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1 /*
2  * Copyright (C) 2009-2010 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_fbo.h"
30 #include "nouveau_util.h"
31 #include "nv04_3d.xml.h"
32 #include "nv04_driver.h"
33 
34 static GLboolean
texunit_needs_combiners(struct gl_texture_unit * u)35 texunit_needs_combiners(struct gl_texture_unit *u)
36 {
37 	struct gl_texture_object *t = u->_Current;
38 	struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
39 
40 	return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
41 		ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
42 		u->EnvMode == GL_COMBINE ||
43 		u->EnvMode == GL_COMBINE4_NV ||
44 		u->EnvMode == GL_BLEND ||
45 		u->EnvMode == GL_ADD;
46 }
47 
48 struct nouveau_object *
nv04_context_engine(struct gl_context * ctx)49 nv04_context_engine(struct gl_context *ctx)
50 {
51 	struct nv04_context *nctx = to_nv04_context(ctx);
52 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
53 	struct nouveau_pushbuf *push = context_push(ctx);
54 	struct nouveau_object *fahrenheit;
55 
56 	if ((ctx->Texture.Unit[0]._Current &&
57 	     texunit_needs_combiners(&ctx->Texture.Unit[0])) ||
58 	    ctx->Texture.Unit[1]._Current ||
59 	    ctx->Stencil.Enabled ||
60 	    !(ctx->Color.ColorMask[0][RCOMP] &&
61 	      ctx->Color.ColorMask[0][GCOMP] &&
62 	      ctx->Color.ColorMask[0][BCOMP] &&
63 	      ctx->Color.ColorMask[0][ACOMP]))
64 		fahrenheit = hw->eng3dm;
65 	else
66 		fahrenheit = hw->eng3d;
67 
68 	if (fahrenheit != nctx->eng3d) {
69 		BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
70 		PUSH_DATA (push, fahrenheit->handle);
71 		nctx->eng3d = fahrenheit;
72 	}
73 
74 	return fahrenheit;
75 }
76 
77 static void
nv04_hwctx_init(struct gl_context * ctx)78 nv04_hwctx_init(struct gl_context *ctx)
79 {
80 	struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
81 	struct nouveau_pushbuf *push = context_push(ctx);
82 	struct nv04_fifo *fifo = hw->chan->data;
83 
84 	BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
85 	PUSH_DATA (push, hw->surf3d->handle);
86 	BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
87 	PUSH_DATA (push, hw->ntfy->handle);
88 	PUSH_DATA (push, fifo->vram);
89 	PUSH_DATA (push, fifo->vram);
90 
91 	BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
92 	PUSH_DATA (push, hw->eng3d->handle);
93 	BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
94 	PUSH_DATA (push, hw->ntfy->handle);
95 	PUSH_DATA (push, fifo->vram);
96 	PUSH_DATA (push, fifo->gart);
97 	PUSH_DATA (push, hw->surf3d->handle);
98 
99 	BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
100 	PUSH_DATA (push, hw->eng3dm->handle);
101 	BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
102 	PUSH_DATA (push, hw->ntfy->handle);
103 	PUSH_DATA (push, fifo->vram);
104 	PUSH_DATA (push, fifo->gart);
105 	PUSH_DATA (push, hw->surf3d->handle);
106 
107 	PUSH_KICK (push);
108 }
109 
110 static void
init_dummy_texture(struct gl_context * ctx)111 init_dummy_texture(struct gl_context *ctx)
112 {
113 	struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
114 
115 	nouveau_surface_alloc(ctx, s, SWIZZLED,
116 			      NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
117 			      MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
118 
119 	nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
120 	*(uint32_t *)s->bo->map = 0xffffffff;
121 }
122 
123 static void
nv04_context_destroy(struct gl_context * ctx)124 nv04_context_destroy(struct gl_context *ctx)
125 {
126 	struct nouveau_context *nctx = to_nouveau_context(ctx);
127 
128 	nv04_surface_takedown(ctx);
129 	nv04_render_destroy(ctx);
130 	nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
131 
132 	nouveau_object_del(&nctx->hw.eng3d);
133 	nouveau_object_del(&nctx->hw.eng3dm);
134 	nouveau_object_del(&nctx->hw.surf3d);
135 
136 	nouveau_context_deinit(ctx);
137 	free(ctx);
138 }
139 
140 static struct gl_context *
nv04_context_create(struct nouveau_screen * screen,gl_api api,const struct gl_config * visual,struct gl_context * share_ctx)141 nv04_context_create(struct nouveau_screen *screen, gl_api api,
142 		    const struct gl_config *visual,
143 		    struct gl_context *share_ctx)
144 {
145 	struct nv04_context *nctx;
146 	struct nouveau_hw_state *hw;
147 	struct gl_context *ctx;
148 	int ret;
149 
150 	nctx = CALLOC_STRUCT(nv04_context);
151 	if (!nctx)
152 		return NULL;
153 
154 	ctx = &nctx->base.base;
155 	hw = &nctx->base.hw;
156 
157 	if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
158 		goto fail;
159 
160 	/* GL constants. */
161 	ctx->Const.MaxTextureLevels = 11;
162 	ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
163 	ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
164 	ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
165 	ctx->Const.MaxTextureMaxAnisotropy = 2;
166 	ctx->Const.MaxTextureLodBias = 15;
167 
168 	/* 2D engine. */
169 	ret = nv04_surface_init(ctx);
170 	if (!ret)
171 		goto fail;
172 
173 	/* 3D engine. */
174 	ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
175 				 NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
176 				 &hw->eng3d);
177 	if (ret)
178 		goto fail;
179 
180 	ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
181 				 NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
182 				 &hw->eng3dm);
183 	if (ret)
184 		goto fail;
185 
186 	ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
187 				 NV04_SURFACE_3D_CLASS, NULL, 0,
188 				 &hw->surf3d);
189 	if (ret)
190 		goto fail;
191 
192 	init_dummy_texture(ctx);
193 	nv04_hwctx_init(ctx);
194 	nv04_render_init(ctx);
195 
196 	return ctx;
197 
198 fail:
199 	nv04_context_destroy(ctx);
200 	return NULL;
201 }
202 
203 const struct nouveau_driver nv04_driver = {
204 	.context_create = nv04_context_create,
205 	.context_destroy = nv04_context_destroy,
206 	.surface_copy = nv04_surface_copy,
207 	.surface_fill = nv04_surface_fill,
208 	.emit = (nouveau_state_func[]) {
209 		nv04_defer_control,
210 		nouveau_emit_nothing,
211 		nv04_defer_blend,
212 		nv04_defer_blend,
213 		nouveau_emit_nothing,
214 		nouveau_emit_nothing,
215 		nouveau_emit_nothing,
216 		nouveau_emit_nothing,
217 		nouveau_emit_nothing,
218 		nouveau_emit_nothing,
219 		nv04_defer_control,
220 		nouveau_emit_nothing,
221 		nv04_defer_control,
222 		nouveau_emit_nothing,
223 		nv04_defer_control,
224 		nv04_defer_control,
225 		nouveau_emit_nothing,
226 		nv04_emit_framebuffer,
227 		nv04_defer_blend,
228 		nouveau_emit_nothing,
229 		nouveau_emit_nothing,
230 		nouveau_emit_nothing,
231 		nouveau_emit_nothing,
232 		nouveau_emit_nothing,
233 		nouveau_emit_nothing,
234 		nouveau_emit_nothing,
235 		nouveau_emit_nothing,
236 		nouveau_emit_nothing,
237 		nouveau_emit_nothing,
238 		nouveau_emit_nothing,
239 		nouveau_emit_nothing,
240 		nouveau_emit_nothing,
241 		nouveau_emit_nothing,
242 		nouveau_emit_nothing,
243 		nouveau_emit_nothing,
244 		nouveau_emit_nothing,
245 		nouveau_emit_nothing,
246 		nouveau_emit_nothing,
247 		nouveau_emit_nothing,
248 		nouveau_emit_nothing,
249 		nouveau_emit_nothing,
250 		nouveau_emit_nothing,
251 		nouveau_emit_nothing,
252 		nouveau_emit_nothing,
253 		nouveau_emit_nothing,
254 		nouveau_emit_nothing,
255 		nouveau_emit_nothing,
256 		nouveau_emit_nothing,
257 		nv04_emit_scissor,
258 		nv04_defer_blend,
259 		nv04_defer_control,
260 		nv04_defer_control,
261 		nv04_defer_control,
262 		nv04_emit_tex_env,
263 		nv04_emit_tex_env,
264 		nouveau_emit_nothing,
265 		nouveau_emit_nothing,
266 		nouveau_emit_nothing,
267 		nouveau_emit_nothing,
268 		nouveau_emit_nothing,
269 		nouveau_emit_nothing,
270 		nouveau_emit_nothing,
271 		nouveau_emit_nothing,
272 		nouveau_emit_nothing,
273 		nouveau_emit_nothing,
274 		nv04_emit_tex_obj,
275 		nv04_emit_tex_obj,
276 		nouveau_emit_nothing,
277 		nouveau_emit_nothing,
278 		nouveau_emit_nothing,
279 		nv04_emit_blend,
280 		nv04_emit_control,
281 	},
282 	.num_emit = NUM_NV04_STATE,
283 };
284