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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "draw/draw_context.h"
27 #include "draw/draw_vertex.h"
28 #include "draw/draw_pipe.h"
29 #include "draw/draw_vbuf.h"
30 #include "draw/draw_private.h"
31 
32 #include "nv_object.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv30_context.h"
35 #include "nv30/nv30_format.h"
36 
37 struct nv30_render {
38    struct vbuf_render base;
39    struct nv30_context *nv30;
40 
41    struct pipe_transfer *transfer;
42    struct pipe_resource *buffer;
43    unsigned offset;
44    unsigned length;
45 
46    struct vertex_info vertex_info;
47 
48    struct nouveau_heap *vertprog;
49    uint32_t vtxprog[16][4];
50    uint32_t vtxfmt[16];
51    uint32_t vtxptr[16];
52    uint32_t prim;
53 };
54 
55 static inline struct nv30_render *
nv30_render(struct vbuf_render * render)56 nv30_render(struct vbuf_render *render)
57 {
58    return (struct nv30_render *)render;
59 }
60 
61 static const struct vertex_info *
nv30_render_get_vertex_info(struct vbuf_render * render)62 nv30_render_get_vertex_info(struct vbuf_render *render)
63 {
64    return &nv30_render(render)->vertex_info;
65 }
66 
67 static boolean
nv30_render_allocate_vertices(struct vbuf_render * render,ushort vertex_size,ushort nr_vertices)68 nv30_render_allocate_vertices(struct vbuf_render *render,
69                               ushort vertex_size, ushort nr_vertices)
70 {
71    struct nv30_render *r = nv30_render(render);
72    struct nv30_context *nv30 = r->nv30;
73 
74    r->length = (uint32_t)vertex_size * (uint32_t)nr_vertices;
75 
76    if (r->offset + r->length >= render->max_vertex_buffer_bytes) {
77       pipe_resource_reference(&r->buffer, NULL);
78       r->buffer = pipe_buffer_create(&nv30->screen->base.base,
79                                      PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM,
80                                      render->max_vertex_buffer_bytes);
81       if (!r->buffer)
82          return false;
83 
84       r->offset = 0;
85    }
86 
87    return true;
88 }
89 
90 static void *
nv30_render_map_vertices(struct vbuf_render * render)91 nv30_render_map_vertices(struct vbuf_render *render)
92 {
93    struct nv30_render *r = nv30_render(render);
94    char *map = pipe_buffer_map_range(
95          &r->nv30->base.pipe, r->buffer,
96          r->offset, r->length,
97          PIPE_TRANSFER_WRITE |
98          PIPE_TRANSFER_DISCARD_RANGE,
99          &r->transfer);
100    assert(map);
101    return map;
102 }
103 
104 static void
nv30_render_unmap_vertices(struct vbuf_render * render,ushort min_index,ushort max_index)105 nv30_render_unmap_vertices(struct vbuf_render *render,
106                            ushort min_index, ushort max_index)
107 {
108    struct nv30_render *r = nv30_render(render);
109    pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
110    r->transfer = NULL;
111 }
112 
113 static void
nv30_render_set_primitive(struct vbuf_render * render,enum pipe_prim_type prim)114 nv30_render_set_primitive(struct vbuf_render *render, enum pipe_prim_type prim)
115 {
116    struct nv30_render *r = nv30_render(render);
117 
118    r->prim = nv30_prim_gl(prim);
119 }
120 
121 static void
nv30_render_draw_elements(struct vbuf_render * render,const ushort * indices,uint count)122 nv30_render_draw_elements(struct vbuf_render *render,
123                           const ushort *indices, uint count)
124 {
125    struct nv30_render *r = nv30_render(render);
126    struct nv30_context *nv30 = r->nv30;
127    struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
128    unsigned i;
129 
130    BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
131    for (i = 0; i < r->vertex_info.num_attribs; i++) {
132       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
133                        nv04_resource(r->buffer), r->offset + r->vtxptr[i],
134                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
135    }
136 
137    if (!nv30_state_validate(nv30, ~0, false))
138       return;
139 
140    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
141    PUSH_DATA (push, r->prim);
142 
143    if (count & 1) {
144       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
145       PUSH_DATA (push, *indices++);
146    }
147 
148    count >>= 1;
149    while (count) {
150       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
151       count -= npush;
152 
153       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
154       while (npush--) {
155          PUSH_DATA(push, (indices[1] << 16) | indices[0]);
156          indices += 2;
157       }
158    }
159 
160    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
161    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
162    PUSH_RESET(push, BUFCTX_VTXTMP);
163 }
164 
165 static void
nv30_render_draw_arrays(struct vbuf_render * render,unsigned start,uint nr)166 nv30_render_draw_arrays(struct vbuf_render *render, unsigned start, uint nr)
167 {
168    struct nv30_render *r = nv30_render(render);
169    struct nv30_context *nv30 = r->nv30;
170    struct nouveau_pushbuf *push = nv30->base.pushbuf;
171    unsigned fn = nr >> 8, pn = nr & 0xff;
172    unsigned ps = fn + (pn ? 1 : 0);
173    unsigned i;
174 
175    BEGIN_NV04(push, NV30_3D(VTXBUF(0)), r->vertex_info.num_attribs);
176    for (i = 0; i < r->vertex_info.num_attribs; i++) {
177       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP,
178                        nv04_resource(r->buffer), r->offset + r->vtxptr[i],
179                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, NV30_3D_VTXBUF_DMA1);
180    }
181 
182    if (!nv30_state_validate(nv30, ~0, false))
183       return;
184 
185    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
186    PUSH_DATA (push, r->prim);
187 
188    BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), ps);
189    while (fn--) {
190       PUSH_DATA (push, 0xff000000 | start);
191       start += 256;
192    }
193 
194    if (pn)
195       PUSH_DATA (push, ((pn - 1) << 24) | start);
196 
197    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
198    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
199    PUSH_RESET(push, BUFCTX_VTXTMP);
200 }
201 
202 static void
nv30_render_release_vertices(struct vbuf_render * render)203 nv30_render_release_vertices(struct vbuf_render *render)
204 {
205    struct nv30_render *r = nv30_render(render);
206    r->offset += r->length;
207 }
208 
209 static const struct {
210    unsigned emit;
211    unsigned vp30;
212    unsigned vp40;
213    unsigned ow40;
214 } vroute [] = {
215    [TGSI_SEMANTIC_POSITION] = { EMIT_4F, 0, 0, 0x00000000 },
216    [TGSI_SEMANTIC_COLOR   ] = { EMIT_4F, 3, 1, 0x00000001 },
217    [TGSI_SEMANTIC_BCOLOR  ] = { EMIT_4F, 1, 3, 0x00000004 },
218    [TGSI_SEMANTIC_FOG     ] = { EMIT_4F, 5, 5, 0x00000010 },
219    [TGSI_SEMANTIC_PSIZE   ] = { EMIT_1F_PSIZE, 6, 6, 0x00000020 },
220    [TGSI_SEMANTIC_TEXCOORD] = { EMIT_4F, 8, 7, 0x00004000 },
221 };
222 
223 static bool
vroute_add(struct nv30_render * r,uint attrib,uint sem,uint * idx)224 vroute_add(struct nv30_render *r, uint attrib, uint sem, uint *idx)
225 {
226    struct nv30_screen *screen = r->nv30->screen;
227    struct nv30_fragprog *fp = r->nv30->fragprog.program;
228    struct vertex_info *vinfo = &r->vertex_info;
229    enum pipe_format format;
230    uint emit = EMIT_OMIT;
231    uint result = *idx;
232 
233    if (sem == TGSI_SEMANTIC_GENERIC) {
234       uint num_texcoords = (screen->eng3d->oclass < NV40_3D_CLASS) ? 8 : 10;
235       for (result = 0; result < num_texcoords; result++) {
236          if (fp->texcoord[result] == *idx + 8) {
237             sem = TGSI_SEMANTIC_TEXCOORD;
238             emit = vroute[sem].emit;
239             break;
240          }
241       }
242    } else {
243       emit = vroute[sem].emit;
244    }
245 
246    if (emit == EMIT_OMIT)
247       return false;
248 
249    draw_emit_vertex_attr(vinfo, emit, attrib);
250    format = draw_translate_vinfo_format(emit);
251 
252    r->vtxfmt[attrib] = nv30_vtxfmt(&screen->base.base, format)->hw;
253    r->vtxptr[attrib] = vinfo->size;
254    vinfo->size += draw_translate_vinfo_size(emit);
255 
256    if (screen->eng3d->oclass < NV40_3D_CLASS) {
257       r->vtxprog[attrib][0] = 0x001f38d8;
258       r->vtxprog[attrib][1] = 0x0080001b | (attrib << 9);
259       r->vtxprog[attrib][2] = 0x0836106c;
260       r->vtxprog[attrib][3] = 0x2000f800 | (result + vroute[sem].vp30) << 2;
261    } else {
262       r->vtxprog[attrib][0] = 0x401f9c6c;
263       r->vtxprog[attrib][1] = 0x0040000d | (attrib << 8);
264       r->vtxprog[attrib][2] = 0x8106c083;
265       r->vtxprog[attrib][3] = 0x6041ff80 | (result + vroute[sem].vp40) << 2;
266    }
267 
268    if (result < 8)
269       *idx = vroute[sem].ow40 << result;
270    else {
271       assert(sem == TGSI_SEMANTIC_TEXCOORD);
272       *idx = 0x00001000 << (result - 8);
273    }
274    return true;
275 }
276 
277 static bool
nv30_render_validate(struct nv30_context * nv30)278 nv30_render_validate(struct nv30_context *nv30)
279 {
280    struct nv30_render *r = nv30_render(nv30->draw->render);
281    struct nv30_rasterizer_stateobj *rast = nv30->rast;
282    struct pipe_screen *pscreen = &nv30->screen->base.base;
283    struct nouveau_pushbuf *push = nv30->screen->base.pushbuf;
284    struct nouveau_object *eng3d = nv30->screen->eng3d;
285    struct nv30_vertprog *vp = nv30->vertprog.program;
286    struct vertex_info *vinfo = &r->vertex_info;
287    unsigned vp_attribs = 0;
288    unsigned vp_results = 0;
289    unsigned attrib = 0;
290    unsigned pntc;
291    int i;
292 
293    if (!r->vertprog) {
294       struct nouveau_heap *heap = nv30_screen(pscreen)->vp_exec_heap;
295       if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog)) {
296          while (heap->next && heap->size < 16) {
297             struct nouveau_heap **evict = heap->next->priv;
298             nouveau_heap_free(evict);
299          }
300 
301          if (nouveau_heap_alloc(heap, 16, &r->vertprog, &r->vertprog))
302             return false;
303       }
304    }
305 
306    vinfo->num_attribs = 0;
307    vinfo->size = 0;
308 
309    /* setup routing for all necessary vp outputs */
310    for (i = 0; i < vp->info.num_outputs && attrib < 16; i++) {
311       uint semantic = vp->info.output_semantic_name[i];
312       uint index = vp->info.output_semantic_index[i];
313       if (vroute_add(r, attrib, semantic, &index)) {
314          vp_attribs |= (1 << attrib++);
315          vp_results |= index;
316       }
317    }
318 
319    /* setup routing for replaced point coords not written by vp */
320    if (rast && rast->pipe.point_quad_rasterization)
321       pntc = rast->pipe.sprite_coord_enable & 0x000002ff;
322    else
323       pntc = 0;
324 
325    while (pntc && attrib < 16) {
326       uint index = ffs(pntc) - 1; pntc &= ~(1 << index);
327       if (vroute_add(r, attrib, TGSI_SEMANTIC_TEXCOORD, &index)) {
328          vp_attribs |= (1 << attrib++);
329          vp_results |= index;
330       }
331    }
332 
333    /* modify vertex format for correct stride, and stub out unused ones */
334    BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
335    PUSH_DATA (push, r->vertprog->start);
336    r->vtxprog[attrib - 1][3] |= 1;
337    for (i = 0; i < attrib; i++) {
338       BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
339       PUSH_DATAp(push, r->vtxprog[i], 4);
340       r->vtxfmt[i] |= vinfo->size << 8;
341    }
342    for (; i < 16; i++)
343       r->vtxfmt[i]  = NV30_3D_VTXFMT_TYPE_V32_FLOAT;
344 
345    BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8);
346    PUSH_DATAf(push, 0.0);
347    PUSH_DATAf(push, 0.0);
348    PUSH_DATAf(push, 0.0);
349    PUSH_DATAf(push, 0.0);
350    PUSH_DATAf(push, 1.0);
351    PUSH_DATAf(push, 1.0);
352    PUSH_DATAf(push, 1.0);
353    PUSH_DATAf(push, 1.0);
354    BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2);
355    PUSH_DATAf(push, 0.0);
356    PUSH_DATAf(push, 1.0);
357    BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2);
358    PUSH_DATA (push, nv30->framebuffer.width << 16);
359    PUSH_DATA (push, nv30->framebuffer.height << 16);
360 
361    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), 16);
362    PUSH_DATAp(push, r->vtxfmt, 16);
363 
364    BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
365    PUSH_DATA (push, r->vertprog->start);
366    BEGIN_NV04(push, NV30_3D(ENGINE), 1);
367    PUSH_DATA (push, 0x00000103);
368    if (eng3d->oclass >= NV40_3D_CLASS) {
369       BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
370       PUSH_DATA (push, vp_attribs);
371       PUSH_DATA (push, vp_results);
372    }
373 
374    vinfo->size /= 4;
375    return true;
376 }
377 
378 void
nv30_render_vbo(struct pipe_context * pipe,const struct pipe_draw_info * info)379 nv30_render_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
380 {
381    struct nv30_context *nv30 = nv30_context(pipe);
382    struct draw_context *draw = nv30->draw;
383    struct pipe_transfer *transfer[PIPE_MAX_ATTRIBS] = {NULL};
384    struct pipe_transfer *transferi = NULL;
385    int i;
386 
387    nv30_render_validate(nv30);
388 
389    if (nv30->draw_dirty & NV30_NEW_VIEWPORT)
390       draw_set_viewport_states(draw, 0, 1, &nv30->viewport);
391    if (nv30->draw_dirty & NV30_NEW_RASTERIZER)
392       draw_set_rasterizer_state(draw, &nv30->rast->pipe, NULL);
393    if (nv30->draw_dirty & NV30_NEW_CLIP)
394       draw_set_clip_state(draw, &nv30->clip);
395    if (nv30->draw_dirty & NV30_NEW_ARRAYS) {
396       draw_set_vertex_buffers(draw, 0, nv30->num_vtxbufs, nv30->vtxbuf);
397       draw_set_vertex_elements(draw, nv30->vertex->num_elements, nv30->vertex->pipe);
398    }
399    if (nv30->draw_dirty & NV30_NEW_FRAGPROG) {
400       struct nv30_fragprog *fp = nv30->fragprog.program;
401       if (!fp->draw)
402          fp->draw = draw_create_fragment_shader(draw, &fp->pipe);
403       draw_bind_fragment_shader(draw, fp->draw);
404    }
405    if (nv30->draw_dirty & NV30_NEW_VERTPROG) {
406       struct nv30_vertprog *vp = nv30->vertprog.program;
407       if (!vp->draw)
408          vp->draw = draw_create_vertex_shader(draw, &vp->pipe);
409       draw_bind_vertex_shader(draw, vp->draw);
410    }
411    if (nv30->draw_dirty & NV30_NEW_VERTCONST) {
412       if (nv30->vertprog.constbuf) {
413          void *map = nv04_resource(nv30->vertprog.constbuf)->data;
414          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0,
415                                          map, nv30->vertprog.constbuf_nr * 16);
416       } else {
417          draw_set_mapped_constant_buffer(draw, PIPE_SHADER_VERTEX, 0, NULL, 0);
418       }
419    }
420 
421    for (i = 0; i < nv30->num_vtxbufs; i++) {
422       const void *map = nv30->vtxbuf[i].is_user_buffer ?
423                            nv30->vtxbuf[i].buffer.user : NULL;
424       if (!map) {
425          if (nv30->vtxbuf[i].buffer.resource)
426             map = pipe_buffer_map(pipe, nv30->vtxbuf[i].buffer.resource,
427                                   PIPE_TRANSFER_UNSYNCHRONIZED |
428                                   PIPE_TRANSFER_READ, &transfer[i]);
429       }
430       draw_set_mapped_vertex_buffer(draw, i, map, ~0);
431    }
432 
433    if (info->index_size) {
434       const void *map = info->has_user_indices ? info->index.user : NULL;
435       if (!map)
436          map = pipe_buffer_map(pipe, info->index.resource,
437                                PIPE_TRANSFER_UNSYNCHRONIZED |
438                                PIPE_TRANSFER_READ, &transferi);
439       draw_set_indexes(draw,
440                        (ubyte *) map,
441                        info->index_size, ~0);
442    } else {
443       draw_set_indexes(draw, NULL, 0, 0);
444    }
445 
446    draw_vbo(draw, info);
447    draw_flush(draw);
448 
449    if (info->index_size && transferi)
450       pipe_buffer_unmap(pipe, transferi);
451    for (i = 0; i < nv30->num_vtxbufs; i++)
452       if (transfer[i])
453          pipe_buffer_unmap(pipe, transfer[i]);
454 
455    nv30->draw_dirty = 0;
456    nv30_state_release(nv30);
457 }
458 
459 static void
nv30_render_destroy(struct vbuf_render * render)460 nv30_render_destroy(struct vbuf_render *render)
461 {
462    struct nv30_render *r = nv30_render(render);
463 
464    if (r->transfer)
465       pipe_buffer_unmap(&r->nv30->base.pipe, r->transfer);
466    pipe_resource_reference(&r->buffer, NULL);
467    nouveau_heap_free(&r->vertprog);
468    FREE(render);
469 }
470 
471 static struct vbuf_render *
nv30_render_create(struct nv30_context * nv30)472 nv30_render_create(struct nv30_context *nv30)
473 {
474    struct nv30_render *r = CALLOC_STRUCT(nv30_render);
475    if (!r)
476       return NULL;
477 
478    r->nv30 = nv30;
479    r->offset = 1 * 1024 * 1024;
480 
481    r->base.max_indices = 16 * 1024;
482    r->base.max_vertex_buffer_bytes = r->offset;
483 
484    r->base.get_vertex_info = nv30_render_get_vertex_info;
485    r->base.allocate_vertices = nv30_render_allocate_vertices;
486    r->base.map_vertices = nv30_render_map_vertices;
487    r->base.unmap_vertices = nv30_render_unmap_vertices;
488    r->base.set_primitive = nv30_render_set_primitive;
489    r->base.draw_elements = nv30_render_draw_elements;
490    r->base.draw_arrays = nv30_render_draw_arrays;
491    r->base.release_vertices = nv30_render_release_vertices;
492    r->base.destroy = nv30_render_destroy;
493    return &r->base;
494 }
495 
496 void
nv30_draw_init(struct pipe_context * pipe)497 nv30_draw_init(struct pipe_context *pipe)
498 {
499    struct nv30_context *nv30 = nv30_context(pipe);
500    struct vbuf_render *render;
501    struct draw_context *draw;
502    struct draw_stage *stage;
503 
504    draw = draw_create(pipe);
505    if (!draw)
506       return;
507 
508    render = nv30_render_create(nv30);
509    if (!render) {
510       draw_destroy(draw);
511       return;
512    }
513 
514    stage = draw_vbuf_stage(draw, render);
515    if (!stage) {
516       render->destroy(render);
517       draw_destroy(draw);
518       return;
519    }
520 
521    draw_set_render(draw, render);
522    draw_set_rasterize_stage(draw, stage);
523    draw_wide_line_threshold(draw, 10000000.f);
524    draw_wide_point_threshold(draw, 10000000.f);
525    draw_wide_point_sprites(draw, true);
526    nv30->draw = draw;
527 }
528