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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/u_inlines.h"
27 
28 #include "nv_object.xml.h"
29 #include "nv30/nv30-40_3d.xml.h"
30 #include "nv30/nv30_context.h"
31 #include "nv30/nv30_format.h"
32 
33 void
nv30_fragtex_validate(struct nv30_context * nv30)34 nv30_fragtex_validate(struct nv30_context *nv30)
35 {
36    struct pipe_screen *pscreen = &nv30->screen->base.base;
37    struct nouveau_object *eng3d = nv30->screen->eng3d;
38    struct nouveau_pushbuf *push = nv30->base.pushbuf;
39    unsigned dirty = nv30->fragprog.dirty_samplers;
40 
41    while (dirty) {
42       unsigned unit = ffs(dirty) - 1;
43       struct nv30_sampler_view *sv = (void *)nv30->fragprog.textures[unit];
44       struct nv30_sampler_state *ss = nv30->fragprog.samplers[unit];
45 
46       PUSH_RESET(push, BUFCTX_FRAGTEX(unit));
47 
48       if (ss && sv) {
49          const struct nv30_texfmt *fmt = nv30_texfmt(pscreen, sv->pipe.format);
50          struct pipe_resource *pt = sv->pipe.texture;
51          struct nv30_miptree *mt = nv30_miptree(pt);
52          unsigned min_lod, max_lod;
53          u32 filter = sv->filt | (ss->filt & sv->filt_mask);
54          u32 format = sv->fmt | ss->fmt;
55          u32 enable = ss->en;
56 
57          /* handle base_level when not using a mip filter, min/max level
58           * is unfortunately ignored by the hardware otherwise
59           */
60          if (ss->pipe.min_mip_filter == PIPE_TEX_MIPFILTER_NONE) {
61             if (sv->base_lod)
62                filter += 0x00020000; /* N/L -> NMN/LMN */
63             max_lod = sv->base_lod;
64             min_lod = sv->base_lod;
65          } else {
66             max_lod = MIN2(ss->max_lod + sv->base_lod, sv->high_lod);
67             min_lod = MIN2(ss->min_lod + sv->base_lod, max_lod);
68          }
69 
70          if (eng3d->oclass >= NV40_3D_CLASS) {
71             /* this is a tad stupid of the hardware, but there's no non-rcomp
72              * z16/z24 texture formats to be had, we have to suffer and lose
73              * some precision to handle this case.
74              */
75             if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
76                if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z16)
77                   format |= NV40_3D_TEX_FORMAT_FORMAT_A8L8;
78                else
79                if (fmt->nv40 == NV40_3D_TEX_FORMAT_FORMAT_Z24)
80                   format |= NV40_3D_TEX_FORMAT_FORMAT_A16L16;
81                else
82                   format |= fmt->nv40;
83             } else {
84                format |= fmt->nv40;
85             }
86 
87             enable |= (min_lod << 19) | (max_lod << 7);
88             enable |= NV40_3D_TEX_ENABLE_ENABLE;
89 
90             BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
91             PUSH_DATA (push, sv->npot_size1);
92          } else {
93             /* this is a tad stupid of the hardware, but there's no non-rcomp
94              * z16/z24 texture formats to be had, we have to suffer and lose
95              * some precision to handle this case.
96              */
97             if (ss->pipe.compare_mode != PIPE_TEX_COMPARE_R_TO_TEXTURE) {
98                if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z16) {
99                   if (ss->pipe.normalized_coords)
100                      format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8;
101                   else
102                      format |= NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT;
103                } else
104                if (fmt->nv30 == NV30_3D_TEX_FORMAT_FORMAT_Z24) {
105                   if (ss->pipe.normalized_coords)
106                      format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16;
107                   else
108                      format |= NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT;
109                } else {
110                   if (ss->pipe.normalized_coords)
111                      format |= fmt->nv30;
112                   else
113                      format |= fmt->nv30_rect;
114                }
115             } else {
116                if (ss->pipe.normalized_coords)
117                   format |= fmt->nv30;
118                else
119                   format |= fmt->nv30_rect;
120             }
121 
122             enable |= NV30_3D_TEX_ENABLE_ENABLE;
123             enable |= (min_lod << 18) | (max_lod << 6);
124          }
125 
126          BEGIN_NV04(push, NV30_3D(TEX_OFFSET(unit)), 8);
127          PUSH_MTHDl(push, NV30_3D(TEX_OFFSET(unit)), BUFCTX_FRAGTEX(unit),
128                           mt->base.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
129          PUSH_MTHDs(push, NV30_3D(TEX_FORMAT(unit)), BUFCTX_FRAGTEX(unit),
130                           mt->base.bo, format, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD,
131                           NV30_3D_TEX_FORMAT_DMA0,
132                           NV30_3D_TEX_FORMAT_DMA1);
133          PUSH_DATA (push, sv->wrap | (ss->wrap & sv->wrap_mask));
134          PUSH_DATA (push, enable);
135          PUSH_DATA (push, sv->swz);
136          PUSH_DATA (push, filter);
137          PUSH_DATA (push, sv->npot_size0);
138          PUSH_DATA (push, ss->bcol);
139          BEGIN_NV04(push, NV30_3D(TEX_FILTER_OPTIMIZATION(unit)), 1);
140          PUSH_DATA (push, nv30->config.filter);
141       } else {
142          BEGIN_NV04(push, NV30_3D(TEX_ENABLE(unit)), 1);
143          PUSH_DATA (push, 0);
144       }
145 
146       dirty &= ~(1 << unit);
147    }
148 
149    nv30->fragprog.dirty_samplers = 0;
150 }
151 
152 void
nv30_fragtex_sampler_states_bind(struct pipe_context * pipe,unsigned nr,void ** hwcso)153 nv30_fragtex_sampler_states_bind(struct pipe_context *pipe,
154                                  unsigned nr, void **hwcso)
155 {
156    struct nv30_context *nv30 = nv30_context(pipe);
157    unsigned i;
158 
159    for (i = 0; i < nr; i++) {
160       nv30->fragprog.samplers[i] = hwcso[i];
161       nv30->fragprog.dirty_samplers |= (1 << i);
162    }
163 
164    for (; i < nv30->fragprog.num_samplers; i++) {
165       nv30->fragprog.samplers[i] = NULL;
166       nv30->fragprog.dirty_samplers |= (1 << i);
167    }
168 
169    nv30->fragprog.num_samplers = nr;
170    nv30->dirty |= NV30_NEW_FRAGTEX;
171 }
172 
173 
174 void
nv30_fragtex_set_sampler_views(struct pipe_context * pipe,unsigned nr,struct pipe_sampler_view ** views)175 nv30_fragtex_set_sampler_views(struct pipe_context *pipe, unsigned nr,
176                                struct pipe_sampler_view **views)
177 {
178    struct nv30_context *nv30 = nv30_context(pipe);
179    unsigned i;
180 
181    for (i = 0; i < nr; i++) {
182       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
183       pipe_sampler_view_reference(&nv30->fragprog.textures[i], views[i]);
184       nv30->fragprog.dirty_samplers |= (1 << i);
185    }
186 
187    for (; i < nv30->fragprog.num_textures; i++) {
188       nouveau_bufctx_reset(nv30->bufctx, BUFCTX_FRAGTEX(i));
189       pipe_sampler_view_reference(&nv30->fragprog.textures[i], NULL);
190       nv30->fragprog.dirty_samplers |= (1 << i);
191    }
192 
193    nv30->fragprog.num_textures = nr;
194    nv30->dirty |= NV30_NEW_FRAGTEX;
195 }
196 
197 
198 static void
nv30_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned nr,struct pipe_sampler_view ** views)199 nv30_set_sampler_views(struct pipe_context *pipe, enum pipe_shader_type shader,
200                        unsigned start, unsigned nr,
201                        struct pipe_sampler_view **views)
202 {
203    assert(start == 0);
204    switch (shader) {
205    case PIPE_SHADER_FRAGMENT:
206       nv30_fragtex_set_sampler_views(pipe, nr, views);
207       break;
208    case PIPE_SHADER_VERTEX:
209       nv40_verttex_set_sampler_views(pipe, nr, views);
210       break;
211    default:
212       ;
213    }
214 }
215 
216 
217 void
nv30_fragtex_init(struct pipe_context * pipe)218 nv30_fragtex_init(struct pipe_context *pipe)
219 {
220    pipe->set_sampler_views = nv30_set_sampler_views;
221 }
222