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Searched defs:posLocation (Results 1 – 12 of 12) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp558 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_positi… in drawOneIteration() local
609 …const deInt32 posLocation = gl.getAttribLocation(m_textureSamplerProgram->getProgram(), "a_pos… in drawOneIteration() local
Des31fTessellationGeometryInteractionTests.cpp272 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
573 const int posLocation = gl.getAttribLocation(program.getProgram(), "a_position"); in iterate() local
1031 …const int posLocation = gl.getAttribLocation(m_feedbackProgram->getProgram(), "a_position… in renderWithFeedback() local
1127 …const int posLocation = gl.getAttribLocation(m_nonFeedbackProgram->getProgram(), "a_posit… in renderWithoutFeedback() local
Des31fDrawTests.cpp819 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local
2314 deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2482 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
2626 const deInt32 posLocation = gl.getAttribLocation(programID, "a_position"); in iterate() local
Des31fTextureMultisampleTests.cpp1389 const int posLocation = gl.getAttribLocation(m_drawShader->getProgram(), "a_position"); in renderToTexture() local
1470 const int posLocation = gl.getAttribLocation(m_samplerShader->getProgram(), "a_position"); in sampleTexture() local
Des31fPrimitiveBoundingBoxTests.cpp840 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in setupRender() local
3646 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in fillSourceWithPattern() local
3837 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
4709 const glw::GLint posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
Des31fGeometryShaderTests.cpp5585 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
5909 const int posLocation = gl.getAttribLocation(m_program->getProgram(), "a_position"); in iterate() local
/external/deqp/modules/egl/
DteglSwapBuffersTests.cpp329 deUint32 posLocation; in executeForConfig() local
DteglNativeColorMappingTests.cpp232 deUint32 posLocation; in render() local
DteglNativeCoordMappingTests.cpp242 deUint32 posLocation; in render() local
DteglGetFrameTimestampsTests.cpp594 deUint32 posLocation; in executeForConfig() local
/external/deqp/modules/gles31/stress/
Des31sDrawTests.cpp184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fDrawTests.cpp687 deInt32 posLocation = ctx.getAttribLocation(programID, "a_position"); in renderTo() local