1 /*
2 * Copyright 2013 Nouveau Project
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
18 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
19 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
20 * OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * Authors: Christoph Bumiller, Samuel Pitoiset
23 */
24
25 #include "nvc0/nvc0_context.h"
26
27 #include "nvc0/nvc0_compute.xml.h"
28
29 int
nvc0_screen_compute_setup(struct nvc0_screen * screen,struct nouveau_pushbuf * push)30 nvc0_screen_compute_setup(struct nvc0_screen *screen,
31 struct nouveau_pushbuf *push)
32 {
33 struct nouveau_object *chan = screen->base.channel;
34 struct nouveau_device *dev = screen->base.device;
35 uint32_t obj_class;
36 int ret;
37 int i;
38
39 switch (dev->chipset & ~0xf) {
40 case 0xc0:
41 case 0xd0:
42 /* In theory, GF110+ should also support NVC8_COMPUTE_CLASS but,
43 * in practice, a ILLEGAL_CLASS dmesg fail appears when using it. */
44 obj_class = NVC0_COMPUTE_CLASS;
45 break;
46 default:
47 NOUVEAU_ERR("unsupported chipset: NV%02x\n", dev->chipset);
48 return -1;
49 }
50
51 ret = nouveau_object_new(chan, 0xbeef90c0, obj_class, NULL, 0,
52 &screen->compute);
53 if (ret) {
54 NOUVEAU_ERR("Failed to allocate compute object: %d\n", ret);
55 return ret;
56 }
57
58 BEGIN_NVC0(push, SUBC_CP(NV01_SUBCHAN_OBJECT), 1);
59 PUSH_DATA (push, screen->compute->oclass);
60
61 /* hardware limit */
62 BEGIN_NVC0(push, NVC0_CP(MP_LIMIT), 1);
63 PUSH_DATA (push, screen->mp_count);
64 BEGIN_NVC0(push, NVC0_CP(CALL_LIMIT_LOG), 1);
65 PUSH_DATA (push, 0xf);
66
67 BEGIN_NVC0(push, SUBC_CP(0x02a0), 1);
68 PUSH_DATA (push, 0x8000);
69
70 /* global memory setup */
71 BEGIN_NVC0(push, SUBC_CP(0x02c4), 1);
72 PUSH_DATA (push, 0);
73 BEGIN_NIC0(push, NVC0_CP(GLOBAL_BASE), 0x100);
74 for (i = 0; i <= 0xff; i++)
75 PUSH_DATA (push, (0xc << 28) | (i << 16) | i);
76 BEGIN_NVC0(push, SUBC_CP(0x02c4), 1);
77 PUSH_DATA (push, 1);
78
79 /* local memory and cstack setup */
80 BEGIN_NVC0(push, NVC0_CP(TEMP_ADDRESS_HIGH), 2);
81 PUSH_DATAh(push, screen->tls->offset);
82 PUSH_DATA (push, screen->tls->offset);
83 BEGIN_NVC0(push, NVC0_CP(TEMP_SIZE_HIGH), 2);
84 PUSH_DATAh(push, screen->tls->size);
85 PUSH_DATA (push, screen->tls->size);
86 BEGIN_NVC0(push, NVC0_CP(WARP_TEMP_ALLOC), 1);
87 PUSH_DATA (push, 0);
88 BEGIN_NVC0(push, NVC0_CP(LOCAL_BASE), 1);
89 PUSH_DATA (push, 0xff << 24);
90
91 /* shared memory setup */
92 BEGIN_NVC0(push, NVC0_CP(CACHE_SPLIT), 1);
93 PUSH_DATA (push, NVC0_COMPUTE_CACHE_SPLIT_48K_SHARED_16K_L1);
94 BEGIN_NVC0(push, NVC0_CP(SHARED_BASE), 1);
95 PUSH_DATA (push, 0xfe << 24);
96 BEGIN_NVC0(push, NVC0_CP(SHARED_SIZE), 1);
97 PUSH_DATA (push, 0);
98
99 /* code segment setup */
100 BEGIN_NVC0(push, NVC0_CP(CODE_ADDRESS_HIGH), 2);
101 PUSH_DATAh(push, screen->text->offset);
102 PUSH_DATA (push, screen->text->offset);
103
104 /* textures */
105 BEGIN_NVC0(push, NVC0_CP(TIC_ADDRESS_HIGH), 3);
106 PUSH_DATAh(push, screen->txc->offset);
107 PUSH_DATA (push, screen->txc->offset);
108 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
109
110 /* samplers */
111 BEGIN_NVC0(push, NVC0_CP(TSC_ADDRESS_HIGH), 3);
112 PUSH_DATAh(push, screen->txc->offset + 65536);
113 PUSH_DATA (push, screen->txc->offset + 65536);
114 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
115
116 /* MS sample coordinate offsets */
117 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
118 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
119 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
120 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
121 BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 2 * 8);
122 PUSH_DATA (push, NVC0_CB_AUX_MS_INFO);
123 PUSH_DATA (push, 0); /* 0 */
124 PUSH_DATA (push, 0);
125 PUSH_DATA (push, 1); /* 1 */
126 PUSH_DATA (push, 0);
127 PUSH_DATA (push, 0); /* 2 */
128 PUSH_DATA (push, 1);
129 PUSH_DATA (push, 1); /* 3 */
130 PUSH_DATA (push, 1);
131 PUSH_DATA (push, 2); /* 4 */
132 PUSH_DATA (push, 0);
133 PUSH_DATA (push, 3); /* 5 */
134 PUSH_DATA (push, 0);
135 PUSH_DATA (push, 2); /* 6 */
136 PUSH_DATA (push, 1);
137 PUSH_DATA (push, 3); /* 7 */
138 PUSH_DATA (push, 1);
139
140 return 0;
141 }
142
143 static void
nvc0_compute_validate_samplers(struct nvc0_context * nvc0)144 nvc0_compute_validate_samplers(struct nvc0_context *nvc0)
145 {
146 bool need_flush = nvc0_validate_tsc(nvc0, 5);
147 if (need_flush) {
148 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TSC_FLUSH), 1);
149 PUSH_DATA (nvc0->base.pushbuf, 0);
150 }
151
152 /* Invalidate all 3D samplers because they are aliased. */
153 for (int s = 0; s < 5; s++)
154 nvc0->samplers_dirty[s] = ~0;
155 nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS;
156 }
157
158 static void
nvc0_compute_validate_textures(struct nvc0_context * nvc0)159 nvc0_compute_validate_textures(struct nvc0_context *nvc0)
160 {
161 bool need_flush = nvc0_validate_tic(nvc0, 5);
162 if (need_flush) {
163 BEGIN_NVC0(nvc0->base.pushbuf, NVC0_CP(TIC_FLUSH), 1);
164 PUSH_DATA (nvc0->base.pushbuf, 0);
165 }
166
167 /* Invalidate all 3D textures because they are aliased. */
168 for (int s = 0; s < 5; s++) {
169 for (int i = 0; i < nvc0->num_textures[s]; i++)
170 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_TEX(s, i));
171 nvc0->textures_dirty[s] = ~0;
172 }
173 nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES;
174 }
175
176 static inline void
nvc0_compute_invalidate_constbufs(struct nvc0_context * nvc0)177 nvc0_compute_invalidate_constbufs(struct nvc0_context *nvc0)
178 {
179 int s;
180
181 /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */
182 for (s = 0; s < 5; s++) {
183 nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s];
184 nvc0->state.uniform_buffer_bound[s] = 0;
185 }
186 nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF;
187 }
188
189 static void
nvc0_compute_validate_constbufs(struct nvc0_context * nvc0)190 nvc0_compute_validate_constbufs(struct nvc0_context *nvc0)
191 {
192 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
193 const int s = 5;
194
195 while (nvc0->constbuf_dirty[s]) {
196 int i = ffs(nvc0->constbuf_dirty[s]) - 1;
197 nvc0->constbuf_dirty[s] &= ~(1 << i);
198
199 if (nvc0->constbuf[s][i].user) {
200 struct nouveau_bo *bo = nvc0->screen->uniform_bo;
201 const unsigned base = NVC0_CB_USR_INFO(s);
202 const unsigned size = nvc0->constbuf[s][0].size;
203 assert(i == 0); /* we really only want OpenGL uniforms here */
204 assert(nvc0->constbuf[s][0].u.data);
205
206 if (nvc0->state.uniform_buffer_bound[s] < size) {
207 nvc0->state.uniform_buffer_bound[s] = align(size, 0x100);
208
209 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
210 PUSH_DATA (push, nvc0->state.uniform_buffer_bound[s]);
211 PUSH_DATAh(push, bo->offset + base);
212 PUSH_DATA (push, bo->offset + base);
213 BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1);
214 PUSH_DATA (push, (0 << 8) | 1);
215 }
216 nvc0_cb_bo_push(&nvc0->base, bo, NV_VRAM_DOMAIN(&nvc0->screen->base),
217 base, nvc0->state.uniform_buffer_bound[s],
218 0, (size + 3) / 4,
219 nvc0->constbuf[s][0].u.data);
220 } else {
221 struct nv04_resource *res =
222 nv04_resource(nvc0->constbuf[s][i].u.buf);
223 if (res) {
224 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
225 PUSH_DATA (push, nvc0->constbuf[s][i].size);
226 PUSH_DATAh(push, res->address + nvc0->constbuf[s][i].offset);
227 PUSH_DATA (push, res->address + nvc0->constbuf[s][i].offset);
228 BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1);
229 PUSH_DATA (push, (i << 8) | 1);
230
231 BCTX_REFN(nvc0->bufctx_cp, CP_CB(i), res, RD);
232
233 res->cb_bindings[s] |= 1 << i;
234 } else {
235 BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1);
236 PUSH_DATA (push, (i << 8) | 0);
237 }
238 if (i == 0)
239 nvc0->state.uniform_buffer_bound[s] = 0;
240 }
241 }
242
243 nvc0_compute_invalidate_constbufs(nvc0);
244
245 BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
246 PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB);
247 }
248
249 static void
nvc0_compute_validate_driverconst(struct nvc0_context * nvc0)250 nvc0_compute_validate_driverconst(struct nvc0_context *nvc0)
251 {
252 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
253 struct nvc0_screen *screen = nvc0->screen;
254
255 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
256 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
257 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
258 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
259 BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1);
260 PUSH_DATA (push, (15 << 8) | 1);
261
262 nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST;
263 }
264
265 static void
nvc0_compute_validate_buffers(struct nvc0_context * nvc0)266 nvc0_compute_validate_buffers(struct nvc0_context *nvc0)
267 {
268 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
269 struct nvc0_screen *screen = nvc0->screen;
270 const int s = 5;
271 int i;
272
273 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
274 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
275 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
276 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(s));
277 BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 4 * NVC0_MAX_BUFFERS);
278 PUSH_DATA (push, NVC0_CB_AUX_BUF_INFO(0));
279
280 for (i = 0; i < NVC0_MAX_BUFFERS; i++) {
281 if (nvc0->buffers[s][i].buffer) {
282 struct nv04_resource *res =
283 nv04_resource(nvc0->buffers[s][i].buffer);
284 PUSH_DATA (push, res->address + nvc0->buffers[s][i].buffer_offset);
285 PUSH_DATAh(push, res->address + nvc0->buffers[s][i].buffer_offset);
286 PUSH_DATA (push, nvc0->buffers[s][i].buffer_size);
287 PUSH_DATA (push, 0);
288 BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR);
289 util_range_add(&res->valid_buffer_range,
290 nvc0->buffers[s][i].buffer_offset,
291 nvc0->buffers[s][i].buffer_offset +
292 nvc0->buffers[s][i].buffer_size);
293 } else {
294 PUSH_DATA (push, 0);
295 PUSH_DATA (push, 0);
296 PUSH_DATA (push, 0);
297 PUSH_DATA (push, 0);
298 }
299 }
300 }
301
302 void
nvc0_compute_validate_globals(struct nvc0_context * nvc0)303 nvc0_compute_validate_globals(struct nvc0_context *nvc0)
304 {
305 unsigned i;
306
307 for (i = 0; i < nvc0->global_residents.size / sizeof(struct pipe_resource *);
308 ++i) {
309 struct pipe_resource *res = *util_dynarray_element(
310 &nvc0->global_residents, struct pipe_resource *, i);
311 if (res)
312 nvc0_add_resident(nvc0->bufctx_cp, NVC0_BIND_CP_GLOBAL,
313 nv04_resource(res), NOUVEAU_BO_RDWR);
314 }
315 }
316
317 static inline void
nvc0_compute_invalidate_surfaces(struct nvc0_context * nvc0,const int s)318 nvc0_compute_invalidate_surfaces(struct nvc0_context *nvc0, const int s)
319 {
320 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
321 int i;
322
323 for (i = 0; i < NVC0_MAX_IMAGES; ++i) {
324 if (s == 5)
325 BEGIN_NVC0(push, NVC0_CP(IMAGE(i)), 6);
326 else
327 BEGIN_NVC0(push, NVC0_3D(IMAGE(i)), 6);
328 PUSH_DATA(push, 0);
329 PUSH_DATA(push, 0);
330 PUSH_DATA(push, 0);
331 PUSH_DATA(push, 0);
332 PUSH_DATA(push, 0x14000);
333 PUSH_DATA(push, 0);
334 }
335 }
336
337 static void
nvc0_compute_validate_surfaces(struct nvc0_context * nvc0)338 nvc0_compute_validate_surfaces(struct nvc0_context *nvc0)
339 {
340 /* TODO: Invalidating both 3D and CP surfaces before validating surfaces for
341 * compute is probably not really necessary, but we didn't find any better
342 * solutions for now. This fixes some invalidation issues when compute and
343 * fragment shaders are used inside the same context. Anyway, we definitely
344 * have invalidation issues between 3D and CP for other resources like SSBO
345 * and atomic counters. */
346 nvc0_compute_invalidate_surfaces(nvc0, 4);
347 nvc0_compute_invalidate_surfaces(nvc0, 5);
348
349 nvc0_validate_suf(nvc0, 5);
350
351 /* Invalidate all FRAGMENT images because they are aliased with COMPUTE. */
352 nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_3D_SUF);
353 nvc0->dirty_3d |= NVC0_NEW_3D_SURFACES;
354 nvc0->images_dirty[4] |= nvc0->images_valid[4];
355 }
356
357 static struct nvc0_state_validate
358 validate_list_cp[] = {
359 { nvc0_compprog_validate, NVC0_NEW_CP_PROGRAM },
360 { nvc0_compute_validate_constbufs, NVC0_NEW_CP_CONSTBUF },
361 { nvc0_compute_validate_driverconst, NVC0_NEW_CP_DRIVERCONST },
362 { nvc0_compute_validate_buffers, NVC0_NEW_CP_BUFFERS },
363 { nvc0_compute_validate_textures, NVC0_NEW_CP_TEXTURES },
364 { nvc0_compute_validate_samplers, NVC0_NEW_CP_SAMPLERS },
365 { nvc0_compute_validate_globals, NVC0_NEW_CP_GLOBALS },
366 { nvc0_compute_validate_surfaces, NVC0_NEW_CP_SURFACES },
367 };
368
369 static bool
nvc0_state_validate_cp(struct nvc0_context * nvc0,uint32_t mask)370 nvc0_state_validate_cp(struct nvc0_context *nvc0, uint32_t mask)
371 {
372 bool ret;
373
374 ret = nvc0_state_validate(nvc0, mask, validate_list_cp,
375 ARRAY_SIZE(validate_list_cp), &nvc0->dirty_cp,
376 nvc0->bufctx_cp);
377
378 if (unlikely(nvc0->state.flushed))
379 nvc0_bufctx_fence(nvc0, nvc0->bufctx_cp, true);
380 return ret;
381 }
382
383 static void
nvc0_compute_upload_input(struct nvc0_context * nvc0,const struct pipe_grid_info * info)384 nvc0_compute_upload_input(struct nvc0_context *nvc0,
385 const struct pipe_grid_info *info)
386 {
387 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
388 struct nvc0_screen *screen = nvc0->screen;
389 struct nvc0_program *cp = nvc0->compprog;
390
391 if (cp->parm_size) {
392 struct nouveau_bo *bo = screen->uniform_bo;
393 const unsigned base = NVC0_CB_USR_INFO(5);
394
395 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
396 PUSH_DATA (push, align(cp->parm_size, 0x100));
397 PUSH_DATAh(push, bo->offset + base);
398 PUSH_DATA (push, bo->offset + base);
399 BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1);
400 PUSH_DATA (push, (0 << 8) | 1);
401 /* NOTE: size is limited to 4 KiB, which is < NV04_PFIFO_MAX_PACKET_LEN */
402 BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + cp->parm_size / 4);
403 PUSH_DATA (push, 0);
404 PUSH_DATAp(push, info->input, cp->parm_size / 4);
405
406 nvc0_compute_invalidate_constbufs(nvc0);
407 }
408
409 BEGIN_NVC0(push, NVC0_CP(CB_SIZE), 3);
410 PUSH_DATA (push, NVC0_CB_AUX_SIZE);
411 PUSH_DATAh(push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
412 PUSH_DATA (push, screen->uniform_bo->offset + NVC0_CB_AUX_INFO(5));
413
414 BEGIN_1IC0(push, NVC0_CP(CB_POS), 1 + 1);
415 /* (7) as we only upload work_dim on nvc0, the rest uses special regs */
416 PUSH_DATA (push, NVC0_CB_AUX_GRID_INFO(7));
417 PUSH_DATA (push, info->work_dim);
418
419 BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
420 PUSH_DATA (push, NVC0_COMPUTE_FLUSH_CB);
421 }
422
423 void
nvc0_launch_grid(struct pipe_context * pipe,const struct pipe_grid_info * info)424 nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info)
425 {
426 struct nvc0_context *nvc0 = nvc0_context(pipe);
427 struct nouveau_pushbuf *push = nvc0->base.pushbuf;
428 struct nvc0_program *cp = nvc0->compprog;
429 int ret;
430
431 ret = !nvc0_state_validate_cp(nvc0, ~0);
432 if (ret) {
433 NOUVEAU_ERR("Failed to launch grid !\n");
434 return;
435 }
436
437 nvc0_compute_upload_input(nvc0, info);
438
439 BEGIN_NVC0(push, NVC0_CP(CP_START_ID), 1);
440 PUSH_DATA (push, nvc0_program_symbol_offset(cp, info->pc));
441
442 BEGIN_NVC0(push, NVC0_CP(LOCAL_POS_ALLOC), 3);
443 PUSH_DATA (push, (cp->hdr[1] & 0xfffff0) + align(cp->cp.lmem_size, 0x10));
444 PUSH_DATA (push, 0);
445 PUSH_DATA (push, 0x800); /* WARP_CSTACK_SIZE */
446
447 BEGIN_NVC0(push, NVC0_CP(SHARED_SIZE), 3);
448 PUSH_DATA (push, align(cp->cp.smem_size, 0x100));
449 PUSH_DATA (push, info->block[0] * info->block[1] * info->block[2]);
450 PUSH_DATA (push, cp->num_barriers);
451 BEGIN_NVC0(push, NVC0_CP(CP_GPR_ALLOC), 1);
452 PUSH_DATA (push, cp->num_gprs);
453
454 /* launch preliminary setup */
455 BEGIN_NVC0(push, NVC0_CP(GRIDID), 1);
456 PUSH_DATA (push, 0x1);
457 BEGIN_NVC0(push, SUBC_CP(0x036c), 1);
458 PUSH_DATA (push, 0);
459 BEGIN_NVC0(push, NVC0_CP(FLUSH), 1);
460 PUSH_DATA (push, NVC0_COMPUTE_FLUSH_GLOBAL | NVC0_COMPUTE_FLUSH_UNK8);
461
462 /* block setup */
463 BEGIN_NVC0(push, NVC0_CP(BLOCKDIM_YX), 2);
464 PUSH_DATA (push, (info->block[1] << 16) | info->block[0]);
465 PUSH_DATA (push, info->block[2]);
466
467 if (unlikely(info->indirect)) {
468 struct nv04_resource *res = nv04_resource(info->indirect);
469 uint32_t offset = res->offset + info->indirect_offset;
470 unsigned macro = NVC0_CP_MACRO_LAUNCH_GRID_INDIRECT;
471
472 nouveau_pushbuf_space(push, 16, 0, 1);
473 PUSH_REFN(push, res->bo, NOUVEAU_BO_RD | res->domain);
474 PUSH_DATA(push, NVC0_FIFO_PKHDR_1I(1, macro, 3));
475 nouveau_pushbuf_data(push, res->bo, offset,
476 NVC0_IB_ENTRY_1_NO_PREFETCH | 3 * 4);
477 } else {
478 /* grid setup */
479 BEGIN_NVC0(push, NVC0_CP(GRIDDIM_YX), 2);
480 PUSH_DATA (push, (info->grid[1] << 16) | info->grid[0]);
481 PUSH_DATA (push, info->grid[2]);
482
483 /* kernel launching */
484 BEGIN_NVC0(push, NVC0_CP(COMPUTE_BEGIN), 1);
485 PUSH_DATA (push, 0);
486 BEGIN_NVC0(push, SUBC_CP(0x0a08), 1);
487 PUSH_DATA (push, 0);
488 BEGIN_NVC0(push, NVC0_CP(LAUNCH), 1);
489 PUSH_DATA (push, 0x1000);
490 BEGIN_NVC0(push, NVC0_CP(COMPUTE_END), 1);
491 PUSH_DATA (push, 0);
492 BEGIN_NVC0(push, SUBC_CP(0x0360), 1);
493 PUSH_DATA (push, 0x1);
494 }
495
496 /* TODO: Not sure if this is really necessary. */
497 nvc0_compute_invalidate_surfaces(nvc0, 5);
498 nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_SUF);
499 nvc0->dirty_cp |= NVC0_NEW_CP_SURFACES;
500 nvc0->images_dirty[5] |= nvc0->images_valid[5];
501 }
502