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1 /*
2  * netlink-private/object-api.c		Object API
3  *
4  *	This library is free software; you can redistribute it and/or
5  *	modify it under the terms of the GNU Lesser General Public
6  *	License as published by the Free Software Foundation version 2.1
7  *	of the License.
8  *
9  * Copyright (c) 2003-2013 Thomas Graf <tgraf@suug.ch>
10  */
11 
12 #ifndef NETLINK_OBJECT_API_H_
13 #define NETLINK_OBJECT_API_H_
14 
15 #include <netlink/netlink.h>
16 #include <netlink/utils.h>
17 #include <netlink/object.h>
18 
19 #ifdef __cplusplus
20 extern "C" {
21 #endif
22 
23 /**
24  * @ingroup object
25  * @defgroup object_api Object API
26  * @brief
27  *
28  * @par 1) Object Definition
29  * @code
30  * // Define your object starting with the common object header
31  * struct my_obj {
32  * 	NLHDR_COMMON
33  * 	int		my_data;
34  * };
35  *
36  * // Fill out the object operations structure
37  * struct nl_object_ops my_ops = {
38  * 	.oo_name	= "my_obj",
39  * 	.oo_size	= sizeof(struct my_obj),
40  * };
41  *
42  * // At this point the object can be allocated, you may want to provide a
43  * // separate _alloc() function to ease allocting objects of this kind.
44  * struct nl_object *obj = nl_object_alloc(&my_ops);
45  *
46  * // And release it again...
47  * nl_object_put(obj);
48  * @endcode
49  *
50  * @par 2) Allocating additional data
51  * @code
52  * // You may require to allocate additional data and store it inside
53  * // object, f.e. assuming there is a field `ptr'.
54  * struct my_obj {
55  * 	NLHDR_COMMON
56  * 	void *		ptr;
57  * };
58  *
59  * // And at some point you may assign allocated data to this field:
60  * my_obj->ptr = calloc(1, ...);
61  *
62  * // In order to not introduce any memory leaks you have to release
63  * // this data again when the last reference is given back.
64  * static void my_obj_free_data(struct nl_object *obj)
65  * {
66  * 	struct my_obj *my_obj = nl_object_priv(obj);
67  *
68  * 	free(my_obj->ptr);
69  * }
70  *
71  * // Also when the object is cloned, you must ensure for your pointer
72  * // stay valid even if one of the clones is freed by either making
73  * // a clone as well or increase the reference count.
74  * static int my_obj_clone(struct nl_object *src, struct nl_object *dst)
75  * {
76  * 	struct my_obj *my_src = nl_object_priv(src);
77  * 	struct my_obj *my_dst = nl_object_priv(dst);
78  *
79  * 	if (src->ptr) {
80  * 		dst->ptr = calloc(1, ...);
81  * 		memcpy(dst->ptr, src->ptr, ...);
82  * 	}
83  * }
84  *
85  * struct nl_object_ops my_ops = {
86  * 	...
87  * 	.oo_free_data	= my_obj_free_data,
88  * 	.oo_clone	= my_obj_clone,
89  * };
90  * @endcode
91  *
92  * @par 3) Object Dumping
93  * @code
94  * static int my_obj_dump_detailed(struct nl_object *obj,
95  * 				   struct nl_dump_params *params)
96  * {
97  * 	struct my_obj *my_obj = nl_object_priv(obj);
98  *
99  * 	// It is absolutely essential to use nl_dump() when printing
100  *	// any text to make sure the dumping parameters are respected.
101  * 	nl_dump(params, "Obj Integer: %d\n", my_obj->my_int);
102  *
103  * 	// Before we can dump the next line, make sure to prefix
104  *	// this line correctly.
105  * 	nl_new_line(params);
106  *
107  * 	// You may also split a line into multiple nl_dump() calls.
108  * 	nl_dump(params, "String: %s ", my_obj->my_string);
109  * 	nl_dump(params, "String-2: %s\n", my_obj->another_string);
110  * }
111  *
112  * struct nl_object_ops my_ops = {
113  * 	...
114  * 	.oo_dump[NL_DUMP_FULL]	= my_obj_dump_detailed,
115  * };
116  * @endcode
117  *
118  * @par 4) Object Attributes
119  * @code
120  * // The concept of object attributes is optional but can ease the typical
121  * // case of objects that have optional attributes, e.g. a route may have a
122  * // nexthop assigned but it is not required to.
123  *
124  * // The first step to define your object specific bitmask listing all
125  * // attributes
126  * #define MY_ATTR_FOO		(1<<0)
127  * #define MY_ATTR_BAR		(1<<1)
128  *
129  * // When assigning an optional attribute to the object, make sure
130  * // to mark its availability.
131  * my_obj->foo = 123123;
132  * my_obj->ce_mask |= MY_ATTR_FOO;
133  *
134  * // At any time you may use this mask to check for the availability
135  * // of the attribute, e.g. while dumping
136  * if (my_obj->ce_mask & MY_ATTR_FOO)
137  * 	nl_dump(params, "foo %d ", my_obj->foo);
138  *
139  * // One of the big advantages of this concept is that it allows for
140  * // standardized comparisons which make it trivial for caches to
141  * // identify unique objects by use of unified comparison functions.
142  * // In order for it to work, your object implementation must provide
143  * // a comparison function and define a list of attributes which
144  * // combined together make an object unique.
145  *
146  * static int my_obj_compare(struct nl_object *_a, struct nl_object *_b,
147  * 			     uint32_t attrs, int flags)
148  * {
149  * 	struct my_obj *a = nl_object_priv(_a):
150  * 	struct my_obj *b = nl_object_priv(_b):
151  * 	int diff = 0;
152  *
153  * 	// We help ourselves in defining our own DIFF macro which will
154  *	// call ATTR_DIFF() on both objects which will make sure to only
155  *	// compare the attributes if required.
156  * 	#define MY_DIFF(ATTR, EXPR) ATTR_DIFF(attrs, MY_ATTR_##ATTR, a, b, EXPR)
157  *
158  * 	// Call our own diff macro for each attribute to build a bitmask
159  *	// representing the attributes which mismatch.
160  * 	diff |= MY_DIFF(FOO, a->foo != b->foo)
161  * 	diff |= MY_DIFF(BAR, strcmp(a->bar, b->bar))
162  *
163  * 	return diff;
164  * }
165  *
166  * // In order to identify identical objects with differing attributes
167  * // you must specify the attributes required to uniquely identify
168  * // your object. Make sure to not include too many attributes, this
169  * // list is used when caches look for an old version of an object.
170  * struct nl_object_ops my_ops = {
171  * 	...
172  * 	.oo_id_attrs		= MY_ATTR_FOO,
173  * 	.oo_compare		= my_obj_compare,
174  * };
175  * @endcode
176  * @{
177  */
178 
179 /**
180  * Common Object Header
181  *
182  * This macro must be included as first member in every object
183  * definition to allow objects to be cached.
184  */
185 #define NLHDR_COMMON				\
186 	int			ce_refcnt;	\
187 	struct nl_object_ops *	ce_ops;		\
188 	struct nl_cache *	ce_cache;	\
189 	struct nl_list_head	ce_list;	\
190 	int			ce_msgtype;	\
191 	int			ce_flags;	\
192 	uint32_t		ce_mask;
193 
194 struct nl_object
195 {
196 	NLHDR_COMMON
197 };
198 
199 
200 /**
201  * Return true if attribute is available in both objects
202  * @arg A		an object
203  * @arg B		another object
204  * @arg ATTR		attribute bit
205  *
206  * @return True if the attribute is available, otherwise false is returned.
207  */
208 #define AVAILABLE(A, B, ATTR)		(((A)->ce_mask & (B)->ce_mask) & (ATTR))
209 
210 /**
211  * Return true if attribute is available in only one of both objects
212  * @arg A		an object
213  * @arg B		another object
214  * @arg ATTR		attribute bit
215  *
216  * @return True if the attribute is available in only one of both objects,
217  * otherwise false is returned.
218  */
219 #define AVAILABLE_MISMATCH(A, B, ATTR)	(((A)->ce_mask ^ (B)->ce_mask) & (ATTR))
220 
221 /**
222  * Return true if attributes mismatch
223  * @arg A		an object
224  * @arg B		another object
225  * @arg ATTR		attribute bit
226  * @arg EXPR		Comparison expression
227  *
228  * This function will check if the attribute in question is available
229  * in both objects, if not this will count as a mismatch.
230  *
231  * If available the function will execute the expression which must
232  * return true if the attributes mismatch.
233  *
234  * @return True if the attribute mismatch, or false if they match.
235  */
236 #define ATTR_MISMATCH(A, B, ATTR, EXPR)	(AVAILABLE_MISMATCH(A, B, ATTR) || \
237 					 (AVAILABLE(A, B, ATTR) && (EXPR)))
238 
239 /**
240  * Return attribute bit if attribute does not match
241  * @arg LIST		list of attributes to be compared
242  * @arg ATTR		attribute bit
243  * @arg A		an object
244  * @arg B		another object
245  * @arg EXPR		Comparison expression
246  *
247  * This function will check if the attribute in question is available
248  * in both objects, if not this will count as a mismatch.
249  *
250  * If available the function will execute the expression which must
251  * return true if the attributes mismatch.
252  *
253  * In case the attributes mismatch, the attribute is returned, otherwise
254  * 0 is returned.
255  *
256  * @code
257  * diff |= ATTR_DIFF(attrs, MY_ATTR_FOO, a, b, a->foo != b->foo);
258  * @endcode
259  */
260 #define ATTR_DIFF(LIST, ATTR, A, B, EXPR) \
261 ({	int diff = 0; \
262 	if (((LIST) & (ATTR)) && ATTR_MISMATCH(A, B, ATTR, EXPR)) \
263 		diff = ATTR; \
264 	diff; })
265 
266 /**
267  * Object Operations
268  */
269 struct nl_object_ops
270 {
271 	/**
272 	 * Unique name of object type
273 	 *
274 	 * Must be in the form family/name, e.g. "route/addr"
275 	 */
276 	char *		oo_name;
277 
278 	/** Size of object including its header */
279 	size_t		oo_size;
280 
281 	/* List of attributes needed to uniquely identify the object */
282 	uint32_t	oo_id_attrs;
283 
284 	/**
285 	 * Constructor function
286 	 *
287 	 * Will be called when a new object of this type is allocated.
288 	 * Can be used to initialize members such as lists etc.
289 	 */
290 	void  (*oo_constructor)(struct nl_object *);
291 
292 	/**
293 	 * Destructor function
294 	 *
295 	 * Will be called when an object is freed. Must free all
296 	 * resources which may have been allocated as part of this
297 	 * object.
298 	 */
299 	void  (*oo_free_data)(struct nl_object *);
300 
301 	/**
302 	 * Cloning function
303 	 *
304 	 * Will be called when an object needs to be cloned. Please
305 	 * note that the generic object code will make an exact
306 	 * copy of the object first, therefore you only need to take
307 	 * care of members which require reference counting etc.
308 	 *
309 	 * May return a negative error code to abort cloning.
310 	 */
311 	int  (*oo_clone)(struct nl_object *, struct nl_object *);
312 
313 	/**
314 	 * Dumping functions
315 	 *
316 	 * Will be called when an object is dumped. The implementations
317 	 * have to use nl_dump(), nl_dump_line(), and nl_new_line() to
318 	 * dump objects.
319 	 *
320 	 * The functions must return the number of lines printed.
321 	 */
322 	void (*oo_dump[NL_DUMP_MAX+1])(struct nl_object *,
323 				       struct nl_dump_params *);
324 
325 	/**
326 	 * Comparison function
327 	 *
328 	 * Will be called when two objects of the same type are
329 	 * compared. It takes the two objects in question, an object
330 	 * specific bitmask defining which attributes should be
331 	 * compared and flags to control the behaviour.
332 	 *
333 	 * The function must return a bitmask with the relevant bit
334 	 * set for each attribute that mismatches.
335 	 */
336 	int   (*oo_compare)(struct nl_object *, struct nl_object *,
337 			    uint32_t, int);
338 
339 
340 	/**
341 	 * update function
342 	 *
343 	 * Will be called when the object given by first argument
344 	 * needs to be updated with the contents of the second object
345 	 *
346 	 * The function must return 0 for success and error for failure
347 	 * to update. In case of failure its assumed that the original
348 	 * object is not touched
349 	 */
350 	int   (*oo_update)(struct nl_object *, struct nl_object *);
351 
352 	/**
353 	 * Hash Key generator function
354 	 *
355 	 * When called returns a hash key for the object being
356 	 * referenced. This key will be used by higher level hash functions
357 	 * to build association lists. Each object type gets to specify
358 	 * it's own key formulation
359 	 */
360 	void   (*oo_keygen)(struct nl_object *, uint32_t *, uint32_t);
361 
362 	char *(*oo_attrs2str)(int, char *, size_t);
363 
364 	/**
365 	 * Get key attributes by family function
366 	 */
367 	uint32_t   (*oo_id_attrs_get)(struct nl_object *);
368 };
369 
370 /** @} */
371 
372 #ifdef __cplusplus
373 }
374 #endif
375 
376 #endif
377