• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2010 Christoph Bumiller
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20  * OTHER DEALINGS IN THE SOFTWARE.
21  */
22 
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29 
30 #include "nv50/nv50_context.h"
31 #include "nv50/nv50_screen.h"
32 
33 #include "nouveau_vp3_video.h"
34 
35 #include "nv_object.xml.h"
36 
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
41 
42 #define THREADS_IN_WARP 32
43 
44 static boolean
nv50_screen_is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned bindings)45 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
46                                 enum pipe_format format,
47                                 enum pipe_texture_target target,
48                                 unsigned sample_count,
49                                 unsigned bindings)
50 {
51    if (sample_count > 8)
52       return false;
53    if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
54       return false;
55    if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
56       return false;
57 
58    if (!util_format_is_supported(format, bindings))
59       return false;
60 
61    switch (format) {
62    case PIPE_FORMAT_Z16_UNORM:
63       if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
64          return false;
65       break;
66    default:
67       break;
68    }
69 
70    if (bindings & PIPE_BIND_LINEAR)
71       if (util_format_is_depth_or_stencil(format) ||
72           (target != PIPE_TEXTURE_1D &&
73            target != PIPE_TEXTURE_2D &&
74            target != PIPE_TEXTURE_RECT) ||
75           sample_count > 1)
76          return false;
77 
78    /* shared is always supported */
79    bindings &= ~(PIPE_BIND_LINEAR |
80                  PIPE_BIND_SHARED);
81 
82    return (( nv50_format_table[format].usage |
83             nv50_vertex_format[format].usage) & bindings) == bindings;
84 }
85 
86 static int
nv50_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)87 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
88 {
89    const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
90    struct nouveau_device *dev = nouveau_screen(pscreen)->device;
91 
92    switch (param) {
93    /* non-boolean caps */
94    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
95       return 14;
96    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
97       return 12;
98    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
99       return 14;
100    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
101       return 512;
102    case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
103    case PIPE_CAP_MIN_TEXEL_OFFSET:
104       return -8;
105    case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
106    case PIPE_CAP_MAX_TEXEL_OFFSET:
107       return 7;
108    case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
109       return 128 * 1024 * 1024;
110    case PIPE_CAP_GLSL_FEATURE_LEVEL:
111       return 330;
112    case PIPE_CAP_MAX_RENDER_TARGETS:
113       return 8;
114    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
115       return 1;
116    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
117       return 4;
118    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
119    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
120       return 64;
121    case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
122    case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
123       return 1024;
124    case PIPE_CAP_MAX_VERTEX_STREAMS:
125       return 1;
126    case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
127       return 2048;
128    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
129       return 256;
130    case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
131       return 16; /* 256 for binding as RT, but that's not possible in GL */
132    case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
133       return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
134    case PIPE_CAP_MAX_VIEWPORTS:
135       return NV50_MAX_VIEWPORTS;
136    case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
137       return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
138    case PIPE_CAP_ENDIANNESS:
139       return PIPE_ENDIAN_LITTLE;
140    case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
141       return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
142    case PIPE_CAP_MAX_WINDOW_RECTANGLES:
143       return NV50_MAX_WINDOW_RECTANGLES;
144 
145    /* supported caps */
146    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
147    case PIPE_CAP_TEXTURE_SWIZZLE:
148    case PIPE_CAP_NPOT_TEXTURES:
149    case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150    case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151    case PIPE_CAP_ANISOTROPIC_FILTER:
152    case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
153    case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
154    case PIPE_CAP_DEPTH_CLIP_DISABLE:
155    case PIPE_CAP_POINT_SPRITE:
156    case PIPE_CAP_SM3:
157    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
158    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
159    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
160    case PIPE_CAP_QUERY_TIMESTAMP:
161    case PIPE_CAP_QUERY_TIME_ELAPSED:
162    case PIPE_CAP_OCCLUSION_QUERY:
163    case PIPE_CAP_BLEND_EQUATION_SEPARATE:
164    case PIPE_CAP_INDEP_BLEND_ENABLE:
165    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
166    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
167    case PIPE_CAP_PRIMITIVE_RESTART:
168    case PIPE_CAP_TGSI_INSTANCEID:
169    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
170    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
171    case PIPE_CAP_CONDITIONAL_RENDER:
172    case PIPE_CAP_TEXTURE_BARRIER:
173    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
174    case PIPE_CAP_START_INSTANCE:
175    case PIPE_CAP_USER_VERTEX_BUFFERS:
176    case PIPE_CAP_TEXTURE_MULTISAMPLE:
177    case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
178    case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
179    case PIPE_CAP_SAMPLER_VIEW_TARGET:
180    case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
181    case PIPE_CAP_CLIP_HALFZ:
182    case PIPE_CAP_POLYGON_OFFSET_CLAMP:
183    case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184    case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
185    case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
186    case PIPE_CAP_DEPTH_BOUNDS_TEST:
187    case PIPE_CAP_TGSI_TXQS:
188    case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
189    case PIPE_CAP_SHAREABLE_SHADERS:
190    case PIPE_CAP_CLEAR_TEXTURE:
191    case PIPE_CAP_COMPUTE:
192    case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
193    case PIPE_CAP_INVALIDATE_BUFFER:
194    case PIPE_CAP_STRING_MARKER:
195    case PIPE_CAP_CULL_DISTANCE:
196    case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
197    case PIPE_CAP_TGSI_MUL_ZERO_WINS:
198    case PIPE_CAP_TGSI_TEX_TXF_LZ:
199    case PIPE_CAP_TGSI_CLOCK:
200    case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
201    case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
202       return 1;
203    case PIPE_CAP_SEAMLESS_CUBE_MAP:
204       return 1; /* class_3d >= NVA0_3D_CLASS; */
205    /* supported on nva0+ */
206    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
207       return class_3d >= NVA0_3D_CLASS;
208    /* supported on nva3+ */
209    case PIPE_CAP_CUBE_MAP_ARRAY:
210    case PIPE_CAP_INDEP_BLEND_FUNC:
211    case PIPE_CAP_TEXTURE_QUERY_LOD:
212    case PIPE_CAP_SAMPLE_SHADING:
213    case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
214       return class_3d >= NVA3_3D_CLASS;
215 
216    /* unsupported caps */
217    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
218    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
219    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
220    case PIPE_CAP_SHADER_STENCIL_EXPORT:
221    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
222    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
223    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
224    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
225    case PIPE_CAP_TGSI_TEXCOORD:
226    case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
227    case PIPE_CAP_TEXTURE_GATHER_SM5:
228    case PIPE_CAP_FAKE_SW_MSAA:
229    case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
230    case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
231    case PIPE_CAP_DRAW_INDIRECT:
232    case PIPE_CAP_MULTI_DRAW_INDIRECT:
233    case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
234    case PIPE_CAP_VERTEXID_NOBASE:
235    case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
236    case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
237    case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
238    case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
239    case PIPE_CAP_DRAW_PARAMETERS:
240    case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
241    case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
242    case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
243    case PIPE_CAP_GENERATE_MIPMAP:
244    case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
245    case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
246    case PIPE_CAP_QUERY_BUFFER_OBJECT:
247    case PIPE_CAP_QUERY_MEMORY_INFO:
248    case PIPE_CAP_PCI_GROUP:
249    case PIPE_CAP_PCI_BUS:
250    case PIPE_CAP_PCI_DEVICE:
251    case PIPE_CAP_PCI_FUNCTION:
252    case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
253    case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
254    case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
255    case PIPE_CAP_TGSI_VOTE:
256    case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
257    case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
258    case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
259    case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
260    case PIPE_CAP_NATIVE_FENCE_FD:
261    case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
262    case PIPE_CAP_TGSI_FS_FBFETCH:
263    case PIPE_CAP_DOUBLES:
264    case PIPE_CAP_INT64:
265    case PIPE_CAP_INT64_DIVMOD:
266    case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
267    case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
268    case PIPE_CAP_TGSI_BALLOT:
269    case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
270    case PIPE_CAP_POST_DEPTH_COVERAGE:
271    case PIPE_CAP_BINDLESS_TEXTURE:
272    case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
273    case PIPE_CAP_QUERY_SO_OVERFLOW:
274    case PIPE_CAP_MEMOBJ:
275    case PIPE_CAP_LOAD_CONSTBUF:
276    case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
277    case PIPE_CAP_TILE_RASTER_ORDER:
278    case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
279    case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
280    case PIPE_CAP_CONTEXT_PRIORITY_MASK:
281       return 0;
282 
283    case PIPE_CAP_VENDOR_ID:
284       return 0x10de;
285    case PIPE_CAP_DEVICE_ID: {
286       uint64_t device_id;
287       if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
288          NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
289          return -1;
290       }
291       return device_id;
292    }
293    case PIPE_CAP_ACCELERATED:
294       return 1;
295    case PIPE_CAP_VIDEO_MEMORY:
296       return dev->vram_size >> 20;
297    case PIPE_CAP_UMA:
298       return 0;
299    }
300 
301    NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
302    return 0;
303 }
304 
305 static int
nv50_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)306 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
307                              enum pipe_shader_type shader,
308                              enum pipe_shader_cap param)
309 {
310    switch (shader) {
311    case PIPE_SHADER_VERTEX:
312    case PIPE_SHADER_GEOMETRY:
313    case PIPE_SHADER_FRAGMENT:
314       break;
315    case PIPE_SHADER_COMPUTE:
316    default:
317       return 0;
318    }
319 
320    switch (param) {
321    case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
322    case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
323    case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
324    case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
325       return 16384;
326    case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
327       return 4;
328    case PIPE_SHADER_CAP_MAX_INPUTS:
329       if (shader == PIPE_SHADER_VERTEX)
330          return 32;
331       return 15;
332    case PIPE_SHADER_CAP_MAX_OUTPUTS:
333       return 16;
334    case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
335       return 65536;
336    case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
337       return NV50_MAX_PIPE_CONSTBUFS;
338    case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
339       return shader != PIPE_SHADER_FRAGMENT;
340    case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
341    case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
342    case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
343       return 1;
344    case PIPE_SHADER_CAP_MAX_TEMPS:
345       return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
346    case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
347       return 1;
348    case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
349       return 1;
350    case PIPE_SHADER_CAP_INT64_ATOMICS:
351    case PIPE_SHADER_CAP_FP16:
352    case PIPE_SHADER_CAP_SUBROUTINES:
353       return 0; /* please inline, or provide function declarations */
354    case PIPE_SHADER_CAP_INTEGERS:
355       return 1;
356    case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
357       return 1;
358    case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
359       /* The chip could handle more sampler views than samplers */
360    case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
361       return MIN2(16, PIPE_MAX_SAMPLERS);
362    case PIPE_SHADER_CAP_PREFERRED_IR:
363       return PIPE_SHADER_IR_TGSI;
364    case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
365       return 32;
366    case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
367    case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
368    case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
369    case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
370    case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
371    case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
372    case PIPE_SHADER_CAP_SUPPORTED_IRS:
373    case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
374    case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
375    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
376    case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
377       return 0;
378    default:
379       NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
380       return 0;
381    }
382 }
383 
384 static float
nv50_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)385 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
386 {
387    switch (param) {
388    case PIPE_CAPF_MAX_LINE_WIDTH:
389    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
390       return 10.0f;
391    case PIPE_CAPF_MAX_POINT_WIDTH:
392    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
393       return 64.0f;
394    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
395       return 16.0f;
396    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
397       return 4.0f;
398    case PIPE_CAPF_GUARD_BAND_LEFT:
399    case PIPE_CAPF_GUARD_BAND_TOP:
400       return 0.0f;
401    case PIPE_CAPF_GUARD_BAND_RIGHT:
402    case PIPE_CAPF_GUARD_BAND_BOTTOM:
403       return 0.0f; /* that or infinity */
404    }
405 
406    NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
407    return 0.0f;
408 }
409 
410 static int
nv50_screen_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * data)411 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
412                               enum pipe_shader_ir ir_type,
413                               enum pipe_compute_cap param, void *data)
414 {
415    struct nv50_screen *screen = nv50_screen(pscreen);
416 
417 #define RET(x) do {                  \
418    if (data)                         \
419       memcpy(data, x, sizeof(x));    \
420    return sizeof(x);                 \
421 } while (0)
422 
423    switch (param) {
424    case PIPE_COMPUTE_CAP_GRID_DIMENSION:
425       RET((uint64_t []) { 2 });
426    case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
427       RET(((uint64_t []) { 65535, 65535 }));
428    case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
429       RET(((uint64_t []) { 512, 512, 64 }));
430    case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
431       RET((uint64_t []) { 512 });
432    case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
433       RET((uint64_t []) { 1ULL << 32 });
434    case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
435       RET((uint64_t []) { 16 << 10 });
436    case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
437       RET((uint64_t []) { 16 << 10 });
438    case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
439       RET((uint64_t []) { 4096 });
440    case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
441       RET((uint32_t []) { 32 });
442    case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
443       RET((uint64_t []) { 1ULL << 40 });
444    case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
445       RET((uint32_t []) { 0 });
446    case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
447       RET((uint32_t []) { screen->mp_count });
448    case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
449       RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
450    case PIPE_COMPUTE_CAP_ADDRESS_BITS:
451       RET((uint32_t []) { 32 });
452    case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
453       RET((uint64_t []) { 0 });
454    default:
455       return 0;
456    }
457 
458 #undef RET
459 }
460 
461 static void
nv50_screen_destroy(struct pipe_screen * pscreen)462 nv50_screen_destroy(struct pipe_screen *pscreen)
463 {
464    struct nv50_screen *screen = nv50_screen(pscreen);
465 
466    if (!nouveau_drm_screen_unref(&screen->base))
467       return;
468 
469    if (screen->base.fence.current) {
470       struct nouveau_fence *current = NULL;
471 
472       /* nouveau_fence_wait will create a new current fence, so wait on the
473        * _current_ one, and remove both.
474        */
475       nouveau_fence_ref(screen->base.fence.current, &current);
476       nouveau_fence_wait(current, NULL);
477       nouveau_fence_ref(NULL, &current);
478       nouveau_fence_ref(NULL, &screen->base.fence.current);
479    }
480    if (screen->base.pushbuf)
481       screen->base.pushbuf->user_priv = NULL;
482 
483    if (screen->blitter)
484       nv50_blitter_destroy(screen);
485    if (screen->pm.prog) {
486       screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
487       nv50_program_destroy(NULL, screen->pm.prog);
488       FREE(screen->pm.prog);
489    }
490 
491    nouveau_bo_ref(NULL, &screen->code);
492    nouveau_bo_ref(NULL, &screen->tls_bo);
493    nouveau_bo_ref(NULL, &screen->stack_bo);
494    nouveau_bo_ref(NULL, &screen->txc);
495    nouveau_bo_ref(NULL, &screen->uniforms);
496    nouveau_bo_ref(NULL, &screen->fence.bo);
497 
498    nouveau_heap_destroy(&screen->vp_code_heap);
499    nouveau_heap_destroy(&screen->gp_code_heap);
500    nouveau_heap_destroy(&screen->fp_code_heap);
501 
502    FREE(screen->tic.entries);
503 
504    nouveau_object_del(&screen->tesla);
505    nouveau_object_del(&screen->eng2d);
506    nouveau_object_del(&screen->m2mf);
507    nouveau_object_del(&screen->compute);
508    nouveau_object_del(&screen->sync);
509 
510    nouveau_screen_fini(&screen->base);
511 
512    FREE(screen);
513 }
514 
515 static void
nv50_screen_fence_emit(struct pipe_screen * pscreen,u32 * sequence)516 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
517 {
518    struct nv50_screen *screen = nv50_screen(pscreen);
519    struct nouveau_pushbuf *push = screen->base.pushbuf;
520 
521    /* we need to do it after possible flush in MARK_RING */
522    *sequence = ++screen->base.fence.sequence;
523 
524    assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
525    PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
526    PUSH_DATAh(push, screen->fence.bo->offset);
527    PUSH_DATA (push, screen->fence.bo->offset);
528    PUSH_DATA (push, *sequence);
529    PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
530                     NV50_3D_QUERY_GET_UNK4 |
531                     NV50_3D_QUERY_GET_UNIT_CROP |
532                     NV50_3D_QUERY_GET_TYPE_QUERY |
533                     NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
534                     NV50_3D_QUERY_GET_SHORT);
535 }
536 
537 static u32
nv50_screen_fence_update(struct pipe_screen * pscreen)538 nv50_screen_fence_update(struct pipe_screen *pscreen)
539 {
540    return nv50_screen(pscreen)->fence.map[0];
541 }
542 
543 static void
nv50_screen_init_hwctx(struct nv50_screen * screen)544 nv50_screen_init_hwctx(struct nv50_screen *screen)
545 {
546    struct nouveau_pushbuf *push = screen->base.pushbuf;
547    struct nv04_fifo *fifo;
548    unsigned i;
549 
550    fifo = (struct nv04_fifo *)screen->base.channel->data;
551 
552    BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
553    PUSH_DATA (push, screen->m2mf->handle);
554    BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
555    PUSH_DATA (push, screen->sync->handle);
556    PUSH_DATA (push, fifo->vram);
557    PUSH_DATA (push, fifo->vram);
558 
559    BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
560    PUSH_DATA (push, screen->eng2d->handle);
561    BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
562    PUSH_DATA (push, screen->sync->handle);
563    PUSH_DATA (push, fifo->vram);
564    PUSH_DATA (push, fifo->vram);
565    PUSH_DATA (push, fifo->vram);
566    BEGIN_NV04(push, NV50_2D(OPERATION), 1);
567    PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
568    BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
569    PUSH_DATA (push, 0);
570    BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
571    PUSH_DATA (push, 0);
572    BEGIN_NV04(push, SUBC_2D(0x0888), 1);
573    PUSH_DATA (push, 1);
574    BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
575    PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
576 
577    BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
578    PUSH_DATA (push, screen->tesla->handle);
579 
580    BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
581    PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
582 
583    BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
584    PUSH_DATA (push, screen->sync->handle);
585    BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
586    for (i = 0; i < 11; ++i)
587       PUSH_DATA(push, fifo->vram);
588    BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
589    for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
590       PUSH_DATA(push, fifo->vram);
591 
592    BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
593    PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
594    BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
595    PUSH_DATA (push, 0xf);
596 
597    if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
598       BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
599       PUSH_DATA (push, 0x18);
600    }
601 
602    BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
603    PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
604 
605    BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
606    for (i = 0; i < 8; ++i)
607       PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
608 
609    BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
610    PUSH_DATA (push, 1);
611 
612    BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
613    PUSH_DATA (push, 0);
614    BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
615    PUSH_DATA (push, 0);
616    BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
617    PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
618    BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
619    PUSH_DATA (push, 0);
620    BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
621    PUSH_DATA (push, 1);
622    BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
623    PUSH_DATA (push, 1);
624 
625    if (screen->tesla->oclass >= NVA0_3D_CLASS) {
626       BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
627       PUSH_DATA (push, 0);
628    }
629 
630    BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
631    PUSH_DATA (push, 0);
632    BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
633    PUSH_DATA (push, 0);
634    PUSH_DATA (push, 0);
635    BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
636    PUSH_DATA (push, 0x3f);
637 
638    BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
639    PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
640    PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
641 
642    BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
643    PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
644    PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
645 
646    BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
647    PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
648    PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
649 
650    BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
651    PUSH_DATAh(push, screen->tls_bo->offset);
652    PUSH_DATA (push, screen->tls_bo->offset);
653    PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
654 
655    BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
656    PUSH_DATAh(push, screen->stack_bo->offset);
657    PUSH_DATA (push, screen->stack_bo->offset);
658    PUSH_DATA (push, 4);
659 
660    BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
661    PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
662    PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
663    PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
664 
665    BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
666    PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
667    PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
668    PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
669 
670    BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
671    PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
672    PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
673    PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
674 
675    BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
676    PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
677    PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
678    PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
679 
680    BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
681    PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
682    PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
683    PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
684 
685    /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
686    BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
687    PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
688    BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
689    PUSH_DATAf(push, 0.0f);
690    PUSH_DATAf(push, 0.0f);
691    PUSH_DATAf(push, 0.0f);
692    PUSH_DATAf(push, 0.0f);
693    BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
694    PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
695    PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
696 
697    nv50_upload_ms_info(push);
698 
699    /* max TIC (bits 4:8) & TSC bindings, per program type */
700    for (i = 0; i < 3; ++i) {
701       BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
702       PUSH_DATA (push, 0x54);
703    }
704 
705    BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
706    PUSH_DATAh(push, screen->txc->offset);
707    PUSH_DATA (push, screen->txc->offset);
708    PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
709 
710    BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
711    PUSH_DATAh(push, screen->txc->offset + 65536);
712    PUSH_DATA (push, screen->txc->offset + 65536);
713    PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
714 
715    BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
716    PUSH_DATA (push, 0);
717 
718    BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
719    PUSH_DATA (push, 0);
720    BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
721    PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
722    BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
723    for (i = 0; i < 8 * 2; ++i)
724       PUSH_DATA(push, 0);
725    BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
726    PUSH_DATA (push, 0);
727 
728    BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
729    PUSH_DATA (push, 1);
730    for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
731       BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
732       PUSH_DATAf(push, 0.0f);
733       PUSH_DATAf(push, 1.0f);
734       BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
735       PUSH_DATA (push, 8192 << 16);
736       PUSH_DATA (push, 8192 << 16);
737    }
738 
739    BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
740 #ifdef NV50_SCISSORS_CLIPPING
741    PUSH_DATA (push, 0x0000);
742 #else
743    PUSH_DATA (push, 0x1080);
744 #endif
745 
746    BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
747    PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
748 
749    /* We use scissors instead of exact view volume clipping,
750     * so they're always enabled.
751     */
752    for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
753       BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
754       PUSH_DATA (push, 1);
755       PUSH_DATA (push, 8192 << 16);
756       PUSH_DATA (push, 8192 << 16);
757    }
758 
759    BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
760    PUSH_DATA (push, 1);
761    BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
762    PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
763    BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
764    PUSH_DATA (push, 0x11111111);
765    BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
766    PUSH_DATA (push, 1);
767 
768    BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
769    PUSH_DATA (push, 0);
770    if (screen->base.class_3d >= NV84_3D_CLASS) {
771       BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
772       PUSH_DATA (push, 0);
773    }
774 
775    BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
776    PUSH_DATA (push, 1);
777    BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
778    PUSH_DATA (push, 1);
779 
780    PUSH_KICK (push);
781 }
782 
nv50_tls_alloc(struct nv50_screen * screen,unsigned tls_space,uint64_t * tls_size)783 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
784       uint64_t *tls_size)
785 {
786    struct nouveau_device *dev = screen->base.device;
787    int ret;
788 
789    screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
790          ONE_TEMP_SIZE;
791    if (nouveau_mesa_debug)
792       debug_printf("allocating space for %u temps\n",
793             util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
794    *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
795          screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
796 
797    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
798                         *tls_size, NULL, &screen->tls_bo);
799    if (ret) {
800       NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
801       return ret;
802    }
803 
804    return 0;
805 }
806 
nv50_tls_realloc(struct nv50_screen * screen,unsigned tls_space)807 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
808 {
809    struct nouveau_pushbuf *push = screen->base.pushbuf;
810    int ret;
811    uint64_t tls_size;
812 
813    if (tls_space < screen->cur_tls_space)
814       return 0;
815    if (tls_space > screen->max_tls_space) {
816       /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
817        * LOCAL_WARPS_NO_CLAMP) */
818       NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
819             (unsigned)(tls_space / ONE_TEMP_SIZE),
820             (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
821       return -ENOMEM;
822    }
823 
824    nouveau_bo_ref(NULL, &screen->tls_bo);
825    ret = nv50_tls_alloc(screen, tls_space, &tls_size);
826    if (ret)
827       return ret;
828 
829    BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
830    PUSH_DATAh(push, screen->tls_bo->offset);
831    PUSH_DATA (push, screen->tls_bo->offset);
832    PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
833 
834    return 1;
835 }
836 
837 struct nouveau_screen *
nv50_screen_create(struct nouveau_device * dev)838 nv50_screen_create(struct nouveau_device *dev)
839 {
840    struct nv50_screen *screen;
841    struct pipe_screen *pscreen;
842    struct nouveau_object *chan;
843    uint64_t value;
844    uint32_t tesla_class;
845    unsigned stack_size;
846    int ret;
847 
848    screen = CALLOC_STRUCT(nv50_screen);
849    if (!screen)
850       return NULL;
851    pscreen = &screen->base.base;
852    pscreen->destroy = nv50_screen_destroy;
853 
854    ret = nouveau_screen_init(&screen->base, dev);
855    if (ret) {
856       NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
857       goto fail;
858    }
859 
860    /* TODO: Prevent FIFO prefetch before transfer of index buffers and
861     *  admit them to VRAM.
862     */
863    screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
864       PIPE_BIND_VERTEX_BUFFER;
865    screen->base.sysmem_bindings |=
866       PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
867 
868    screen->base.pushbuf->user_priv = screen;
869    screen->base.pushbuf->rsvd_kick = 5;
870 
871    chan = screen->base.channel;
872 
873    pscreen->context_create = nv50_create;
874    pscreen->is_format_supported = nv50_screen_is_format_supported;
875    pscreen->get_param = nv50_screen_get_param;
876    pscreen->get_shader_param = nv50_screen_get_shader_param;
877    pscreen->get_paramf = nv50_screen_get_paramf;
878    pscreen->get_compute_param = nv50_screen_get_compute_param;
879    pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
880    pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
881 
882    nv50_screen_init_resource_functions(pscreen);
883 
884    if (screen->base.device->chipset < 0x84 ||
885        debug_get_bool_option("NOUVEAU_PMPEG", false)) {
886       /* PMPEG */
887       nouveau_screen_init_vdec(&screen->base);
888    } else if (screen->base.device->chipset < 0x98 ||
889               screen->base.device->chipset == 0xa0) {
890       /* VP2 */
891       screen->base.base.get_video_param = nv84_screen_get_video_param;
892       screen->base.base.is_video_format_supported = nv84_screen_video_supported;
893    } else {
894       /* VP3/4 */
895       screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
896       screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
897    }
898 
899    ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
900                         NULL, &screen->fence.bo);
901    if (ret) {
902       NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
903       goto fail;
904    }
905 
906    nouveau_bo_map(screen->fence.bo, 0, NULL);
907    screen->fence.map = screen->fence.bo->map;
908    screen->base.fence.emit = nv50_screen_fence_emit;
909    screen->base.fence.update = nv50_screen_fence_update;
910 
911    ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
912                             &(struct nv04_notify){ .length = 32 },
913                             sizeof(struct nv04_notify), &screen->sync);
914    if (ret) {
915       NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
916       goto fail;
917    }
918 
919    ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
920                             NULL, 0, &screen->m2mf);
921    if (ret) {
922       NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
923       goto fail;
924    }
925 
926    ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
927                             NULL, 0, &screen->eng2d);
928    if (ret) {
929       NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
930       goto fail;
931    }
932 
933    switch (dev->chipset & 0xf0) {
934    case 0x50:
935       tesla_class = NV50_3D_CLASS;
936       break;
937    case 0x80:
938    case 0x90:
939       tesla_class = NV84_3D_CLASS;
940       break;
941    case 0xa0:
942       switch (dev->chipset) {
943       case 0xa0:
944       case 0xaa:
945       case 0xac:
946          tesla_class = NVA0_3D_CLASS;
947          break;
948       case 0xaf:
949          tesla_class = NVAF_3D_CLASS;
950          break;
951       default:
952          tesla_class = NVA3_3D_CLASS;
953          break;
954       }
955       break;
956    default:
957       NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
958       goto fail;
959    }
960    screen->base.class_3d = tesla_class;
961 
962    ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
963                             NULL, 0, &screen->tesla);
964    if (ret) {
965       NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
966       goto fail;
967    }
968 
969    /* This over-allocates by a page. The GP, which would execute at the end of
970     * the last page, would trigger faults. The going theory is that it
971     * prefetches up to a certain amount.
972     */
973    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
974                         (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
975                         NULL, &screen->code);
976    if (ret) {
977       NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
978       goto fail;
979    }
980 
981    nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
982    nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
983    nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
984 
985    nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
986 
987    screen->TPs = util_bitcount(value & 0xffff);
988    screen->MPsInTP = util_bitcount((value >> 24) & 0xf);
989 
990    screen->mp_count = screen->TPs * screen->MPsInTP;
991 
992    stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
993          STACK_WARPS_ALLOC * 64 * 8;
994 
995    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
996                         &screen->stack_bo);
997    if (ret) {
998       NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
999       goto fail;
1000    }
1001 
1002    uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1003          screen->MPsInTP * LOCAL_WARPS_ALLOC *  THREADS_IN_WARP *
1004          ONE_TEMP_SIZE;
1005    screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1006    screen->max_tls_space /= 2; /* half of vram */
1007 
1008    /* hw can address max 64 KiB */
1009    screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1010 
1011    uint64_t tls_size;
1012    unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1013    ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1014    if (ret)
1015       goto fail;
1016 
1017    if (nouveau_mesa_debug)
1018       debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1019             screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1020 
1021    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1022                         &screen->uniforms);
1023    if (ret) {
1024       NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1025       goto fail;
1026    }
1027 
1028    ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1029                         &screen->txc);
1030    if (ret) {
1031       NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1032       goto fail;
1033    }
1034 
1035    screen->tic.entries = CALLOC(4096, sizeof(void *));
1036    screen->tsc.entries = screen->tic.entries + 2048;
1037 
1038    if (!nv50_blitter_create(screen))
1039       goto fail;
1040 
1041    nv50_screen_init_hwctx(screen);
1042 
1043    ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1044    if (ret) {
1045       NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1046       goto fail;
1047    }
1048 
1049    nouveau_fence_new(&screen->base, &screen->base.fence.current);
1050 
1051    return &screen->base;
1052 
1053 fail:
1054    screen->base.base.context_create = NULL;
1055    return &screen->base;
1056 }
1057 
1058 int
nv50_screen_tic_alloc(struct nv50_screen * screen,void * entry)1059 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1060 {
1061    int i = screen->tic.next;
1062 
1063    while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1064       i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1065 
1066    screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1067 
1068    if (screen->tic.entries[i])
1069       nv50_tic_entry(screen->tic.entries[i])->id = -1;
1070 
1071    screen->tic.entries[i] = entry;
1072    return i;
1073 }
1074 
1075 int
nv50_screen_tsc_alloc(struct nv50_screen * screen,void * entry)1076 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1077 {
1078    int i = screen->tsc.next;
1079 
1080    while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1081       i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1082 
1083    screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1084 
1085    if (screen->tsc.entries[i])
1086       nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1087 
1088    screen->tsc.entries[i] = entry;
1089    return i;
1090 }
1091