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Searched defs:numErrors (Results 1 – 2 of 2) sorted by relevance

/frameworks/opt/gamesdk/src/device_info/
Ddevice_info.cpp194 int numErrors = 0; in flushGlErrors() local
209 if (int numErrors = checkEglError("eglGetDisplay", errors)){ in setupEGl() local
214 if (int numErrors = checkEglError("eglInitialize", errors)){ in setupEGl() local
230 if (int numErrors = checkEglError("eglChooseConfig", errors)){ in setupEGl() local
240 if (int numErrors = checkEglError("eglCreateContext", errors)){ in setupEGl() local
250 if (int numErrors = checkEglError("eglCreatePbufferSurface", errors)){ in setupEGl() local
255 if (int numErrors = checkEglError("eglMakeCurrent", errors)){ in setupEGl() local
671 int numErrors = 0; in addGl() local
737 int numErrors = 0; in createProto() local
/frameworks/ml/nn/runtime/test/fuzzing/
DRandomGraphGenerator.cpp284 uint32_t numSkip = 0, numErrors = 0; in expectNear() local
329 uint32_t numErrors = 0; in expectBooleanNearlyEqual() local