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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 // Buffer.cpp: Implements the Buffer class, representing storage of vertex and/or
16 // index data. Implements GL buffer objects and related functionality.
17 // [OpenGL ES 2.0.24] section 2.9 page 21.
18 
19 #include "Buffer.h"
20 
21 #include "main.h"
22 #include "VertexDataManager.h"
23 #include "IndexDataManager.h"
24 
25 namespace es2
26 {
27 
Buffer(GLuint name)28 Buffer::Buffer(GLuint name) : NamedObject(name)
29 {
30 	mContents = 0;
31 	mSize = 0;
32 	mUsage = GL_STATIC_DRAW;
33 	mIsMapped = false;
34 	mOffset = 0;
35 	mLength = 0;
36 	mAccess = 0;
37 }
38 
~Buffer()39 Buffer::~Buffer()
40 {
41 	if(mContents)
42 	{
43 		mContents->destruct();
44 	}
45 }
46 
bufferData(const void * data,GLsizeiptr size,GLenum usage)47 void Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage)
48 {
49 	if(mContents)
50 	{
51 		mContents->destruct();
52 		mContents = 0;
53 	}
54 
55 	mSize = size;
56 	mUsage = usage;
57 
58 	if(size > 0)
59 	{
60 		const int padding = 1024;   // For SIMD processing of vertices
61 		mContents = new sw::Resource(size + padding);
62 
63 		if(!mContents)
64 		{
65 			return error(GL_OUT_OF_MEMORY);
66 		}
67 
68 		if(data)
69 		{
70 			char *buffer = (char*)mContents->data();
71 			memcpy(buffer + mOffset, data, size);
72 		}
73 	}
74 }
75 
bufferSubData(const void * data,GLsizeiptr size,GLintptr offset)76 void Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset)
77 {
78 	if(mContents && data)
79 	{
80 		char *buffer = (char*)mContents->lock(sw::PUBLIC);
81 		memcpy(buffer + offset, data, size);
82 		mContents->unlock();
83 	}
84 }
85 
mapRange(GLintptr offset,GLsizeiptr length,GLbitfield access)86 void* Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
87 {
88 	if(mContents)
89 	{
90 		char* buffer = (char*)mContents->lock(sw::PUBLIC);
91 		mIsMapped = true;
92 		mOffset = offset;
93 		mLength = length;
94 		mAccess = access;
95 		return buffer + offset;
96 	}
97 	return nullptr;
98 }
99 
unmap()100 bool Buffer::unmap()
101 {
102 	if(mContents)
103 	{
104 		mContents->unlock();
105 	}
106 	mIsMapped = false;
107 	mOffset = 0;
108 	mLength = 0;
109 	mAccess = 0;
110 	return true;
111 }
112 
getResource()113 sw::Resource *Buffer::getResource()
114 {
115 	return mContents;
116 }
117 
118 }
119