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Searched defs:m_invalid_id (Results 1 – 8 of 8) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcRobustBufferAccessBehaviorTests.hpp74 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Buffer
111 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Framebuffer
143 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Shader
189 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Program
243 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::Texture
272 static const glw::GLuint m_invalid_id; member in glcts::RobustBufferAccessBehavior::VertexArray
DglcRobustBufferAccessBehaviorTests.cpp46 const GLuint Buffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Buffer
204 const GLuint Framebuffer::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Framebuffer
286 const GLuint Program::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Program
463 const GLuint Shader::m_invalid_id = 0; member in glcts::RobustBufferAccessBehavior::Shader
588 const GLuint Texture::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::Texture
911 const GLuint VertexArray::m_invalid_id = -1; member in glcts::RobustBufferAccessBehavior::VertexArray
/external/deqp/external/openglcts/modules/gl/
Dgl4cBufferStorageTests.cpp166 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Buffer
204 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Framebuffer
238 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Shader
284 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Program
339 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::Texture
371 static const glw::GLuint m_invalid_id; member in gl4cts::BufferStorage::VertexArray
460 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Buffer
867 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::BufferStorage::Framebuffer
950 const GLuint Program::m_invalid_id = 0; member in gl4cts::BufferStorage::Program
1124 const GLuint Shader::m_invalid_id = 0; member in gl4cts::BufferStorage::Shader
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Dgl4cSparseTextureTests.hpp106 static const GLuint m_invalid_id; member in gl4cts::Texture
Dgl4cMultiBindTests.cpp195 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Buffer
231 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Framebuffer
265 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Shader
313 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Program
371 static const glw::GLuint m_invalid_id; member in gl4cts::MultiBind::Texture
379 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::MultiBind::Buffer
552 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::MultiBind::Framebuffer
636 const GLuint Program::m_invalid_id = 0; member in gl4cts::MultiBind::Program
820 const GLuint Shader::m_invalid_id = 0; member in gl4cts::MultiBind::Shader
950 const GLuint Texture::m_invalid_id = -1; member in gl4cts::MultiBind::Texture
Dgl4cEnhancedLayoutsTests.hpp223 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Buffer
273 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Framebuffer
350 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Shader
708 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Pipeline
825 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Program
904 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::Texture
953 static const glw::GLuint m_invalid_id; member in gl4cts::EnhancedLayouts::Utils::VertexArray
Dgl4cSparseTextureTests.cpp170 const GLuint Texture::m_invalid_id = -1; member in gl4cts::Texture
Dgl4cEnhancedLayoutsTests.cpp1657 const GLuint Buffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Buffer
2071 const GLuint Framebuffer::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Framebuffer
2238 const GLuint Shader::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Shader
2515 const GLuint Pipeline::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Pipeline
2612 const GLuint Program::m_invalid_id = 0; member in gl4cts::EnhancedLayouts::Utils::Program
3175 const GLuint Texture::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::Texture
3515 const GLuint VertexArray::m_invalid_id = -1; member in gl4cts::EnhancedLayouts::Utils::VertexArray