• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2007 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_BOOTANIMATION_H
18 #define ANDROID_BOOTANIMATION_H
19 
20 #include <stdint.h>
21 #include <sys/types.h>
22 
23 #include <androidfw/AssetManager.h>
24 #include <utils/Thread.h>
25 #include <binder/IBinder.h>
26 
27 #include <EGL/egl.h>
28 #include <GLES/gl.h>
29 
30 class SkBitmap;
31 
32 namespace android {
33 
34 class Surface;
35 class SurfaceComposerClient;
36 class SurfaceControl;
37 
38 // ---------------------------------------------------------------------------
39 
40 class BootAnimation : public Thread, public IBinder::DeathRecipient
41 {
42 public:
43     struct Texture {
44         GLint   w;
45         GLint   h;
46         GLuint  name;
47     };
48 
49     struct Font {
50         FileMap* map;
51         Texture texture;
52         int char_width;
53         int char_height;
54     };
55 
56     struct Animation {
57         struct Frame {
58             String8 name;
59             FileMap* map;
60             int trimX;
61             int trimY;
62             int trimWidth;
63             int trimHeight;
64             mutable GLuint tid;
65             bool operator < (const Frame& rhs) const {
66                 return name < rhs.name;
67             }
68         };
69         struct Part {
70             int count;  // The number of times this part should repeat, 0 for infinite
71             int pause;  // The number of frames to pause for at the end of this part
72             int clockPosX;  // The x position of the clock, in pixels. Positive values offset from
73                             // the left of the screen, negative values offset from the right.
74             int clockPosY;  // The y position of the clock, in pixels. Positive values offset from
75                             // the bottom of the screen, negative values offset from the top.
76                             // If either of the above are INT_MIN the clock is disabled, if INT_MAX
77                             // the clock is centred on that axis.
78             String8 path;
79             String8 trimData;
80             SortedVector<Frame> frames;
81             bool playUntilComplete;
82             float backgroundColor[3];
83             uint8_t* audioData;
84             int audioLength;
85             Animation* animation;
86         };
87         int fps;
88         int width;
89         int height;
90         Vector<Part> parts;
91         String8 audioConf;
92         String8 fileName;
93         ZipFileRO* zip;
94         Font clockFont;
95     };
96 
97     // All callbacks will be called from this class's internal thread.
98     class Callbacks : public RefBase {
99     public:
100         // Will be called during initialization after we have loaded
101         // the animation and be provided with all parts in animation.
init(const Vector<Animation::Part> &)102         virtual void init(const Vector<Animation::Part>& /*parts*/) {}
103 
104         // Will be called while animation is playing before each part is
105         // played. It will be provided with the part and play count for it.
106         // It will be provided with the partNumber for the part about to be played,
107         // as well as a reference to the part itself. It will also be provided with
108         // which play of that part is about to start, some parts are repeated
109         // multiple times.
playPart(int,const Animation::Part &,int)110         virtual void playPart(int /*partNumber*/, const Animation::Part& /*part*/,
111                               int /*playNumber*/) {}
112 
113         // Will be called when animation is done and thread is shutting down.
shutdown()114         virtual void shutdown() {}
115     };
116 
117     explicit BootAnimation(sp<Callbacks> callbacks);
118     virtual ~BootAnimation();
119 
120     sp<SurfaceComposerClient> session() const;
121 
122 private:
123     virtual bool        threadLoop();
124     virtual status_t    readyToRun();
125     virtual void        onFirstRef();
126     virtual void        binderDied(const wp<IBinder>& who);
127 
128     bool                updateIsTimeAccurate();
129 
130     class TimeCheckThread : public Thread {
131     public:
132         explicit TimeCheckThread(BootAnimation* bootAnimation);
133         virtual ~TimeCheckThread();
134     private:
135         virtual status_t    readyToRun();
136         virtual bool        threadLoop();
137         bool                doThreadLoop();
138         void                addTimeDirWatch();
139 
140         int mInotifyFd;
141         int mSystemWd;
142         int mTimeWd;
143         BootAnimation* mBootAnimation;
144     };
145 
146     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
147     status_t initTexture(FileMap* map, int* width, int* height);
148     status_t initFont(Font* font, const char* fallback);
149     bool android();
150     bool movie();
151     void drawText(const char* str, const Font& font, bool bold, int* x, int* y);
152     void drawClock(const Font& font, const int xPos, const int yPos);
153     bool validClock(const Animation::Part& part);
154     Animation* loadAnimation(const String8&);
155     bool playAnimation(const Animation&);
156     void releaseAnimation(Animation*) const;
157     bool parseAnimationDesc(Animation&);
158     bool preloadZip(Animation &animation);
159     void findBootAnimationFile();
160     bool preloadAnimation();
161 
162     void checkExit();
163 
164     void handleViewport(nsecs_t timestep);
165 
166     sp<SurfaceComposerClient>       mSession;
167     AssetManager mAssets;
168     Texture     mAndroid[2];
169     int         mWidth;
170     int         mHeight;
171     int         mCurrentInset;
172     int         mTargetInset;
173     bool        mUseNpotTextures = false;
174     EGLDisplay  mDisplay;
175     EGLDisplay  mContext;
176     EGLDisplay  mSurface;
177     sp<IBinder> mDisplayToken;
178     sp<SurfaceControl> mFlingerSurfaceControl;
179     sp<Surface> mFlingerSurface;
180     bool        mClockEnabled;
181     bool        mTimeIsAccurate;
182     bool        mTimeFormat12Hour;
183     bool        mShuttingDown;
184     String8     mZipFileName;
185     SortedVector<String8> mLoadedFiles;
186     sp<TimeCheckThread> mTimeCheckThread = nullptr;
187     sp<Callbacks> mCallbacks;
188     Animation* mAnimation = nullptr;
189 };
190 
191 // ---------------------------------------------------------------------------
192 
193 }; // namespace android
194 
195 #endif // ANDROID_BOOTANIMATION_H
196