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Searched defs:pitchP (Results 1 – 12 of 12) sorted by relevance

/external/swiftshader/src/Device/
DSampler.cpp131 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local
DSampler.hpp39 int4 pitchP; member
DSurface.hpp103 int pitchP; member
DSurface.cpp750 … depth, int border, int samples, VkFormat format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation()
1352 int Surface::pitchP(int width, int border, VkFormat format, bool target) in pitchP() function in sw::Surface
/external/swiftshader/src/Renderer/
DSampler.cpp132 int pitchP = surface->getInternalPitchP(); in setTextureLevel() local
DSampler.hpp39 int4 pitchP; member
DSurface.hpp269 int pitchP; member
DSurface.cpp1231 …nt depth, int border, int samples, Format format, bool lockable, bool renderTarget, int pitchP = 0) in SurfaceImplementation()
1797 int Surface::pitchP(int width, int border, Format format, bool target) in pitchP() function in sw::Surface
/external/swiftshader/src/OpenGL/common/
DImage.hpp118 Image(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in Image()
DImage.cpp1033 ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in ImageImplementation()
1079 Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int pitchP) in create()
1124 int ClientBuffer::pitchP() const in pitchP() function in egl::ClientBuffer
/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1137 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local
1206 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local
/external/swiftshader/src/Shader/
DSamplerCore.cpp1228 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat2D() local
1297 Int4 pitchP = *Pointer<Int4>(mipmap + OFFSET(Mipmap, pitchP), 16); in sampleFloat3D() local