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Searched defs:n_elements (Results 1 – 12 of 12) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cVertexAttrib64BitTest.cpp1608 const GLint n_elements = configuration.m_n_elements[i]; in calculateAttributeLocation() local
1619 const GLint n_elements = configuration.m_n_elements[n_type]; in calculateAttributeLocation() local
1662 const GLint n_elements = configuration.m_n_elements[n_type]; in configureAttribute() local
1887 const GLint n_elements = configuration.m_n_elements[n_type]; in getProgramDetails() local
2045 static const GLint n_elements[] = { n_elements_per_scalar, n_elements_per_vec2 }; in getVertexArrayConfiguration() local
2065 static const GLint n_elements[] = { n_elements_per_vec3, n_elements_per_vec4 }; in getVertexArrayConfiguration() local
2085 static const GLint n_elements[] = { n_elements_per_mat2 }; in getVertexArrayConfiguration() local
2103 static const GLint n_elements[] = { n_elements_per_mat3x2, n_elements_per_mat4x2 }; in getVertexArrayConfiguration() local
2121 static const GLint n_elements[] = { n_elements_per_mat2x3, n_elements_per_mat2x4 }; in getVertexArrayConfiguration() local
2139 static const GLint n_elements[] = { n_elements_per_mat3, n_elements_per_mat3x4 }; in getVertexArrayConfiguration() local
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Dgl4cShaderImageLoadStoreTests.cpp7640 …GLenum CreateRGBA8DestinationTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_te… in CreateRGBA8DestinationTexture()
7671 …GLenum CreateRGBA8SourceTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_texture… in CreateRGBA8SourceTexture()
7870 GLuint GetTotalNumberOfLayers(GLuint n_elements, GLenum target) in GetTotalNumberOfLayers()
9704 static const GLuint n_elements = sizeof(GLint) / sizeof(T); /* 1, 2, 4 */ in verifyFloat() local
9757 static const GLuint n_elements = sizeof(GLint) / sizeof(T); /* 1, 2, 4 */ in verifyFloatSignedNorm() local
Dgl4cGPUShaderFP64Tests.cpp4142 const glw::GLuint n_elements = n_columns * n_rows; in prepareUniforms() local
4225 const glw::GLuint n_elements = n_columns * n_rows; in prepareUniformVerification() local
5192 const glw::GLuint n_elements = it_uniform_details->m_n_elements; in prepareUniformBuffer() local
Dgl4cEnhancedLayoutsTests.cpp242 const GLuint n_elements = m_n_columns * m_n_rows; in GenerateDataPacked() local
534 const GLuint n_elements = m_n_columns * m_n_rows; in GetSize() local
5330 const GLuint n_elements = (0 == member.m_n_array_elements) ? 1 : member.m_n_array_elements; in generateData() local
6665 const GLuint n_elements = (0 == variable.m_n_array_elements) ? 1 : variable.m_n_array_elements; in test() local
/external/compiler-rt/lib/asan/tests/
Dasan_benchmarks_test.cc19 static void ManyAccessFunc(T *x, size_t n_elements, size_t n_iter) { in ManyAccessFunc()
/external/tensorflow/tensorflow/core/lib/gtl/
Dtop_n_test.cc46 void TestIntTopNHelper(size_t limit, size_t n_elements, const Cmp &cmp, in TestIntTopNHelper()
77 void TestIntTopN(size_t limit, size_t n_elements, const Cmp &cmp, in TestIntTopN()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp364 glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLfloat* out_data) in getColorFloatComponents()
405 glw::GLint n_elements, glw::GLint n_mipmap_levels, glw::GLubyte* out_data) in getCompressedColorUByteComponents()
461 …ent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, in getDepthComponent()
645 …ent(glw::GLint cube_face, glw::GLint element_index, glw::GLint mipmap_level, glw::GLint n_elements, in getStencilComponent()
907 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForColorFloatTexture()
935 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForColorIntTexture()
960 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForDepthFloatTexture()
985 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDataForStencilUIntTexture()
1010 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareDepthTextureFace()
1225 glw::GLint mipmap_level, glw::GLint n_elements, glw::GLint n_mipmap_levels, in prepareRGBAIntegerTextureFace()
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DesextcTextureCubeMapArraySubImage3D.cpp437 glw::GLuint n_elements = width * height * depth * m_n_components; in checkResults() local
/external/python/cpython2/Modules/_ctypes/libffi/src/
Ddlmalloc.c3998 size_t n_elements, in ialloc()
4360 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc()
4402 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc()
4408 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc()
4758 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc()
4811 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc()
4822 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
/external/libffi/src/
Ddlmalloc.c3993 size_t n_elements, in ialloc()
4355 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc()
4397 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc()
4403 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc()
4753 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc()
4806 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc()
4817 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
/external/dlmalloc/
Dmalloc.c4815 void* dlcalloc(size_t n_elements, size_t elem_size) { in dlcalloc()
5001 size_t n_elements, in ialloc()
5341 void** dlindependent_calloc(size_t n_elements, size_t elem_size, in dlindependent_calloc()
5347 void** dlindependent_comalloc(size_t n_elements, size_t sizes[], in dlindependent_comalloc()
5753 void* mspace_calloc(mspace msp, size_t n_elements, size_t elem_size) { in mspace_calloc()
5861 void** mspace_independent_calloc(mspace msp, size_t n_elements, in mspace_independent_calloc()
5872 void** mspace_independent_comalloc(mspace msp, size_t n_elements, in mspace_independent_comalloc()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderRendering.cpp664 unsigned int n_elements = getAmountOfElementsPerInstance(); in executeTest() local