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Searched defs:near (Results 1 – 16 of 16) sorted by relevance

/external/dynamic_depth/internal/dynamic_depth/
Ddepth_jpeg.cc94 auto near = depth_map->GetNear(); in ValidateAndroidDynamicDepthBuffer() local
Ddepth_map.cc153 float near; in ParseFields() local
/external/skia/src/utils/
DSk3D.cpp41 bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle) { in Sk3Perspective()
/external/skqp/src/utils/
DSk3D.cpp41 bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle) { in Sk3Perspective()
/external/python/cpython2/Demo/tkinter/guido/
Dmbox.py253 def fixfocus(near, itop): argument
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DIMath.js611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument
638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
/external/dynamic_depth/includes/dynamic_depth/
Ddepth_map.h34 float near; member
/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp447 …TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zero… in InsertBuiltInFunctions() local
/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange()
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange()
DglcViewportArrayTests.cpp1437 GLint near = (GLint)data[2 * i + 0]; in depthRangeInitialValuesHelper() local
3085 const T near = step * (T)i; in setup16x2DepthsHelper() local
4226 const GLfloat near = step * (GLfloat)i; in checkResults() local
4238 const GLfloat near = texture_data[i]; in checkResults() local
4391 const GLfloat near = texture_data[i]; in checkResults() local
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dmatrixop.c132 float near, float far) in Matrix4x4_Frustum()
/external/webrtc/webrtc/modules/audio_processing/aec/
Decho_cancellation.c721 const float* const* near, in ProcessExtended()
/external/python/cpython2/Lib/idlelib/
DEditorWindow.py78 def display(self, parent, near=None): argument
102 def nearwindow(self, near): argument
/external/deqp/modules/gles3/functional/
Des3fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/deqp/modules/gles2/functional/
Des2fDepthStencilTests.cpp382 const float near = 0.0f; in translateCommand() local
/external/swiftshader/third_party/subzero/src/
DIceAssemblerX86BaseImpl.h3588 bool near) { in j()
3642 void AssemblerX86Base<TraitsType>::jmp(Label *label, bool near) { in jmp()