1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 18 #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H 19 20 #include "SurfaceTextureGL.h" 21 22 namespace android { 23 24 class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { 25 protected: 26 enum { SECOND_TEX_ID = 123 }; 27 enum { THIRD_TEX_ID = 456 }; 28 SurfaceTextureMultiContextGLTest()29 SurfaceTextureMultiContextGLTest(): 30 mSecondEglContext(EGL_NO_CONTEXT), 31 mThirdEglContext(EGL_NO_CONTEXT) { 32 } 33 SetUp()34 virtual void SetUp() { 35 SurfaceTextureGLTest::SetUp(); 36 37 // Set up the secondary context and texture renderer. 38 mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, 39 EGL_NO_CONTEXT, getContextAttribs()); 40 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 41 ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); 42 43 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 44 mSecondEglContext)); 45 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 46 mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); 47 ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); 48 49 // Set up the tertiary context and texture renderer. 50 mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, 51 EGL_NO_CONTEXT, getContextAttribs()); 52 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 53 ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); 54 55 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 56 mThirdEglContext)); 57 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 58 mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); 59 ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); 60 61 // Switch back to the primary context to start the tests. 62 ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 63 mEglContext)); 64 } 65 TearDown()66 virtual void TearDown() { 67 if (mThirdEglContext != EGL_NO_CONTEXT) { 68 eglDestroyContext(mEglDisplay, mThirdEglContext); 69 } 70 if (mSecondEglContext != EGL_NO_CONTEXT) { 71 eglDestroyContext(mEglDisplay, mSecondEglContext); 72 } 73 SurfaceTextureGLTest::TearDown(); 74 } 75 76 EGLContext mSecondEglContext; 77 sp<TextureRenderer> mSecondTextureRenderer; 78 79 EGLContext mThirdEglContext; 80 sp<TextureRenderer> mThirdTextureRenderer; 81 }; 82 83 } 84 85 #endif 86