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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "util/u_format.h"
27 #include "util/u_inlines.h"
28 #include "util/u_prim.h"
29 #include "translate/translate.h"
30 
31 #include "nouveau_fence.h"
32 #include "nv_object.xml.h"
33 #include "nv30/nv30-40_3d.xml.h"
34 #include "nv30/nv30_context.h"
35 #include "nv30/nv30_format.h"
36 
37 static void
nv30_emit_vtxattr(struct nv30_context * nv30,struct pipe_vertex_buffer * vb,struct pipe_vertex_element * ve,unsigned attr)38 nv30_emit_vtxattr(struct nv30_context *nv30, struct pipe_vertex_buffer *vb,
39                   struct pipe_vertex_element *ve, unsigned attr)
40 {
41    const unsigned nc = util_format_get_nr_components(ve->src_format);
42    struct nouveau_pushbuf *push = nv30->base.pushbuf;
43    struct nv04_resource *res = nv04_resource(vb->buffer.resource);
44    const struct util_format_description *desc =
45       util_format_description(ve->src_format);
46    const void *data;
47    float v[4];
48 
49    data = nouveau_resource_map_offset(&nv30->base, res, vb->buffer_offset +
50                                       ve->src_offset, NOUVEAU_BO_RD);
51 
52    desc->unpack_rgba_float(v, 0, data, 0, 1, 1);
53 
54    switch (nc) {
55    case 4:
56       BEGIN_NV04(push, NV30_3D(VTX_ATTR_4F(attr)), 4);
57       PUSH_DATAf(push, v[0]);
58       PUSH_DATAf(push, v[1]);
59       PUSH_DATAf(push, v[2]);
60       PUSH_DATAf(push, v[3]);
61       break;
62    case 3:
63       BEGIN_NV04(push, NV30_3D(VTX_ATTR_3F(attr)), 3);
64       PUSH_DATAf(push, v[0]);
65       PUSH_DATAf(push, v[1]);
66       PUSH_DATAf(push, v[2]);
67       break;
68    case 2:
69       BEGIN_NV04(push, NV30_3D(VTX_ATTR_2F(attr)), 2);
70       PUSH_DATAf(push, v[0]);
71       PUSH_DATAf(push, v[1]);
72       break;
73    case 1:
74       BEGIN_NV04(push, NV30_3D(VTX_ATTR_1F(attr)), 1);
75       PUSH_DATAf(push, v[0]);
76       break;
77    default:
78       assert(0);
79       break;
80    }
81 }
82 
83 static inline void
nv30_vbuf_range(struct nv30_context * nv30,int vbi,uint32_t * base,uint32_t * size)84 nv30_vbuf_range(struct nv30_context *nv30, int vbi,
85                 uint32_t *base, uint32_t *size)
86 {
87    assert(nv30->vbo_max_index != ~0);
88    *base = nv30->vbo_min_index * nv30->vtxbuf[vbi].stride;
89    *size = (nv30->vbo_max_index -
90             nv30->vbo_min_index + 1) * nv30->vtxbuf[vbi].stride;
91 }
92 
93 static void
nv30_prevalidate_vbufs(struct nv30_context * nv30)94 nv30_prevalidate_vbufs(struct nv30_context *nv30)
95 {
96    struct pipe_vertex_buffer *vb;
97    struct nv04_resource *buf;
98    int i;
99    uint32_t base, size;
100 
101    nv30->vbo_fifo = nv30->vbo_user = 0;
102 
103    for (i = 0; i < nv30->num_vtxbufs; i++) {
104       vb = &nv30->vtxbuf[i];
105       if (!vb->stride || !vb->buffer.resource) /* NOTE: user_buffer not implemented */
106          continue;
107       buf = nv04_resource(vb->buffer.resource);
108 
109       /* NOTE: user buffers with temporary storage count as mapped by GPU */
110       if (!nouveau_resource_mapped_by_gpu(vb->buffer.resource)) {
111          if (nv30->vbo_push_hint) {
112             nv30->vbo_fifo = ~0;
113             continue;
114          } else {
115             if (buf->status & NOUVEAU_BUFFER_STATUS_USER_MEMORY) {
116                nv30->vbo_user |= 1 << i;
117                assert(vb->stride > vb->buffer_offset);
118                nv30_vbuf_range(nv30, i, &base, &size);
119                nouveau_user_buffer_upload(&nv30->base, buf, base, size);
120             } else {
121                nouveau_buffer_migrate(&nv30->base, buf, NOUVEAU_BO_GART);
122             }
123             nv30->base.vbo_dirty = true;
124          }
125       }
126    }
127 }
128 
129 static void
nv30_update_user_vbufs(struct nv30_context * nv30)130 nv30_update_user_vbufs(struct nv30_context *nv30)
131 {
132    struct nouveau_pushbuf *push = nv30->base.pushbuf;
133    uint32_t base, offset, size;
134    int i;
135    uint32_t written = 0;
136 
137    for (i = 0; i < nv30->vertex->num_elements; i++) {
138       struct pipe_vertex_element *ve = &nv30->vertex->pipe[i];
139       const int b = ve->vertex_buffer_index;
140       struct pipe_vertex_buffer *vb = &nv30->vtxbuf[b];
141       struct nv04_resource *buf = nv04_resource(vb->buffer.resource);
142 
143       if (!(nv30->vbo_user & (1 << b)))
144          continue;
145 
146       if (!vb->stride) {
147          nv30_emit_vtxattr(nv30, vb, ve, i);
148          continue;
149       }
150       nv30_vbuf_range(nv30, b, &base, &size);
151 
152       if (!(written & (1 << b))) {
153          written |= 1 << b;
154          nouveau_user_buffer_upload(&nv30->base, buf, base, size);
155       }
156 
157       offset = vb->buffer_offset + ve->src_offset;
158 
159       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
160       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), BUFCTX_VTXTMP, buf, offset,
161                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
162                        0, NV30_3D_VTXBUF_DMA1);
163    }
164    nv30->base.vbo_dirty = true;
165 }
166 
167 static inline void
nv30_release_user_vbufs(struct nv30_context * nv30)168 nv30_release_user_vbufs(struct nv30_context *nv30)
169 {
170    uint32_t vbo_user = nv30->vbo_user;
171 
172    while (vbo_user) {
173       int i = ffs(vbo_user) - 1;
174       vbo_user &= ~(1 << i);
175 
176       nouveau_buffer_release_gpu_storage(nv04_resource(nv30->vtxbuf[i].buffer.resource));
177    }
178 
179    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXTMP);
180 }
181 
182 void
nv30_vbo_validate(struct nv30_context * nv30)183 nv30_vbo_validate(struct nv30_context *nv30)
184 {
185    struct nouveau_pushbuf *push = nv30->base.pushbuf;
186    struct nv30_vertex_stateobj *vertex = nv30->vertex;
187    struct pipe_vertex_element *ve;
188    struct pipe_vertex_buffer *vb;
189    unsigned i, redefine;
190 
191    nouveau_bufctx_reset(nv30->bufctx, BUFCTX_VTXBUF);
192    if (!nv30->vertex || nv30->draw_flags)
193       return;
194 
195 #ifdef PIPE_ARCH_BIG_ENDIAN
196    if (1) { /* Figure out where the buffers are getting messed up */
197 #else
198    if (unlikely(vertex->need_conversion)) {
199 #endif
200       nv30->vbo_fifo = ~0;
201       nv30->vbo_user = 0;
202    } else {
203       nv30_prevalidate_vbufs(nv30);
204    }
205 
206    if (!PUSH_SPACE(push, 128))
207       return;
208 
209    redefine = MAX2(vertex->num_elements, nv30->state.num_vtxelts);
210    if (redefine == 0)
211       return;
212 
213    BEGIN_NV04(push, NV30_3D(VTXFMT(0)), redefine);
214 
215    for (i = 0; i < vertex->num_elements; i++) {
216       ve = &vertex->pipe[i];
217       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
218 
219       if (likely(vb->stride) || nv30->vbo_fifo)
220          PUSH_DATA (push, (vb->stride << 8) | vertex->element[i].state);
221       else
222          PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
223    }
224 
225    for (; i < nv30->state.num_vtxelts; i++) {
226       PUSH_DATA (push, NV30_3D_VTXFMT_TYPE_V32_FLOAT);
227    }
228 
229    for (i = 0; i < vertex->num_elements; i++) {
230       struct nv04_resource *res;
231       unsigned offset;
232       bool user;
233 
234       ve = &vertex->pipe[i];
235       vb = &nv30->vtxbuf[ve->vertex_buffer_index];
236       user = (nv30->vbo_user & (1 << ve->vertex_buffer_index));
237 
238       res = nv04_resource(vb->buffer.resource);
239 
240       if (nv30->vbo_fifo || unlikely(vb->stride == 0)) {
241          if (!nv30->vbo_fifo)
242             nv30_emit_vtxattr(nv30, vb, ve, i);
243          continue;
244       }
245 
246       offset = ve->src_offset + vb->buffer_offset;
247 
248       BEGIN_NV04(push, NV30_3D(VTXBUF(i)), 1);
249       PUSH_RESRC(push, NV30_3D(VTXBUF(i)), user ? BUFCTX_VTXTMP : BUFCTX_VTXBUF,
250                        res, offset, NOUVEAU_BO_LOW | NOUVEAU_BO_RD,
251                        0, NV30_3D_VTXBUF_DMA1);
252    }
253 
254    nv30->state.num_vtxelts = vertex->num_elements;
255 }
256 
257 static void *
258 nv30_vertex_state_create(struct pipe_context *pipe, unsigned num_elements,
259                          const struct pipe_vertex_element *elements)
260 {
261     struct nv30_vertex_stateobj *so;
262     struct translate_key transkey;
263     unsigned i;
264 
265     so = MALLOC(sizeof(*so) + sizeof(*so->element) * num_elements);
266     if (!so)
267         return NULL;
268     memcpy(so->pipe, elements, sizeof(*elements) * num_elements);
269     so->num_elements = num_elements;
270     so->need_conversion = false;
271 
272     transkey.nr_elements = 0;
273     transkey.output_stride = 0;
274 
275     for (i = 0; i < num_elements; i++) {
276         const struct pipe_vertex_element *ve = &elements[i];
277         const unsigned vbi = ve->vertex_buffer_index;
278         enum pipe_format fmt = ve->src_format;
279 
280         so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
281         if (!so->element[i].state) {
282             switch (util_format_get_nr_components(fmt)) {
283             case 1: fmt = PIPE_FORMAT_R32_FLOAT; break;
284             case 2: fmt = PIPE_FORMAT_R32G32_FLOAT; break;
285             case 3: fmt = PIPE_FORMAT_R32G32B32_FLOAT; break;
286             case 4: fmt = PIPE_FORMAT_R32G32B32A32_FLOAT; break;
287             default:
288                 assert(0);
289                 FREE(so);
290                 return NULL;
291             }
292             so->element[i].state = nv30_vtxfmt(pipe->screen, fmt)->hw;
293             so->need_conversion = true;
294         }
295 
296         if (1) {
297             unsigned j = transkey.nr_elements++;
298 
299             transkey.element[j].type = TRANSLATE_ELEMENT_NORMAL;
300             transkey.element[j].input_format = ve->src_format;
301             transkey.element[j].input_buffer = vbi;
302             transkey.element[j].input_offset = ve->src_offset;
303             transkey.element[j].instance_divisor = ve->instance_divisor;
304 
305             transkey.element[j].output_format = fmt;
306             transkey.element[j].output_offset = transkey.output_stride;
307             transkey.output_stride += (util_format_get_stride(fmt, 1) + 3) & ~3;
308         }
309     }
310 
311     so->translate = translate_create(&transkey);
312     so->vtx_size = transkey.output_stride / 4;
313     so->vtx_per_packet_max = NV04_PFIFO_MAX_PACKET_LEN / MAX2(so->vtx_size, 1);
314     return so;
315 }
316 
317 static void
318 nv30_vertex_state_delete(struct pipe_context *pipe, void *hwcso)
319 {
320    struct nv30_vertex_stateobj *so = hwcso;
321 
322    if (so->translate)
323       so->translate->release(so->translate);
324    FREE(hwcso);
325 }
326 
327 static void
328 nv30_vertex_state_bind(struct pipe_context *pipe, void *hwcso)
329 {
330    struct nv30_context *nv30 = nv30_context(pipe);
331 
332    nv30->vertex = hwcso;
333    nv30->dirty |= NV30_NEW_VERTEX;
334 }
335 
336 static void
337 nv30_draw_arrays(struct nv30_context *nv30,
338                  unsigned mode, unsigned start, unsigned count,
339                  unsigned instance_count)
340 {
341    struct nouveau_pushbuf *push = nv30->base.pushbuf;
342    unsigned prim;
343 
344    prim = nv30_prim_gl(mode);
345 
346    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
347    PUSH_DATA (push, prim);
348    while (count) {
349       const unsigned mpush = 2047 * 256;
350       unsigned npush  = (count > mpush) ? mpush : count;
351       unsigned wpush  = ((npush + 255) & ~255) >> 8;
352 
353       count -= npush;
354 
355       BEGIN_NI04(push, NV30_3D(VB_VERTEX_BATCH), wpush);
356       while (npush >= 256) {
357          PUSH_DATA (push, 0xff000000 | start);
358          start += 256;
359          npush -= 256;
360       }
361 
362       if (npush)
363          PUSH_DATA (push, ((npush - 1) << 24) | start);
364    }
365    BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
366    PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
367 }
368 
369 static void
370 nv30_draw_elements_inline_u08(struct nouveau_pushbuf *push, const uint8_t *map,
371                               unsigned start, unsigned count)
372 {
373    map += start;
374 
375    if (count & 1) {
376       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
377       PUSH_DATA (push, *map++);
378    }
379 
380    count >>= 1;
381    while (count) {
382       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
383       count -= npush;
384 
385       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
386       while (npush--) {
387          PUSH_DATA (push, (map[1] << 16) | map[0]);
388          map += 2;
389       }
390    }
391 
392 }
393 
394 static void
395 nv30_draw_elements_inline_u16(struct nouveau_pushbuf *push, const uint16_t *map,
396                               unsigned start, unsigned count)
397 {
398    map += start;
399 
400    if (count & 1) {
401       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
402       PUSH_DATA (push, *map++);
403    }
404 
405    count >>= 1;
406    while (count) {
407       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
408       count -= npush;
409 
410       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
411       while (npush--) {
412          PUSH_DATA (push, (map[1] << 16) | map[0]);
413          map += 2;
414       }
415    }
416 }
417 
418 static void
419 nv30_draw_elements_inline_u32(struct nouveau_pushbuf *push, const uint32_t *map,
420                               unsigned start, unsigned count)
421 {
422    map += start;
423 
424    while (count) {
425       const unsigned nr = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
426 
427       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U32), nr);
428       PUSH_DATAp(push, map, nr);
429 
430       map += nr;
431       count -= nr;
432    }
433 }
434 
435 static void
436 nv30_draw_elements_inline_u32_short(struct nouveau_pushbuf *push,
437                                     const uint32_t *map,
438                                     unsigned start, unsigned count)
439 {
440    map += start;
441 
442    if (count & 1) {
443       BEGIN_NV04(push, NV30_3D(VB_ELEMENT_U32), 1);
444       PUSH_DATA (push, *map++);
445    }
446 
447    count >>= 1;
448    while (count) {
449       unsigned npush = MIN2(count, NV04_PFIFO_MAX_PACKET_LEN);
450       count -= npush;
451 
452       BEGIN_NI04(push, NV30_3D(VB_ELEMENT_U16), npush);
453       while (npush--) {
454          PUSH_DATA (push, (map[1] << 16) | map[0]);
455          map += 2;
456       }
457    }
458 }
459 
460 static void
461 nv30_draw_elements(struct nv30_context *nv30, bool shorten,
462                    const struct pipe_draw_info *info,
463                    unsigned mode, unsigned start, unsigned count,
464                    unsigned instance_count, int32_t index_bias,
465 		   unsigned index_size)
466 {
467    struct nouveau_pushbuf *push = nv30->base.pushbuf;
468    struct nouveau_object *eng3d = nv30->screen->eng3d;
469    unsigned prim = nv30_prim_gl(mode);
470 
471    if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
472       BEGIN_NV04(push, NV40_3D(VB_ELEMENT_BASE), 1);
473       PUSH_DATA (push, index_bias);
474       nv30->state.index_bias = index_bias;
475    }
476 
477    if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
478        !info->has_user_indices) {
479       struct nv04_resource *res = nv04_resource(info->index.resource);
480       unsigned offset = 0;
481 
482       assert(nouveau_resource_mapped_by_gpu(&res->base));
483 
484       BEGIN_NV04(push, NV30_3D(IDXBUF_OFFSET), 2);
485       PUSH_RESRC(push, NV30_3D(IDXBUF_OFFSET), BUFCTX_IDXBUF, res, offset,
486                        NOUVEAU_BO_LOW | NOUVEAU_BO_RD, 0, 0);
487       PUSH_MTHD (push, NV30_3D(IDXBUF_FORMAT), BUFCTX_IDXBUF, res->bo,
488                        (index_size == 2) ? 0x00000010 : 0x00000000,
489                        res->domain | NOUVEAU_BO_RD,
490                        0, NV30_3D_IDXBUF_FORMAT_DMA1);
491       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
492       PUSH_DATA (push, prim);
493       while (count) {
494          const unsigned mpush = 2047 * 256;
495          unsigned npush  = (count > mpush) ? mpush : count;
496          unsigned wpush  = ((npush + 255) & ~255) >> 8;
497 
498          count -= npush;
499 
500          BEGIN_NI04(push, NV30_3D(VB_INDEX_BATCH), wpush);
501          while (npush >= 256) {
502             PUSH_DATA (push, 0xff000000 | start);
503             start += 256;
504             npush -= 256;
505          }
506 
507          if (npush)
508             PUSH_DATA (push, ((npush - 1) << 24) | start);
509       }
510       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
511       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
512       PUSH_RESET(push, BUFCTX_IDXBUF);
513    } else {
514       const void *data;
515       if (!info->has_user_indices)
516          data = nouveau_resource_map_offset(&nv30->base,
517                                             nv04_resource(info->index.resource),
518                                             start * index_size, NOUVEAU_BO_RD);
519       else
520          data = info->index.user;
521       if (!data)
522          return;
523 
524       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
525       PUSH_DATA (push, prim);
526       switch (index_size) {
527       case 1:
528          nv30_draw_elements_inline_u08(push, data, start, count);
529          break;
530       case 2:
531          nv30_draw_elements_inline_u16(push, data, start, count);
532          break;
533       case 4:
534          if (shorten)
535             nv30_draw_elements_inline_u32_short(push, data, start, count);
536          else
537             nv30_draw_elements_inline_u32(push, data, start, count);
538          break;
539       default:
540          assert(0);
541          return;
542       }
543       BEGIN_NV04(push, NV30_3D(VERTEX_BEGIN_END), 1);
544       PUSH_DATA (push, NV30_3D_VERTEX_BEGIN_END_STOP);
545    }
546 }
547 
548 static void
549 nv30_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
550 {
551    struct nv30_context *nv30 = nv30_context(pipe);
552    struct nouveau_pushbuf *push = nv30->base.pushbuf;
553    int i;
554 
555    if (!info->primitive_restart &&
556        !u_trim_pipe_prim(info->mode, (unsigned*)&info->count))
557       return;
558 
559    /* For picking only a few vertices from a large user buffer, push is better,
560     * if index count is larger and we expect repeated vertices, suggest upload.
561     */
562    nv30->vbo_push_hint = /* the 64 is heuristic */
563       !(info->index_size &&
564         ((info->max_index - info->min_index + 64) < info->count));
565 
566    nv30->vbo_min_index = info->min_index;
567    nv30->vbo_max_index = info->max_index;
568 
569    if (nv30->vbo_push_hint != !!nv30->vbo_fifo)
570       nv30->dirty |= NV30_NEW_ARRAYS;
571 
572    push->user_priv = &nv30->bufctx;
573    if (nv30->vbo_user && !(nv30->dirty & (NV30_NEW_VERTEX | NV30_NEW_ARRAYS)))
574       nv30_update_user_vbufs(nv30);
575 
576    nv30_state_validate(nv30, ~0, true);
577    if (nv30->draw_flags) {
578       nv30_render_vbo(pipe, info);
579       return;
580    } else
581    if (nv30->vbo_fifo) {
582       nv30_push_vbo(nv30, info);
583       return;
584    }
585 
586    for (i = 0; i < nv30->num_vtxbufs && !nv30->base.vbo_dirty; ++i) {
587       if (!nv30->vtxbuf[i].buffer.resource)
588          continue;
589       if (nv30->vtxbuf[i].buffer.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
590          nv30->base.vbo_dirty = true;
591    }
592 
593    if (!nv30->base.vbo_dirty && info->index_size && !info->has_user_indices &&
594        info->index.resource->flags & PIPE_RESOURCE_FLAG_MAP_COHERENT)
595       nv30->base.vbo_dirty = true;
596 
597    if (nv30->base.vbo_dirty) {
598       BEGIN_NV04(push, NV30_3D(VTX_CACHE_INVALIDATE_1710), 1);
599       PUSH_DATA (push, 0);
600       nv30->base.vbo_dirty = false;
601    }
602 
603    if (!info->index_size) {
604       nv30_draw_arrays(nv30,
605                        info->mode, info->start, info->count,
606                        info->instance_count);
607    } else {
608       bool shorten = info->max_index <= 65535;
609 
610       if (info->primitive_restart != nv30->state.prim_restart) {
611          if (info->primitive_restart) {
612             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
613             PUSH_DATA (push, 1);
614             PUSH_DATA (push, info->restart_index);
615 
616             if (info->restart_index > 65535)
617                shorten = false;
618          } else {
619             BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
620             PUSH_DATA (push, 0);
621          }
622          nv30->state.prim_restart = info->primitive_restart;
623       } else
624       if (info->primitive_restart) {
625          BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
626          PUSH_DATA (push, info->restart_index);
627 
628          if (info->restart_index > 65535)
629             shorten = false;
630       }
631 
632       nv30_draw_elements(nv30, shorten, info,
633                          info->mode, info->start, info->count,
634                          info->instance_count, info->index_bias, info->index_size);
635    }
636 
637    nv30_state_release(nv30);
638    nv30_release_user_vbufs(nv30);
639 }
640 
641 void
642 nv30_vbo_init(struct pipe_context *pipe)
643 {
644    pipe->create_vertex_elements_state = nv30_vertex_state_create;
645    pipe->delete_vertex_elements_state = nv30_vertex_state_delete;
646    pipe->bind_vertex_elements_state = nv30_vertex_state_bind;
647    pipe->draw_vbo = nv30_draw_vbo;
648 }
649