1 /*
2 * Copyright 2010 Christoph Bumiller
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 */
22
23 #include <errno.h>
24 #include <xf86drm.h>
25 #include <nouveau_drm.h>
26 #include "util/u_format.h"
27 #include "util/u_format_s3tc.h"
28 #include "pipe/p_screen.h"
29
30 #include "nv50/nv50_context.h"
31 #include "nv50/nv50_screen.h"
32
33 #include "nouveau_vp3_video.h"
34
35 #include "nv_object.xml.h"
36
37 /* affected by LOCAL_WARPS_LOG_ALLOC / LOCAL_WARPS_NO_CLAMP */
38 #define LOCAL_WARPS_ALLOC 32
39 /* affected by STACK_WARPS_LOG_ALLOC / STACK_WARPS_NO_CLAMP */
40 #define STACK_WARPS_ALLOC 32
41
42 #define THREADS_IN_WARP 32
43
44 static boolean
nv50_screen_is_format_supported(struct pipe_screen * pscreen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned bindings)45 nv50_screen_is_format_supported(struct pipe_screen *pscreen,
46 enum pipe_format format,
47 enum pipe_texture_target target,
48 unsigned sample_count,
49 unsigned bindings)
50 {
51 if (sample_count > 8)
52 return false;
53 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
54 return false;
55 if (sample_count == 8 && util_format_get_blocksizebits(format) >= 128)
56 return false;
57
58 if (!util_format_is_supported(format, bindings))
59 return false;
60
61 switch (format) {
62 case PIPE_FORMAT_Z16_UNORM:
63 if (nv50_screen(pscreen)->tesla->oclass < NVA0_3D_CLASS)
64 return false;
65 break;
66 default:
67 break;
68 }
69
70 if (bindings & PIPE_BIND_LINEAR)
71 if (util_format_is_depth_or_stencil(format) ||
72 (target != PIPE_TEXTURE_1D &&
73 target != PIPE_TEXTURE_2D &&
74 target != PIPE_TEXTURE_RECT) ||
75 sample_count > 1)
76 return false;
77
78 /* shared is always supported */
79 bindings &= ~(PIPE_BIND_LINEAR |
80 PIPE_BIND_SHARED);
81
82 return (( nv50_format_table[format].usage |
83 nv50_vertex_format[format].usage) & bindings) == bindings;
84 }
85
86 static int
nv50_screen_get_param(struct pipe_screen * pscreen,enum pipe_cap param)87 nv50_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
88 {
89 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
90 struct nouveau_device *dev = nouveau_screen(pscreen)->device;
91
92 switch (param) {
93 /* non-boolean caps */
94 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
95 return 14;
96 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
97 return 12;
98 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
99 return 14;
100 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
101 return 512;
102 case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
103 case PIPE_CAP_MIN_TEXEL_OFFSET:
104 return -8;
105 case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
106 case PIPE_CAP_MAX_TEXEL_OFFSET:
107 return 7;
108 case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
109 return 128 * 1024 * 1024;
110 case PIPE_CAP_GLSL_FEATURE_LEVEL:
111 return 330;
112 case PIPE_CAP_MAX_RENDER_TARGETS:
113 return 8;
114 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
115 return 1;
116 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
117 return 4;
118 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
119 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
120 return 64;
121 case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
122 case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
123 return 1024;
124 case PIPE_CAP_MAX_VERTEX_STREAMS:
125 return 1;
126 case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
127 return 2048;
128 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
129 return 256;
130 case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
131 return 16; /* 256 for binding as RT, but that's not possible in GL */
132 case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
133 return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
134 case PIPE_CAP_MAX_VIEWPORTS:
135 return NV50_MAX_VIEWPORTS;
136 case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
137 return PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50;
138 case PIPE_CAP_ENDIANNESS:
139 return PIPE_ENDIAN_LITTLE;
140 case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
141 return (class_3d >= NVA3_3D_CLASS) ? 4 : 0;
142 case PIPE_CAP_MAX_WINDOW_RECTANGLES:
143 return NV50_MAX_WINDOW_RECTANGLES;
144
145 /* supported caps */
146 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
147 case PIPE_CAP_TEXTURE_SWIZZLE:
148 case PIPE_CAP_NPOT_TEXTURES:
149 case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
150 case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
151 case PIPE_CAP_ANISOTROPIC_FILTER:
152 case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
153 case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
154 case PIPE_CAP_DEPTH_CLIP_DISABLE:
155 case PIPE_CAP_POINT_SPRITE:
156 case PIPE_CAP_SM3:
157 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
158 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
159 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
160 case PIPE_CAP_QUERY_TIMESTAMP:
161 case PIPE_CAP_QUERY_TIME_ELAPSED:
162 case PIPE_CAP_OCCLUSION_QUERY:
163 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
164 case PIPE_CAP_INDEP_BLEND_ENABLE:
165 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
166 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
167 case PIPE_CAP_PRIMITIVE_RESTART:
168 case PIPE_CAP_TGSI_INSTANCEID:
169 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
170 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
171 case PIPE_CAP_CONDITIONAL_RENDER:
172 case PIPE_CAP_TEXTURE_BARRIER:
173 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
174 case PIPE_CAP_START_INSTANCE:
175 case PIPE_CAP_USER_VERTEX_BUFFERS:
176 case PIPE_CAP_TEXTURE_MULTISAMPLE:
177 case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
178 case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
179 case PIPE_CAP_SAMPLER_VIEW_TARGET:
180 case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
181 case PIPE_CAP_CLIP_HALFZ:
182 case PIPE_CAP_POLYGON_OFFSET_CLAMP:
183 case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
184 case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
185 case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
186 case PIPE_CAP_DEPTH_BOUNDS_TEST:
187 case PIPE_CAP_TGSI_TXQS:
188 case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
189 case PIPE_CAP_SHAREABLE_SHADERS:
190 case PIPE_CAP_CLEAR_TEXTURE:
191 case PIPE_CAP_COMPUTE:
192 case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
193 case PIPE_CAP_INVALIDATE_BUFFER:
194 case PIPE_CAP_STRING_MARKER:
195 case PIPE_CAP_CULL_DISTANCE:
196 case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
197 case PIPE_CAP_TGSI_MUL_ZERO_WINS:
198 case PIPE_CAP_TGSI_TEX_TXF_LZ:
199 case PIPE_CAP_TGSI_CLOCK:
200 case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
201 case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
202 return 1;
203 case PIPE_CAP_SEAMLESS_CUBE_MAP:
204 return 1; /* class_3d >= NVA0_3D_CLASS; */
205 /* supported on nva0+ */
206 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
207 return class_3d >= NVA0_3D_CLASS;
208 /* supported on nva3+ */
209 case PIPE_CAP_CUBE_MAP_ARRAY:
210 case PIPE_CAP_INDEP_BLEND_FUNC:
211 case PIPE_CAP_TEXTURE_QUERY_LOD:
212 case PIPE_CAP_SAMPLE_SHADING:
213 case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
214 return class_3d >= NVA3_3D_CLASS;
215
216 /* unsupported caps */
217 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
218 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
219 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
220 case PIPE_CAP_SHADER_STENCIL_EXPORT:
221 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
222 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
223 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
224 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
225 case PIPE_CAP_TGSI_TEXCOORD:
226 case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
227 case PIPE_CAP_TEXTURE_GATHER_SM5:
228 case PIPE_CAP_FAKE_SW_MSAA:
229 case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
230 case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
231 case PIPE_CAP_DRAW_INDIRECT:
232 case PIPE_CAP_MULTI_DRAW_INDIRECT:
233 case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
234 case PIPE_CAP_VERTEXID_NOBASE:
235 case PIPE_CAP_MULTISAMPLE_Z_RESOLVE: /* potentially supported on some hw */
236 case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
237 case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
238 case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
239 case PIPE_CAP_DRAW_PARAMETERS:
240 case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
241 case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
242 case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
243 case PIPE_CAP_GENERATE_MIPMAP:
244 case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
245 case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
246 case PIPE_CAP_QUERY_BUFFER_OBJECT:
247 case PIPE_CAP_QUERY_MEMORY_INFO:
248 case PIPE_CAP_PCI_GROUP:
249 case PIPE_CAP_PCI_BUS:
250 case PIPE_CAP_PCI_DEVICE:
251 case PIPE_CAP_PCI_FUNCTION:
252 case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
253 case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
254 case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
255 case PIPE_CAP_TGSI_VOTE:
256 case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
257 case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
258 case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
259 case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
260 case PIPE_CAP_NATIVE_FENCE_FD:
261 case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
262 case PIPE_CAP_TGSI_FS_FBFETCH:
263 case PIPE_CAP_DOUBLES:
264 case PIPE_CAP_INT64:
265 case PIPE_CAP_INT64_DIVMOD:
266 case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
267 case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
268 case PIPE_CAP_TGSI_BALLOT:
269 case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
270 case PIPE_CAP_POST_DEPTH_COVERAGE:
271 case PIPE_CAP_BINDLESS_TEXTURE:
272 case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
273 case PIPE_CAP_QUERY_SO_OVERFLOW:
274 case PIPE_CAP_MEMOBJ:
275 case PIPE_CAP_LOAD_CONSTBUF:
276 case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
277 case PIPE_CAP_TILE_RASTER_ORDER:
278 case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
279 case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
280 case PIPE_CAP_CONTEXT_PRIORITY_MASK:
281 return 0;
282
283 case PIPE_CAP_VENDOR_ID:
284 return 0x10de;
285 case PIPE_CAP_DEVICE_ID: {
286 uint64_t device_id;
287 if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
288 NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
289 return -1;
290 }
291 return device_id;
292 }
293 case PIPE_CAP_ACCELERATED:
294 return 1;
295 case PIPE_CAP_VIDEO_MEMORY:
296 return dev->vram_size >> 20;
297 case PIPE_CAP_UMA:
298 return 0;
299 }
300
301 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
302 return 0;
303 }
304
305 static int
nv50_screen_get_shader_param(struct pipe_screen * pscreen,enum pipe_shader_type shader,enum pipe_shader_cap param)306 nv50_screen_get_shader_param(struct pipe_screen *pscreen,
307 enum pipe_shader_type shader,
308 enum pipe_shader_cap param)
309 {
310 switch (shader) {
311 case PIPE_SHADER_VERTEX:
312 case PIPE_SHADER_GEOMETRY:
313 case PIPE_SHADER_FRAGMENT:
314 break;
315 case PIPE_SHADER_COMPUTE:
316 default:
317 return 0;
318 }
319
320 switch (param) {
321 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
322 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
323 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
324 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
325 return 16384;
326 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
327 return 4;
328 case PIPE_SHADER_CAP_MAX_INPUTS:
329 if (shader == PIPE_SHADER_VERTEX)
330 return 32;
331 return 15;
332 case PIPE_SHADER_CAP_MAX_OUTPUTS:
333 return 16;
334 case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
335 return 65536;
336 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
337 return NV50_MAX_PIPE_CONSTBUFS;
338 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
339 return shader != PIPE_SHADER_FRAGMENT;
340 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
341 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
342 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
343 return 1;
344 case PIPE_SHADER_CAP_MAX_TEMPS:
345 return nv50_screen(pscreen)->max_tls_space / ONE_TEMP_SIZE;
346 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
347 return 1;
348 case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
349 return 1;
350 case PIPE_SHADER_CAP_INT64_ATOMICS:
351 case PIPE_SHADER_CAP_FP16:
352 case PIPE_SHADER_CAP_SUBROUTINES:
353 return 0; /* please inline, or provide function declarations */
354 case PIPE_SHADER_CAP_INTEGERS:
355 return 1;
356 case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
357 return 1;
358 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
359 /* The chip could handle more sampler views than samplers */
360 case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
361 return MIN2(16, PIPE_MAX_SAMPLERS);
362 case PIPE_SHADER_CAP_PREFERRED_IR:
363 return PIPE_SHADER_IR_TGSI;
364 case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
365 return 32;
366 case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
367 case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
368 case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
369 case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
370 case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
371 case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
372 case PIPE_SHADER_CAP_SUPPORTED_IRS:
373 case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
374 case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
375 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
376 case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
377 return 0;
378 default:
379 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
380 return 0;
381 }
382 }
383
384 static float
nv50_screen_get_paramf(struct pipe_screen * pscreen,enum pipe_capf param)385 nv50_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
386 {
387 switch (param) {
388 case PIPE_CAPF_MAX_LINE_WIDTH:
389 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
390 return 10.0f;
391 case PIPE_CAPF_MAX_POINT_WIDTH:
392 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
393 return 64.0f;
394 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
395 return 16.0f;
396 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
397 return 4.0f;
398 case PIPE_CAPF_GUARD_BAND_LEFT:
399 case PIPE_CAPF_GUARD_BAND_TOP:
400 return 0.0f;
401 case PIPE_CAPF_GUARD_BAND_RIGHT:
402 case PIPE_CAPF_GUARD_BAND_BOTTOM:
403 return 0.0f; /* that or infinity */
404 }
405
406 NOUVEAU_ERR("unknown PIPE_CAPF %d\n", param);
407 return 0.0f;
408 }
409
410 static int
nv50_screen_get_compute_param(struct pipe_screen * pscreen,enum pipe_shader_ir ir_type,enum pipe_compute_cap param,void * data)411 nv50_screen_get_compute_param(struct pipe_screen *pscreen,
412 enum pipe_shader_ir ir_type,
413 enum pipe_compute_cap param, void *data)
414 {
415 struct nv50_screen *screen = nv50_screen(pscreen);
416
417 #define RET(x) do { \
418 if (data) \
419 memcpy(data, x, sizeof(x)); \
420 return sizeof(x); \
421 } while (0)
422
423 switch (param) {
424 case PIPE_COMPUTE_CAP_GRID_DIMENSION:
425 RET((uint64_t []) { 2 });
426 case PIPE_COMPUTE_CAP_MAX_GRID_SIZE:
427 RET(((uint64_t []) { 65535, 65535 }));
428 case PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE:
429 RET(((uint64_t []) { 512, 512, 64 }));
430 case PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK:
431 RET((uint64_t []) { 512 });
432 case PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE: /* g0-15[] */
433 RET((uint64_t []) { 1ULL << 32 });
434 case PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE: /* s[] */
435 RET((uint64_t []) { 16 << 10 });
436 case PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE: /* l[] */
437 RET((uint64_t []) { 16 << 10 });
438 case PIPE_COMPUTE_CAP_MAX_INPUT_SIZE: /* c[], arbitrary limit */
439 RET((uint64_t []) { 4096 });
440 case PIPE_COMPUTE_CAP_SUBGROUP_SIZE:
441 RET((uint32_t []) { 32 });
442 case PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE:
443 RET((uint64_t []) { 1ULL << 40 });
444 case PIPE_COMPUTE_CAP_IMAGES_SUPPORTED:
445 RET((uint32_t []) { 0 });
446 case PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS:
447 RET((uint32_t []) { screen->mp_count });
448 case PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY:
449 RET((uint32_t []) { 512 }); /* FIXME: arbitrary limit */
450 case PIPE_COMPUTE_CAP_ADDRESS_BITS:
451 RET((uint32_t []) { 32 });
452 case PIPE_COMPUTE_CAP_MAX_VARIABLE_THREADS_PER_BLOCK:
453 RET((uint64_t []) { 0 });
454 default:
455 return 0;
456 }
457
458 #undef RET
459 }
460
461 static void
nv50_screen_destroy(struct pipe_screen * pscreen)462 nv50_screen_destroy(struct pipe_screen *pscreen)
463 {
464 struct nv50_screen *screen = nv50_screen(pscreen);
465
466 if (!nouveau_drm_screen_unref(&screen->base))
467 return;
468
469 if (screen->base.fence.current) {
470 struct nouveau_fence *current = NULL;
471
472 /* nouveau_fence_wait will create a new current fence, so wait on the
473 * _current_ one, and remove both.
474 */
475 nouveau_fence_ref(screen->base.fence.current, ¤t);
476 nouveau_fence_wait(current, NULL);
477 nouveau_fence_ref(NULL, ¤t);
478 nouveau_fence_ref(NULL, &screen->base.fence.current);
479 }
480 if (screen->base.pushbuf)
481 screen->base.pushbuf->user_priv = NULL;
482
483 if (screen->blitter)
484 nv50_blitter_destroy(screen);
485 if (screen->pm.prog) {
486 screen->pm.prog->code = NULL; /* hardcoded, don't FREE */
487 nv50_program_destroy(NULL, screen->pm.prog);
488 FREE(screen->pm.prog);
489 }
490
491 nouveau_bo_ref(NULL, &screen->code);
492 nouveau_bo_ref(NULL, &screen->tls_bo);
493 nouveau_bo_ref(NULL, &screen->stack_bo);
494 nouveau_bo_ref(NULL, &screen->txc);
495 nouveau_bo_ref(NULL, &screen->uniforms);
496 nouveau_bo_ref(NULL, &screen->fence.bo);
497
498 nouveau_heap_destroy(&screen->vp_code_heap);
499 nouveau_heap_destroy(&screen->gp_code_heap);
500 nouveau_heap_destroy(&screen->fp_code_heap);
501
502 FREE(screen->tic.entries);
503
504 nouveau_object_del(&screen->tesla);
505 nouveau_object_del(&screen->eng2d);
506 nouveau_object_del(&screen->m2mf);
507 nouveau_object_del(&screen->compute);
508 nouveau_object_del(&screen->sync);
509
510 nouveau_screen_fini(&screen->base);
511
512 FREE(screen);
513 }
514
515 static void
nv50_screen_fence_emit(struct pipe_screen * pscreen,u32 * sequence)516 nv50_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
517 {
518 struct nv50_screen *screen = nv50_screen(pscreen);
519 struct nouveau_pushbuf *push = screen->base.pushbuf;
520
521 /* we need to do it after possible flush in MARK_RING */
522 *sequence = ++screen->base.fence.sequence;
523
524 assert(PUSH_AVAIL(push) + push->rsvd_kick >= 5);
525 PUSH_DATA (push, NV50_FIFO_PKHDR(NV50_3D(QUERY_ADDRESS_HIGH), 4));
526 PUSH_DATAh(push, screen->fence.bo->offset);
527 PUSH_DATA (push, screen->fence.bo->offset);
528 PUSH_DATA (push, *sequence);
529 PUSH_DATA (push, NV50_3D_QUERY_GET_MODE_WRITE_UNK0 |
530 NV50_3D_QUERY_GET_UNK4 |
531 NV50_3D_QUERY_GET_UNIT_CROP |
532 NV50_3D_QUERY_GET_TYPE_QUERY |
533 NV50_3D_QUERY_GET_QUERY_SELECT_ZERO |
534 NV50_3D_QUERY_GET_SHORT);
535 }
536
537 static u32
nv50_screen_fence_update(struct pipe_screen * pscreen)538 nv50_screen_fence_update(struct pipe_screen *pscreen)
539 {
540 return nv50_screen(pscreen)->fence.map[0];
541 }
542
543 static void
nv50_screen_init_hwctx(struct nv50_screen * screen)544 nv50_screen_init_hwctx(struct nv50_screen *screen)
545 {
546 struct nouveau_pushbuf *push = screen->base.pushbuf;
547 struct nv04_fifo *fifo;
548 unsigned i;
549
550 fifo = (struct nv04_fifo *)screen->base.channel->data;
551
552 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
553 PUSH_DATA (push, screen->m2mf->handle);
554 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3);
555 PUSH_DATA (push, screen->sync->handle);
556 PUSH_DATA (push, fifo->vram);
557 PUSH_DATA (push, fifo->vram);
558
559 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
560 PUSH_DATA (push, screen->eng2d->handle);
561 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4);
562 PUSH_DATA (push, screen->sync->handle);
563 PUSH_DATA (push, fifo->vram);
564 PUSH_DATA (push, fifo->vram);
565 PUSH_DATA (push, fifo->vram);
566 BEGIN_NV04(push, NV50_2D(OPERATION), 1);
567 PUSH_DATA (push, NV50_2D_OPERATION_SRCCOPY);
568 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1);
569 PUSH_DATA (push, 0);
570 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1);
571 PUSH_DATA (push, 0);
572 BEGIN_NV04(push, SUBC_2D(0x0888), 1);
573 PUSH_DATA (push, 1);
574 BEGIN_NV04(push, NV50_2D(COND_MODE), 1);
575 PUSH_DATA (push, NV50_2D_COND_MODE_ALWAYS);
576
577 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
578 PUSH_DATA (push, screen->tesla->handle);
579
580 BEGIN_NV04(push, NV50_3D(COND_MODE), 1);
581 PUSH_DATA (push, NV50_3D_COND_MODE_ALWAYS);
582
583 BEGIN_NV04(push, NV50_3D(DMA_NOTIFY), 1);
584 PUSH_DATA (push, screen->sync->handle);
585 BEGIN_NV04(push, NV50_3D(DMA_ZETA), 11);
586 for (i = 0; i < 11; ++i)
587 PUSH_DATA(push, fifo->vram);
588 BEGIN_NV04(push, NV50_3D(DMA_COLOR(0)), NV50_3D_DMA_COLOR__LEN);
589 for (i = 0; i < NV50_3D_DMA_COLOR__LEN; ++i)
590 PUSH_DATA(push, fifo->vram);
591
592 BEGIN_NV04(push, NV50_3D(REG_MODE), 1);
593 PUSH_DATA (push, NV50_3D_REG_MODE_STRIPED);
594 BEGIN_NV04(push, NV50_3D(UNK1400_LANES), 1);
595 PUSH_DATA (push, 0xf);
596
597 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", true)) {
598 BEGIN_NV04(push, NV50_3D(WATCHDOG_TIMER), 1);
599 PUSH_DATA (push, 0x18);
600 }
601
602 BEGIN_NV04(push, NV50_3D(ZETA_COMP_ENABLE), 1);
603 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
604
605 BEGIN_NV04(push, NV50_3D(RT_COMP_ENABLE(0)), 8);
606 for (i = 0; i < 8; ++i)
607 PUSH_DATA(push, screen->base.drm->version >= 0x01000101);
608
609 BEGIN_NV04(push, NV50_3D(RT_CONTROL), 1);
610 PUSH_DATA (push, 1);
611
612 BEGIN_NV04(push, NV50_3D(CSAA_ENABLE), 1);
613 PUSH_DATA (push, 0);
614 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_ENABLE), 1);
615 PUSH_DATA (push, 0);
616 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_MODE), 1);
617 PUSH_DATA (push, NV50_3D_MULTISAMPLE_MODE_MS1);
618 BEGIN_NV04(push, NV50_3D(MULTISAMPLE_CTRL), 1);
619 PUSH_DATA (push, 0);
620 BEGIN_NV04(push, NV50_3D(PRIM_RESTART_WITH_DRAW_ARRAYS), 1);
621 PUSH_DATA (push, 1);
622 BEGIN_NV04(push, NV50_3D(BLEND_SEPARATE_ALPHA), 1);
623 PUSH_DATA (push, 1);
624
625 if (screen->tesla->oclass >= NVA0_3D_CLASS) {
626 BEGIN_NV04(push, SUBC_3D(NVA0_3D_TEX_MISC), 1);
627 PUSH_DATA (push, 0);
628 }
629
630 BEGIN_NV04(push, NV50_3D(SCREEN_Y_CONTROL), 1);
631 PUSH_DATA (push, 0);
632 BEGIN_NV04(push, NV50_3D(WINDOW_OFFSET_X), 2);
633 PUSH_DATA (push, 0);
634 PUSH_DATA (push, 0);
635 BEGIN_NV04(push, NV50_3D(ZCULL_REGION), 1);
636 PUSH_DATA (push, 0x3f);
637
638 BEGIN_NV04(push, NV50_3D(VP_ADDRESS_HIGH), 2);
639 PUSH_DATAh(push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
640 PUSH_DATA (push, screen->code->offset + (0 << NV50_CODE_BO_SIZE_LOG2));
641
642 BEGIN_NV04(push, NV50_3D(FP_ADDRESS_HIGH), 2);
643 PUSH_DATAh(push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
644 PUSH_DATA (push, screen->code->offset + (1 << NV50_CODE_BO_SIZE_LOG2));
645
646 BEGIN_NV04(push, NV50_3D(GP_ADDRESS_HIGH), 2);
647 PUSH_DATAh(push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
648 PUSH_DATA (push, screen->code->offset + (2 << NV50_CODE_BO_SIZE_LOG2));
649
650 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
651 PUSH_DATAh(push, screen->tls_bo->offset);
652 PUSH_DATA (push, screen->tls_bo->offset);
653 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
654
655 BEGIN_NV04(push, NV50_3D(STACK_ADDRESS_HIGH), 3);
656 PUSH_DATAh(push, screen->stack_bo->offset);
657 PUSH_DATA (push, screen->stack_bo->offset);
658 PUSH_DATA (push, 4);
659
660 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
661 PUSH_DATAh(push, screen->uniforms->offset + (0 << 16));
662 PUSH_DATA (push, screen->uniforms->offset + (0 << 16));
663 PUSH_DATA (push, (NV50_CB_PVP << 16) | 0x0000);
664
665 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
666 PUSH_DATAh(push, screen->uniforms->offset + (1 << 16));
667 PUSH_DATA (push, screen->uniforms->offset + (1 << 16));
668 PUSH_DATA (push, (NV50_CB_PGP << 16) | 0x0000);
669
670 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
671 PUSH_DATAh(push, screen->uniforms->offset + (2 << 16));
672 PUSH_DATA (push, screen->uniforms->offset + (2 << 16));
673 PUSH_DATA (push, (NV50_CB_PFP << 16) | 0x0000);
674
675 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3);
676 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16));
677 PUSH_DATA (push, screen->uniforms->offset + (3 << 16));
678 PUSH_DATA (push, (NV50_CB_AUX << 16) | (NV50_CB_AUX_SIZE & 0xffff));
679
680 BEGIN_NI04(push, NV50_3D(SET_PROGRAM_CB), 3);
681 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf01);
682 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf21);
683 PUSH_DATA (push, (NV50_CB_AUX << 12) | 0xf31);
684
685 /* return { 0.0, 0.0, 0.0, 0.0 } on out-of-bounds vtxbuf access */
686 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1);
687 PUSH_DATA (push, (NV50_CB_AUX_RUNOUT_OFFSET << (8 - 2)) | NV50_CB_AUX);
688 BEGIN_NI04(push, NV50_3D(CB_DATA(0)), 4);
689 PUSH_DATAf(push, 0.0f);
690 PUSH_DATAf(push, 0.0f);
691 PUSH_DATAf(push, 0.0f);
692 PUSH_DATAf(push, 0.0f);
693 BEGIN_NV04(push, NV50_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
694 PUSH_DATAh(push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
695 PUSH_DATA (push, screen->uniforms->offset + (3 << 16) + NV50_CB_AUX_RUNOUT_OFFSET);
696
697 nv50_upload_ms_info(push);
698
699 /* max TIC (bits 4:8) & TSC bindings, per program type */
700 for (i = 0; i < 3; ++i) {
701 BEGIN_NV04(push, NV50_3D(TEX_LIMITS(i)), 1);
702 PUSH_DATA (push, 0x54);
703 }
704
705 BEGIN_NV04(push, NV50_3D(TIC_ADDRESS_HIGH), 3);
706 PUSH_DATAh(push, screen->txc->offset);
707 PUSH_DATA (push, screen->txc->offset);
708 PUSH_DATA (push, NV50_TIC_MAX_ENTRIES - 1);
709
710 BEGIN_NV04(push, NV50_3D(TSC_ADDRESS_HIGH), 3);
711 PUSH_DATAh(push, screen->txc->offset + 65536);
712 PUSH_DATA (push, screen->txc->offset + 65536);
713 PUSH_DATA (push, NV50_TSC_MAX_ENTRIES - 1);
714
715 BEGIN_NV04(push, NV50_3D(LINKED_TSC), 1);
716 PUSH_DATA (push, 0);
717
718 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_EN), 1);
719 PUSH_DATA (push, 0);
720 BEGIN_NV04(push, NV50_3D(CLIP_RECTS_MODE), 1);
721 PUSH_DATA (push, NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY);
722 BEGIN_NV04(push, NV50_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
723 for (i = 0; i < 8 * 2; ++i)
724 PUSH_DATA(push, 0);
725 BEGIN_NV04(push, NV50_3D(CLIPID_ENABLE), 1);
726 PUSH_DATA (push, 0);
727
728 BEGIN_NV04(push, NV50_3D(VIEWPORT_TRANSFORM_EN), 1);
729 PUSH_DATA (push, 1);
730 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
731 BEGIN_NV04(push, NV50_3D(DEPTH_RANGE_NEAR(i)), 2);
732 PUSH_DATAf(push, 0.0f);
733 PUSH_DATAf(push, 1.0f);
734 BEGIN_NV04(push, NV50_3D(VIEWPORT_HORIZ(i)), 2);
735 PUSH_DATA (push, 8192 << 16);
736 PUSH_DATA (push, 8192 << 16);
737 }
738
739 BEGIN_NV04(push, NV50_3D(VIEW_VOLUME_CLIP_CTRL), 1);
740 #ifdef NV50_SCISSORS_CLIPPING
741 PUSH_DATA (push, 0x0000);
742 #else
743 PUSH_DATA (push, 0x1080);
744 #endif
745
746 BEGIN_NV04(push, NV50_3D(CLEAR_FLAGS), 1);
747 PUSH_DATA (push, NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT);
748
749 /* We use scissors instead of exact view volume clipping,
750 * so they're always enabled.
751 */
752 for (i = 0; i < NV50_MAX_VIEWPORTS; i++) {
753 BEGIN_NV04(push, NV50_3D(SCISSOR_ENABLE(i)), 3);
754 PUSH_DATA (push, 1);
755 PUSH_DATA (push, 8192 << 16);
756 PUSH_DATA (push, 8192 << 16);
757 }
758
759 BEGIN_NV04(push, NV50_3D(RASTERIZE_ENABLE), 1);
760 PUSH_DATA (push, 1);
761 BEGIN_NV04(push, NV50_3D(POINT_RASTER_RULES), 1);
762 PUSH_DATA (push, NV50_3D_POINT_RASTER_RULES_OGL);
763 BEGIN_NV04(push, NV50_3D(FRAG_COLOR_CLAMP_EN), 1);
764 PUSH_DATA (push, 0x11111111);
765 BEGIN_NV04(push, NV50_3D(EDGEFLAG), 1);
766 PUSH_DATA (push, 1);
767
768 BEGIN_NV04(push, NV50_3D(VB_ELEMENT_BASE), 1);
769 PUSH_DATA (push, 0);
770 if (screen->base.class_3d >= NV84_3D_CLASS) {
771 BEGIN_NV04(push, NV84_3D(VERTEX_ID_BASE), 1);
772 PUSH_DATA (push, 0);
773 }
774
775 BEGIN_NV04(push, NV50_3D(UNK0FDC), 1);
776 PUSH_DATA (push, 1);
777 BEGIN_NV04(push, NV50_3D(UNK19C0), 1);
778 PUSH_DATA (push, 1);
779
780 PUSH_KICK (push);
781 }
782
nv50_tls_alloc(struct nv50_screen * screen,unsigned tls_space,uint64_t * tls_size)783 static int nv50_tls_alloc(struct nv50_screen *screen, unsigned tls_space,
784 uint64_t *tls_size)
785 {
786 struct nouveau_device *dev = screen->base.device;
787 int ret;
788
789 screen->cur_tls_space = util_next_power_of_two(tls_space / ONE_TEMP_SIZE) *
790 ONE_TEMP_SIZE;
791 if (nouveau_mesa_debug)
792 debug_printf("allocating space for %u temps\n",
793 util_next_power_of_two(tls_space / ONE_TEMP_SIZE));
794 *tls_size = screen->cur_tls_space * util_next_power_of_two(screen->TPs) *
795 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP;
796
797 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
798 *tls_size, NULL, &screen->tls_bo);
799 if (ret) {
800 NOUVEAU_ERR("Failed to allocate local bo: %d\n", ret);
801 return ret;
802 }
803
804 return 0;
805 }
806
nv50_tls_realloc(struct nv50_screen * screen,unsigned tls_space)807 int nv50_tls_realloc(struct nv50_screen *screen, unsigned tls_space)
808 {
809 struct nouveau_pushbuf *push = screen->base.pushbuf;
810 int ret;
811 uint64_t tls_size;
812
813 if (tls_space < screen->cur_tls_space)
814 return 0;
815 if (tls_space > screen->max_tls_space) {
816 /* fixable by limiting number of warps (LOCAL_WARPS_LOG_ALLOC /
817 * LOCAL_WARPS_NO_CLAMP) */
818 NOUVEAU_ERR("Unsupported number of temporaries (%u > %u). Fixable if someone cares.\n",
819 (unsigned)(tls_space / ONE_TEMP_SIZE),
820 (unsigned)(screen->max_tls_space / ONE_TEMP_SIZE));
821 return -ENOMEM;
822 }
823
824 nouveau_bo_ref(NULL, &screen->tls_bo);
825 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
826 if (ret)
827 return ret;
828
829 BEGIN_NV04(push, NV50_3D(LOCAL_ADDRESS_HIGH), 3);
830 PUSH_DATAh(push, screen->tls_bo->offset);
831 PUSH_DATA (push, screen->tls_bo->offset);
832 PUSH_DATA (push, util_logbase2(screen->cur_tls_space / 8));
833
834 return 1;
835 }
836
837 struct nouveau_screen *
nv50_screen_create(struct nouveau_device * dev)838 nv50_screen_create(struct nouveau_device *dev)
839 {
840 struct nv50_screen *screen;
841 struct pipe_screen *pscreen;
842 struct nouveau_object *chan;
843 uint64_t value;
844 uint32_t tesla_class;
845 unsigned stack_size;
846 int ret;
847
848 screen = CALLOC_STRUCT(nv50_screen);
849 if (!screen)
850 return NULL;
851 pscreen = &screen->base.base;
852 pscreen->destroy = nv50_screen_destroy;
853
854 ret = nouveau_screen_init(&screen->base, dev);
855 if (ret) {
856 NOUVEAU_ERR("nouveau_screen_init failed: %d\n", ret);
857 goto fail;
858 }
859
860 /* TODO: Prevent FIFO prefetch before transfer of index buffers and
861 * admit them to VRAM.
862 */
863 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
864 PIPE_BIND_VERTEX_BUFFER;
865 screen->base.sysmem_bindings |=
866 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
867
868 screen->base.pushbuf->user_priv = screen;
869 screen->base.pushbuf->rsvd_kick = 5;
870
871 chan = screen->base.channel;
872
873 pscreen->context_create = nv50_create;
874 pscreen->is_format_supported = nv50_screen_is_format_supported;
875 pscreen->get_param = nv50_screen_get_param;
876 pscreen->get_shader_param = nv50_screen_get_shader_param;
877 pscreen->get_paramf = nv50_screen_get_paramf;
878 pscreen->get_compute_param = nv50_screen_get_compute_param;
879 pscreen->get_driver_query_info = nv50_screen_get_driver_query_info;
880 pscreen->get_driver_query_group_info = nv50_screen_get_driver_query_group_info;
881
882 nv50_screen_init_resource_functions(pscreen);
883
884 if (screen->base.device->chipset < 0x84 ||
885 debug_get_bool_option("NOUVEAU_PMPEG", false)) {
886 /* PMPEG */
887 nouveau_screen_init_vdec(&screen->base);
888 } else if (screen->base.device->chipset < 0x98 ||
889 screen->base.device->chipset == 0xa0) {
890 /* VP2 */
891 screen->base.base.get_video_param = nv84_screen_get_video_param;
892 screen->base.base.is_video_format_supported = nv84_screen_video_supported;
893 } else {
894 /* VP3/4 */
895 screen->base.base.get_video_param = nouveau_vp3_screen_get_video_param;
896 screen->base.base.is_video_format_supported = nouveau_vp3_screen_video_supported;
897 }
898
899 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
900 NULL, &screen->fence.bo);
901 if (ret) {
902 NOUVEAU_ERR("Failed to allocate fence bo: %d\n", ret);
903 goto fail;
904 }
905
906 nouveau_bo_map(screen->fence.bo, 0, NULL);
907 screen->fence.map = screen->fence.bo->map;
908 screen->base.fence.emit = nv50_screen_fence_emit;
909 screen->base.fence.update = nv50_screen_fence_update;
910
911 ret = nouveau_object_new(chan, 0xbeef0301, NOUVEAU_NOTIFIER_CLASS,
912 &(struct nv04_notify){ .length = 32 },
913 sizeof(struct nv04_notify), &screen->sync);
914 if (ret) {
915 NOUVEAU_ERR("Failed to allocate notifier: %d\n", ret);
916 goto fail;
917 }
918
919 ret = nouveau_object_new(chan, 0xbeef5039, NV50_M2MF_CLASS,
920 NULL, 0, &screen->m2mf);
921 if (ret) {
922 NOUVEAU_ERR("Failed to allocate PGRAPH context for M2MF: %d\n", ret);
923 goto fail;
924 }
925
926 ret = nouveau_object_new(chan, 0xbeef502d, NV50_2D_CLASS,
927 NULL, 0, &screen->eng2d);
928 if (ret) {
929 NOUVEAU_ERR("Failed to allocate PGRAPH context for 2D: %d\n", ret);
930 goto fail;
931 }
932
933 switch (dev->chipset & 0xf0) {
934 case 0x50:
935 tesla_class = NV50_3D_CLASS;
936 break;
937 case 0x80:
938 case 0x90:
939 tesla_class = NV84_3D_CLASS;
940 break;
941 case 0xa0:
942 switch (dev->chipset) {
943 case 0xa0:
944 case 0xaa:
945 case 0xac:
946 tesla_class = NVA0_3D_CLASS;
947 break;
948 case 0xaf:
949 tesla_class = NVAF_3D_CLASS;
950 break;
951 default:
952 tesla_class = NVA3_3D_CLASS;
953 break;
954 }
955 break;
956 default:
957 NOUVEAU_ERR("Not a known NV50 chipset: NV%02x\n", dev->chipset);
958 goto fail;
959 }
960 screen->base.class_3d = tesla_class;
961
962 ret = nouveau_object_new(chan, 0xbeef5097, tesla_class,
963 NULL, 0, &screen->tesla);
964 if (ret) {
965 NOUVEAU_ERR("Failed to allocate PGRAPH context for 3D: %d\n", ret);
966 goto fail;
967 }
968
969 /* This over-allocates by a page. The GP, which would execute at the end of
970 * the last page, would trigger faults. The going theory is that it
971 * prefetches up to a certain amount.
972 */
973 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16,
974 (3 << NV50_CODE_BO_SIZE_LOG2) + 0x1000,
975 NULL, &screen->code);
976 if (ret) {
977 NOUVEAU_ERR("Failed to allocate code bo: %d\n", ret);
978 goto fail;
979 }
980
981 nouveau_heap_init(&screen->vp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
982 nouveau_heap_init(&screen->gp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
983 nouveau_heap_init(&screen->fp_code_heap, 0, 1 << NV50_CODE_BO_SIZE_LOG2);
984
985 nouveau_getparam(dev, NOUVEAU_GETPARAM_GRAPH_UNITS, &value);
986
987 screen->TPs = util_bitcount(value & 0xffff);
988 screen->MPsInTP = util_bitcount((value >> 24) & 0xf);
989
990 screen->mp_count = screen->TPs * screen->MPsInTP;
991
992 stack_size = util_next_power_of_two(screen->TPs) * screen->MPsInTP *
993 STACK_WARPS_ALLOC * 64 * 8;
994
995 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, stack_size, NULL,
996 &screen->stack_bo);
997 if (ret) {
998 NOUVEAU_ERR("Failed to allocate stack bo: %d\n", ret);
999 goto fail;
1000 }
1001
1002 uint64_t size_of_one_temp = util_next_power_of_two(screen->TPs) *
1003 screen->MPsInTP * LOCAL_WARPS_ALLOC * THREADS_IN_WARP *
1004 ONE_TEMP_SIZE;
1005 screen->max_tls_space = dev->vram_size / size_of_one_temp * ONE_TEMP_SIZE;
1006 screen->max_tls_space /= 2; /* half of vram */
1007
1008 /* hw can address max 64 KiB */
1009 screen->max_tls_space = MIN2(screen->max_tls_space, 64 << 10);
1010
1011 uint64_t tls_size;
1012 unsigned tls_space = 4/*temps*/ * ONE_TEMP_SIZE;
1013 ret = nv50_tls_alloc(screen, tls_space, &tls_size);
1014 if (ret)
1015 goto fail;
1016
1017 if (nouveau_mesa_debug)
1018 debug_printf("TPs = %u, MPsInTP = %u, VRAM = %"PRIu64" MiB, tls_size = %"PRIu64" KiB\n",
1019 screen->TPs, screen->MPsInTP, dev->vram_size >> 20, tls_size >> 10);
1020
1021 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 4 << 16, NULL,
1022 &screen->uniforms);
1023 if (ret) {
1024 NOUVEAU_ERR("Failed to allocate uniforms bo: %d\n", ret);
1025 goto fail;
1026 }
1027
1028 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 16, 3 << 16, NULL,
1029 &screen->txc);
1030 if (ret) {
1031 NOUVEAU_ERR("Failed to allocate TIC/TSC bo: %d\n", ret);
1032 goto fail;
1033 }
1034
1035 screen->tic.entries = CALLOC(4096, sizeof(void *));
1036 screen->tsc.entries = screen->tic.entries + 2048;
1037
1038 if (!nv50_blitter_create(screen))
1039 goto fail;
1040
1041 nv50_screen_init_hwctx(screen);
1042
1043 ret = nv50_screen_compute_setup(screen, screen->base.pushbuf);
1044 if (ret) {
1045 NOUVEAU_ERR("Failed to init compute context: %d\n", ret);
1046 goto fail;
1047 }
1048
1049 nouveau_fence_new(&screen->base, &screen->base.fence.current);
1050
1051 return &screen->base;
1052
1053 fail:
1054 screen->base.base.context_create = NULL;
1055 return &screen->base;
1056 }
1057
1058 int
nv50_screen_tic_alloc(struct nv50_screen * screen,void * entry)1059 nv50_screen_tic_alloc(struct nv50_screen *screen, void *entry)
1060 {
1061 int i = screen->tic.next;
1062
1063 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
1064 i = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1065
1066 screen->tic.next = (i + 1) & (NV50_TIC_MAX_ENTRIES - 1);
1067
1068 if (screen->tic.entries[i])
1069 nv50_tic_entry(screen->tic.entries[i])->id = -1;
1070
1071 screen->tic.entries[i] = entry;
1072 return i;
1073 }
1074
1075 int
nv50_screen_tsc_alloc(struct nv50_screen * screen,void * entry)1076 nv50_screen_tsc_alloc(struct nv50_screen *screen, void *entry)
1077 {
1078 int i = screen->tsc.next;
1079
1080 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
1081 i = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1082
1083 screen->tsc.next = (i + 1) & (NV50_TSC_MAX_ENTRIES - 1);
1084
1085 if (screen->tsc.entries[i])
1086 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
1087
1088 screen->tsc.entries[i] = entry;
1089 return i;
1090 }
1091