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Searched defs:outputPrefix (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp94 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader()
171 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateGeometryShader()
270 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughVertexShader()
298 …l useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl()
349 …c& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) in generateFragShaderOutAssign()
377 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader()
419 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp169 …roughVertexShader (const ShaderSpec& shaderSpec, const char* inputPrefix, const char* outputPrefix) in generatePassthroughVertexShader()
200 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader()
312 …l useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl()
361 …derSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, cons… in generateFragShaderOutAssign()
394 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader()
429 …onst ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix, cons… in generateGeometryShader()
513 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader()