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1 /*
2 **
3 ** Copyright 2007, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 /*
19  * Generic Convex Polygon Scan Conversion and Clipping
20  * by Paul Heckbert
21  * from "Graphics Gems", Academic Press, 1990
22  */
23 
24 /* Based on the public domain code:
25  * poly_clip.c: homogeneous 3-D convex polygon clipper
26  *
27  * Paul Heckbert	1985, Dec 1989
28  */
29 
30 #include "poly.h"
31 #include "string.h"
32 
33 #define LOG_TAG "StreetView"
34 #include <utils/Log.h>
35 
36 namespace android {
37 
38 #define SWAP(a, b, temp)	{(temp) = a; (a) = b; (b) = temp;}
39 #define COORD(vert, i) ((float *)(vert))[i]
40 
41 #define CLIP_AND_SWAP(elem, sign, k, p, q, r) { \
42     poly_clip_to_halfspace(p, q, &v->elem-(float *)v, sign, (sign)*(k)); \
43     if ((q)->n==0) {p1->n = 0; return POLY_CLIP_OUT;} \
44     SWAP(p, q, r); \
45 }
46 
47 /*
48  * poly_clip_to_halfspace: clip convex polygon p against a plane,
49  * copying the portion satisfying sign*s[index] < k*sw into q,
50  * where s is a Poly_vert* cast as a float*.
51  * index is an index into the array of floats at each vertex, such that
52  * s[index] is sx, sy, or sz (screen space x, y, or z).
53  * Thus, to clip against xmin, use
54  *	poly_clip_to_halfspace(p, q, XINDEX, -1., -xmin);
55  * and to clip against xmax, use
56  *	poly_clip_to_halfspace(p, q, XINDEX,  1.,  xmax);
57  */
58 
poly_clip_to_halfspace(Poly * p,Poly * q,int index,float sign,float k)59 void poly_clip_to_halfspace(Poly* p, Poly* q, int index, float sign, float k)
60 {
61     float *up, *vp, *wp;
62     Poly_vert *v;
63     int i;
64     Poly_vert *u;
65     float t, tu, tv;
66 
67     q->n = 0;
68 
69     /* start with u=vert[n-1], v=vert[0] */
70     u = &p->vert[p->n-1];
71     tu = sign*COORD(u, index) - u->sw*k;
72     for (v= &p->vert[0], i=p->n; i>0; i--, u=v, tu=tv, v++) {
73 	/* on old polygon (p), u is previous vertex, v is current vertex */
74 	/* tv is negative if vertex v is in */
75 	tv = sign*COORD(v, index) - v->sw*k;
76 	if ((tu <= 0.0f) ^ (tv <= 0.0f)) {
77 	    /* edge crosses plane; add intersection point to q */
78 	    t = tu/(tu-tv);
79 	    up = (float *)u;
80 	    vp = (float *)v;
81 	    wp = (float *)&q->vert[q->n].sx;
82 		for(int i = 0; i < 4; i++, wp++, up++, vp++) {
83 			*wp = *up+t*(*vp-*up);
84 		}
85 	    q->n++;
86 	}
87 	if (tv<=0.0f)		/* vertex v is in, copy it to q */
88 	    q->vert[q->n++] = *v;
89     }
90 }
91 
92 /*
93  * poly_clip_to_frustum: Clip the convex polygon p1 to the screen space frustum
94  * using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex,
95  * testing if v->sx/v->sw > box->x0 and v->sx/v->sw < box->x1,
96  * and similar tests for y and z, for each vertex v of the polygon.
97  * If polygon is entirely inside box, then POLY_CLIP_IN is returned.
98  * If polygon is entirely outside box, then POLY_CLIP_OUT is returned.
99  * Otherwise, if the polygon is cut by the box, p1 is modified and
100  * POLY_CLIP_PARTIAL is returned.
101  *
102  * Given an n-gon as input, clipping against 6 planes could generate an
103  * (n+6)gon, so POLY_NMAX in poly.h must be big enough to allow that.
104  */
105 
poly_clip_to_frustum(Poly * p1)106 int poly_clip_to_frustum(Poly *p1)
107 {
108     int x0out = 0, x1out = 0, y0out = 0, y1out = 0, z0out = 0, z1out = 0;
109     int i;
110     Poly_vert *v;
111     Poly p2, *p, *q, *r;
112 
113     /* count vertices "outside" with respect to each of the six planes */
114     for (v=p1->vert, i=p1->n; i>0; i--, v++) {
115 		float sw = v->sw;
116 		if (v->sx < -sw) x0out++;	/* out on left */
117 		if (v->sx > sw) x1out++;	/* out on right */
118 		if (v->sy < -sw) y0out++;	/* out on top */
119 		if (v->sy > sw) y1out++;	/* out on bottom */
120 		if (v->sz < -sw) z0out++;	/* out on near */
121 		if (v->sz > sw) z1out++;	/* out on far */
122     }
123 
124     /* check if all vertices inside */
125     if (x0out+x1out+y0out+y1out+z0out+z1out == 0)
126     	return POLY_CLIP_IN;
127 
128     /* check if all vertices are "outside" any of the six planes */
129     if (x0out==p1->n || x1out==p1->n || y0out==p1->n ||
130 	y1out==p1->n || z0out==p1->n || z1out==p1->n) {
131 	    p1->n = 0;
132 	    return POLY_CLIP_OUT;
133 	}
134 
135     /*
136      * now clip against each of the planes that might cut the polygon,
137      * at each step toggling between polygons p1 and p2
138      */
139     p = p1;
140     q = &p2;
141     if (x0out) CLIP_AND_SWAP(sx, -1.0f, -1.0f, p, q, r);
142     if (x1out) CLIP_AND_SWAP(sx,  1.0f, 1.0f, p, q, r);
143     if (y0out) CLIP_AND_SWAP(sy, -1.0f, -1.0f, p, q, r);
144     if (y1out) CLIP_AND_SWAP(sy,  1.0f, 1.0f, p, q, r);
145     if (z0out) CLIP_AND_SWAP(sz, -1.0f, -1.0f, p, q, r);
146     if (z1out) CLIP_AND_SWAP(sz,  1.0f, 1.0f, p, q, r);
147 
148     /* if result ended up in p2 then copy it to p1 */
149     if (p==&p2)
150 	memcpy(p1, &p2, sizeof(Poly)-(POLY_NMAX-p2.n)*sizeof(Poly_vert));
151     return POLY_CLIP_PARTIAL;
152 }
153 
154 } // namespace android
155