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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
6 // suggest, OneShotTimer calls you back once after a time delay expires.
7 // RepeatingTimer on the other hand calls you back periodically with the
8 // prescribed time interval.
9 //
10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
11 // scope, which makes it easy to ensure that you do not get called when your
12 // object has gone out of scope.  Just instantiate a OneShotTimer or
13 // RepeatingTimer as a member variable of the class for which you wish to
14 // receive timer events.
15 //
16 // Sample RepeatingTimer usage:
17 //
18 //   class MyClass {
19 //    public:
20 //     void StartDoingStuff() {
21 //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
22 //                    this, &MyClass::DoStuff);
23 //     }
24 //     void StopDoingStuff() {
25 //       timer_.Stop();
26 //     }
27 //    private:
28 //     void DoStuff() {
29 //       // This method is called every second to do stuff.
30 //       ...
31 //     }
32 //     base::RepeatingTimer timer_;
33 //   };
34 //
35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
36 // allows you to easily defer the timer event until the timer delay passes once
37 // again.  So, in the above example, if 0.5 seconds have already passed,
38 // calling Reset on |timer_| would postpone DoStuff by another 1 second.  In
39 // other words, Reset is shorthand for calling Stop and then Start again with
40 // the same arguments.
41 //
42 // These APIs are not thread safe. All methods must be called from the same
43 // sequence (not necessarily the construction sequence), except for the
44 // destructor and SetTaskRunner().
45 // - The destructor may be called from any sequence when the timer is not
46 // running and there is no scheduled task active, i.e. when Start() has never
47 // been called or after AbandonAndStop() has been called.
48 // - SetTaskRunner() may be called from any sequence when the timer is not
49 // running, i.e. when Start() has never been called or Stop() has been called
50 // since the last Start().
51 //
52 // By default, the scheduled tasks will be run on the same sequence that the
53 // Timer was *started on*, but this can be changed *prior* to Start() via
54 // SetTaskRunner().
55 
56 #ifndef BASE_TIMER_TIMER_H_
57 #define BASE_TIMER_TIMER_H_
58 
59 // IMPORTANT: If you change timer code, make sure that all tests (including
60 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
61 // because they're flaky on the buildbot, but when you run them locally you
62 // should be able to tell the difference.
63 
64 #include <memory>
65 
66 #include "base/base_export.h"
67 #include "base/bind.h"
68 #include "base/bind_helpers.h"
69 #include "base/callback.h"
70 #include "base/location.h"
71 #include "base/macros.h"
72 #include "base/sequence_checker_impl.h"
73 #include "base/sequenced_task_runner.h"
74 #include "base/time/time.h"
75 
76 namespace base {
77 
78 class BaseTimerTaskInternal;
79 class TickClock;
80 
81 //-----------------------------------------------------------------------------
82 // This class wraps TaskRunner::PostDelayedTask to manage delayed and repeating
83 // tasks. See meta comment above for thread-safety requirements.
84 //
85 class BASE_EXPORT Timer {
86  public:
87   // Construct a timer in repeating or one-shot mode. Start must be called later
88   // to set task info. |retain_user_task| determines whether the user_task is
89   // retained or reset when it runs or stops. If |tick_clock| is provided, it is
90   // used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
91   Timer(bool retain_user_task, bool is_repeating);
92   Timer(bool retain_user_task, bool is_repeating, const TickClock* tick_clock);
93 
94   // Construct a timer with retained task info. If |tick_clock| is provided, it
95   // is used instead of TimeTicks::Now() to get TimeTicks when scheduling tasks.
96   Timer(const Location& posted_from,
97         TimeDelta delay,
98         const base::Closure& user_task,
99         bool is_repeating);
100   Timer(const Location& posted_from,
101         TimeDelta delay,
102         const base::Closure& user_task,
103         bool is_repeating,
104         const TickClock* tick_clock);
105 
106   virtual ~Timer();
107 
108   // Returns true if the timer is running (i.e., not stopped).
109   bool IsRunning() const;
110 
111   // Returns the current delay for this timer.
112   TimeDelta GetCurrentDelay() const;
113 
114   // Set the task runner on which the task should be scheduled. This method can
115   // only be called before any tasks have been scheduled. If |task_runner| runs
116   // tasks on a different sequence than the sequence owning this Timer,
117   // |user_task_| will be posted to it when the Timer fires (note that this
118   // means |user_task_| can run after ~Timer() and should support that).
119   virtual void SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner);
120 
121   // Start the timer to run at the given |delay| from now. If the timer is
122   // already running, it will be replaced to call the given |user_task|.
123   virtual void Start(const Location& posted_from,
124                      TimeDelta delay,
125                      const base::Closure& user_task);
126 
127   // Start the timer to run at the given |delay| from now. If the timer is
128   // already running, it will be replaced to call a task formed from
129   // |reviewer->*method|.
130   template <class Receiver>
Start(const Location & posted_from,TimeDelta delay,Receiver * receiver,void (Receiver::* method)())131   void Start(const Location& posted_from,
132              TimeDelta delay,
133              Receiver* receiver,
134              void (Receiver::*method)()) {
135     Start(posted_from, delay,
136           base::BindRepeating(method, base::Unretained(receiver)));
137   }
138 
139   // Call this method to stop and cancel the timer.  It is a no-op if the timer
140   // is not running.
141   virtual void Stop();
142 
143   // Stop running task (if any) and abandon scheduled task (if any).
AbandonAndStop()144   void AbandonAndStop() {
145     AbandonScheduledTask();
146 
147     Stop();
148     // No more member accesses here: |this| could be deleted at this point.
149   }
150 
151   // Call this method to reset the timer delay. The |user_task_| must be set. If
152   // the timer is not running, this will start it by posting a task.
153   virtual void Reset();
154 
user_task()155   const base::Closure& user_task() const { return user_task_; }
desired_run_time()156   const TimeTicks& desired_run_time() const { return desired_run_time_; }
157 
158  protected:
159   // Returns the current tick count.
160   TimeTicks Now() const;
161 
set_user_task(const Closure & task)162   void set_user_task(const Closure& task) { user_task_ = task; }
set_desired_run_time(TimeTicks desired)163   void set_desired_run_time(TimeTicks desired) { desired_run_time_ = desired; }
set_is_running(bool running)164   void set_is_running(bool running) { is_running_ = running; }
165 
posted_from()166   const Location& posted_from() const { return posted_from_; }
167 
168   // The task runner on which the task should be scheduled. If it is null, the
169   // task runner for the current sequence will be used.
170   scoped_refptr<SequencedTaskRunner> task_runner_;
171 
172   // Timer isn't thread-safe and must only be used on its origin sequence
173   // (sequence on which it was started). Once fully Stop()'ed it may be
174   // destroyed or restarted on another sequence.
175   SequenceChecker origin_sequence_checker_;
176 
177  private:
178   friend class BaseTimerTaskInternal;
179 
180   // Allocates a new |scheduled_task_| and posts it on the current sequence with
181   // the given |delay|. |scheduled_task_| must be null. |scheduled_run_time_|
182   // and |desired_run_time_| are reset to Now() + delay.
183   void PostNewScheduledTask(TimeDelta delay);
184 
185   // Returns the task runner on which the task should be scheduled. If the
186   // corresponding |task_runner_| field is null, the task runner for the current
187   // sequence is returned.
188   scoped_refptr<SequencedTaskRunner> GetTaskRunner();
189 
190   // Disable |scheduled_task_| and abandon it so that it no longer refers back
191   // to this object.
192   void AbandonScheduledTask();
193 
194   // Called by BaseTimerTaskInternal when the delayed task fires.
195   void RunScheduledTask();
196 
197   // When non-null, the |scheduled_task_| was posted to call RunScheduledTask()
198   // at |scheduled_run_time_|.
199   BaseTimerTaskInternal* scheduled_task_;
200 
201   // Location in user code.
202   Location posted_from_;
203   // Delay requested by user.
204   TimeDelta delay_;
205   // |user_task_| is what the user wants to be run at |desired_run_time_|.
206   base::Closure user_task_;
207 
208   // The time at which |scheduled_task_| is expected to fire. This time can be a
209   // "zero" TimeTicks if the task must be run immediately.
210   TimeTicks scheduled_run_time_;
211 
212   // The desired run time of |user_task_|. The user may update this at any time,
213   // even if their previous request has not run yet. If |desired_run_time_| is
214   // greater than |scheduled_run_time_|, a continuation task will be posted to
215   // wait for the remaining time. This allows us to reuse the pending task so as
216   // not to flood the delayed queues with orphaned tasks when the user code
217   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
218   // if the task must be run immediately.
219   TimeTicks desired_run_time_;
220 
221   // Repeating timers automatically post the task again before calling the task
222   // callback.
223   const bool is_repeating_;
224 
225   // If true, hold on to the |user_task_| closure object for reuse.
226   const bool retain_user_task_;
227 
228   // The tick clock used to calculate the run time for scheduled tasks.
229   const TickClock* const tick_clock_;
230 
231   // If true, |user_task_| is scheduled to run sometime in the future.
232   bool is_running_;
233 
234   DISALLOW_COPY_AND_ASSIGN(Timer);
235 };
236 
237 //-----------------------------------------------------------------------------
238 // A simple, one-shot timer.  See usage notes at the top of the file.
239 class BASE_EXPORT OneShotTimer : public Timer {
240  public:
OneShotTimer()241   OneShotTimer() : OneShotTimer(nullptr) {}
OneShotTimer(const TickClock * tick_clock)242   explicit OneShotTimer(const TickClock* tick_clock)
243       : Timer(false, false, tick_clock) {}
244 
245   // Run the scheduled task immediately, and stop the timer. The timer needs to
246   // be running.
247   void FireNow();
248 };
249 
250 //-----------------------------------------------------------------------------
251 // A simple, repeating timer.  See usage notes at the top of the file.
252 class RepeatingTimer : public Timer {
253  public:
RepeatingTimer()254   RepeatingTimer() : RepeatingTimer(nullptr) {}
RepeatingTimer(const TickClock * tick_clock)255   explicit RepeatingTimer(const TickClock* tick_clock)
256       : Timer(true, true, tick_clock) {}
257 
RepeatingTimer(const Location & posted_from,TimeDelta delay,RepeatingClosure user_task)258   RepeatingTimer(const Location& posted_from,
259                  TimeDelta delay,
260                  RepeatingClosure user_task)
261       : Timer(posted_from, delay, std::move(user_task), true) {}
RepeatingTimer(const Location & posted_from,TimeDelta delay,RepeatingClosure user_task,const TickClock * tick_clock)262   RepeatingTimer(const Location& posted_from,
263                  TimeDelta delay,
264                  RepeatingClosure user_task,
265                  const TickClock* tick_clock)
266       : Timer(posted_from, delay, std::move(user_task), true, tick_clock) {}
267 };
268 
269 //-----------------------------------------------------------------------------
270 // A simple, one-shot timer with the retained user task.  See usage notes at the
271 // top of the file.
272 class RetainingOneShotTimer : public Timer {
273  public:
RetainingOneShotTimer()274   RetainingOneShotTimer() : RetainingOneShotTimer(nullptr) {}
RetainingOneShotTimer(const TickClock * tick_clock)275   explicit RetainingOneShotTimer(const TickClock* tick_clock)
276       : Timer(true, false, tick_clock) {}
277 
RetainingOneShotTimer(const Location & posted_from,TimeDelta delay,RepeatingClosure user_task)278   RetainingOneShotTimer(const Location& posted_from,
279                         TimeDelta delay,
280                         RepeatingClosure user_task)
281       : Timer(posted_from, delay, std::move(user_task), false) {}
RetainingOneShotTimer(const Location & posted_from,TimeDelta delay,RepeatingClosure user_task,const TickClock * tick_clock)282   RetainingOneShotTimer(const Location& posted_from,
283                         TimeDelta delay,
284                         RepeatingClosure user_task,
285                         const TickClock* tick_clock)
286       : Timer(posted_from, delay, std::move(user_task), false, tick_clock) {}
287 };
288 
289 //-----------------------------------------------------------------------------
290 // A Delay timer is like The Button from Lost. Once started, you have to keep
291 // calling Reset otherwise it will call the given method on the sequence it was
292 // initially Reset() from.
293 //
294 // Once created, it is inactive until Reset is called. Once |delay| seconds have
295 // passed since the last call to Reset, the callback is made. Once the callback
296 // has been made, it's inactive until Reset is called again.
297 //
298 // If destroyed, the timeout is canceled and will not occur even if already
299 // inflight.
300 class DelayTimer {
301  public:
302   template <class Receiver>
DelayTimer(const Location & posted_from,TimeDelta delay,Receiver * receiver,void (Receiver::* method)())303   DelayTimer(const Location& posted_from,
304              TimeDelta delay,
305              Receiver* receiver,
306              void (Receiver::*method)())
307       : DelayTimer(posted_from, delay, receiver, method, nullptr) {}
308 
309   template <class Receiver>
DelayTimer(const Location & posted_from,TimeDelta delay,Receiver * receiver,void (Receiver::* method)(),const TickClock * tick_clock)310   DelayTimer(const Location& posted_from,
311              TimeDelta delay,
312              Receiver* receiver,
313              void (Receiver::*method)(),
314              const TickClock* tick_clock)
315       : timer_(posted_from,
316                delay,
317                BindRepeating(method, Unretained(receiver)),
318                tick_clock) {}
319 
Reset()320   void Reset() { timer_.Reset(); }
321 
322  private:
323   RetainingOneShotTimer timer_;
324 
325   DISALLOW_COPY_AND_ASSIGN(DelayTimer);
326 };
327 
328 }  // namespace base
329 
330 #endif  // BASE_TIMER_TIMER_H_
331