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1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 
31 #include "swrast/swrast.h"
32 #include "swrast/s_context.h"
33 
34 
35 
36 static void
renderbuffer_map_unmap(struct gl_context * ctx,struct gl_renderbuffer * rb,GLboolean map)37 renderbuffer_map_unmap(struct gl_context *ctx, struct gl_renderbuffer *rb,
38 		       GLboolean map)
39 {
40 	struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41 
42 	if (map)
43 		nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR, context_client(ctx));
44 }
45 
46 static void
framebuffer_map_unmap(struct gl_context * ctx,struct gl_framebuffer * fb,GLboolean map)47 framebuffer_map_unmap(struct gl_context *ctx, struct gl_framebuffer *fb, GLboolean map)
48 {
49 	int i;
50 
51 	for (i = 0; i < fb->_NumColorDrawBuffers; i++)
52 		renderbuffer_map_unmap(ctx, fb->_ColorDrawBuffers[i], map);
53 
54 	renderbuffer_map_unmap(ctx, fb->_ColorReadBuffer, map);
55 
56 	if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
57 		renderbuffer_map_unmap(ctx, fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
58 }
59 
60 static void
span_map_unmap(struct gl_context * ctx,GLboolean map)61 span_map_unmap(struct gl_context *ctx, GLboolean map)
62 {
63 	int i;
64 
65 	framebuffer_map_unmap(ctx, ctx->DrawBuffer, map);
66 
67 	if (ctx->ReadBuffer != ctx->DrawBuffer)
68 		framebuffer_map_unmap(ctx, ctx->ReadBuffer, map);
69 
70 	for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
71 		if (map)
72 			_swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
73 		else
74 			_swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
75 }
76 
77 static void
nouveau_span_start(struct gl_context * ctx)78 nouveau_span_start(struct gl_context *ctx)
79 {
80 	nouveau_fallback(ctx, SWRAST);
81 	span_map_unmap(ctx, GL_TRUE);
82 }
83 
84 static void
nouveau_span_finish(struct gl_context * ctx)85 nouveau_span_finish(struct gl_context *ctx)
86 {
87 	span_map_unmap(ctx, GL_FALSE);
88 	nouveau_fallback(ctx, HWTNL);
89 }
90 
91 void
nouveau_span_functions_init(struct gl_context * ctx)92 nouveau_span_functions_init(struct gl_context *ctx)
93 {
94 	struct swrast_device_driver *swdd =
95 		_swrast_GetDeviceDriverReference(ctx);
96 
97 	swdd->SpanRenderStart = nouveau_span_start;
98 	swdd->SpanRenderFinish = nouveau_span_finish;
99 }
100