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1 /****************************************************************************
2 * Copyright (C) 2014-2016 Intel Corporation.   All Rights Reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * @file api.cpp
24 *
25 * @brief API implementation
26 *
27 ******************************************************************************/
28 
29 #include <cfloat>
30 #include <cmath>
31 #include <cstdio>
32 #include <new>
33 
34 #include "core/api.h"
35 #include "core/backend.h"
36 #include "core/context.h"
37 #include "core/depthstencil.h"
38 #include "core/frontend.h"
39 #include "core/rasterizer.h"
40 #include "core/rdtsc_core.h"
41 #include "core/threads.h"
42 #include "core/tilemgr.h"
43 #include "core/clip.h"
44 #include "core/utils.h"
45 
46 #include "common/os.h"
47 
48 static const SWR_RECT g_MaxScissorRect = { 0, 0, KNOB_MAX_SCISSOR_X, KNOB_MAX_SCISSOR_Y };
49 
50 void SetupDefaultState(SWR_CONTEXT *pContext);
51 
GetContext(HANDLE hContext)52 static INLINE SWR_CONTEXT* GetContext(HANDLE hContext)
53 {
54     return (SWR_CONTEXT*)hContext;
55 }
56 
WakeAllThreads(SWR_CONTEXT * pContext)57 void WakeAllThreads(SWR_CONTEXT *pContext)
58 {
59     pContext->FifosNotEmpty.notify_all();
60 }
61 
62 //////////////////////////////////////////////////////////////////////////
63 /// @brief Create SWR Context.
64 /// @param pCreateInfo - pointer to creation info.
SwrCreateContext(SWR_CREATECONTEXT_INFO * pCreateInfo)65 HANDLE SwrCreateContext(
66     SWR_CREATECONTEXT_INFO* pCreateInfo)
67 {
68     RDTSC_RESET();
69     RDTSC_INIT(0);
70 
71     void* pContextMem = AlignedMalloc(sizeof(SWR_CONTEXT), KNOB_SIMD_WIDTH * 4);
72     memset(pContextMem, 0, sizeof(SWR_CONTEXT));
73     SWR_CONTEXT *pContext = new (pContextMem) SWR_CONTEXT();
74 
75     pContext->privateStateSize = pCreateInfo->privateStateSize;
76 
77     pContext->MAX_DRAWS_IN_FLIGHT = KNOB_MAX_DRAWS_IN_FLIGHT;
78     if (pCreateInfo->MAX_DRAWS_IN_FLIGHT != 0)
79     {
80         pContext->MAX_DRAWS_IN_FLIGHT = pCreateInfo->MAX_DRAWS_IN_FLIGHT;
81     }
82 
83     pContext->dcRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
84     pContext->dsRing.Init(pContext->MAX_DRAWS_IN_FLIGHT);
85 
86     pContext->pMacroTileManagerArray = (MacroTileMgr*)AlignedMalloc(sizeof(MacroTileMgr) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
87     pContext->pDispatchQueueArray = (DispatchQueue*)AlignedMalloc(sizeof(DispatchQueue) * pContext->MAX_DRAWS_IN_FLIGHT, 64);
88 
89     for (uint32_t dc = 0; dc < pContext->MAX_DRAWS_IN_FLIGHT; ++dc)
90     {
91         pContext->dcRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
92         new (&pContext->pMacroTileManagerArray[dc]) MacroTileMgr(*pContext->dcRing[dc].pArena);
93         new (&pContext->pDispatchQueueArray[dc]) DispatchQueue();
94 
95         pContext->dsRing[dc].pArena = new CachingArena(pContext->cachingArenaAllocator);
96     }
97 
98     if (pCreateInfo->pThreadInfo)
99     {
100         pContext->threadInfo = *pCreateInfo->pThreadInfo;
101     }
102     else
103     {
104         pContext->threadInfo.MAX_WORKER_THREADS         = KNOB_MAX_WORKER_THREADS;
105         pContext->threadInfo.BASE_NUMA_NODE             = KNOB_BASE_NUMA_NODE;
106         pContext->threadInfo.BASE_CORE                  = KNOB_BASE_CORE;
107         pContext->threadInfo.BASE_THREAD                = KNOB_BASE_THREAD;
108         pContext->threadInfo.MAX_NUMA_NODES             = KNOB_MAX_NUMA_NODES;
109         pContext->threadInfo.MAX_CORES_PER_NUMA_NODE    = KNOB_MAX_CORES_PER_NUMA_NODE;
110         pContext->threadInfo.MAX_THREADS_PER_CORE       = KNOB_MAX_THREADS_PER_CORE;
111         pContext->threadInfo.SINGLE_THREADED            = KNOB_SINGLE_THREADED;
112     }
113 
114     if (pCreateInfo->pApiThreadInfo)
115     {
116         pContext->apiThreadInfo = *pCreateInfo->pApiThreadInfo;
117     }
118     else
119     {
120         pContext->apiThreadInfo.bindAPIThread0          = true;
121         pContext->apiThreadInfo.numAPIReservedThreads   = 1;
122         pContext->apiThreadInfo.numAPIThreadsPerCore    = 1;
123     }
124 
125     memset(&pContext->WaitLock, 0, sizeof(pContext->WaitLock));
126     memset(&pContext->FifosNotEmpty, 0, sizeof(pContext->FifosNotEmpty));
127     new (&pContext->WaitLock) std::mutex();
128     new (&pContext->FifosNotEmpty) std::condition_variable();
129 
130     CreateThreadPool(pContext, &pContext->threadPool);
131 
132     if (pContext->apiThreadInfo.bindAPIThread0)
133     {
134         BindApiThread(pContext, 0);
135     }
136 
137     pContext->ppScratch = new uint8_t*[pContext->NumWorkerThreads];
138     pContext->pStats = (SWR_STATS*)AlignedMalloc(sizeof(SWR_STATS) * pContext->NumWorkerThreads, 64);
139 
140 #if defined(KNOB_ENABLE_AR)
141     // Setup ArchRast thread contexts which includes +1 for API thread.
142     pContext->pArContext = new HANDLE[pContext->NumWorkerThreads+1];
143     pContext->pArContext[pContext->NumWorkerThreads] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::API);
144 #endif
145 
146     // Allocate scratch space for workers.
147     ///@note We could lazily allocate this but its rather small amount of memory.
148     for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
149     {
150 #if defined(_WIN32)
151         uint32_t numaNode = pContext->threadPool.pThreadData ?
152             pContext->threadPool.pThreadData[i].numaId : 0;
153         pContext->ppScratch[i] = (uint8_t*)VirtualAllocExNuma(
154             GetCurrentProcess(), nullptr, 32 * sizeof(KILOBYTE),
155             MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE,
156             numaNode);
157 #else
158         pContext->ppScratch[i] = (uint8_t*)AlignedMalloc(32 * sizeof(KILOBYTE), KNOB_SIMD_WIDTH * 4);
159 #endif
160 
161 #if defined(KNOB_ENABLE_AR)
162         // Initialize worker thread context for ArchRast.
163         pContext->pArContext[i] = ArchRast::CreateThreadContext(ArchRast::AR_THREAD::WORKER);
164 #endif
165     }
166 
167 #if defined(KNOB_ENABLE_AR)
168     // cache the API thread event manager, for use with sim layer
169     pCreateInfo->hArEventManager = pContext->pArContext[pContext->NumWorkerThreads + 1];
170 #endif
171 
172     // State setup AFTER context is fully initialized
173     SetupDefaultState(pContext);
174 
175     // initialize hot tile manager
176     pContext->pHotTileMgr = new HotTileMgr();
177 
178     // initialize callback functions
179     pContext->pfnLoadTile = pCreateInfo->pfnLoadTile;
180     pContext->pfnStoreTile = pCreateInfo->pfnStoreTile;
181     pContext->pfnClearTile = pCreateInfo->pfnClearTile;
182     pContext->pfnUpdateSoWriteOffset = pCreateInfo->pfnUpdateSoWriteOffset;
183     pContext->pfnUpdateStats = pCreateInfo->pfnUpdateStats;
184     pContext->pfnUpdateStatsFE = pCreateInfo->pfnUpdateStatsFE;
185 
186 
187     // pass pointer to bucket manager back to caller
188 #ifdef KNOB_ENABLE_RDTSC
189     pCreateInfo->pBucketMgr = &gBucketMgr;
190 #endif
191 
192     pCreateInfo->contextSaveSize = sizeof(API_STATE);
193 
194     StartThreadPool(pContext, &pContext->threadPool);
195 
196     return (HANDLE)pContext;
197 }
198 
CopyState(DRAW_STATE & dst,const DRAW_STATE & src)199 void CopyState(DRAW_STATE& dst, const DRAW_STATE& src)
200 {
201     memcpy(&dst.state, &src.state, sizeof(API_STATE));
202 }
203 
204 template<bool IsDraw>
QueueWork(SWR_CONTEXT * pContext)205 void QueueWork(SWR_CONTEXT *pContext)
206 {
207     DRAW_CONTEXT* pDC = pContext->pCurDrawContext;
208     uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
209 
210     if (IsDraw)
211     {
212         pDC->pTileMgr = &pContext->pMacroTileManagerArray[dcIndex];
213         pDC->pTileMgr->initialize();
214     }
215 
216     // Each worker thread looks at a DC for both FE and BE work at different times and so we
217     // multiply threadDone by 2.  When the threadDone counter has reached 0 then all workers
218     // have moved past this DC. (i.e. Each worker has checked this DC for both FE and BE work and
219     // then moved on if all work is done.)
220     pContext->pCurDrawContext->threadsDone = pContext->NumFEThreads + pContext->NumBEThreads;
221 
222     if (IsDraw)
223     {
224         InterlockedIncrement(&pContext->drawsOutstandingFE);
225     }
226 
227     _ReadWriteBarrier();
228     {
229         std::unique_lock<std::mutex> lock(pContext->WaitLock);
230         pContext->dcRing.Enqueue();
231     }
232 
233     if (pContext->threadInfo.SINGLE_THREADED)
234     {
235         // flush denormals to 0
236         uint32_t mxcsr = _mm_getcsr();
237         _mm_setcsr(mxcsr | _MM_FLUSH_ZERO_ON | _MM_DENORMALS_ZERO_ON);
238 
239         if (IsDraw)
240         {
241             uint32_t curDraw[2] = { pContext->pCurDrawContext->drawId, pContext->pCurDrawContext->drawId };
242             WorkOnFifoFE(pContext, 0, curDraw[0]);
243             WorkOnFifoBE(pContext, 0, curDraw[1], pContext->singleThreadLockedTiles, 0, 0);
244         }
245         else
246         {
247             uint32_t curDispatch = pContext->pCurDrawContext->drawId;
248             WorkOnCompute(pContext, 0, curDispatch);
249         }
250 
251         // Dequeue the work here, if not already done, since we're single threaded (i.e. no workers).
252         while (CompleteDrawContext(pContext, pContext->pCurDrawContext) > 0) {}
253 
254         // restore csr
255         _mm_setcsr(mxcsr);
256     }
257     else
258     {
259         AR_API_BEGIN(APIDrawWakeAllThreads, pDC->drawId);
260         WakeAllThreads(pContext);
261         AR_API_END(APIDrawWakeAllThreads, 1);
262     }
263 
264     // Set current draw context to NULL so that next state call forces a new draw context to be created and populated.
265     pContext->pPrevDrawContext = pContext->pCurDrawContext;
266     pContext->pCurDrawContext = nullptr;
267 }
268 
QueueDraw(SWR_CONTEXT * pContext)269 INLINE void QueueDraw(SWR_CONTEXT* pContext)
270 {
271     QueueWork<true>(pContext);
272 }
273 
QueueDispatch(SWR_CONTEXT * pContext)274 INLINE void QueueDispatch(SWR_CONTEXT* pContext)
275 {
276     QueueWork<false>(pContext);
277 }
278 
GetDrawContext(SWR_CONTEXT * pContext,bool isSplitDraw=false)279 DRAW_CONTEXT* GetDrawContext(SWR_CONTEXT *pContext, bool isSplitDraw = false)
280 {
281     AR_API_BEGIN(APIGetDrawContext, 0);
282     // If current draw context is null then need to obtain a new draw context to use from ring.
283     if (pContext->pCurDrawContext == nullptr)
284     {
285         // Need to wait for a free entry.
286         while (pContext->dcRing.IsFull())
287         {
288             _mm_pause();
289         }
290 
291         uint64_t curDraw = pContext->dcRing.GetHead();
292         uint32_t dcIndex = curDraw % pContext->MAX_DRAWS_IN_FLIGHT;
293 
294         if ((pContext->frameCount - pContext->lastFrameChecked) > 2 ||
295             (curDraw - pContext->lastDrawChecked) > 0x10000)
296         {
297             // Take this opportunity to clean-up old arena allocations
298             pContext->cachingArenaAllocator.FreeOldBlocks();
299 
300             pContext->lastFrameChecked = pContext->frameCount;
301             pContext->lastDrawChecked = curDraw;
302         }
303 
304         DRAW_CONTEXT* pCurDrawContext = &pContext->dcRing[dcIndex];
305         pContext->pCurDrawContext = pCurDrawContext;
306 
307         // Assign next available entry in DS ring to this DC.
308         uint32_t dsIndex = pContext->curStateId % pContext->MAX_DRAWS_IN_FLIGHT;
309         pCurDrawContext->pState = &pContext->dsRing[dsIndex];
310 
311         // Copy previous state to current state.
312         if (pContext->pPrevDrawContext)
313         {
314             DRAW_CONTEXT* pPrevDrawContext = pContext->pPrevDrawContext;
315 
316             // If we're splitting our draw then we can just use the same state from the previous
317             // draw. In this case, we won't increment the DS ring index so the next non-split
318             // draw can receive the state.
319             if (isSplitDraw == false)
320             {
321                 CopyState(*pCurDrawContext->pState, *pPrevDrawContext->pState);
322 
323                 // Should have been cleaned up previously
324                 SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
325 
326                 pCurDrawContext->pState->pPrivateState = nullptr;
327 
328                 pContext->curStateId++;  // Progress state ring index forward.
329             }
330             else
331             {
332                 // If its a split draw then just copy the state pointer over
333                 // since its the same draw.
334                 pCurDrawContext->pState = pPrevDrawContext->pState;
335                 SWR_ASSERT(pPrevDrawContext->cleanupState == false);
336             }
337         }
338         else
339         {
340             SWR_ASSERT(pCurDrawContext->pState->pArena->IsEmpty() == true);
341             pContext->curStateId++;  // Progress state ring index forward.
342         }
343 
344         SWR_ASSERT(pCurDrawContext->pArena->IsEmpty() == true);
345 
346         // Reset dependency
347         pCurDrawContext->dependent = false;
348         pCurDrawContext->dependentFE = false;
349 
350         pCurDrawContext->pContext = pContext;
351         pCurDrawContext->isCompute = false; // Dispatch has to set this to true.
352 
353         pCurDrawContext->doneFE = false;
354         pCurDrawContext->FeLock = 0;
355         pCurDrawContext->threadsDone = 0;
356         pCurDrawContext->retireCallback.pfnCallbackFunc = nullptr;
357 
358         pCurDrawContext->dynState.Reset(pContext->NumWorkerThreads);
359 
360         // Assign unique drawId for this DC
361         pCurDrawContext->drawId = pContext->dcRing.GetHead();
362 
363         pCurDrawContext->cleanupState = true;
364     }
365     else
366     {
367         SWR_ASSERT(isSplitDraw == false, "Split draw should only be used when obtaining a new DC");
368     }
369 
370     AR_API_END(APIGetDrawContext, 0);
371     return pContext->pCurDrawContext;
372 }
373 
GetDrawState(SWR_CONTEXT * pContext)374 API_STATE* GetDrawState(SWR_CONTEXT *pContext)
375 {
376     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
377     SWR_ASSERT(pDC->pState != nullptr);
378 
379     return &pDC->pState->state;
380 }
381 
SwrDestroyContext(HANDLE hContext)382 void SwrDestroyContext(HANDLE hContext)
383 {
384     SWR_CONTEXT *pContext = GetContext(hContext);
385     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
386 
387     pDC->FeWork.type = SHUTDOWN;
388     pDC->FeWork.pfnWork = ProcessShutdown;
389 
390     //enqueue
391     QueueDraw(pContext);
392 
393     DestroyThreadPool(pContext, &pContext->threadPool);
394 
395     // free the fifos
396     for (uint32_t i = 0; i < pContext->MAX_DRAWS_IN_FLIGHT; ++i)
397     {
398         AlignedFree(pContext->dcRing[i].dynState.pStats);
399         delete pContext->dcRing[i].pArena;
400         delete pContext->dsRing[i].pArena;
401         pContext->pMacroTileManagerArray[i].~MacroTileMgr();
402         pContext->pDispatchQueueArray[i].~DispatchQueue();
403     }
404 
405     AlignedFree(pContext->pDispatchQueueArray);
406     AlignedFree(pContext->pMacroTileManagerArray);
407 
408     // Free scratch space.
409     for (uint32_t i = 0; i < pContext->NumWorkerThreads; ++i)
410     {
411 #if defined(_WIN32)
412         VirtualFree(pContext->ppScratch[i], 0, MEM_RELEASE);
413 #else
414         AlignedFree(pContext->ppScratch[i]);
415 #endif
416 
417 #if defined(KNOB_ENABLE_AR)
418         ArchRast::DestroyThreadContext(pContext->pArContext[i]);
419 #endif
420     }
421 
422     delete[] pContext->ppScratch;
423     AlignedFree(pContext->pStats);
424 
425     delete(pContext->pHotTileMgr);
426 
427     pContext->~SWR_CONTEXT();
428     AlignedFree(GetContext(hContext));
429 }
430 
SwrBindApiThread(HANDLE hContext,uint32_t apiThreadId)431 void SwrBindApiThread(HANDLE hContext, uint32_t apiThreadId)
432 {
433     SWR_CONTEXT *pContext = GetContext(hContext);
434     BindApiThread(pContext, apiThreadId);
435 }
436 
SwrSaveState(HANDLE hContext,void * pOutputStateBlock,size_t memSize)437 void SWR_API SwrSaveState(
438     HANDLE hContext,
439     void* pOutputStateBlock,
440     size_t memSize)
441 {
442     SWR_CONTEXT *pContext = GetContext(hContext);
443     auto pSrc = GetDrawState(pContext);
444     SWR_ASSERT(pOutputStateBlock && memSize >= sizeof(*pSrc));
445 
446     memcpy(pOutputStateBlock, pSrc, sizeof(*pSrc));
447 }
448 
SwrRestoreState(HANDLE hContext,const void * pStateBlock,size_t memSize)449 void SWR_API SwrRestoreState(
450     HANDLE hContext,
451     const void* pStateBlock,
452     size_t memSize)
453 {
454     SWR_CONTEXT *pContext = GetContext(hContext);
455     auto pDst = GetDrawState(pContext);
456     SWR_ASSERT(pStateBlock && memSize >= sizeof(*pDst));
457 
458     memcpy(pDst, pStateBlock, sizeof(*pDst));
459 }
460 
SetupDefaultState(SWR_CONTEXT * pContext)461 void SetupDefaultState(SWR_CONTEXT *pContext)
462 {
463     API_STATE* pState = GetDrawState(pContext);
464 
465     pState->rastState.cullMode = SWR_CULLMODE_NONE;
466     pState->rastState.frontWinding = SWR_FRONTWINDING_CCW;
467 
468     pState->depthBoundsState.depthBoundsTestEnable = false;
469     pState->depthBoundsState.depthBoundsTestMinValue = 0.0f;
470     pState->depthBoundsState.depthBoundsTestMaxValue = 1.0f;
471 }
472 
SwrSync(HANDLE hContext,PFN_CALLBACK_FUNC pfnFunc,uint64_t userData,uint64_t userData2,uint64_t userData3)473 void SwrSync(HANDLE hContext, PFN_CALLBACK_FUNC pfnFunc, uint64_t userData, uint64_t userData2, uint64_t userData3)
474 {
475     SWR_ASSERT(pfnFunc != nullptr);
476 
477     SWR_CONTEXT *pContext = GetContext(hContext);
478     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
479 
480     AR_API_BEGIN(APISync, 0);
481 
482     pDC->FeWork.type = SYNC;
483     pDC->FeWork.pfnWork = ProcessSync;
484 
485     // Setup callback function
486     pDC->retireCallback.pfnCallbackFunc = pfnFunc;
487     pDC->retireCallback.userData = userData;
488     pDC->retireCallback.userData2 = userData2;
489     pDC->retireCallback.userData3 = userData3;
490 
491     AR_API_EVENT(SwrSyncEvent(pDC->drawId));
492 
493     //enqueue
494     QueueDraw(pContext);
495 
496     AR_API_END(APISync, 1);
497 }
498 
SwrStallBE(HANDLE hContext)499 void SwrStallBE(HANDLE hContext)
500 {
501     SWR_CONTEXT* pContext = GetContext(hContext);
502     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
503 
504     pDC->dependent = true;
505 }
506 
SwrWaitForIdle(HANDLE hContext)507 void SwrWaitForIdle(HANDLE hContext)
508 {
509     SWR_CONTEXT *pContext = GetContext(hContext);
510 
511     AR_API_BEGIN(APIWaitForIdle, 0);
512 
513     while (!pContext->dcRing.IsEmpty())
514     {
515         _mm_pause();
516     }
517 
518     AR_API_END(APIWaitForIdle, 1);
519 }
520 
SwrWaitForIdleFE(HANDLE hContext)521 void SwrWaitForIdleFE(HANDLE hContext)
522 {
523     SWR_CONTEXT *pContext = GetContext(hContext);
524 
525     AR_API_BEGIN(APIWaitForIdle, 0);
526 
527     while (pContext->drawsOutstandingFE > 0)
528     {
529         _mm_pause();
530     }
531 
532     AR_API_END(APIWaitForIdle, 1);
533 }
534 
SwrSetVertexBuffers(HANDLE hContext,uint32_t numBuffers,const SWR_VERTEX_BUFFER_STATE * pVertexBuffers)535 void SwrSetVertexBuffers(
536     HANDLE hContext,
537     uint32_t numBuffers,
538     const SWR_VERTEX_BUFFER_STATE* pVertexBuffers)
539 {
540     API_STATE* pState = GetDrawState(GetContext(hContext));
541 
542     for (uint32_t i = 0; i < numBuffers; ++i)
543     {
544         const SWR_VERTEX_BUFFER_STATE *pVB = &pVertexBuffers[i];
545         pState->vertexBuffers[pVB->index] = *pVB;
546     }
547 }
548 
SwrSetIndexBuffer(HANDLE hContext,const SWR_INDEX_BUFFER_STATE * pIndexBuffer)549 void SwrSetIndexBuffer(
550     HANDLE hContext,
551     const SWR_INDEX_BUFFER_STATE* pIndexBuffer)
552 {
553     API_STATE* pState = GetDrawState(GetContext(hContext));
554 
555     pState->indexBuffer = *pIndexBuffer;
556 }
557 
SwrSetFetchFunc(HANDLE hContext,PFN_FETCH_FUNC pfnFetchFunc)558 void SwrSetFetchFunc(
559     HANDLE hContext,
560     PFN_FETCH_FUNC    pfnFetchFunc)
561 {
562     API_STATE* pState = GetDrawState(GetContext(hContext));
563 
564     pState->pfnFetchFunc = pfnFetchFunc;
565 }
566 
SwrSetSoFunc(HANDLE hContext,PFN_SO_FUNC pfnSoFunc,uint32_t streamIndex)567 void SwrSetSoFunc(
568     HANDLE hContext,
569     PFN_SO_FUNC    pfnSoFunc,
570     uint32_t streamIndex)
571 {
572     API_STATE* pState = GetDrawState(GetContext(hContext));
573 
574     SWR_ASSERT(streamIndex < MAX_SO_STREAMS);
575 
576     pState->pfnSoFunc[streamIndex] = pfnSoFunc;
577 }
578 
SwrSetSoState(HANDLE hContext,SWR_STREAMOUT_STATE * pSoState)579 void SwrSetSoState(
580     HANDLE hContext,
581     SWR_STREAMOUT_STATE* pSoState)
582 {
583     API_STATE* pState = GetDrawState(GetContext(hContext));
584 
585     pState->soState = *pSoState;
586 }
587 
SwrSetSoBuffers(HANDLE hContext,SWR_STREAMOUT_BUFFER * pSoBuffer,uint32_t slot)588 void SwrSetSoBuffers(
589     HANDLE hContext,
590     SWR_STREAMOUT_BUFFER* pSoBuffer,
591     uint32_t slot)
592 {
593     API_STATE* pState = GetDrawState(GetContext(hContext));
594 
595     SWR_ASSERT((slot < 4), "There are only 4 SO buffer slots [0, 3]\nSlot requested: %d", slot);
596 
597     pState->soBuffer[slot] = *pSoBuffer;
598 }
599 
SwrSetVertexFunc(HANDLE hContext,PFN_VERTEX_FUNC pfnVertexFunc)600 void SwrSetVertexFunc(
601     HANDLE hContext,
602     PFN_VERTEX_FUNC pfnVertexFunc)
603 {
604     API_STATE* pState = GetDrawState(GetContext(hContext));
605 
606     pState->pfnVertexFunc = pfnVertexFunc;
607 }
608 
SwrSetFrontendState(HANDLE hContext,SWR_FRONTEND_STATE * pFEState)609 void SwrSetFrontendState(
610     HANDLE hContext,
611     SWR_FRONTEND_STATE *pFEState)
612 {
613     API_STATE* pState = GetDrawState(GetContext(hContext));
614     pState->frontendState = *pFEState;
615 }
616 
SwrSetGsState(HANDLE hContext,SWR_GS_STATE * pGSState)617 void SwrSetGsState(
618     HANDLE hContext,
619     SWR_GS_STATE *pGSState)
620 {
621     API_STATE* pState = GetDrawState(GetContext(hContext));
622     pState->gsState = *pGSState;
623 }
624 
SwrSetGsFunc(HANDLE hContext,PFN_GS_FUNC pfnGsFunc)625 void SwrSetGsFunc(
626     HANDLE hContext,
627     PFN_GS_FUNC pfnGsFunc)
628 {
629     API_STATE* pState = GetDrawState(GetContext(hContext));
630     pState->pfnGsFunc = pfnGsFunc;
631 }
632 
SwrSetCsFunc(HANDLE hContext,PFN_CS_FUNC pfnCsFunc,uint32_t totalThreadsInGroup,uint32_t totalSpillFillSize,uint32_t scratchSpaceSizePerInstance,uint32_t numInstances)633 void SwrSetCsFunc(
634     HANDLE hContext,
635     PFN_CS_FUNC pfnCsFunc,
636     uint32_t totalThreadsInGroup,
637     uint32_t totalSpillFillSize,
638     uint32_t scratchSpaceSizePerInstance,
639     uint32_t numInstances)
640 {
641     API_STATE* pState = GetDrawState(GetContext(hContext));
642     pState->pfnCsFunc = pfnCsFunc;
643     pState->totalThreadsInGroup = totalThreadsInGroup;
644     pState->totalSpillFillSize = totalSpillFillSize;
645     pState->scratchSpaceSize = scratchSpaceSizePerInstance;
646     pState->scratchSpaceNumInstances = numInstances;
647 }
648 
SwrSetTsState(HANDLE hContext,SWR_TS_STATE * pState)649 void SwrSetTsState(
650     HANDLE hContext,
651     SWR_TS_STATE *pState)
652 {
653     API_STATE* pApiState = GetDrawState(GetContext(hContext));
654     pApiState->tsState = *pState;
655 }
656 
SwrSetHsFunc(HANDLE hContext,PFN_HS_FUNC pfnFunc)657 void SwrSetHsFunc(
658     HANDLE hContext,
659     PFN_HS_FUNC pfnFunc)
660 {
661     API_STATE* pApiState = GetDrawState(GetContext(hContext));
662     pApiState->pfnHsFunc = pfnFunc;
663 }
664 
SwrSetDsFunc(HANDLE hContext,PFN_DS_FUNC pfnFunc)665 void SwrSetDsFunc(
666     HANDLE hContext,
667     PFN_DS_FUNC pfnFunc)
668 {
669     API_STATE* pApiState = GetDrawState(GetContext(hContext));
670     pApiState->pfnDsFunc = pfnFunc;
671 }
672 
SwrSetDepthStencilState(HANDLE hContext,SWR_DEPTH_STENCIL_STATE * pDSState)673 void SwrSetDepthStencilState(
674     HANDLE hContext,
675     SWR_DEPTH_STENCIL_STATE *pDSState)
676 {
677     API_STATE* pState = GetDrawState(GetContext(hContext));
678 
679     pState->depthStencilState = *pDSState;
680 }
681 
SwrSetBackendState(HANDLE hContext,SWR_BACKEND_STATE * pBEState)682 void SwrSetBackendState(
683     HANDLE hContext,
684     SWR_BACKEND_STATE *pBEState)
685 {
686     API_STATE* pState = GetDrawState(GetContext(hContext));
687 
688     pState->backendState = *pBEState;
689 }
690 
SwrSetDepthBoundsState(HANDLE hContext,SWR_DEPTH_BOUNDS_STATE * pDBState)691 void SwrSetDepthBoundsState(
692     HANDLE hContext,
693     SWR_DEPTH_BOUNDS_STATE *pDBState)
694 {
695     API_STATE* pState = GetDrawState(GetContext(hContext));
696 
697     pState->depthBoundsState = *pDBState;
698 }
699 
SwrSetPixelShaderState(HANDLE hContext,SWR_PS_STATE * pPSState)700 void SwrSetPixelShaderState(
701     HANDLE hContext,
702     SWR_PS_STATE *pPSState)
703 {
704     API_STATE *pState = GetDrawState(GetContext(hContext));
705     pState->psState = *pPSState;
706 }
707 
SwrSetBlendState(HANDLE hContext,SWR_BLEND_STATE * pBlendState)708 void SwrSetBlendState(
709     HANDLE hContext,
710     SWR_BLEND_STATE *pBlendState)
711 {
712     API_STATE *pState = GetDrawState(GetContext(hContext));
713     memcpy(&pState->blendState, pBlendState, sizeof(SWR_BLEND_STATE));
714 }
715 
SwrSetBlendFunc(HANDLE hContext,uint32_t renderTarget,PFN_BLEND_JIT_FUNC pfnBlendFunc)716 void SwrSetBlendFunc(
717     HANDLE hContext,
718     uint32_t renderTarget,
719     PFN_BLEND_JIT_FUNC pfnBlendFunc)
720 {
721     SWR_ASSERT(renderTarget < SWR_NUM_RENDERTARGETS);
722     API_STATE *pState = GetDrawState(GetContext(hContext));
723     pState->pfnBlendFunc[renderTarget] = pfnBlendFunc;
724 }
725 
726 // update guardband multipliers for the viewport
updateGuardbands(API_STATE * pState)727 void updateGuardbands(API_STATE *pState)
728 {
729     uint32_t numGbs = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
730 
731     for(uint32_t i = 0; i < numGbs; ++i)
732     {
733         // guardband center is viewport center
734         pState->gbState.left[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
735         pState->gbState.right[i] = KNOB_GUARDBAND_WIDTH / pState->vp[i].width;
736         pState->gbState.top[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
737         pState->gbState.bottom[i] = KNOB_GUARDBAND_HEIGHT / pState->vp[i].height;
738     }
739 }
740 
SwrSetRastState(HANDLE hContext,const SWR_RASTSTATE * pRastState)741 void SwrSetRastState(
742     HANDLE hContext,
743     const SWR_RASTSTATE *pRastState)
744 {
745     SWR_CONTEXT *pContext = GetContext(hContext);
746     API_STATE* pState = GetDrawState(pContext);
747 
748     memcpy(&pState->rastState, pRastState, sizeof(SWR_RASTSTATE));
749 }
750 
SwrSetViewports(HANDLE hContext,uint32_t numViewports,const SWR_VIEWPORT * pViewports,const SWR_VIEWPORT_MATRICES * pMatrices)751 void SwrSetViewports(
752     HANDLE hContext,
753     uint32_t numViewports,
754     const SWR_VIEWPORT* pViewports,
755     const SWR_VIEWPORT_MATRICES* pMatrices)
756 {
757     SWR_ASSERT(numViewports <= KNOB_NUM_VIEWPORTS_SCISSORS,
758         "Invalid number of viewports.");
759 
760     SWR_CONTEXT *pContext = GetContext(hContext);
761     API_STATE* pState = GetDrawState(pContext);
762 
763     memcpy(&pState->vp[0], pViewports, sizeof(SWR_VIEWPORT) * numViewports);
764     // @todo Faster to copy portions of the SOA or just copy all of it?
765     memcpy(&pState->vpMatrices, pMatrices, sizeof(SWR_VIEWPORT_MATRICES));
766 
767     updateGuardbands(pState);
768 }
769 
SwrSetScissorRects(HANDLE hContext,uint32_t numScissors,const SWR_RECT * pScissors)770 void SwrSetScissorRects(
771     HANDLE hContext,
772     uint32_t numScissors,
773     const SWR_RECT* pScissors)
774 {
775     SWR_ASSERT(numScissors <= KNOB_NUM_VIEWPORTS_SCISSORS,
776         "Invalid number of scissor rects.");
777 
778     API_STATE* pState = GetDrawState(GetContext(hContext));
779     memcpy(&pState->scissorRects[0], pScissors, numScissors * sizeof(pScissors[0]));
780 };
781 
SetupMacroTileScissors(DRAW_CONTEXT * pDC)782 void SetupMacroTileScissors(DRAW_CONTEXT *pDC)
783 {
784     API_STATE *pState = &pDC->pState->state;
785     uint32_t numScissors = pState->backendState.readViewportArrayIndex ? KNOB_NUM_VIEWPORTS_SCISSORS : 1;
786     pState->scissorsTileAligned = true;
787 
788     for (uint32_t index = 0; index < numScissors; ++index)
789     {
790         SWR_RECT &scissorInFixedPoint = pState->scissorsInFixedPoint[index];
791 
792         // Set up scissor dimensions based on scissor or viewport
793         if (pState->rastState.scissorEnable)
794         {
795             scissorInFixedPoint = pState->scissorRects[index];
796         }
797         else
798         {
799             // the vp width and height must be added to origin un-rounded then the result round to -inf.
800             // The cast to int works for rounding assuming all [left, right, top, bottom] are positive.
801             scissorInFixedPoint.xmin = (int32_t)pState->vp[index].x;
802             scissorInFixedPoint.xmax = (int32_t)(pState->vp[index].x + pState->vp[index].width);
803             scissorInFixedPoint.ymin = (int32_t)pState->vp[index].y;
804             scissorInFixedPoint.ymax = (int32_t)(pState->vp[index].y + pState->vp[index].height);
805         }
806 
807         // Clamp to max rect
808         scissorInFixedPoint &= g_MaxScissorRect;
809 
810         // Test for tile alignment
811         bool tileAligned;
812         tileAligned  = (scissorInFixedPoint.xmin % KNOB_TILE_X_DIM) == 0;
813         tileAligned &= (scissorInFixedPoint.ymin % KNOB_TILE_Y_DIM) == 0;
814         tileAligned &= (scissorInFixedPoint.xmax % KNOB_TILE_X_DIM) == 0;
815         tileAligned &= (scissorInFixedPoint.ymax % KNOB_TILE_Y_DIM) == 0;
816 
817         pState->scissorsTileAligned &= tileAligned;
818 
819         // Scale to fixed point
820         scissorInFixedPoint.xmin *= FIXED_POINT_SCALE;
821         scissorInFixedPoint.xmax *= FIXED_POINT_SCALE;
822         scissorInFixedPoint.ymin *= FIXED_POINT_SCALE;
823         scissorInFixedPoint.ymax *= FIXED_POINT_SCALE;
824 
825         // Make scissor inclusive
826         scissorInFixedPoint.xmax -= 1;
827         scissorInFixedPoint.ymax -= 1;
828     }
829 }
830 
831 
832 // templated backend function tables
833 
SetupPipeline(DRAW_CONTEXT * pDC)834 void SetupPipeline(DRAW_CONTEXT *pDC)
835 {
836     DRAW_STATE* pState = pDC->pState;
837     const SWR_RASTSTATE &rastState = pState->state.rastState;
838     const SWR_PS_STATE &psState = pState->state.psState;
839     BACKEND_FUNCS& backendFuncs = pState->backendFuncs;
840 
841     // setup backend
842     if (psState.pfnPixelShader == nullptr)
843     {
844         backendFuncs.pfnBackend = gBackendNullPs[pState->state.rastState.sampleCount];
845     }
846     else
847     {
848         const uint32_t forcedSampleCount = (rastState.forcedSampleCount) ? 1 : 0;
849         const bool bMultisampleEnable = ((rastState.sampleCount > SWR_MULTISAMPLE_1X) || forcedSampleCount) ? 1 : 0;
850         const uint32_t centroid = ((psState.barycentricsMask & SWR_BARYCENTRIC_CENTROID_MASK) > 0) ? 1 : 0;
851         const uint32_t canEarlyZ = (psState.forceEarlyZ || (!psState.writesODepth && !psState.usesUAV)) ? 1 : 0;
852         SWR_BARYCENTRICS_MASK barycentricsMask = (SWR_BARYCENTRICS_MASK)psState.barycentricsMask;
853 
854         // select backend function
855         switch(psState.shadingRate)
856         {
857         case SWR_SHADING_RATE_PIXEL:
858             if(bMultisampleEnable)
859             {
860                 // always need to generate I & J per sample for Z interpolation
861                 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
862                 backendFuncs.pfnBackend = gBackendPixelRateTable[rastState.sampleCount][rastState.bIsCenterPattern][psState.inputCoverage]
863                                                                 [centroid][forcedSampleCount][canEarlyZ]
864                     ;
865             }
866             else
867             {
868                 // always need to generate I & J per pixel for Z interpolation
869                 barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_PIXEL_MASK);
870                 backendFuncs.pfnBackend = gBackendSingleSample[psState.inputCoverage][centroid][canEarlyZ];
871             }
872             break;
873         case SWR_SHADING_RATE_SAMPLE:
874             SWR_ASSERT(rastState.bIsCenterPattern != true);
875             // always need to generate I & J per sample for Z interpolation
876             barycentricsMask = (SWR_BARYCENTRICS_MASK)(barycentricsMask | SWR_BARYCENTRIC_PER_SAMPLE_MASK);
877             backendFuncs.pfnBackend = gBackendSampleRateTable[rastState.sampleCount][psState.inputCoverage][centroid][canEarlyZ];
878             break;
879         default:
880             SWR_ASSERT(0 && "Invalid shading rate");
881             break;
882         }
883     }
884 
885     SWR_ASSERT(backendFuncs.pfnBackend);
886 
887     PFN_PROCESS_PRIMS pfnBinner;
888 #if USE_SIMD16_FRONTEND
889     PFN_PROCESS_PRIMS_SIMD16 pfnBinner_simd16;
890 #endif
891     switch (pState->state.topology)
892     {
893     case TOP_POINT_LIST:
894         pState->pfnProcessPrims = ClipPoints;
895         pfnBinner = BinPoints;
896 #if USE_SIMD16_FRONTEND
897         pState->pfnProcessPrims_simd16 = ClipPoints_simd16;
898         pfnBinner_simd16 = BinPoints_simd16;
899 #endif
900         break;
901     case TOP_LINE_LIST:
902     case TOP_LINE_STRIP:
903     case TOP_LINE_LOOP:
904     case TOP_LINE_LIST_ADJ:
905     case TOP_LISTSTRIP_ADJ:
906         pState->pfnProcessPrims = ClipLines;
907         pfnBinner = BinLines;
908 #if USE_SIMD16_FRONTEND
909         pState->pfnProcessPrims_simd16 = ClipLines_simd16;
910         pfnBinner_simd16 = BinLines_simd16;
911 #endif
912         break;
913     default:
914         pState->pfnProcessPrims = ClipTriangles;
915         pfnBinner = GetBinTrianglesFunc((rastState.conservativeRast > 0));
916 #if USE_SIMD16_FRONTEND
917         pState->pfnProcessPrims_simd16 = ClipTriangles_simd16;
918         pfnBinner_simd16 = GetBinTrianglesFunc_simd16((rastState.conservativeRast > 0));
919 #endif
920         break;
921     };
922 
923 
924     // disable clipper if viewport transform is disabled
925     if (pState->state.frontendState.vpTransformDisable)
926     {
927         pState->pfnProcessPrims = pfnBinner;
928 #if USE_SIMD16_FRONTEND
929         pState->pfnProcessPrims_simd16 = pfnBinner_simd16;
930 #endif
931     }
932 
933     if ((pState->state.psState.pfnPixelShader == nullptr) &&
934         (pState->state.depthStencilState.depthTestEnable == FALSE) &&
935         (pState->state.depthStencilState.depthWriteEnable == FALSE) &&
936         (pState->state.depthStencilState.stencilTestEnable == FALSE) &&
937         (pState->state.depthStencilState.stencilWriteEnable == FALSE) &&
938         (pState->state.backendState.numAttributes == 0))
939     {
940         pState->pfnProcessPrims = nullptr;
941 #if USE_SIMD16_FRONTEND
942         pState->pfnProcessPrims_simd16 = nullptr;
943 #endif
944     }
945 
946     if (pState->state.soState.rasterizerDisable == true)
947     {
948         pState->pfnProcessPrims = nullptr;
949 #if USE_SIMD16_FRONTEND
950         pState->pfnProcessPrims_simd16 = nullptr;
951 #endif
952     }
953 
954 
955     // set up the frontend attribute count
956     pState->state.feNumAttributes = 0;
957     const SWR_BACKEND_STATE& backendState = pState->state.backendState;
958     if (backendState.swizzleEnable)
959     {
960         // attribute swizzling is enabled, iterate over the map and record the max attribute used
961         for (uint32_t i = 0; i < backendState.numAttributes; ++i)
962         {
963             pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)backendState.swizzleMap[i].sourceAttrib + 1);
964         }
965     }
966     else
967     {
968         pState->state.feNumAttributes = pState->state.backendState.numAttributes;
969     }
970 
971     if (pState->state.soState.soEnable)
972     {
973         uint32_t streamMasks = 0;
974         for (uint32_t i = 0; i < 4; ++i)
975         {
976             streamMasks |= pState->state.soState.streamMasks[i];
977         }
978 
979         DWORD maxAttrib;
980         if (_BitScanReverse(&maxAttrib, streamMasks))
981         {
982             pState->state.feNumAttributes = std::max(pState->state.feNumAttributes, (uint32_t)(maxAttrib + 1));
983         }
984     }
985 
986     // complicated logic to test for cases where we don't need backing hottile memory for a draw
987     // have to check for the special case where depth/stencil test is enabled but depthwrite is disabled.
988     pState->state.depthHottileEnable = ((!(pState->state.depthStencilState.depthTestEnable &&
989                                            !pState->state.depthStencilState.depthWriteEnable &&
990                                            !pState->state.depthBoundsState.depthBoundsTestEnable &&
991                                            pState->state.depthStencilState.depthTestFunc == ZFUNC_ALWAYS)) &&
992                                         (pState->state.depthStencilState.depthTestEnable ||
993                                          pState->state.depthStencilState.depthWriteEnable ||
994                                          pState->state.depthBoundsState.depthBoundsTestEnable)) ? true : false;
995 
996     pState->state.stencilHottileEnable = (((!(pState->state.depthStencilState.stencilTestEnable &&
997                                              !pState->state.depthStencilState.stencilWriteEnable &&
998                                               pState->state.depthStencilState.stencilTestFunc == ZFUNC_ALWAYS)) ||
999                                           // for stencil we have to check the double sided state as well
1000                                           (!(pState->state.depthStencilState.doubleSidedStencilTestEnable &&
1001                                              !pState->state.depthStencilState.stencilWriteEnable &&
1002                                               pState->state.depthStencilState.backfaceStencilTestFunc == ZFUNC_ALWAYS))) &&
1003                                           (pState->state.depthStencilState.stencilTestEnable  ||
1004                                            pState->state.depthStencilState.stencilWriteEnable)) ? true : false;
1005 
1006 
1007     uint32_t hotTileEnable = pState->state.psState.renderTargetMask;
1008 
1009     // Disable hottile for surfaces with no writes
1010     if (psState.pfnPixelShader != nullptr)
1011     {
1012         DWORD rt;
1013         uint32_t rtMask = pState->state.psState.renderTargetMask;
1014         while (_BitScanForward(&rt, rtMask))
1015         {
1016             rtMask &= ~(1 << rt);
1017 
1018             if (pState->state.blendState.renderTarget[rt].writeDisableAlpha &&
1019                 pState->state.blendState.renderTarget[rt].writeDisableRed &&
1020                 pState->state.blendState.renderTarget[rt].writeDisableGreen &&
1021                 pState->state.blendState.renderTarget[rt].writeDisableBlue)
1022             {
1023                 hotTileEnable &= ~(1 << rt);
1024             }
1025         }
1026     }
1027 
1028     pState->state.colorHottileEnable = hotTileEnable;
1029 
1030 
1031     // Setup depth quantization function
1032     if (pState->state.depthHottileEnable)
1033     {
1034         switch (pState->state.rastState.depthFormat)
1035         {
1036         case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
1037         case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
1038         case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
1039         case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
1040         default: SWR_INVALID("Unsupported depth format for depth quantiztion.");
1041             pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
1042         }
1043     }
1044     else
1045     {
1046         // set up pass-through quantize if depth isn't enabled
1047         pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
1048     }
1049 }
1050 
1051 //////////////////////////////////////////////////////////////////////////
1052 /// @brief InitDraw
1053 /// @param pDC - Draw context to initialize for this draw.
InitDraw(DRAW_CONTEXT * pDC,bool isSplitDraw)1054 void InitDraw(
1055     DRAW_CONTEXT *pDC,
1056     bool isSplitDraw)
1057 {
1058     // We don't need to re-setup the scissors/pipeline state again for split draw.
1059     if (isSplitDraw == false)
1060     {
1061         SetupMacroTileScissors(pDC);
1062         SetupPipeline(pDC);
1063     }
1064 
1065 
1066 }
1067 
1068 //////////////////////////////////////////////////////////////////////////
1069 /// @brief We can split the draw for certain topologies for better performance.
1070 /// @param totalVerts - Total vertices for draw
1071 /// @param topology - Topology used for draw
MaxVertsPerDraw(DRAW_CONTEXT * pDC,uint32_t totalVerts,PRIMITIVE_TOPOLOGY topology)1072 uint32_t MaxVertsPerDraw(
1073     DRAW_CONTEXT* pDC,
1074     uint32_t totalVerts,
1075     PRIMITIVE_TOPOLOGY topology)
1076 {
1077     API_STATE& state = pDC->pState->state;
1078 
1079     uint32_t vertsPerDraw = totalVerts;
1080 
1081     if (state.soState.soEnable)
1082     {
1083         return totalVerts;
1084     }
1085 
1086     switch (topology)
1087     {
1088     case TOP_POINT_LIST:
1089     case TOP_TRIANGLE_LIST:
1090         vertsPerDraw = KNOB_MAX_PRIMS_PER_DRAW;
1091         break;
1092 
1093     case TOP_PATCHLIST_1:
1094     case TOP_PATCHLIST_2:
1095     case TOP_PATCHLIST_3:
1096     case TOP_PATCHLIST_4:
1097     case TOP_PATCHLIST_5:
1098     case TOP_PATCHLIST_6:
1099     case TOP_PATCHLIST_7:
1100     case TOP_PATCHLIST_8:
1101     case TOP_PATCHLIST_9:
1102     case TOP_PATCHLIST_10:
1103     case TOP_PATCHLIST_11:
1104     case TOP_PATCHLIST_12:
1105     case TOP_PATCHLIST_13:
1106     case TOP_PATCHLIST_14:
1107     case TOP_PATCHLIST_15:
1108     case TOP_PATCHLIST_16:
1109     case TOP_PATCHLIST_17:
1110     case TOP_PATCHLIST_18:
1111     case TOP_PATCHLIST_19:
1112     case TOP_PATCHLIST_20:
1113     case TOP_PATCHLIST_21:
1114     case TOP_PATCHLIST_22:
1115     case TOP_PATCHLIST_23:
1116     case TOP_PATCHLIST_24:
1117     case TOP_PATCHLIST_25:
1118     case TOP_PATCHLIST_26:
1119     case TOP_PATCHLIST_27:
1120     case TOP_PATCHLIST_28:
1121     case TOP_PATCHLIST_29:
1122     case TOP_PATCHLIST_30:
1123     case TOP_PATCHLIST_31:
1124     case TOP_PATCHLIST_32:
1125         if (pDC->pState->state.tsState.tsEnable)
1126         {
1127             uint32_t vertsPerPrim = topology - TOP_PATCHLIST_BASE;
1128             vertsPerDraw = vertsPerPrim * KNOB_MAX_TESS_PRIMS_PER_DRAW;
1129         }
1130         break;
1131 
1132     // The Primitive Assembly code can only handle 1 RECT at a time.
1133     case TOP_RECT_LIST:
1134         vertsPerDraw = 3;
1135         break;
1136 
1137     default:
1138         // We are not splitting up draws for other topologies.
1139         break;
1140     }
1141 
1142     return vertsPerDraw;
1143 }
1144 
1145 
1146 //////////////////////////////////////////////////////////////////////////
1147 /// @brief DrawInstanced
1148 /// @param hContext - Handle passed back from SwrCreateContext
1149 /// @param topology - Specifies topology for draw.
1150 /// @param numVerts - How many vertices to read sequentially from vertex data (per instance).
1151 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1152 /// @param numInstances - How many instances to render.
1153 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
DrawInstanced(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t numVertices,uint32_t startVertex,uint32_t numInstances=1,uint32_t startInstance=0)1154 void DrawInstanced(
1155     HANDLE hContext,
1156     PRIMITIVE_TOPOLOGY topology,
1157     uint32_t numVertices,
1158     uint32_t startVertex,
1159     uint32_t numInstances = 1,
1160     uint32_t startInstance = 0)
1161 {
1162     if (KNOB_TOSS_DRAW)
1163     {
1164         return;
1165     }
1166 
1167     SWR_CONTEXT *pContext = GetContext(hContext);
1168     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1169 
1170     AR_API_BEGIN(APIDraw, pDC->drawId);
1171     AR_API_EVENT(DrawInstancedEvent(pDC->drawId, topology, numVertices, startVertex, numInstances, startInstance));
1172 
1173     uint32_t maxVertsPerDraw = MaxVertsPerDraw(pDC, numVertices, topology);
1174     uint32_t primsPerDraw = GetNumPrims(topology, maxVertsPerDraw);
1175     uint32_t remainingVerts = numVertices;
1176 
1177     API_STATE    *pState = &pDC->pState->state;
1178     pState->topology = topology;
1179     pState->forceFront = false;
1180 
1181     // disable culling for points/lines
1182     uint32_t oldCullMode = pState->rastState.cullMode;
1183     if (topology == TOP_POINT_LIST)
1184     {
1185         pState->rastState.cullMode = SWR_CULLMODE_NONE;
1186         pState->forceFront = true;
1187     }
1188     else if (topology == TOP_RECT_LIST)
1189     {
1190         pState->rastState.cullMode = SWR_CULLMODE_NONE;
1191     }
1192 
1193     int draw = 0;
1194     while (remainingVerts)
1195     {
1196         uint32_t numVertsForDraw = (remainingVerts < maxVertsPerDraw) ?
1197         remainingVerts : maxVertsPerDraw;
1198 
1199         bool isSplitDraw = (draw > 0) ? true : false;
1200         DRAW_CONTEXT* pDC = GetDrawContext(pContext, isSplitDraw);
1201         InitDraw(pDC, isSplitDraw);
1202 
1203         pDC->FeWork.type = DRAW;
1204         pDC->FeWork.pfnWork = GetProcessDrawFunc(
1205             false,  // IsIndexed
1206             false, // bEnableCutIndex
1207             pState->tsState.tsEnable,
1208             pState->gsState.gsEnable,
1209             pState->soState.soEnable,
1210             pDC->pState->pfnProcessPrims != nullptr);
1211         pDC->FeWork.desc.draw.numVerts = numVertsForDraw;
1212         pDC->FeWork.desc.draw.startVertex = startVertex;
1213         pDC->FeWork.desc.draw.numInstances = numInstances;
1214         pDC->FeWork.desc.draw.startInstance = startInstance;
1215         pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1216         pDC->FeWork.desc.draw.startVertexID = draw * maxVertsPerDraw;
1217 
1218         pDC->cleanupState = (remainingVerts == numVertsForDraw);
1219 
1220         //enqueue DC
1221         QueueDraw(pContext);
1222 
1223         AR_API_EVENT(DrawInstancedSplitEvent(pDC->drawId));
1224 
1225         remainingVerts -= numVertsForDraw;
1226         draw++;
1227     }
1228 
1229     // restore culling state
1230     pDC = GetDrawContext(pContext);
1231     pDC->pState->state.rastState.cullMode = oldCullMode;
1232 
1233     AR_API_END(APIDraw, numVertices * numInstances);
1234 }
1235 
1236 //////////////////////////////////////////////////////////////////////////
1237 /// @brief SwrDraw
1238 /// @param hContext - Handle passed back from SwrCreateContext
1239 /// @param topology - Specifies topology for draw.
1240 /// @param startVertex - Specifies start vertex in vertex buffer for draw.
1241 /// @param primCount - Number of vertices.
SwrDraw(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t startVertex,uint32_t numVertices)1242 void SwrDraw(
1243     HANDLE hContext,
1244     PRIMITIVE_TOPOLOGY topology,
1245     uint32_t startVertex,
1246     uint32_t numVertices)
1247 {
1248     DrawInstanced(hContext, topology, numVertices, startVertex);
1249 }
1250 
1251 //////////////////////////////////////////////////////////////////////////
1252 /// @brief SwrDrawInstanced
1253 /// @param hContext - Handle passed back from SwrCreateContext
1254 /// @param topology - Specifies topology for draw.
1255 /// @param numVertsPerInstance - How many vertices to read sequentially from vertex data.
1256 /// @param numInstances - How many instances to render.
1257 /// @param startVertex - Specifies start vertex for draw. (vertex data)
1258 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
SwrDrawInstanced(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t numVertsPerInstance,uint32_t numInstances,uint32_t startVertex,uint32_t startInstance)1259 void SwrDrawInstanced(
1260     HANDLE hContext,
1261     PRIMITIVE_TOPOLOGY topology,
1262     uint32_t numVertsPerInstance,
1263     uint32_t numInstances,
1264     uint32_t startVertex,
1265     uint32_t startInstance
1266     )
1267 {
1268     DrawInstanced(hContext, topology, numVertsPerInstance, startVertex, numInstances, startInstance);
1269 }
1270 
1271 //////////////////////////////////////////////////////////////////////////
1272 /// @brief DrawIndexedInstanced
1273 /// @param hContext - Handle passed back from SwrCreateContext
1274 /// @param topology - Specifies topology for draw.
1275 /// @param numIndices - Number of indices to read sequentially from index buffer.
1276 /// @param indexOffset - Starting index into index buffer.
1277 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1278 /// @param numInstances - Number of instances to render.
1279 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
DrawIndexedInstance(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t numIndices,uint32_t indexOffset,int32_t baseVertex,uint32_t numInstances=1,uint32_t startInstance=0)1280 void DrawIndexedInstance(
1281     HANDLE hContext,
1282     PRIMITIVE_TOPOLOGY topology,
1283     uint32_t numIndices,
1284     uint32_t indexOffset,
1285     int32_t baseVertex,
1286     uint32_t numInstances = 1,
1287     uint32_t startInstance = 0)
1288 {
1289     if (KNOB_TOSS_DRAW)
1290     {
1291         return;
1292     }
1293 
1294     SWR_CONTEXT *pContext = GetContext(hContext);
1295     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1296     API_STATE* pState = &pDC->pState->state;
1297 
1298     AR_API_BEGIN(APIDrawIndexed, pDC->drawId);
1299     AR_API_EVENT(DrawIndexedInstancedEvent(pDC->drawId, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance));
1300 
1301     uint32_t maxIndicesPerDraw = MaxVertsPerDraw(pDC, numIndices, topology);
1302     uint32_t primsPerDraw = GetNumPrims(topology, maxIndicesPerDraw);
1303     uint32_t remainingIndices = numIndices;
1304 
1305     uint32_t indexSize = 0;
1306     switch (pState->indexBuffer.format)
1307     {
1308     case R32_UINT: indexSize = sizeof(uint32_t); break;
1309     case R16_UINT: indexSize = sizeof(uint16_t); break;
1310     case R8_UINT: indexSize = sizeof(uint8_t); break;
1311     default:
1312         SWR_INVALID("Invalid index buffer format: %d", pState->indexBuffer.format);
1313     }
1314 
1315     int draw = 0;
1316     uint8_t *pIB = (uint8_t*)pState->indexBuffer.pIndices;
1317     pIB += (uint64_t)indexOffset * (uint64_t)indexSize;
1318 
1319     pState->topology = topology;
1320     pState->forceFront = false;
1321 
1322     // disable culling for points/lines
1323     uint32_t oldCullMode = pState->rastState.cullMode;
1324     if (topology == TOP_POINT_LIST)
1325     {
1326         pState->rastState.cullMode = SWR_CULLMODE_NONE;
1327         pState->forceFront = true;
1328     }
1329     else if (topology == TOP_RECT_LIST)
1330     {
1331         pState->rastState.cullMode = SWR_CULLMODE_NONE;
1332     }
1333 
1334     while (remainingIndices)
1335     {
1336         uint32_t numIndicesForDraw = (remainingIndices < maxIndicesPerDraw) ?
1337         remainingIndices : maxIndicesPerDraw;
1338 
1339         // When breaking up draw, we need to obtain new draw context for each iteration.
1340         bool isSplitDraw = (draw > 0) ? true : false;
1341 
1342         pDC = GetDrawContext(pContext, isSplitDraw);
1343         InitDraw(pDC, isSplitDraw);
1344 
1345         pDC->FeWork.type = DRAW;
1346         pDC->FeWork.pfnWork = GetProcessDrawFunc(
1347             true,   // IsIndexed
1348             pState->frontendState.bEnableCutIndex,
1349             pState->tsState.tsEnable,
1350             pState->gsState.gsEnable,
1351             pState->soState.soEnable,
1352             pDC->pState->pfnProcessPrims != nullptr);
1353         pDC->FeWork.desc.draw.pDC = pDC;
1354         pDC->FeWork.desc.draw.numIndices = numIndicesForDraw;
1355         pDC->FeWork.desc.draw.pIB = (int*)pIB;
1356         pDC->FeWork.desc.draw.type = pDC->pState->state.indexBuffer.format;
1357 
1358         pDC->FeWork.desc.draw.numInstances = numInstances;
1359         pDC->FeWork.desc.draw.startInstance = startInstance;
1360         pDC->FeWork.desc.draw.baseVertex = baseVertex;
1361         pDC->FeWork.desc.draw.startPrimID = draw * primsPerDraw;
1362 
1363         pDC->cleanupState = (remainingIndices == numIndicesForDraw);
1364 
1365         //enqueue DC
1366         QueueDraw(pContext);
1367 
1368         AR_API_EVENT(DrawIndexedInstancedSplitEvent(pDC->drawId));
1369 
1370         pIB += maxIndicesPerDraw * indexSize;
1371         remainingIndices -= numIndicesForDraw;
1372         draw++;
1373     }
1374 
1375     // Restore culling state
1376     pDC = GetDrawContext(pContext);
1377     pDC->pState->state.rastState.cullMode = oldCullMode;
1378 
1379     AR_API_END(APIDrawIndexed, numIndices * numInstances);
1380 }
1381 
1382 
1383 //////////////////////////////////////////////////////////////////////////
1384 /// @brief DrawIndexed
1385 /// @param hContext - Handle passed back from SwrCreateContext
1386 /// @param topology - Specifies topology for draw.
1387 /// @param numIndices - Number of indices to read sequentially from index buffer.
1388 /// @param indexOffset - Starting index into index buffer.
1389 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
SwrDrawIndexed(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t numIndices,uint32_t indexOffset,int32_t baseVertex)1390 void SwrDrawIndexed(
1391     HANDLE hContext,
1392     PRIMITIVE_TOPOLOGY topology,
1393     uint32_t numIndices,
1394     uint32_t indexOffset,
1395     int32_t baseVertex
1396     )
1397 {
1398     DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex);
1399 }
1400 
1401 //////////////////////////////////////////////////////////////////////////
1402 /// @brief SwrDrawIndexedInstanced
1403 /// @param hContext - Handle passed back from SwrCreateContext
1404 /// @param topology - Specifies topology for draw.
1405 /// @param numIndices - Number of indices to read sequentially from index buffer.
1406 /// @param numInstances - Number of instances to render.
1407 /// @param indexOffset - Starting index into index buffer.
1408 /// @param baseVertex - Vertex in vertex buffer to consider as index "0". Note value is signed.
1409 /// @param startInstance - Which instance to start sequentially fetching from in each buffer (instanced data)
SwrDrawIndexedInstanced(HANDLE hContext,PRIMITIVE_TOPOLOGY topology,uint32_t numIndices,uint32_t numInstances,uint32_t indexOffset,int32_t baseVertex,uint32_t startInstance)1410 void SwrDrawIndexedInstanced(
1411     HANDLE hContext,
1412     PRIMITIVE_TOPOLOGY topology,
1413     uint32_t numIndices,
1414     uint32_t numInstances,
1415     uint32_t indexOffset,
1416     int32_t baseVertex,
1417     uint32_t startInstance)
1418 {
1419     DrawIndexedInstance(hContext, topology, numIndices, indexOffset, baseVertex, numInstances, startInstance);
1420 }
1421 
1422 //////////////////////////////////////////////////////////////////////////
1423 /// @brief SwrInvalidateTiles
1424 /// @param hContext - Handle passed back from SwrCreateContext
1425 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to invalidate.
1426 /// @param invalidateRect - The pixel-coordinate rectangle to invalidate.  This will be expanded to
1427 ///                         be hottile size-aligned.
SwrInvalidateTiles(HANDLE hContext,uint32_t attachmentMask,const SWR_RECT & invalidateRect)1428 void SWR_API SwrInvalidateTiles(
1429     HANDLE hContext,
1430     uint32_t attachmentMask,
1431     const SWR_RECT& invalidateRect)
1432 {
1433     if (KNOB_TOSS_DRAW)
1434     {
1435         return;
1436     }
1437 
1438     SWR_CONTEXT *pContext = GetContext(hContext);
1439     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1440 
1441     pDC->FeWork.type = DISCARDINVALIDATETILES;
1442     pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1443     pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1444     pDC->FeWork.desc.discardInvalidateTiles.rect = invalidateRect;
1445     pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
1446     pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_INVALID;
1447     pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = false;
1448     pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = false;
1449 
1450     //enqueue
1451     QueueDraw(pContext);
1452 
1453     AR_API_EVENT(SwrInvalidateTilesEvent(pDC->drawId));
1454 }
1455 
1456 //////////////////////////////////////////////////////////////////////////
1457 /// @brief SwrDiscardRect
1458 /// @param hContext - Handle passed back from SwrCreateContext
1459 /// @param attachmentMask - The mask specifies which surfaces attached to the hottiles to discard.
1460 /// @param rect - The pixel-coordinate rectangle to discard.  Only fully-covered hottiles will be
1461 ///               discarded.
SwrDiscardRect(HANDLE hContext,uint32_t attachmentMask,const SWR_RECT & rect)1462 void SWR_API SwrDiscardRect(
1463     HANDLE hContext,
1464     uint32_t attachmentMask,
1465     const SWR_RECT& rect)
1466 {
1467     if (KNOB_TOSS_DRAW)
1468     {
1469         return;
1470     }
1471 
1472     SWR_CONTEXT *pContext = GetContext(hContext);
1473     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1474 
1475     // Queue a load to the hottile
1476     pDC->FeWork.type = DISCARDINVALIDATETILES;
1477     pDC->FeWork.pfnWork = ProcessDiscardInvalidateTiles;
1478     pDC->FeWork.desc.discardInvalidateTiles.attachmentMask = attachmentMask;
1479     pDC->FeWork.desc.discardInvalidateTiles.rect = rect;
1480     pDC->FeWork.desc.discardInvalidateTiles.rect &= g_MaxScissorRect;
1481     pDC->FeWork.desc.discardInvalidateTiles.newTileState = SWR_TILE_RESOLVED;
1482     pDC->FeWork.desc.discardInvalidateTiles.createNewTiles = true;
1483     pDC->FeWork.desc.discardInvalidateTiles.fullTilesOnly = true;
1484 
1485     //enqueue
1486     QueueDraw(pContext);
1487 
1488     AR_API_EVENT(SwrDiscardRectEvent(pDC->drawId));
1489 }
1490 
1491 //////////////////////////////////////////////////////////////////////////
1492 /// @brief SwrDispatch
1493 /// @param hContext - Handle passed back from SwrCreateContext
1494 /// @param threadGroupCountX - Number of thread groups dispatched in X direction
1495 /// @param threadGroupCountY - Number of thread groups dispatched in Y direction
1496 /// @param threadGroupCountZ - Number of thread groups dispatched in Z direction
SwrDispatch(HANDLE hContext,uint32_t threadGroupCountX,uint32_t threadGroupCountY,uint32_t threadGroupCountZ)1497 void SwrDispatch(
1498     HANDLE hContext,
1499     uint32_t threadGroupCountX,
1500     uint32_t threadGroupCountY,
1501     uint32_t threadGroupCountZ)
1502 {
1503     if (KNOB_TOSS_DRAW)
1504     {
1505         return;
1506     }
1507 
1508     SWR_CONTEXT *pContext = GetContext(hContext);
1509     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1510 
1511     AR_API_BEGIN(APIDispatch, pDC->drawId);
1512     AR_API_EVENT(DispatchEvent(pDC->drawId, threadGroupCountX, threadGroupCountY, threadGroupCountZ));
1513     pDC->isCompute = true;      // This is a compute context.
1514 
1515     COMPUTE_DESC* pTaskData = (COMPUTE_DESC*)pDC->pArena->AllocAligned(sizeof(COMPUTE_DESC), 64);
1516 
1517     pTaskData->threadGroupCountX = threadGroupCountX;
1518     pTaskData->threadGroupCountY = threadGroupCountY;
1519     pTaskData->threadGroupCountZ = threadGroupCountZ;
1520 
1521     uint32_t totalThreadGroups = threadGroupCountX * threadGroupCountY * threadGroupCountZ;
1522     uint32_t dcIndex = pDC->drawId % pContext->MAX_DRAWS_IN_FLIGHT;
1523     pDC->pDispatch = &pContext->pDispatchQueueArray[dcIndex];
1524     pDC->pDispatch->initialize(totalThreadGroups, pTaskData, &ProcessComputeBE);
1525 
1526     QueueDispatch(pContext);
1527     AR_API_END(APIDispatch, threadGroupCountX * threadGroupCountY * threadGroupCountZ);
1528 }
1529 
1530 // Deswizzles, converts and stores current contents of the hot tiles to surface
1531 // described by pState
SwrStoreTiles(HANDLE hContext,uint32_t attachmentMask,SWR_TILE_STATE postStoreTileState,const SWR_RECT & storeRect)1532 void SWR_API SwrStoreTiles(
1533     HANDLE hContext,
1534     uint32_t attachmentMask,
1535     SWR_TILE_STATE postStoreTileState,
1536     const SWR_RECT& storeRect)
1537 {
1538     if (KNOB_TOSS_DRAW)
1539     {
1540         return;
1541     }
1542 
1543     SWR_CONTEXT *pContext = GetContext(hContext);
1544     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1545 
1546     AR_API_BEGIN(APIStoreTiles, pDC->drawId);
1547 
1548     pDC->FeWork.type = STORETILES;
1549     pDC->FeWork.pfnWork = ProcessStoreTiles;
1550     pDC->FeWork.desc.storeTiles.attachmentMask = attachmentMask;
1551     pDC->FeWork.desc.storeTiles.postStoreTileState = postStoreTileState;
1552     pDC->FeWork.desc.storeTiles.rect = storeRect;
1553     pDC->FeWork.desc.storeTiles.rect &= g_MaxScissorRect;
1554 
1555     //enqueue
1556     QueueDraw(pContext);
1557 
1558     AR_API_EVENT(SwrStoreTilesEvent(pDC->drawId));
1559 
1560     AR_API_END(APIStoreTiles, 1);
1561 }
1562 
1563 //////////////////////////////////////////////////////////////////////////
1564 /// @brief SwrClearRenderTarget - Clear attached render targets / depth / stencil
1565 /// @param hContext - Handle passed back from SwrCreateContext
1566 /// @param attachmentMask - combination of SWR_ATTACHMENT_*_BIT attachments to clear
1567 /// @param renderTargetArrayIndex - the RT array index to clear
1568 /// @param clearColor - color use for clearing render targets
1569 /// @param z - depth value use for clearing depth buffer
1570 /// @param stencil - stencil value used for clearing stencil buffer
1571 /// @param clearRect - The pixel-coordinate rectangle to clear in all cleared buffers
SwrClearRenderTarget(HANDLE hContext,uint32_t attachmentMask,uint32_t renderTargetArrayIndex,const float clearColor[4],float z,uint8_t stencil,const SWR_RECT & clearRect)1572 void SWR_API SwrClearRenderTarget(
1573     HANDLE hContext,
1574     uint32_t attachmentMask,
1575     uint32_t renderTargetArrayIndex,
1576     const float clearColor[4],
1577     float z,
1578     uint8_t stencil,
1579     const SWR_RECT& clearRect)
1580 {
1581     if (KNOB_TOSS_DRAW)
1582     {
1583         return;
1584     }
1585 
1586     SWR_CONTEXT *pContext = GetContext(hContext);
1587     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1588 
1589     AR_API_BEGIN(APIClearRenderTarget, pDC->drawId);
1590 
1591     pDC->FeWork.type = CLEAR;
1592     pDC->FeWork.pfnWork = ProcessClear;
1593     pDC->FeWork.desc.clear.rect = clearRect;
1594     pDC->FeWork.desc.clear.rect &= g_MaxScissorRect;
1595     pDC->FeWork.desc.clear.attachmentMask = attachmentMask;
1596     pDC->FeWork.desc.clear.renderTargetArrayIndex = renderTargetArrayIndex;
1597     pDC->FeWork.desc.clear.clearDepth = z;
1598     pDC->FeWork.desc.clear.clearRTColor[0] = clearColor[0];
1599     pDC->FeWork.desc.clear.clearRTColor[1] = clearColor[1];
1600     pDC->FeWork.desc.clear.clearRTColor[2] = clearColor[2];
1601     pDC->FeWork.desc.clear.clearRTColor[3] = clearColor[3];
1602     pDC->FeWork.desc.clear.clearStencil = stencil;
1603 
1604     // enqueue draw
1605     QueueDraw(pContext);
1606 
1607     AR_API_END(APIClearRenderTarget, 1);
1608 }
1609 
1610 //////////////////////////////////////////////////////////////////////////
1611 /// @brief Returns a pointer to the private context state for the current
1612 ///        draw operation. This is used for external componets such as the
1613 ///        sampler.
1614 ///        SWR is responsible for the allocation of the private context state.
1615 /// @param hContext - Handle passed back from SwrCreateContext
SwrGetPrivateContextState(HANDLE hContext)1616 VOID* SwrGetPrivateContextState(
1617     HANDLE hContext)
1618 {
1619     SWR_CONTEXT* pContext = GetContext(hContext);
1620     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1621     DRAW_STATE* pState = pDC->pState;
1622 
1623     if (pState->pPrivateState == nullptr)
1624     {
1625         pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*sizeof(float));
1626     }
1627 
1628     return pState->pPrivateState;
1629 }
1630 
1631 //////////////////////////////////////////////////////////////////////////
1632 /// @brief Clients can use this to allocate memory for draw/dispatch
1633 ///        operations. The memory will automatically be freed once operation
1634 ///        has completed. Client can use this to allocate binding tables,
1635 ///        etc. needed for shader execution.
1636 /// @param hContext - Handle passed back from SwrCreateContext
1637 /// @param size - Size of allocation
1638 /// @param align - Alignment needed for allocation.
SwrAllocDrawContextMemory(HANDLE hContext,uint32_t size,uint32_t align)1639 VOID* SwrAllocDrawContextMemory(
1640     HANDLE hContext,
1641     uint32_t size,
1642     uint32_t align)
1643 {
1644     SWR_CONTEXT* pContext = GetContext(hContext);
1645     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1646 
1647     return pDC->pState->pArena->AllocAligned(size, align);
1648 }
1649 
1650 //////////////////////////////////////////////////////////////////////////
1651 /// @brief Enables stats counting
1652 /// @param hContext - Handle passed back from SwrCreateContext
1653 /// @param enable - If true then counts are incremented.
SwrEnableStatsFE(HANDLE hContext,bool enable)1654 void SwrEnableStatsFE(
1655     HANDLE hContext,
1656     bool enable)
1657 {
1658     SWR_CONTEXT *pContext = GetContext(hContext);
1659     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1660 
1661     pDC->pState->state.enableStatsFE = enable;
1662 }
1663 
1664 //////////////////////////////////////////////////////////////////////////
1665 /// @brief Enables stats counting
1666 /// @param hContext - Handle passed back from SwrCreateContext
1667 /// @param enable - If true then counts are incremented.
SwrEnableStatsBE(HANDLE hContext,bool enable)1668 void SwrEnableStatsBE(
1669     HANDLE hContext,
1670     bool enable)
1671 {
1672     SWR_CONTEXT *pContext = GetContext(hContext);
1673     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1674 
1675     pDC->pState->state.enableStatsBE = enable;
1676 }
1677 
1678 //////////////////////////////////////////////////////////////////////////
1679 /// @brief Mark end of frame - used for performance profiling
1680 /// @param hContext - Handle passed back from SwrCreateContext
SwrEndFrame(HANDLE hContext)1681 void SWR_API SwrEndFrame(
1682     HANDLE hContext)
1683 {
1684     SWR_CONTEXT *pContext = GetContext(hContext);
1685     DRAW_CONTEXT* pDC = GetDrawContext(pContext);
1686     (void)pDC; // var used
1687 
1688     RDTSC_ENDFRAME();
1689     AR_API_EVENT(FrameEndEvent(pContext->frameCount, pDC->drawId));
1690 
1691     pContext->frameCount++;
1692 }
1693 
1694 void InitSimLoadTilesTable();
1695 void InitSimStoreTilesTable();
1696 void InitSimClearTilesTable();
1697 
1698 void InitClearTilesTable();
1699 void InitBackendFuncTables();
1700 
1701 //////////////////////////////////////////////////////////////////////////
1702 /// @brief Initialize swr backend and memory internal tables
SwrInit()1703 void SwrInit()
1704 {
1705     InitSimLoadTilesTable();
1706     InitSimStoreTilesTable();
1707     InitSimClearTilesTable();
1708 
1709     InitClearTilesTable();
1710     InitBackendFuncTables();
1711     InitRasterizerFunctions();
1712 }
1713 
SwrGetInterface(SWR_INTERFACE & out_funcs)1714 void SwrGetInterface(SWR_INTERFACE &out_funcs)
1715 {
1716     out_funcs.pfnSwrCreateContext = SwrCreateContext;
1717     out_funcs.pfnSwrDestroyContext = SwrDestroyContext;
1718     out_funcs.pfnSwrBindApiThread = SwrBindApiThread;
1719     out_funcs.pfnSwrSaveState = SwrSaveState;
1720     out_funcs.pfnSwrRestoreState = SwrRestoreState;
1721     out_funcs.pfnSwrSync = SwrSync;
1722     out_funcs.pfnSwrStallBE = SwrStallBE;
1723     out_funcs.pfnSwrWaitForIdle = SwrWaitForIdle;
1724     out_funcs.pfnSwrWaitForIdleFE = SwrWaitForIdleFE;
1725     out_funcs.pfnSwrSetVertexBuffers = SwrSetVertexBuffers;
1726     out_funcs.pfnSwrSetIndexBuffer = SwrSetIndexBuffer;
1727     out_funcs.pfnSwrSetFetchFunc = SwrSetFetchFunc;
1728     out_funcs.pfnSwrSetSoFunc = SwrSetSoFunc;
1729     out_funcs.pfnSwrSetSoState = SwrSetSoState;
1730     out_funcs.pfnSwrSetSoBuffers = SwrSetSoBuffers;
1731     out_funcs.pfnSwrSetVertexFunc = SwrSetVertexFunc;
1732     out_funcs.pfnSwrSetFrontendState = SwrSetFrontendState;
1733     out_funcs.pfnSwrSetGsState = SwrSetGsState;
1734     out_funcs.pfnSwrSetGsFunc = SwrSetGsFunc;
1735     out_funcs.pfnSwrSetCsFunc = SwrSetCsFunc;
1736     out_funcs.pfnSwrSetTsState = SwrSetTsState;
1737     out_funcs.pfnSwrSetHsFunc = SwrSetHsFunc;
1738     out_funcs.pfnSwrSetDsFunc = SwrSetDsFunc;
1739     out_funcs.pfnSwrSetDepthStencilState = SwrSetDepthStencilState;
1740     out_funcs.pfnSwrSetBackendState = SwrSetBackendState;
1741     out_funcs.pfnSwrSetDepthBoundsState = SwrSetDepthBoundsState;
1742     out_funcs.pfnSwrSetPixelShaderState = SwrSetPixelShaderState;
1743     out_funcs.pfnSwrSetBlendState = SwrSetBlendState;
1744     out_funcs.pfnSwrSetBlendFunc = SwrSetBlendFunc;
1745     out_funcs.pfnSwrDraw = SwrDraw;
1746     out_funcs.pfnSwrDrawInstanced = SwrDrawInstanced;
1747     out_funcs.pfnSwrDrawIndexed = SwrDrawIndexed;
1748     out_funcs.pfnSwrDrawIndexedInstanced = SwrDrawIndexedInstanced;
1749     out_funcs.pfnSwrInvalidateTiles = SwrInvalidateTiles;
1750     out_funcs.pfnSwrDiscardRect = SwrDiscardRect;
1751     out_funcs.pfnSwrDispatch = SwrDispatch;
1752     out_funcs.pfnSwrStoreTiles = SwrStoreTiles;
1753     out_funcs.pfnSwrClearRenderTarget = SwrClearRenderTarget;
1754     out_funcs.pfnSwrSetRastState = SwrSetRastState;
1755     out_funcs.pfnSwrSetViewports = SwrSetViewports;
1756     out_funcs.pfnSwrSetScissorRects = SwrSetScissorRects;
1757     out_funcs.pfnSwrGetPrivateContextState = SwrGetPrivateContextState;
1758     out_funcs.pfnSwrAllocDrawContextMemory = SwrAllocDrawContextMemory;
1759     out_funcs.pfnSwrEnableStatsFE = SwrEnableStatsFE;
1760     out_funcs.pfnSwrEnableStatsBE = SwrEnableStatsBE;
1761     out_funcs.pfnSwrEndFrame = SwrEndFrame;
1762     out_funcs.pfnSwrInit = SwrInit;
1763     out_funcs.pfnSwrLoadHotTile = SwrLoadHotTile;
1764     out_funcs.pfnSwrStoreHotTileToSurface = SwrStoreHotTileToSurface;
1765     out_funcs.pfnSwrStoreHotTileClear = SwrStoreHotTileClear;
1766 }
1767