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1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26 
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_util.h"
30 #include "nv04_3d.xml.h"
31 #include "nv04_driver.h"
32 
33 #include "tnl/tnl.h"
34 #include "tnl/t_pipeline.h"
35 #include "tnl/t_vertex.h"
36 
37 #define NUM_VERTEX_ATTRS 6
38 
39 static void
swtnl_update_viewport(struct gl_context * ctx)40 swtnl_update_viewport(struct gl_context *ctx)
41 {
42 	float *viewport = to_nv04_context(ctx)->viewport;
43 	struct gl_framebuffer *fb = ctx->DrawBuffer;
44 
45 	get_viewport_scale(ctx, viewport);
46 	get_viewport_translate(ctx, &viewport[MAT_TX]);
47 
48 	/* It wants normalized Z coordinates. */
49 	viewport[MAT_SZ] /= fb->_DepthMaxF;
50 	viewport[MAT_TZ] /= fb->_DepthMaxF;
51 }
52 
53 static void
swtnl_emit_attr(struct gl_context * ctx,struct tnl_attr_map * m,int attr,int emit)54 swtnl_emit_attr(struct gl_context *ctx, struct tnl_attr_map *m, int attr, int emit)
55 {
56 	TNLcontext *tnl = TNL_CONTEXT(ctx);
57 
58 	if (tnl->render_inputs_bitset & BITFIELD64_BIT(attr))
59 		*m = (struct tnl_attr_map) {
60 			.attrib = attr,
61 			.format = emit,
62 		};
63 	else
64 		*m = (struct tnl_attr_map) {
65 			.format = EMIT_PAD,
66 			.offset = _tnl_format_info[emit].attrsize,
67 		};
68 }
69 
70 static void
swtnl_choose_attrs(struct gl_context * ctx)71 swtnl_choose_attrs(struct gl_context *ctx)
72 {
73 	TNLcontext *tnl = TNL_CONTEXT(ctx);
74 	struct nouveau_object *fahrenheit = nv04_context_engine(ctx);
75 	struct nv04_context *nctx = to_nv04_context(ctx);
76 	static struct tnl_attr_map map[NUM_VERTEX_ATTRS];
77 	int n = 0;
78 
79 	tnl->vb.AttribPtr[VERT_ATTRIB_POS] = tnl->vb.NdcPtr;
80 
81 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT);
82 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA);
83 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR);
84 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_FOG, EMIT_1UB_1F);
85 	swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX0, EMIT_2F);
86 	if (nv04_mtex_engine(fahrenheit))
87 		swtnl_emit_attr(ctx, &map[n++], _TNL_ATTRIB_TEX1, EMIT_2F);
88 
89 	swtnl_update_viewport(ctx);
90 
91 	_tnl_install_attrs(ctx, map, n, nctx->viewport, 0);
92 }
93 
94 /* TnL renderer entry points */
95 
96 static void
swtnl_restart_ttri(struct nv04_context * nv04,struct nouveau_pushbuf * push)97 swtnl_restart_ttri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
98 {
99 	BEGIN_NV04(push, NV04_TTRI(COLORKEY), 7);
100 	PUSH_DATA (push, nv04->colorkey);
101 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
102 			 NOUVEAU_BO_LOW, 0, 0);
103 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
104 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
105 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
106 	PUSH_DATA (push, nv04->filter[0]);
107 	PUSH_DATA (push, nv04->blend);
108 	PUSH_DATA (push, nv04->ctrl[0] & ~0x3e000000);
109 	PUSH_DATA (push, nv04->fog);
110 }
111 
112 static void
swtnl_restart_mtri(struct nv04_context * nv04,struct nouveau_pushbuf * push)113 swtnl_restart_mtri(struct nv04_context *nv04, struct nouveau_pushbuf *push)
114 {
115 	BEGIN_NV04(push, NV04_MTRI(OFFSET(0)), 8);
116 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->texture[0]->offset,
117 			 NOUVEAU_BO_LOW, 0, 0);
118 	PUSH_RELOC(push, nv04->texture[1]->bo, nv04->texture[1]->offset,
119 			 NOUVEAU_BO_LOW, 0, 0);
120 	PUSH_RELOC(push, nv04->texture[0]->bo, nv04->format[0], NOUVEAU_BO_OR,
121 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
122 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
123 	PUSH_RELOC(push, nv04->texture[1]->bo, nv04->format[1], NOUVEAU_BO_OR,
124 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
125 			 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B);
126 	PUSH_DATA (push, nv04->filter[0]);
127 	PUSH_DATA (push, nv04->filter[1]);
128 	PUSH_DATA (push, nv04->alpha[0]);
129 	PUSH_DATA (push, nv04->color[0]);
130 	BEGIN_NV04(push, NV04_MTRI(COMBINE_ALPHA(1)), 8);
131 	PUSH_DATA (push, nv04->alpha[1]);
132 	PUSH_DATA (push, nv04->color[1]);
133 	PUSH_DATA (push, nv04->factor);
134 	PUSH_DATA (push, nv04->blend & ~0x0000000f);
135 	PUSH_DATA (push, nv04->ctrl[0]);
136 	PUSH_DATA (push, nv04->ctrl[1]);
137 	PUSH_DATA (push, nv04->ctrl[2]);
138 	PUSH_DATA (push, nv04->fog);
139 }
140 
141 static inline bool
swtnl_restart(struct gl_context * ctx,int multi,unsigned vertex_size)142 swtnl_restart(struct gl_context *ctx, int multi, unsigned vertex_size)
143 {
144 	const int tex_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD;
145 	struct nv04_context *nv04 = to_nv04_context(ctx);
146 	struct nouveau_pushbuf *push = context_push(ctx);
147 	struct nouveau_pushbuf_refn refs[] = {
148 		{ nv04->texture[0]->bo, tex_flags },
149 		{ nv04->texture[1]->bo, tex_flags },
150 	};
151 
152 	/* wait for enough space for state, and at least one whole primitive */
153 	if (nouveau_pushbuf_space(push, 32 + (4 * vertex_size), 4, 0) ||
154 	    nouveau_pushbuf_refn (push, refs, multi ? 2 : 1))
155 		return false;
156 
157 	/* emit engine state */
158 	if (multi)
159 		swtnl_restart_mtri(nv04, push);
160 	else
161 		swtnl_restart_ttri(nv04, push);
162 
163 	return true;
164 }
165 
166 static void
swtnl_start(struct gl_context * ctx)167 swtnl_start(struct gl_context *ctx)
168 {
169 	struct nouveau_object *eng3d = nv04_context_engine(ctx);
170 	struct nouveau_pushbuf *push = context_push(ctx);
171 	unsigned vertex_size;
172 
173 	nouveau_pushbuf_bufctx(push, push->user_priv);
174 	nouveau_pushbuf_validate(push);
175 
176 	swtnl_choose_attrs(ctx);
177 
178 	vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;
179 	if (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS)
180 		swtnl_restart(ctx, 1, vertex_size);
181 	else
182 		swtnl_restart(ctx, 0, vertex_size);
183 }
184 
185 static void
swtnl_finish(struct gl_context * ctx)186 swtnl_finish(struct gl_context *ctx)
187 {
188 	struct nouveau_pushbuf *push = context_push(ctx);
189 
190 	nouveau_pushbuf_bufctx(push, NULL);
191 }
192 
193 static void
swtnl_primitive(struct gl_context * ctx,GLenum mode)194 swtnl_primitive(struct gl_context *ctx, GLenum mode)
195 {
196 }
197 
198 static void
swtnl_reset_stipple(struct gl_context * ctx)199 swtnl_reset_stipple(struct gl_context *ctx)
200 {
201 }
202 
203 /* Primitive rendering */
204 
205 #define BEGIN_PRIMITIVE(n)						\
206 	struct nouveau_object *eng3d = to_nv04_context(ctx)->eng3d;	\
207 	struct nouveau_pushbuf *push = context_push(ctx);		\
208 	int vertex_size = TNL_CONTEXT(ctx)->clipspace.vertex_size / 4;	\
209 	int multi = (eng3d->oclass == NV04_MULTITEX_TRIANGLE_CLASS);	\
210 									\
211 	if (PUSH_AVAIL(push) < 32 + (n * vertex_size)) {		\
212 		if (!swtnl_restart(ctx, multi, vertex_size))		\
213 			return;						\
214 	}								\
215 									\
216 	BEGIN_NV04(push, NV04_TTRI(TLVERTEX_SX(0)), n * vertex_size);
217 
218 #define OUT_VERTEX(i)							\
219 	PUSH_DATAp(push, _tnl_get_vertex(ctx, i), vertex_size);
220 
221 #define END_PRIMITIVE(draw)						\
222 	if (multi) {							\
223 		BEGIN_NV04(push, NV04_MTRI(DRAWPRIMITIVE(0)), 1);	\
224 		PUSH_DATA (push, draw);					\
225 	} else {							\
226 		BEGIN_NV04(push, NV04_TTRI(DRAWPRIMITIVE(0)), 1);	\
227 		PUSH_DATA (push, draw);					\
228 	}
229 
230 static void
swtnl_points(struct gl_context * ctx,GLuint first,GLuint last)231 swtnl_points(struct gl_context *ctx, GLuint first, GLuint last)
232 {
233 }
234 
235 static void
swtnl_line(struct gl_context * ctx,GLuint v1,GLuint v2)236 swtnl_line(struct gl_context *ctx, GLuint v1, GLuint v2)
237 {
238 }
239 
240 static void
swtnl_triangle(struct gl_context * ctx,GLuint v1,GLuint v2,GLuint v3)241 swtnl_triangle(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3)
242 {
243 	BEGIN_PRIMITIVE(3);
244 	OUT_VERTEX(v1);
245 	OUT_VERTEX(v2);
246 	OUT_VERTEX(v3);
247 	END_PRIMITIVE(0x102);
248 }
249 
250 static void
swtnl_quad(struct gl_context * ctx,GLuint v1,GLuint v2,GLuint v3,GLuint v4)251 swtnl_quad(struct gl_context *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint v4)
252 {
253 	BEGIN_PRIMITIVE(4);
254 	OUT_VERTEX(v1);
255 	OUT_VERTEX(v2);
256 	OUT_VERTEX(v3);
257 	OUT_VERTEX(v4);
258 	END_PRIMITIVE(0x213103);
259 }
260 
261 /* TnL initialization. */
262 void
nv04_render_init(struct gl_context * ctx)263 nv04_render_init(struct gl_context *ctx)
264 {
265 	TNLcontext *tnl = TNL_CONTEXT(ctx);
266 
267 	tnl->Driver.RunPipeline = _tnl_run_pipeline;
268 	tnl->Driver.Render.Interp = _tnl_interp;
269 	tnl->Driver.Render.CopyPV = _tnl_copy_pv;
270 	tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
271 	tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
272 	tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
273 
274 	tnl->Driver.Render.Start = swtnl_start;
275 	tnl->Driver.Render.Finish = swtnl_finish;
276 	tnl->Driver.Render.PrimitiveNotify = swtnl_primitive;
277 	tnl->Driver.Render.ResetLineStipple = swtnl_reset_stipple;
278 
279 	tnl->Driver.Render.Points = swtnl_points;
280 	tnl->Driver.Render.Line = swtnl_line;
281 	tnl->Driver.Render.Triangle = swtnl_triangle;
282 	tnl->Driver.Render.Quad = swtnl_quad;
283 
284 	_tnl_need_projected_coords(ctx, GL_TRUE);
285 	_tnl_init_vertices(ctx, tnl->vb.Size,
286 			   NUM_VERTEX_ATTRS * 4 * sizeof(GLfloat));
287 	_tnl_allow_pixel_fog(ctx, GL_FALSE);
288 }
289 
290 void
nv04_render_destroy(struct gl_context * ctx)291 nv04_render_destroy(struct gl_context *ctx)
292 {
293 }
294