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1 /*
2  * Copyright 2016 Advanced Micro Devices, Inc.
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 
24 #ifndef SI_SHADER_PRIVATE_H
25 #define SI_SHADER_PRIVATE_H
26 
27 #include "si_shader.h"
28 #include "gallivm/lp_bld_flow.h"
29 #include "gallivm/lp_bld_init.h"
30 #include "gallivm/lp_bld_tgsi.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "ac_shader_abi.h"
33 #include "ac_llvm_util.h"
34 #include "ac_llvm_build.h"
35 
36 #include <llvm-c/Core.h>
37 #include <llvm-c/TargetMachine.h>
38 
39 struct pipe_debug_callback;
40 struct ac_shader_binary;
41 
42 #define RADEON_LLVM_MAX_INPUT_SLOTS 32
43 #define RADEON_LLVM_MAX_INPUTS 32 * 4
44 #define RADEON_LLVM_MAX_OUTPUTS 32 * 4
45 
46 #define RADEON_LLVM_MAX_SYSTEM_VALUES 11
47 #define RADEON_LLVM_MAX_ADDRS 16
48 
49 struct si_shader_context {
50 	struct lp_build_tgsi_context bld_base;
51 	struct gallivm_state gallivm;
52 	struct ac_llvm_context ac;
53 	struct si_shader *shader;
54 	struct si_screen *screen;
55 
56 	unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
57 
58 	/* For clamping the non-constant index in resource indexing: */
59 	unsigned num_const_buffers;
60 	unsigned num_shader_buffers;
61 	unsigned num_images;
62 	unsigned num_samplers;
63 
64 	/* Whether the prolog will be compiled separately. */
65 	bool separate_prolog;
66 
67 	struct ac_shader_abi abi;
68 
69 	/** This function is responsible for initilizing the inputs array and will be
70 	  * called once for each input declared in the TGSI shader.
71 	  */
72 	void (*load_input)(struct si_shader_context *,
73 			   unsigned input_index,
74 			   const struct tgsi_full_declaration *decl,
75 			   LLVMValueRef out[4]);
76 
77 	/** This array contains the input values for the shader.  Typically these
78 	  * values will be in the form of a target intrinsic that will inform the
79 	  * backend how to load the actual inputs to the shader.
80 	  */
81 	struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS];
82 	LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
83 	LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS];
84 	LLVMValueRef addrs[RADEON_LLVM_MAX_ADDRS][TGSI_NUM_CHANNELS];
85 
86 	/** This pointer is used to contain the temporary values.
87 	  * The amount of temporary used in tgsi can't be bound to a max value and
88 	  * thus we must allocate this array at runtime.
89 	  */
90 	LLVMValueRef *temps;
91 	unsigned temps_count;
92 	LLVMValueRef system_values[RADEON_LLVM_MAX_SYSTEM_VALUES];
93 
94 	LLVMValueRef *imms;
95 	unsigned imms_num;
96 
97 	struct lp_build_if_state merged_wrap_if_state;
98 
99 	struct tgsi_array_info *temp_arrays;
100 	LLVMValueRef *temp_array_allocas;
101 
102 	LLVMValueRef undef_alloca;
103 
104 	LLVMValueRef main_fn;
105 	LLVMTypeRef return_type;
106 
107 	/* Parameter indices for LLVMGetParam. */
108 	int param_rw_buffers;
109 	int param_const_and_shader_buffers;
110 	int param_samplers_and_images;
111 	int param_bindless_samplers_and_images;
112 	/* Common inputs for merged shaders. */
113 	int param_merged_wave_info;
114 	int param_merged_scratch_offset;
115 	/* API VS */
116 	int param_vertex_buffers;
117 	int param_rel_auto_id;
118 	int param_vs_prim_id;
119 	int param_vertex_index0;
120 	/* VS states and layout of LS outputs / TCS inputs at the end
121 	 *   [0] = clamp vertex color
122 	 *   [1] = indexed
123 	 *   [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
124 	 *            max = 32*32*4 + 32*4
125 	 *   [24:31] = stride between vertices in DW = num_inputs * 4
126 	 *             max = 32*4
127 	 */
128 	int param_vs_state_bits;
129 	int param_vs_blit_inputs;
130 	/* HW VS */
131 	int param_streamout_config;
132 	int param_streamout_write_index;
133 	int param_streamout_offset[4];
134 
135 	/* API TCS & TES */
136 	/* Layout of TCS outputs in the offchip buffer
137 	 * # 6 bits
138 	 *   [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
139 	 * # 6 bits
140 	 *   [6:11] = the number of output vertices per patch, max = 32
141 	 * # 20 bits
142 	 *   [12:31] = the offset of per patch attributes in the buffer in bytes.
143 	 *             max = NUM_PATCHES*32*32*16
144 	 */
145 	int param_tcs_offchip_layout;
146 
147 	/* API TCS */
148 	/* Offsets where TCS outputs and TCS patch outputs live in LDS:
149 	 *   [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
150 	 *   [16:31] = TCS output patch0 offset for per-patch / 16
151 	 *             max = (NUM_PATCHES + 1) * 32*32
152 	 */
153 	int param_tcs_out_lds_offsets;
154 	/* Layout of TCS outputs / TES inputs:
155 	 *   [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
156 	 *            max = 32*32*4 + 32*4
157 	 *   [26:31] = gl_PatchVerticesIn, max = 32
158 	 */
159 	int param_tcs_out_lds_layout;
160 	int param_tcs_offchip_addr_base64k;
161 	int param_tcs_factor_addr_base64k;
162 	int param_tcs_offchip_offset;
163 	int param_tcs_factor_offset;
164 
165 	/* API TES */
166 	int param_tes_u;
167 	int param_tes_v;
168 	int param_tes_rel_patch_id;
169 	/* HW ES */
170 	int param_es2gs_offset;
171 	/* API GS */
172 	int param_gs2vs_offset;
173 	int param_gs_wave_id; /* GFX6 */
174 	LLVMValueRef gs_vtx_offset[6]; /* in dwords (GFX6) */
175 	int param_gs_vtx01_offset; /* in dwords (GFX9) */
176 	int param_gs_vtx23_offset; /* in dwords (GFX9) */
177 	int param_gs_vtx45_offset; /* in dwords (GFX9) */
178 	/* CS */
179 	int param_grid_size;
180 	int param_block_size;
181 	int param_block_id[3];
182 	int param_thread_id;
183 
184 	LLVMTargetMachineRef tm;
185 
186 	unsigned range_md_kind;
187 	unsigned fpmath_md_kind;
188 	LLVMValueRef fpmath_md_2p5_ulp;
189 
190 	/* Preloaded descriptors. */
191 	LLVMValueRef esgs_ring;
192 	LLVMValueRef gsvs_ring[4];
193 
194 	LLVMValueRef invoc0_tess_factors[6]; /* outer[4], inner[2] */
195 	LLVMValueRef gs_next_vertex[4];
196 	LLVMValueRef postponed_kill;
197 	LLVMValueRef return_value;
198 
199 	LLVMTypeRef voidt;
200 	LLVMTypeRef i1;
201 	LLVMTypeRef i8;
202 	LLVMTypeRef i32;
203 	LLVMTypeRef i64;
204 	LLVMTypeRef i128;
205 	LLVMTypeRef f32;
206 	LLVMTypeRef v2i32;
207 	LLVMTypeRef v4i32;
208 	LLVMTypeRef v4f32;
209 	LLVMTypeRef v8i32;
210 
211 	LLVMValueRef i32_0;
212 	LLVMValueRef i32_1;
213 };
214 
215 static inline struct si_shader_context *
si_shader_context(struct lp_build_tgsi_context * bld_base)216 si_shader_context(struct lp_build_tgsi_context *bld_base)
217 {
218 	return (struct si_shader_context*)bld_base;
219 }
220 
221 static inline struct si_shader_context *
si_shader_context_from_abi(struct ac_shader_abi * abi)222 si_shader_context_from_abi(struct ac_shader_abi *abi)
223 {
224 	struct si_shader_context *ctx = NULL;
225 	return container_of(abi, ctx, abi);
226 }
227 
228 void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value);
229 
230 unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
231 			 LLVMTargetMachineRef tm,
232 			 struct pipe_debug_callback *debug);
233 
234 LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base,
235 			  enum tgsi_opcode_type type);
236 
237 LLVMValueRef bitcast(struct lp_build_tgsi_context *bld_base,
238 		     enum tgsi_opcode_type type, LLVMValueRef value);
239 
240 LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
241 				 LLVMValueRef index,
242 				 unsigned num);
243 
244 void si_llvm_context_init(struct si_shader_context *ctx,
245 			  struct si_screen *sscreen,
246 			  LLVMTargetMachineRef tm);
247 void si_llvm_context_set_tgsi(struct si_shader_context *ctx,
248 			      struct si_shader *shader);
249 
250 void si_llvm_create_func(struct si_shader_context *ctx,
251 			 const char *name,
252 			 LLVMTypeRef *return_types, unsigned num_return_elems,
253 			 LLVMTypeRef *ParamTypes, unsigned ParamCount);
254 
255 void si_llvm_dispose(struct si_shader_context *ctx);
256 
257 void si_llvm_optimize_module(struct si_shader_context *ctx);
258 
259 LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base,
260 				      LLVMTypeRef type,
261 				      LLVMValueRef ptr,
262 				      LLVMValueRef ptr2);
263 
264 LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base,
265 				const struct tgsi_full_src_register *reg,
266 				enum tgsi_opcode_type type,
267 				unsigned swizzle);
268 
269 LLVMValueRef si_nir_load_input_tes(struct ac_shader_abi *abi,
270 				   LLVMValueRef vertex_index,
271 				   LLVMValueRef param_index,
272 				   unsigned const_index,
273 				   unsigned location,
274 				   unsigned driver_location,
275 				   unsigned component,
276 				   unsigned num_components,
277 				   bool is_patch,
278 				   bool is_compact,
279 				   bool load_input);
280 
281 LLVMValueRef si_llvm_load_input_gs(struct ac_shader_abi *abi,
282 				   unsigned input_index,
283 				   unsigned vtx_offset_param,
284 				   LLVMTypeRef type,
285 				   unsigned swizzle);
286 
287 void si_llvm_emit_store(struct lp_build_tgsi_context *bld_base,
288 			const struct tgsi_full_instruction *inst,
289 			const struct tgsi_opcode_info *info,
290 			unsigned index,
291 			LLVMValueRef dst[4]);
292 
293 /* Combine these with & instead of |. */
294 #define NOOP_WAITCNT 0xf7f
295 #define LGKM_CNT 0x07f
296 #define VM_CNT 0xf70
297 
298 LLVMValueRef si_get_indirect_index(struct si_shader_context *ctx,
299 				   const struct tgsi_ind_register *ind,
300 				   unsigned addr_mul, int rel_index);
301 LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
302 					   const struct tgsi_ind_register *ind,
303 					   int rel_index, unsigned num);
304 
305 LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements);
306 
307 void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
308 void si_shader_context_init_mem(struct si_shader_context *ctx);
309 
310 LLVMValueRef si_load_sampler_desc(struct si_shader_context *ctx,
311 				  LLVMValueRef list, LLVMValueRef index,
312 				  enum ac_descriptor_type type);
313 LLVMValueRef si_load_image_desc(struct si_shader_context *ctx,
314 				LLVMValueRef list, LLVMValueRef index,
315 				enum ac_descriptor_type desc_type, bool dcc_off);
316 
317 void si_load_system_value(struct si_shader_context *ctx,
318 			  unsigned index,
319 			  const struct tgsi_full_declaration *decl);
320 void si_declare_compute_memory(struct si_shader_context *ctx,
321 			       const struct tgsi_full_declaration *decl);
322 
323 void si_llvm_load_input_vs(
324 	struct si_shader_context *ctx,
325 	unsigned input_index,
326 	LLVMValueRef out[4]);
327 void si_llvm_load_input_fs(
328 	struct si_shader_context *ctx,
329 	unsigned input_index,
330 	LLVMValueRef out[4]);
331 
332 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir);
333 
334 LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
335 				  unsigned location,
336 				  unsigned driver_location,
337 				  unsigned component,
338 				  unsigned num_components,
339 				  unsigned vertex_index,
340 				  unsigned const_index,
341 				  LLVMTypeRef type);
342 
343 #endif
344