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1 /* Copyright 2017 The TensorFlow Authors. All Rights Reserved.
2 Licensed under the Apache License, Version 2.0 (the "License");
3 you may not use this file except in compliance with the License.
4 You may obtain a copy of the License at
5 
6     http://www.apache.org/licenses/LICENSE-2.0
7 
8 Unless required by applicable law or agreed to in writing, software
9 distributed under the License is distributed on an "AS IS" BASIS,
10 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
11 See the License for the specific language governing permissions and
12 limitations under the License.
13 ==============================================================================*/
14 #ifndef TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_
15 #define TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_
16 
17 #if GOOGLE_CUDA
18 
19 #define EIGEN_USE_GPU
20 
21 #include "tensorflow/core/framework/register_types.h"
22 #include "tensorflow/core/framework/types.h"
23 
24 namespace tensorflow {
25 namespace internal {
26 
27 typedef struct RgbTuple {
28   float r;
29   float g;
30   float b;
31 } RgbTuple;
32 
33 typedef struct HsvTuple {
34   float h;
35   float s;
36   float v;
37 } HsvTuple;
38 
rgb2hsv_cuda(const float r,const float g,const float b)39 inline __device__ HsvTuple rgb2hsv_cuda(const float r, const float g,
40                                         const float b) {
41   HsvTuple tuple;
42   const float M = fmaxf(r, fmaxf(g, b));
43   const float m = fminf(r, fminf(g, b));
44   const float chroma = M - m;
45   float h = 0.0f, s = 0.0f;
46   // hue
47   if (chroma > 0.0f) {
48     if (M == r) {
49       const float num = (g - b) / chroma;
50       const float sign = copysignf(1.0f, num);
51       h = ((sign < 0.0f) * 6.0f + sign * fmodf(sign * num, 6.0f)) / 6.0f;
52     } else if (M == g) {
53       h = ((b - r) / chroma + 2.0f) / 6.0f;
54     } else {
55       h = ((r - g) / chroma + 4.0f) / 6.0f;
56     }
57   } else {
58     h = 0.0f;
59   }
60   // saturation
61   if (M > 0.0) {
62     s = chroma / M;
63   } else {
64     s = 0.0f;
65   }
66   tuple.h = h;
67   tuple.s = s;
68   tuple.v = M;
69   return tuple;
70 }
71 
hsv2rgb_cuda(const float h,const float s,const float v)72 inline __device__ RgbTuple hsv2rgb_cuda(const float h, const float s,
73                                         const float v) {
74   RgbTuple tuple;
75   const float new_h = h * 6.0f;
76   const float chroma = v * s;
77   const float x = chroma * (1.0f - fabsf(fmodf(new_h, 2.0f) - 1.0f));
78   const float new_m = v - chroma;
79   const bool between_0_and_1 = new_h >= 0.0f && new_h < 1.0f;
80   const bool between_1_and_2 = new_h >= 1.0f && new_h < 2.0f;
81   const bool between_2_and_3 = new_h >= 2.0f && new_h < 3.0f;
82   const bool between_3_and_4 = new_h >= 3.0f && new_h < 4.0f;
83   const bool between_4_and_5 = new_h >= 4.0f && new_h < 5.0f;
84   const bool between_5_and_6 = new_h >= 5.0f && new_h < 6.0f;
85   tuple.r = chroma * (between_0_and_1 || between_5_and_6) +
86             x * (between_1_and_2 || between_4_and_5) + new_m;
87   tuple.g = chroma * (between_1_and_2 || between_2_and_3) +
88             x * (between_0_and_1 || between_3_and_4) + new_m;
89   tuple.b = chroma * (between_3_and_4 || between_4_and_5) +
90             x * (between_2_and_3 || between_5_and_6) + new_m;
91   return tuple;
92 }
93 
94 template <bool AdjustHue, bool AdjustSaturation, bool AdjustV, typename T>
adjust_hsv_nhwc(const int64 number_elements,const T * const __restrict__ input,T * const output,const float * const hue_delta,const float * const saturation_scale,const float * const value_scale)95 __global__ void adjust_hsv_nhwc(const int64 number_elements,
96                                 const T* const __restrict__ input,
97                                 T* const output, const float* const hue_delta,
98                                 const float* const saturation_scale,
99                                 const float* const value_scale) {
100   // multiply by 3 since we're dealing with contiguous RGB bytes for each pixel
101   // (NHWC)
102   const int64 idx = (blockDim.x * blockIdx.x + threadIdx.x) * 3;
103   // bounds check
104   if (idx > number_elements - 1) {
105     return;
106   }
107   if (!AdjustHue && !AdjustSaturation && !AdjustV) {
108     output[idx] = input[idx];
109     output[idx + 1] = input[idx + 1];
110     output[idx + 2] = input[idx + 2];
111     return;
112   }
113   const HsvTuple hsv = rgb2hsv_cuda(static_cast<float>(input[idx]),
114                                     static_cast<float>(input[idx + 1]),
115                                     static_cast<float>(input[idx + 2]));
116   float new_h = hsv.h;
117   float new_s = hsv.s;
118   float new_v = hsv.v;
119   // hue adjustment
120   if (AdjustHue) {
121     const float delta = *hue_delta;
122     new_h = fmodf(hsv.h + delta, 1.0f);
123     if (new_h < 0.0f) {
124       new_h = fmodf(1.0f + new_h, 1.0f);
125     }
126   }
127   // saturation adjustment
128   if (AdjustSaturation && saturation_scale != nullptr) {
129     const float scale = *saturation_scale;
130     new_s = fminf(1.0f, fmaxf(0.0f, hsv.s * scale));
131   }
132   // value adjustment
133   if (AdjustV && value_scale != nullptr) {
134     const float scale = *value_scale;
135     new_v = hsv.v * scale;
136   }
137   const RgbTuple rgb = hsv2rgb_cuda(new_h, new_s, new_v);
138   output[idx] = static_cast<T>(rgb.r);
139   output[idx + 1] = static_cast<T>(rgb.g);
140   output[idx + 2] = static_cast<T>(rgb.b);
141 }
142 
143 }  // namespace internal
144 }  // namespace tensorflow
145 
146 #endif  // GOOGLE_CUDA
147 #endif  // TENSORFLOW_CORE_KERNELS_ADJUST_HSV_GPU_CU_H_
148