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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
6 #define V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
7 
8 #include "src/compiler/bytecode-analysis.h"
9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/js-type-hint-lowering.h"
11 #include "src/compiler/state-values-utils.h"
12 #include "src/interpreter/bytecode-array-iterator.h"
13 #include "src/interpreter/bytecode-flags.h"
14 #include "src/interpreter/bytecodes.h"
15 #include "src/source-position-table.h"
16 
17 namespace v8 {
18 namespace internal {
19 
20 class VectorSlotPair;
21 
22 namespace compiler {
23 
24 class Reduction;
25 class SourcePositionTable;
26 
27 // The BytecodeGraphBuilder produces a high-level IR graph based on
28 // interpreter bytecodes.
29 class BytecodeGraphBuilder {
30  public:
31   BytecodeGraphBuilder(
32       Zone* local_zone, Handle<SharedFunctionInfo> shared,
33       Handle<FeedbackVector> feedback_vector, BailoutId osr_offset,
34       JSGraph* jsgraph, CallFrequency& invocation_frequency,
35       SourcePositionTable* source_positions, Handle<Context> native_context,
36       int inlining_id = SourcePosition::kNotInlined,
37       JSTypeHintLowering::Flags flags = JSTypeHintLowering::kNoFlags,
38       bool stack_check = true, bool analyze_environment_liveness = true);
39 
40   // Creates a graph by visiting bytecodes.
41   void CreateGraph();
42 
43  private:
44   class Environment;
45   class OsrIteratorState;
46   struct SubEnvironment;
47 
48   void RemoveMergeEnvironmentsBeforeOffset(int limit_offset);
49   void AdvanceToOsrEntryAndPeelLoops(
50       interpreter::BytecodeArrayIterator* iterator,
51       SourcePositionTableIterator* source_position_iterator);
52 
53   void VisitSingleBytecode(
54       SourcePositionTableIterator* source_position_iterator);
55   void VisitBytecodes();
56 
57   // Get or create the node that represents the outer function closure.
58   Node* GetFunctionClosure();
59 
60   // Builder for loading the a native context field.
61   Node* BuildLoadNativeContextField(int index);
62 
63   // Helper function for creating a pair containing type feedback vector and
64   // a feedback slot.
65   VectorSlotPair CreateVectorSlotPair(int slot_id);
66 
set_environment(Environment * env)67   void set_environment(Environment* env) { environment_ = env; }
environment()68   const Environment* environment() const { return environment_; }
environment()69   Environment* environment() { return environment_; }
70 
71   // Node creation helpers
72   Node* NewNode(const Operator* op, bool incomplete = false) {
73     return MakeNode(op, 0, static_cast<Node**>(nullptr), incomplete);
74   }
75 
NewNode(const Operator * op,Node * n1)76   Node* NewNode(const Operator* op, Node* n1) {
77     Node* buffer[] = {n1};
78     return MakeNode(op, arraysize(buffer), buffer, false);
79   }
80 
NewNode(const Operator * op,Node * n1,Node * n2)81   Node* NewNode(const Operator* op, Node* n1, Node* n2) {
82     Node* buffer[] = {n1, n2};
83     return MakeNode(op, arraysize(buffer), buffer, false);
84   }
85 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3)86   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
87     Node* buffer[] = {n1, n2, n3};
88     return MakeNode(op, arraysize(buffer), buffer, false);
89   }
90 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3,Node * n4)91   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
92     Node* buffer[] = {n1, n2, n3, n4};
93     return MakeNode(op, arraysize(buffer), buffer, false);
94   }
95 
NewNode(const Operator * op,Node * n1,Node * n2,Node * n3,Node * n4,Node * n5,Node * n6)96   Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
97                 Node* n5, Node* n6) {
98     Node* buffer[] = {n1, n2, n3, n4, n5, n6};
99     return MakeNode(op, arraysize(buffer), buffer, false);
100   }
101 
102   // Helpers to create new control nodes.
NewIfTrue()103   Node* NewIfTrue() { return NewNode(common()->IfTrue()); }
NewIfFalse()104   Node* NewIfFalse() { return NewNode(common()->IfFalse()); }
NewIfValue(int32_t value)105   Node* NewIfValue(int32_t value) { return NewNode(common()->IfValue(value)); }
NewIfDefault()106   Node* NewIfDefault() { return NewNode(common()->IfDefault()); }
NewMerge()107   Node* NewMerge() { return NewNode(common()->Merge(1), true); }
NewLoop()108   Node* NewLoop() { return NewNode(common()->Loop(1), true); }
109   Node* NewBranch(Node* condition, BranchHint hint = BranchHint::kNone,
110                   IsSafetyCheck is_safety_check = IsSafetyCheck::kSafetyCheck) {
111     return NewNode(common()->Branch(hint, is_safety_check), condition);
112   }
NewSwitch(Node * condition,int control_output_count)113   Node* NewSwitch(Node* condition, int control_output_count) {
114     return NewNode(common()->Switch(control_output_count), condition);
115   }
116 
117   // Creates a new Phi node having {count} input values.
118   Node* NewPhi(int count, Node* input, Node* control);
119   Node* NewEffectPhi(int count, Node* input, Node* control);
120 
121   // Helpers for merging control, effect or value dependencies.
122   Node* MergeControl(Node* control, Node* other);
123   Node* MergeEffect(Node* effect, Node* other_effect, Node* control);
124   Node* MergeValue(Node* value, Node* other_value, Node* control);
125 
126   // The main node creation chokepoint. Adds context, frame state, effect,
127   // and control dependencies depending on the operator.
128   Node* MakeNode(const Operator* op, int value_input_count,
129                  Node* const* value_inputs, bool incomplete);
130 
131   Node** EnsureInputBufferSize(int size);
132 
133   Node* const* GetCallArgumentsFromRegisters(Node* callee, Node* receiver,
134                                              interpreter::Register first_arg,
135                                              int arg_count);
136   Node* const* ProcessCallVarArgs(ConvertReceiverMode receiver_mode,
137                                   Node* callee, interpreter::Register first_reg,
138                                   int arg_count);
139   Node* ProcessCallArguments(const Operator* call_op, Node* const* args,
140                              int arg_count);
141   Node* ProcessCallArguments(const Operator* call_op, Node* callee,
142                              interpreter::Register receiver, size_t reg_count);
143   Node* const* GetConstructArgumentsFromRegister(
144       Node* target, Node* new_target, interpreter::Register first_arg,
145       int arg_count);
146   Node* ProcessConstructArguments(const Operator* op, Node* const* args,
147                                   int arg_count);
148   Node* ProcessCallRuntimeArguments(const Operator* call_runtime_op,
149                                     interpreter::Register receiver,
150                                     size_t reg_count);
151 
152   // Prepare information for eager deoptimization. This information is carried
153   // by dedicated {Checkpoint} nodes that are wired into the effect chain.
154   // Conceptually this frame state is "before" a given operation.
155   void PrepareEagerCheckpoint();
156 
157   // Prepare information for lazy deoptimization. This information is attached
158   // to the given node and the output value produced by the node is combined.
159   // Conceptually this frame state is "after" a given operation.
160   void PrepareFrameState(Node* node, OutputFrameStateCombine combine);
161 
162   void BuildCreateArguments(CreateArgumentsType type);
163   Node* BuildLoadGlobal(Handle<Name> name, uint32_t feedback_slot_index,
164                         TypeofMode typeof_mode);
165 
166   enum class StoreMode {
167     // Check the prototype chain before storing.
168     kNormal,
169     // Store value to the receiver without checking the prototype chain.
170     kOwn,
171   };
172   void BuildNamedStore(StoreMode store_mode);
173   void BuildLdaLookupSlot(TypeofMode typeof_mode);
174   void BuildLdaLookupContextSlot(TypeofMode typeof_mode);
175   void BuildLdaLookupGlobalSlot(TypeofMode typeof_mode);
176   void BuildCallVarArgs(ConvertReceiverMode receiver_mode);
177   void BuildCall(ConvertReceiverMode receiver_mode, Node* const* args,
178                  size_t arg_count, int slot_id);
BuildCall(ConvertReceiverMode receiver_mode,std::initializer_list<Node * > args,int slot_id)179   void BuildCall(ConvertReceiverMode receiver_mode,
180                  std::initializer_list<Node*> args, int slot_id) {
181     BuildCall(receiver_mode, args.begin(), args.size(), slot_id);
182   }
183   void BuildUnaryOp(const Operator* op);
184   void BuildBinaryOp(const Operator* op);
185   void BuildBinaryOpWithImmediate(const Operator* op);
186   void BuildCompareOp(const Operator* op);
187   void BuildDelete(LanguageMode language_mode);
188   void BuildCastOperator(const Operator* op);
189   void BuildHoleCheckAndThrow(Node* condition, Runtime::FunctionId runtime_id,
190                               Node* name = nullptr);
191 
192   // Optional early lowering to the simplified operator level.  Note that
193   // the result has already been wired into the environment just like
194   // any other invocation of {NewNode} would do.
195   JSTypeHintLowering::LoweringResult TryBuildSimplifiedUnaryOp(
196       const Operator* op, Node* operand, FeedbackSlot slot);
197   JSTypeHintLowering::LoweringResult TryBuildSimplifiedBinaryOp(
198       const Operator* op, Node* left, Node* right, FeedbackSlot slot);
199   JSTypeHintLowering::LoweringResult TryBuildSimplifiedForInNext(
200       Node* receiver, Node* cache_array, Node* cache_type, Node* index,
201       FeedbackSlot slot);
202   JSTypeHintLowering::LoweringResult TryBuildSimplifiedForInPrepare(
203       Node* receiver, FeedbackSlot slot);
204   JSTypeHintLowering::LoweringResult TryBuildSimplifiedToNumber(
205       Node* input, FeedbackSlot slot);
206   JSTypeHintLowering::LoweringResult TryBuildSimplifiedCall(const Operator* op,
207                                                             Node* const* args,
208                                                             int arg_count,
209                                                             FeedbackSlot slot);
210   JSTypeHintLowering::LoweringResult TryBuildSimplifiedConstruct(
211       const Operator* op, Node* const* args, int arg_count, FeedbackSlot slot);
212   JSTypeHintLowering::LoweringResult TryBuildSimplifiedLoadNamed(
213       const Operator* op, Node* receiver, FeedbackSlot slot);
214   JSTypeHintLowering::LoweringResult TryBuildSimplifiedLoadKeyed(
215       const Operator* op, Node* receiver, Node* key, FeedbackSlot slot);
216   JSTypeHintLowering::LoweringResult TryBuildSimplifiedStoreNamed(
217       const Operator* op, Node* receiver, Node* value, FeedbackSlot slot);
218   JSTypeHintLowering::LoweringResult TryBuildSimplifiedStoreKeyed(
219       const Operator* op, Node* receiver, Node* key, Node* value,
220       FeedbackSlot slot);
221 
222   // Applies the given early reduction onto the current environment.
223   void ApplyEarlyReduction(JSTypeHintLowering::LoweringResult reduction);
224 
225   // Check the context chain for extensions, for lookup fast paths.
226   Environment* CheckContextExtensions(uint32_t depth);
227 
228   // Helper function to create binary operation hint from the recorded
229   // type feedback.
230   BinaryOperationHint GetBinaryOperationHint(int operand_index);
231 
232   // Helper function to create compare operation hint from the recorded
233   // type feedback.
234   CompareOperationHint GetCompareOperationHint();
235 
236   // Helper function to create for-in mode from the recorded type feedback.
237   ForInMode GetForInMode(int operand_index);
238 
239   // Helper function to compute call frequency from the recorded type
240   // feedback.
241   CallFrequency ComputeCallFrequency(int slot_id) const;
242 
243   // Helper function to extract the speculation mode from the recorded type
244   // feedback.
245   SpeculationMode GetSpeculationMode(int slot_id) const;
246 
247   // Control flow plumbing.
248   void BuildJump();
249   void BuildJumpIf(Node* condition);
250   void BuildJumpIfNot(Node* condition);
251   void BuildJumpIfEqual(Node* comperand);
252   void BuildJumpIfNotEqual(Node* comperand);
253   void BuildJumpIfTrue();
254   void BuildJumpIfFalse();
255   void BuildJumpIfToBooleanTrue();
256   void BuildJumpIfToBooleanFalse();
257   void BuildJumpIfNotHole();
258   void BuildJumpIfJSReceiver();
259 
260   void BuildSwitchOnSmi(Node* condition);
261   void BuildSwitchOnGeneratorState(
262       const ZoneVector<ResumeJumpTarget>& resume_jump_targets,
263       bool allow_fallthrough_on_executing);
264 
265   // Simulates control flow by forward-propagating environments.
266   void MergeIntoSuccessorEnvironment(int target_offset);
267   void BuildLoopHeaderEnvironment(int current_offset);
268   void SwitchToMergeEnvironment(int current_offset);
269 
270   // Simulates control flow that exits the function body.
271   void MergeControlToLeaveFunction(Node* exit);
272 
273   // Builds loop exit nodes for every exited loop between the current bytecode
274   // offset and {target_offset}.
275   void BuildLoopExitsForBranch(int target_offset);
276   void BuildLoopExitsForFunctionExit(const BytecodeLivenessState* liveness);
277   void BuildLoopExitsUntilLoop(int loop_offset,
278                                const BytecodeLivenessState* liveness);
279 
280   // Helper for building a return (from an actual return or a suspend).
281   void BuildReturn(const BytecodeLivenessState* liveness);
282 
283   // Simulates entry and exit of exception handlers.
284   void ExitThenEnterExceptionHandlers(int current_offset);
285 
286   // Update the current position of the {SourcePositionTable} to that of the
287   // bytecode at {offset}, if any.
288   void UpdateSourcePosition(SourcePositionTableIterator* it, int offset);
289 
290   // Growth increment for the temporary buffer used to construct input lists to
291   // new nodes.
292   static const int kInputBufferSizeIncrement = 64;
293 
294   // An abstract representation for an exception handler that is being
295   // entered and exited while the graph builder is iterating over the
296   // underlying bytecode. The exception handlers within the bytecode are
297   // well scoped, hence will form a stack during iteration.
298   struct ExceptionHandler {
299     int start_offset_;      // Start offset of the handled area in the bytecode.
300     int end_offset_;        // End offset of the handled area in the bytecode.
301     int handler_offset_;    // Handler entry offset within the bytecode.
302     int context_register_;  // Index of register holding handler context.
303   };
304 
305   // Field accessors
graph()306   Graph* graph() const { return jsgraph_->graph(); }
common()307   CommonOperatorBuilder* common() const { return jsgraph_->common(); }
graph_zone()308   Zone* graph_zone() const { return graph()->zone(); }
jsgraph()309   JSGraph* jsgraph() const { return jsgraph_; }
isolate()310   Isolate* isolate() const { return jsgraph_->isolate(); }
javascript()311   JSOperatorBuilder* javascript() const { return jsgraph_->javascript(); }
simplified()312   SimplifiedOperatorBuilder* simplified() const {
313     return jsgraph_->simplified();
314   }
local_zone()315   Zone* local_zone() const { return local_zone_; }
bytecode_array()316   const Handle<BytecodeArray>& bytecode_array() const {
317     return bytecode_array_;
318   }
feedback_vector()319   const Handle<FeedbackVector>& feedback_vector() const {
320     return feedback_vector_;
321   }
type_hint_lowering()322   const JSTypeHintLowering& type_hint_lowering() const {
323     return type_hint_lowering_;
324   }
frame_state_function_info()325   const FrameStateFunctionInfo* frame_state_function_info() const {
326     return frame_state_function_info_;
327   }
328 
bytecode_iterator()329   const interpreter::BytecodeArrayIterator& bytecode_iterator() const {
330     return *bytecode_iterator_;
331   }
332 
set_bytecode_iterator(interpreter::BytecodeArrayIterator * bytecode_iterator)333   void set_bytecode_iterator(
334       interpreter::BytecodeArrayIterator* bytecode_iterator) {
335     bytecode_iterator_ = bytecode_iterator;
336   }
337 
bytecode_analysis()338   const BytecodeAnalysis* bytecode_analysis() const {
339     return bytecode_analysis_;
340   }
341 
set_bytecode_analysis(const BytecodeAnalysis * bytecode_analysis)342   void set_bytecode_analysis(const BytecodeAnalysis* bytecode_analysis) {
343     bytecode_analysis_ = bytecode_analysis;
344   }
345 
currently_peeled_loop_offset()346   int currently_peeled_loop_offset() const {
347     return currently_peeled_loop_offset_;
348   }
349 
set_currently_peeled_loop_offset(int offset)350   void set_currently_peeled_loop_offset(int offset) {
351     currently_peeled_loop_offset_ = offset;
352   }
353 
stack_check()354   bool stack_check() const { return stack_check_; }
355 
set_stack_check(bool stack_check)356   void set_stack_check(bool stack_check) { stack_check_ = stack_check; }
357 
analyze_environment_liveness()358   bool analyze_environment_liveness() const {
359     return analyze_environment_liveness_;
360   }
361 
current_exception_handler()362   int current_exception_handler() { return current_exception_handler_; }
363 
set_current_exception_handler(int index)364   void set_current_exception_handler(int index) {
365     current_exception_handler_ = index;
366   }
367 
needs_eager_checkpoint()368   bool needs_eager_checkpoint() const { return needs_eager_checkpoint_; }
mark_as_needing_eager_checkpoint(bool value)369   void mark_as_needing_eager_checkpoint(bool value) {
370     needs_eager_checkpoint_ = value;
371   }
372 
native_context()373   Handle<Context> native_context() const { return native_context_; }
374 
375 #define DECLARE_VISIT_BYTECODE(name, ...) void Visit##name();
376   BYTECODE_LIST(DECLARE_VISIT_BYTECODE)
377 #undef DECLARE_VISIT_BYTECODE
378 
379   Zone* local_zone_;
380   JSGraph* jsgraph_;
381   CallFrequency const invocation_frequency_;
382   Handle<BytecodeArray> bytecode_array_;
383   Handle<FeedbackVector> feedback_vector_;
384   const JSTypeHintLowering type_hint_lowering_;
385   const FrameStateFunctionInfo* frame_state_function_info_;
386   const interpreter::BytecodeArrayIterator* bytecode_iterator_;
387   const BytecodeAnalysis* bytecode_analysis_;
388   Environment* environment_;
389   BailoutId osr_offset_;
390   int currently_peeled_loop_offset_;
391   bool stack_check_;
392   bool analyze_environment_liveness_;
393 
394   // Merge environments are snapshots of the environment at points where the
395   // control flow merges. This models a forward data flow propagation of all
396   // values from all predecessors of the merge in question. They are indexed by
397   // the bytecode offset
398   ZoneMap<int, Environment*> merge_environments_;
399 
400   // Generator merge environments are snapshots of the current resume
401   // environment, tracing back through loop headers to the resume switch of a
402   // generator. They allow us to model a single resume jump as several switch
403   // statements across loop headers, keeping those loop headers reducible,
404   // without having to merge the "executing" environments of the generator into
405   // the "resuming" ones. They are indexed by the suspend id of the resume.
406   ZoneMap<int, Environment*> generator_merge_environments_;
407 
408   // Exception handlers currently entered by the iteration.
409   ZoneStack<ExceptionHandler> exception_handlers_;
410   int current_exception_handler_;
411 
412   // Temporary storage for building node input lists.
413   int input_buffer_size_;
414   Node** input_buffer_;
415 
416   // Optimization to only create checkpoints when the current position in the
417   // control-flow is not effect-dominated by another checkpoint already. All
418   // operations that do not have observable side-effects can be re-evaluated.
419   bool needs_eager_checkpoint_;
420 
421   // Nodes representing values in the activation record.
422   SetOncePointer<Node> function_closure_;
423 
424   // Control nodes that exit the function body.
425   ZoneVector<Node*> exit_controls_;
426 
427   StateValuesCache state_values_cache_;
428 
429   // The source position table, to be populated.
430   SourcePositionTable* source_positions_;
431 
432   SourcePosition const start_position_;
433 
434   // The native context for which we optimize.
435   Handle<Context> const native_context_;
436 
437   static int const kBinaryOperationHintIndex = 1;
438   static int const kCountOperationHintIndex = 0;
439   static int const kBinaryOperationSmiHintIndex = 1;
440   static int const kUnaryOperationHintIndex = 0;
441 
442   DISALLOW_COPY_AND_ASSIGN(BytecodeGraphBuilder);
443 };
444 
445 }  // namespace compiler
446 }  // namespace internal
447 }  // namespace v8
448 
449 #endif  // V8_COMPILER_BYTECODE_GRAPH_BUILDER_H_
450