/external/dynamic_depth/internal/dynamic_depth/ |
D | depth_jpeg.cc | 94 auto near = depth_map->GetNear(); in ValidateAndroidDynamicDepthBuffer() local
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D | depth_map.cc | 153 float near; in ParseFields() local
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/external/skia/src/utils/ |
D | Sk3D.cpp | 41 bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle) { in Sk3Perspective()
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/external/skqp/src/utils/ |
D | Sk3D.cpp | 41 bool Sk3Perspective(SkMatrix44* dst, float near, float far, float angle) { in Sk3Perspective()
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/external/python/cpython2/Demo/tkinter/guido/ |
D | mbox.py | 253 def fixfocus(near, itop): argument
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/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DIMath.js | 611 J3DIMatrix4.prototype.ortho = function(left, right, bottom, top, near, far) argument 638 J3DIMatrix4.prototype.frustum = function(left, right, bottom, top, near, far) argument
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/external/dynamic_depth/includes/dynamic_depth/ |
D | depth_map.h | 34 float near; member
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/external/swiftshader/src/OpenGL/compiler/ |
D | Initialize.cpp | 447 …TField *near = new TField(new TType(EbtFloat, EbpHigh, EvqGlobal, 1), NewPoolTString("near"), zero… in InsertBuiltInFunctions() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange()
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D | glcViewportArrayTests.cpp | 1437 GLint near = (GLint)data[2 * i + 0]; in depthRangeInitialValuesHelper() local 3085 const T near = step * (T)i; in setup16x2DepthsHelper() local 4226 const GLfloat near = step * (GLfloat)i; in checkResults() local 4238 const GLfloat near = texture_data[i]; in checkResults() local 4391 const GLfloat near = texture_data[i]; in checkResults() local
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | matrixop.c | 132 float near, float far) in Matrix4x4_Frustum()
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/external/webrtc/webrtc/modules/audio_processing/aec/ |
D | echo_cancellation.c | 721 const float* const* near, in ProcessExtended()
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/external/python/cpython2/Lib/idlelib/ |
D | EditorWindow.py | 78 def display(self, parent, near=None): argument 102 def nearwindow(self, near): argument
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/external/deqp/modules/gles3/functional/ |
D | es3fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilTests.cpp | 382 const float near = 0.0f; in translateCommand() local
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/external/swiftshader/third_party/subzero/src/ |
D | IceAssemblerX86BaseImpl.h | 3588 bool near) { in j() 3642 void AssemblerX86Base<TraitsType>::jmp(Label *label, bool near) { in jmp()
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