Searched defs:numLights (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/shaders/ |
D | SkLights.cpp | 23 int numLights = buf.readInt(); in MakeFromBuffer() local
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D | SkLights.h | 149 int numLights() const { return fLights.count(); } in numLights() function
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/external/skqp/src/shaders/ |
D | SkLights.cpp | 23 int numLights = buf.readInt(); in MakeFromBuffer() local
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D | SkLights.h | 149 int numLights() const { return fLights.count(); } in numLights() function
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/external/deqp/modules/gles2/performance/ |
D | es2pShaderCompilationCases.cpp | 757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 903 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1060 …::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lig… in lightShaderUniforms() 2146 …D, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lig… in ShaderCompilerLightCase() 2655 …iption, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lig… in InvalidShaderCompilerLightCase() 2848 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
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/external/deqp/modules/gles3/performance/ |
D | es3pShaderCompilationCases.cpp | 757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() 904 static string lightFragmentTemplate (int numLights, bool isVertexCase, LightType lightType) in lightFragmentTemplate() 1065 …::UniformSpec> lightShaderUniforms (const string& nameSpecialization, int numLights, LightType lig… in lightShaderUniforms() 2166 …D, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights, LightType lig… in ShaderCompilerLightCase() 2675 …iption, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights, LightType lig… in InvalidShaderCompilerLightCase() 2868 int numLights = lightCounts[lightCountNdx]; in addShaderCompilationPerformanceCases() local
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