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1 /*
2  * Copyright 2012 Red Hat Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  *
22  * Authors: Ben Skeggs
23  *
24  */
25 
26 #include "draw/draw_context.h"
27 #include "util/u_dynarray.h"
28 #include "tgsi/tgsi_parse.h"
29 
30 #include "nv_object.xml.h"
31 #include "nv30/nv30-40_3d.xml.h"
32 #include "nv30/nv30_context.h"
33 #include "nv30/nvfx_shader.h"
34 #include "nv30/nv30_state.h"
35 
36 static void
nv30_vertprog_destroy(struct nv30_vertprog * vp)37 nv30_vertprog_destroy(struct nv30_vertprog *vp)
38 {
39    util_dynarray_fini(&vp->branch_relocs);
40    nouveau_heap_free(&vp->exec);
41    FREE(vp->insns);
42    vp->insns = NULL;
43    vp->nr_insns = 0;
44 
45    util_dynarray_fini(&vp->const_relocs);
46    nouveau_heap_free(&vp->data);
47    FREE(vp->consts);
48    vp->consts = NULL;
49    vp->nr_consts = 0;
50 
51    vp->translated = false;
52 }
53 
54 void
nv30_vertprog_validate(struct nv30_context * nv30)55 nv30_vertprog_validate(struct nv30_context *nv30)
56 {
57    struct nouveau_pushbuf *push = nv30->base.pushbuf;
58    struct nouveau_object *eng3d = nv30->screen->eng3d;
59    struct nv30_vertprog *vp = nv30->vertprog.program;
60    struct nv30_fragprog *fp = nv30->fragprog.program;
61    bool upload_code = false;
62    bool upload_data = false;
63    unsigned i;
64 
65    if (nv30->dirty & NV30_NEW_FRAGPROG) {
66       if (memcmp(vp->texcoord, fp->texcoord, sizeof(vp->texcoord))) {
67          if (vp->translated)
68             nv30_vertprog_destroy(vp);
69          memcpy(vp->texcoord, fp->texcoord, sizeof(vp->texcoord));
70       }
71    }
72 
73    if (nv30->rast && nv30->rast->pipe.clip_plane_enable != vp->enabled_ucps) {
74       vp->enabled_ucps = nv30->rast->pipe.clip_plane_enable;
75       if (vp->translated)
76          nv30_vertprog_destroy(vp);
77    }
78 
79    if (!vp->translated) {
80       vp->translated = _nvfx_vertprog_translate(eng3d->oclass, vp);
81       if (!vp->translated) {
82          nv30->draw_flags |= NV30_NEW_VERTPROG;
83          return;
84       }
85       nv30->dirty |= NV30_NEW_VERTPROG;
86    }
87 
88    if (!vp->exec) {
89       struct nouveau_heap *heap = nv30->screen->vp_exec_heap;
90       struct nv30_shader_reloc *reloc = vp->branch_relocs.data;
91       unsigned nr_reloc = vp->branch_relocs.size / sizeof(*reloc);
92       uint32_t *inst, target;
93 
94       if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
95          while (heap->next && heap->size < vp->nr_insns) {
96             struct nouveau_heap **evict = heap->next->priv;
97             nouveau_heap_free(evict);
98          }
99 
100          if (nouveau_heap_alloc(heap, vp->nr_insns, &vp->exec, &vp->exec)) {
101             nv30->draw_flags |= NV30_NEW_VERTPROG;
102             return;
103          }
104       }
105 
106       if (eng3d->oclass < NV40_3D_CLASS) {
107          while (nr_reloc--) {
108             inst     = vp->insns[reloc->location].data;
109             target   = vp->exec->start + reloc->target;
110 
111             inst[2] &= ~0x000007fc;
112             inst[2] |= target << 2;
113             reloc++;
114          }
115       } else {
116          while (nr_reloc--) {
117             inst     = vp->insns[reloc->location].data;
118             target   = vp->exec->start + reloc->target;
119 
120             inst[2] &= ~0x0000003f;
121             inst[2] |= target >> 3;
122             inst[3] &= ~0xe0000000;
123             inst[3] |= target << 29;
124             reloc++;
125          }
126       }
127 
128       upload_code = true;
129    }
130 
131    if (vp->nr_consts && !vp->data) {
132       struct nouveau_heap *heap = nv30->screen->vp_data_heap;
133       struct nv30_shader_reloc *reloc = vp->const_relocs.data;
134       unsigned nr_reloc = vp->const_relocs.size / sizeof(*reloc);
135       uint32_t *inst, target;
136 
137       if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
138          while (heap->next && heap->size < vp->nr_consts) {
139             struct nv30_vertprog *evp = heap->next->priv;
140             nouveau_heap_free(&evp->data);
141          }
142 
143          if (nouveau_heap_alloc(heap, vp->nr_consts, vp, &vp->data)) {
144             nv30->draw_flags |= NV30_NEW_VERTPROG;
145             return;
146          }
147       }
148 
149       if (eng3d->oclass < NV40_3D_CLASS) {
150          while (nr_reloc--) {
151             inst     = vp->insns[reloc->location].data;
152             target   = vp->data->start + reloc->target;
153 
154             inst[1] &= ~0x0007fc000;
155             inst[1] |= (target & 0x1ff) << 14;
156             reloc++;
157          }
158       } else {
159          while (nr_reloc--) {
160             inst     = vp->insns[reloc->location].data;
161             target   = vp->data->start + reloc->target;
162 
163             inst[1] &= ~0x0001ff000;
164             inst[1] |= (target & 0x1ff) << 12;
165             reloc++;
166          }
167       }
168 
169       upload_code = true;
170       upload_data = true;
171    }
172 
173    if (vp->nr_consts) {
174       struct nv04_resource *res = nv04_resource(nv30->vertprog.constbuf);
175 
176       for (i = 0; i < vp->nr_consts; i++) {
177          struct nv30_vertprog_data *data = &vp->consts[i];
178 
179          if (data->index < 0) {
180             if (!upload_data)
181                continue;
182          } else {
183             float *constbuf = (float *)res->data;
184             if (!upload_data &&
185                 !memcmp(data->value, &constbuf[data->index * 4], 16))
186                continue;
187             memcpy(data->value, &constbuf[data->index * 4], 16);
188          }
189 
190          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_CONST_ID), 5);
191          PUSH_DATA (push, vp->data->start + i);
192          PUSH_DATAp(push, data->value, 4);
193       }
194    }
195 
196    if (upload_code) {
197       BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1);
198       PUSH_DATA (push, vp->exec->start);
199       for (i = 0; i < vp->nr_insns; i++) {
200          BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4);
201          PUSH_DATAp(push, vp->insns[i].data, 4);
202       }
203    }
204 
205    if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) {
206       BEGIN_NV04(push, NV30_3D(VP_START_FROM_ID), 1);
207       PUSH_DATA (push, vp->exec->start);
208       if (eng3d->oclass < NV40_3D_CLASS) {
209          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
210          PUSH_DATA (push, 0x00000013); /* vp instead of ff, somehow */
211       } else {
212          BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
213          PUSH_DATA (push, vp->ir);
214          PUSH_DATA (push, vp->or | fp->vp_or);
215          BEGIN_NV04(push, NV30_3D(ENGINE), 1);
216          PUSH_DATA (push, 0x00000011);
217       }
218    }
219 }
220 
221 static void *
nv30_vp_state_create(struct pipe_context * pipe,const struct pipe_shader_state * cso)222 nv30_vp_state_create(struct pipe_context *pipe,
223                      const struct pipe_shader_state *cso)
224 {
225    struct nv30_vertprog *vp = CALLOC_STRUCT(nv30_vertprog);
226    if (!vp)
227       return NULL;
228 
229    vp->pipe.tokens = tgsi_dup_tokens(cso->tokens);
230    tgsi_scan_shader(vp->pipe.tokens, &vp->info);
231    return vp;
232 }
233 
234 static void
nv30_vp_state_delete(struct pipe_context * pipe,void * hwcso)235 nv30_vp_state_delete(struct pipe_context *pipe, void *hwcso)
236 {
237    struct nv30_vertprog *vp = hwcso;
238 
239    if (vp->translated)
240       nv30_vertprog_destroy(vp);
241 
242    if (vp->draw)
243       draw_delete_vertex_shader(nv30_context(pipe)->draw, vp->draw);
244 
245    FREE((void *)vp->pipe.tokens);
246    FREE(vp);
247 }
248 
249 static void
nv30_vp_state_bind(struct pipe_context * pipe,void * hwcso)250 nv30_vp_state_bind(struct pipe_context *pipe, void *hwcso)
251 {
252    struct nv30_context *nv30 = nv30_context(pipe);
253 
254    nv30->vertprog.program = hwcso;
255    nv30->dirty |= NV30_NEW_VERTPROG;
256 }
257 
258 void
nv30_vertprog_init(struct pipe_context * pipe)259 nv30_vertprog_init(struct pipe_context *pipe)
260 {
261    pipe->create_vs_state = nv30_vp_state_create;
262    pipe->bind_vs_state = nv30_vp_state_bind;
263    pipe->delete_vs_state = nv30_vp_state_delete;
264 }
265