Searched defs:materialSpecular (Results 1 – 4 of 4) sorted by relevance
357 …Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXM… in pipeline() local420 Vector4f materialSpecular = v[Color1]; in pipeline() local443 Vector4f materialSpecular = v[Color0]; in pipeline() local451 Vector4f materialSpecular = v[Color1]; in pipeline() local
167 float4 materialSpecular; member
642 static GLfloat materialSpecular[] = { 1.f, 1.f, 1.f, 1.f }; in appInit() local
616 Color materialSpecular; variable