/external/deqp/external/openglcts/modules/gl/ |
D | gl4cVertexAttrib64BitTest.cpp | 1608 const GLint n_elements = configuration.m_n_elements[i]; in calculateAttributeLocation() local 1619 const GLint n_elements = configuration.m_n_elements[n_type]; in calculateAttributeLocation() local 1662 const GLint n_elements = configuration.m_n_elements[n_type]; in configureAttribute() local 1887 const GLint n_elements = configuration.m_n_elements[n_type]; in getProgramDetails() local 2045 static const GLint n_elements[] = { n_elements_per_scalar, n_elements_per_vec2 }; in getVertexArrayConfiguration() local 2065 static const GLint n_elements[] = { n_elements_per_vec3, n_elements_per_vec4 }; in getVertexArrayConfiguration() local 2085 static const GLint n_elements[] = { n_elements_per_mat2 }; in getVertexArrayConfiguration() local 2103 static const GLint n_elements[] = { n_elements_per_mat3x2, n_elements_per_mat4x2 }; in getVertexArrayConfiguration() local 2121 static const GLint n_elements[] = { n_elements_per_mat2x3, n_elements_per_mat2x4 }; in getVertexArrayConfiguration() local 2139 static const GLint n_elements[] = { n_elements_per_mat3, n_elements_per_mat3x4 }; in getVertexArrayConfiguration() local [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 7640 …GLenum CreateRGBA8DestinationTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_te… in CreateRGBA8DestinationTexture() 7671 …GLenum CreateRGBA8SourceTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_texture… in CreateRGBA8SourceTexture() 7870 GLuint GetTotalNumberOfLayers(GLuint n_elements, GLenum target) in GetTotalNumberOfLayers() 9704 static const GLuint n_elements = sizeof(GLint) / sizeof(T); /* 1, 2, 4 */ in verifyFloat() local 9757 static const GLuint n_elements = sizeof(GLint) / sizeof(T); /* 1, 2, 4 */ in verifyFloatSignedNorm() local
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D | gl4cGPUShaderFP64Tests.cpp | 4142 const glw::GLuint n_elements = n_columns * n_rows; in prepareUniforms() local 4225 const glw::GLuint n_elements = n_columns * n_rows; in prepareUniformVerification() local 5192 const glw::GLuint n_elements = it_uniform_details->m_n_elements; in prepareUniformBuffer() local
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D | gl4cEnhancedLayoutsTests.cpp | 242 const GLuint n_elements = m_n_columns * m_n_rows; in GenerateDataPacked() local 534 const GLuint n_elements = m_n_columns * m_n_rows; in GetSize() local 5330 const GLuint n_elements = (0 == member.m_n_array_elements) ? 1 : member.m_n_array_elements; in generateData() local 6665 const GLuint n_elements = (0 == variable.m_n_array_elements) ? 1 : variable.m_n_array_elements; in test() local
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/external/compiler-rt/lib/asan/tests/ |
D | asan_benchmarks_test.cc | 19 static void ManyAccessFunc(T *x, size_t n_elements, size_t n_iter) { in ManyAccessFunc()
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/external/tensorflow/tensorflow/core/lib/gtl/ |
D | top_n_test.cc | 46 void TestIntTopNHelper(size_t limit, size_t n_elements, const Cmp &cmp, in TestIntTopNHelper() 77 void TestIntTopN(size_t limit, size_t n_elements, const Cmp &cmp, in TestIntTopN()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 364 glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLfloat* out_data) in getColorFloatComponents() 405 glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLubyte* out_data) in getCompressedColorUByteComponents() 461 …ent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, in getDepthComponent() 645 …ent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, in getStencilComponent() 907 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForColorFloatTexture() 935 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForColorIntTexture() 960 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForDepthFloatTexture() 985 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForStencilUIntTexture() 1010 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDepthTextureFace() 1225 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareRGBAIntegerTextureFace() [all …]
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D | esextcTextureCubeMapArraySubImage3D.cpp | 437 glw::GLuint n_elements = width * height * depth * m_n_components; in checkResults() local
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/external/python/cpython2/Modules/_ctypes/libffi/src/ |
D | dlmalloc.c | 3998 size_t n_elements, in ialloc() 4360 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc() 4402 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc() 4408 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc() 4758 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc() 4811 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc() 4822 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
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/external/libffi/src/ |
D | dlmalloc.c | 3993 size_t n_elements, in ialloc() 4355 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc() 4397 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc() 4403 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc() 4753 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc() 4806 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc() 4817 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
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/external/dlmalloc/ |
D | malloc.c | 4815 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc() 5001 size_t n_elements, in ialloc() 5341 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc() 5347 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc() 5753 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc() 5861 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc() 5872 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderRendering.cpp | 664 unsigned int n_elements = getAmountOfElementsPerInstance(); in executeTest() local
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