Searched defs:max_uniform_components (Results 1 – 2 of 2) sorted by relevance
899 int max_uniform_components = 32 * 8; in move_push_constants_to_pull_constants() local
3445 glw::GLint max_uniform_components = 0; in getMaxUniformComponents() local3539 const glw::GLuint max_uniform_components = getMaxUniformComponents(shader_stage); in getAmountUniforms() local