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Searched defs:outLocationMap (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp298 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragShaderOutputDecl()
377 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragmentShader()
419 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generatePassthroughFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp312 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragShaderOutputDecl()
394 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generatePassthroughFragmentShader()
513 …Spec& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std:… in generateFragmentShader()