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1 /**************************************************************************
2  *
3  * Copyright 2010 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17  * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20  * USE OR OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * The above copyright notice and this permission notice (including the
23  * next paragraph) shall be included in all copies or substantial portions
24  * of the Software.
25  *
26  **************************************************************************/
27 
28 
29 #ifndef LP_STATE_FS_H_
30 #define LP_STATE_FS_H_
31 
32 
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
36 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
37 #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
38 #include "lp_bld_interp.h" /* for struct lp_shader_input */
39 
40 
41 struct tgsi_token;
42 struct lp_fragment_shader;
43 
44 
45 /** Indexes into jit_function[] array */
46 #define RAST_WHOLE 0
47 #define RAST_EDGE_TEST 1
48 
49 
50 struct lp_sampler_static_state
51 {
52    /*
53     * These attributes are effectively interleaved for more sane key handling.
54     * However, there might be lots of null space if the amount of samplers and
55     * textures isn't the same.
56     */
57    struct lp_static_sampler_state sampler_state;
58    struct lp_static_texture_state texture_state;
59 };
60 
61 
62 struct lp_fragment_shader_variant_key
63 {
64    struct pipe_depth_state depth;
65    struct pipe_stencil_state stencil[2];
66    struct pipe_blend_state blend;
67 
68    struct {
69       unsigned enabled:1;
70       unsigned func:3;
71    } alpha;
72 
73    unsigned nr_cbufs:8;
74    unsigned nr_samplers:8;      /* actually derivable from just the shader */
75    unsigned nr_sampler_views:8; /* actually derivable from just the shader */
76    unsigned flatshade:1;
77    unsigned occlusion_count:1;
78    unsigned resource_1d:1;
79    unsigned depth_clamp:1;
80 
81    enum pipe_format zsbuf_format;
82    enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
83 
84    struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
85 };
86 
87 
88 /** doubly-linked list item */
89 struct lp_fs_variant_list_item
90 {
91    struct lp_fragment_shader_variant *base;
92    struct lp_fs_variant_list_item *next, *prev;
93 };
94 
95 
96 struct lp_fragment_shader_variant
97 {
98    struct lp_fragment_shader_variant_key key;
99 
100    boolean opaque;
101    uint8_t ps_inv_multiplier;
102 
103    struct gallivm_state *gallivm;
104 
105    LLVMTypeRef jit_context_ptr_type;
106    LLVMTypeRef jit_thread_data_ptr_type;
107    LLVMTypeRef jit_linear_context_ptr_type;
108 
109    LLVMValueRef function[2];
110 
111    lp_jit_frag_func jit_function[2];
112 
113    /* Total number of LLVM instructions generated */
114    unsigned nr_instrs;
115 
116    struct lp_fs_variant_list_item list_item_global, list_item_local;
117    struct lp_fragment_shader *shader;
118 
119    /* For debugging/profiling purposes */
120    unsigned no;
121 };
122 
123 
124 /** Subclass of pipe_shader_state */
125 struct lp_fragment_shader
126 {
127    struct pipe_shader_state base;
128 
129    struct lp_tgsi_info info;
130 
131    struct lp_fs_variant_list_item variants;
132 
133    struct draw_fragment_shader *draw_data;
134 
135    /* For debugging/profiling purposes */
136    unsigned variant_key_size;
137    unsigned no;
138    unsigned variants_created;
139    unsigned variants_cached;
140 
141    /** Fragment shader input interpolation info */
142    struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
143 };
144 
145 
146 void
147 lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
148 
149 void
150 llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
151                                struct lp_fragment_shader_variant *variant);
152 
153 boolean
154 llvmpipe_rasterization_disabled(struct llvmpipe_context *lp);
155 
156 
157 #endif /* LP_STATE_FS_H_ */
158