Searched defs:outputPrefix (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 94 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader() 171 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateGeometryShader() 270 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughVertexShader() 298 …l useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() 349 …c& shaderSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix) in generateFragShaderOutAssign() 377 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader() 419 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 169 …roughVertexShader (const ShaderSpec& shaderSpec, const char* inputPrefix, const char* outputPrefix) in generatePassthroughVertexShader() 200 …der (const ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix) in generateVertexShader() 312 …l useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::string& outputPrefix) in generateFragShaderOutputDecl() 361 …derSpec, bool useIntOutputs, const std::string& valuePrefix, const std::string& outputPrefix, cons… in generateFragShaderOutAssign() 394 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generatePassthroughFragmentShader() 429 …onst ShaderSpec& shaderSpec, const std::string& inputPrefix, const std::string& outputPrefix, cons… in generateGeometryShader() 513 …std::string, int>& outLocationMap, const std::string& inputPrefix, const std::string& outputPrefix) in generateFragmentShader()
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