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Searched defs:nbChannels (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Device/
DSurface.cpp1895 void Surface::decodeEAC(Buffer &internal, Buffer &external, int nbChannels, bool isSigned) in decodeEAC()
/external/swiftshader/src/Renderer/
DSurface.cpp2630 void Surface::decodeEAC(Buffer &internal, Buffer &external, int nbChannels, bool isSigned) in decodeEAC()