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1 /*
2  * Copyright (C) 2014 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include "DamageAccumulator.h"
18 
19 #include <log/log.h>
20 
21 #include "RenderNode.h"
22 #include "utils/MathUtils.h"
23 
24 namespace android {
25 namespace uirenderer {
26 
27 enum TransformType {
28     TransformInvalid = 0,
29     TransformRenderNode,
30     TransformMatrix4,
31     TransformNone,
32 };
33 
34 struct DirtyStack {
35     TransformType type;
36     union {
37         const RenderNode* renderNode;
38         const Matrix4* matrix4;
39     };
40     // When this frame is pop'd, this rect is mapped through the above transform
41     // and applied to the previous (aka parent) frame
42     SkRect pendingDirty;
43     DirtyStack* prev;
44     DirtyStack* next;
45 };
46 
DamageAccumulator()47 DamageAccumulator::DamageAccumulator() {
48     mHead = mAllocator.create_trivial<DirtyStack>();
49     memset(mHead, 0, sizeof(DirtyStack));
50     // Create a root that we will not pop off
51     mHead->prev = mHead;
52     mHead->type = TransformNone;
53 }
54 
computeTransformImpl(const DirtyStack * currentFrame,Matrix4 * outMatrix)55 static void computeTransformImpl(const DirtyStack* currentFrame, Matrix4* outMatrix) {
56     if (currentFrame->prev != currentFrame) {
57         computeTransformImpl(currentFrame->prev, outMatrix);
58     }
59     switch (currentFrame->type) {
60         case TransformRenderNode:
61             currentFrame->renderNode->applyViewPropertyTransforms(*outMatrix);
62             break;
63         case TransformMatrix4:
64             outMatrix->multiply(*currentFrame->matrix4);
65             break;
66         case TransformNone:
67             // nothing to be done
68             break;
69         default:
70             LOG_ALWAYS_FATAL("Tried to compute transform with an invalid type: %d",
71                              currentFrame->type);
72     }
73 }
74 
computeCurrentTransform(Matrix4 * outMatrix) const75 void DamageAccumulator::computeCurrentTransform(Matrix4* outMatrix) const {
76     outMatrix->loadIdentity();
77     computeTransformImpl(mHead, outMatrix);
78 }
79 
pushCommon()80 void DamageAccumulator::pushCommon() {
81     if (!mHead->next) {
82         DirtyStack* nextFrame = mAllocator.create_trivial<DirtyStack>();
83         nextFrame->next = nullptr;
84         nextFrame->prev = mHead;
85         mHead->next = nextFrame;
86     }
87     mHead = mHead->next;
88     mHead->pendingDirty.setEmpty();
89 }
90 
pushTransform(const RenderNode * transform)91 void DamageAccumulator::pushTransform(const RenderNode* transform) {
92     pushCommon();
93     mHead->type = TransformRenderNode;
94     mHead->renderNode = transform;
95 }
96 
pushTransform(const Matrix4 * transform)97 void DamageAccumulator::pushTransform(const Matrix4* transform) {
98     pushCommon();
99     mHead->type = TransformMatrix4;
100     mHead->matrix4 = transform;
101 }
102 
popTransform()103 void DamageAccumulator::popTransform() {
104     LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!");
105     DirtyStack* dirtyFrame = mHead;
106     mHead = mHead->prev;
107     switch (dirtyFrame->type) {
108         case TransformRenderNode:
109             applyRenderNodeTransform(dirtyFrame);
110             break;
111         case TransformMatrix4:
112             applyMatrix4Transform(dirtyFrame);
113             break;
114         case TransformNone:
115             mHead->pendingDirty.join(dirtyFrame->pendingDirty);
116             break;
117         default:
118             LOG_ALWAYS_FATAL("Tried to pop an invalid type: %d", dirtyFrame->type);
119     }
120 }
121 
mapRect(const Matrix4 * matrix,const SkRect & in,SkRect * out)122 static inline void mapRect(const Matrix4* matrix, const SkRect& in, SkRect* out) {
123     if (in.isEmpty()) return;
124     Rect temp(in);
125     if (CC_LIKELY(!matrix->isPerspective())) {
126         matrix->mapRect(temp);
127     } else {
128         // Don't attempt to calculate damage for a perspective transform
129         // as the numbers this works with can break the perspective
130         // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
131         temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
132     }
133     out->join(RECT_ARGS(temp));
134 }
135 
applyMatrix4Transform(DirtyStack * frame)136 void DamageAccumulator::applyMatrix4Transform(DirtyStack* frame) {
137     mapRect(frame->matrix4, frame->pendingDirty, &mHead->pendingDirty);
138 }
139 
mapRect(const RenderProperties & props,const SkRect & in,SkRect * out)140 static inline void mapRect(const RenderProperties& props, const SkRect& in, SkRect* out) {
141     if (in.isEmpty()) return;
142     const SkMatrix* transform = props.getTransformMatrix();
143     SkRect temp(in);
144     if (transform && !transform->isIdentity()) {
145         if (CC_LIKELY(!transform->hasPerspective())) {
146             transform->mapRect(&temp);
147         } else {
148             // Don't attempt to calculate damage for a perspective transform
149             // as the numbers this works with can break the perspective
150             // calculations. Just give up and expand to DIRTY_MIN/DIRTY_MAX
151             temp.set(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX);
152         }
153     }
154     temp.offset(props.getLeft(), props.getTop());
155     out->join(temp);
156 }
157 
findParentRenderNode(DirtyStack * frame)158 static DirtyStack* findParentRenderNode(DirtyStack* frame) {
159     while (frame->prev != frame) {
160         frame = frame->prev;
161         if (frame->type == TransformRenderNode) {
162             return frame;
163         }
164     }
165     return nullptr;
166 }
167 
findProjectionReceiver(DirtyStack * frame)168 static DirtyStack* findProjectionReceiver(DirtyStack* frame) {
169     if (frame) {
170         while (frame->prev != frame) {
171             frame = frame->prev;
172             if (frame->type == TransformRenderNode && frame->renderNode->hasProjectionReceiver()) {
173                 return frame;
174             }
175         }
176     }
177     return nullptr;
178 }
179 
applyTransforms(DirtyStack * frame,DirtyStack * end)180 static void applyTransforms(DirtyStack* frame, DirtyStack* end) {
181     SkRect* rect = &frame->pendingDirty;
182     while (frame != end) {
183         if (frame->type == TransformRenderNode) {
184             mapRect(frame->renderNode->properties(), *rect, rect);
185         } else {
186             mapRect(frame->matrix4, *rect, rect);
187         }
188         frame = frame->prev;
189     }
190 }
191 
applyRenderNodeTransform(DirtyStack * frame)192 void DamageAccumulator::applyRenderNodeTransform(DirtyStack* frame) {
193     if (frame->pendingDirty.isEmpty()) {
194         return;
195     }
196 
197     const RenderProperties& props = frame->renderNode->properties();
198     if (props.getAlpha() <= 0) {
199         return;
200     }
201 
202     // Perform clipping
203     if (props.getClipDamageToBounds() && !frame->pendingDirty.isEmpty()) {
204         if (!frame->pendingDirty.intersect(0, 0, props.getWidth(), props.getHeight())) {
205             frame->pendingDirty.setEmpty();
206         }
207     }
208 
209     // apply all transforms
210     mapRect(props, frame->pendingDirty, &mHead->pendingDirty);
211 
212     // project backwards if necessary
213     if (props.getProjectBackwards() && !frame->pendingDirty.isEmpty()) {
214         // First, find our parent RenderNode:
215         DirtyStack* parentNode = findParentRenderNode(frame);
216         // Find our parent's projection receiver, which is what we project onto
217         DirtyStack* projectionReceiver = findProjectionReceiver(parentNode);
218         if (projectionReceiver) {
219             applyTransforms(frame, projectionReceiver);
220             projectionReceiver->pendingDirty.join(frame->pendingDirty);
221         }
222 
223         frame->pendingDirty.setEmpty();
224     }
225 }
226 
dirty(float left,float top,float right,float bottom)227 void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
228     mHead->pendingDirty.join(left, top, right, bottom);
229 }
230 
peekAtDirty(SkRect * dest) const231 void DamageAccumulator::peekAtDirty(SkRect* dest) const {
232     *dest = mHead->pendingDirty;
233 }
234 
finish(SkRect * totalDirty)235 void DamageAccumulator::finish(SkRect* totalDirty) {
236     LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p",
237                         mHead->prev, mHead);
238     // Root node never has a transform, so this is the fully mapped dirty rect
239     *totalDirty = mHead->pendingDirty;
240     totalDirty->roundOut(totalDirty);
241     mHead->pendingDirty.setEmpty();
242 }
243 
244 } /* namespace uirenderer */
245 } /* namespace android */
246