Searched defs:ndxStr (Results 1 – 6 of 6) sorted by relevance
561 const std::string ndxStr = de::toString(i); in generateVertexUniformLoopLightContext() local
143 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local405 string ndxStr = de::toString(ndx); in setUniforms() local
773 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local857 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local918 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local998 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local1086 string ndxStr = de::toString(lightNdx); in lightShaderUniforms() local
774 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local858 string ndxStr = de::toString(lightNdx); in lightVertexTemplate() local923 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local1003 string ndxStr = de::toString(lightNdx); in lightFragmentTemplate() local1091 string ndxStr = de::toString(lightNdx); in lightShaderUniforms() local
212 string ndxStr = de::toString(ndx); in generateMultiTexFragmentShader() local552 string ndxStr = de::toString(ndx); in setUniforms() local
344 const string ndxStr = de::toString(varNdx); in genVaryingInterface() local