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1 /*
2  * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "c99_alloca.h"
24 
25 #include "device9.h"
26 #include "surface9.h"
27 #include "texture9.h"
28 #include "nine_helpers.h"
29 #include "nine_pipe.h"
30 #include "nine_dump.h"
31 
32 #include "pipe/p_state.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_screen.h"
35 #include "util/u_inlines.h"
36 #include "util/u_resource.h"
37 
38 #define DBG_CHANNEL DBG_TEXTURE
39 
40 static HRESULT
NineTexture9_ctor(struct NineTexture9 * This,struct NineUnknownParams * pParams,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,HANDLE * pSharedHandle)41 NineTexture9_ctor( struct NineTexture9 *This,
42                    struct NineUnknownParams *pParams,
43                    UINT Width, UINT Height, UINT Levels,
44                    DWORD Usage,
45                    D3DFORMAT Format,
46                    D3DPOOL Pool,
47                    HANDLE *pSharedHandle )
48 {
49     struct pipe_screen *screen = pParams->device->screen;
50     struct pipe_resource *info = &This->base.base.info;
51     enum pipe_format pf;
52     unsigned *level_offsets;
53     unsigned l;
54     D3DSURFACE_DESC sfdesc;
55     HRESULT hr;
56     void *user_buffer = NULL, *user_buffer_for_level;
57 
58     DBG("(%p) Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
59         "pSharedHandle=%p\n", This, Width, Height, Levels,
60         nine_D3DUSAGE_to_str(Usage),
61         d3dformat_to_string(Format), nine_D3DPOOL_to_str(Pool), pSharedHandle);
62 
63     user_assert(Width && Height, D3DERR_INVALIDCALL);
64 
65     /* pSharedHandle: can be non-null for ex only.
66      * D3DPOOL_SYSTEMMEM: Levels must be 1
67      * D3DPOOL_DEFAULT: no restriction for Levels
68      * Other Pools are forbidden. */
69     user_assert(!pSharedHandle || pParams->device->ex, D3DERR_INVALIDCALL);
70     user_assert(!pSharedHandle ||
71                 (Pool == D3DPOOL_SYSTEMMEM && Levels == 1) ||
72                 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
73 
74     user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP) ||
75                 (Pool != D3DPOOL_SYSTEMMEM && Pool != D3DPOOL_SCRATCH && Levels <= 1),
76                 D3DERR_INVALIDCALL);
77 
78     /* TODO: implement pSharedHandle for D3DPOOL_DEFAULT (cross process
79      * buffer sharing).
80      *
81      * Gem names may have fit but they're depreciated and won't work on render-nodes.
82      * One solution is to use shm buffers. We would use a /dev/shm file, fill the first
83      * values to tell it is a nine buffer, the size, which function created it, etc,
84      * and then it would contain the data. The handle would be a number, corresponding to
85      * the file to read (/dev/shm/nine-share-4 for example would be 4).
86      *
87      * Wine just ignores the argument, which works only if the app creates the handle
88      * and won't use it. Instead of failing, we support that situation by putting an
89      * invalid handle, that we would fail to import. Please note that we don't advertise
90      * the flag indicating the support for that feature, but apps seem to not care.
91      */
92 
93     if (pSharedHandle && Pool == D3DPOOL_DEFAULT) {
94         if (!*pSharedHandle) {
95             DBG("Creating Texture with invalid handle. Importing will fail\n.");
96             *pSharedHandle = (HANDLE)1; /* Wine would keep it NULL */
97             pSharedHandle = NULL;
98         } else {
99             ERR("Application tries to use cross-process sharing feature. Nine "
100                 "doesn't support it");
101             return D3DERR_INVALIDCALL;
102         }
103     }
104 
105     if (Usage & D3DUSAGE_AUTOGENMIPMAP)
106         Levels = 0;
107 
108     pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_2D, 0,
109                                      PIPE_BIND_SAMPLER_VIEW, FALSE,
110                                      Pool == D3DPOOL_SCRATCH);
111 
112     if (Format != D3DFMT_NULL && pf == PIPE_FORMAT_NONE)
113         return D3DERR_INVALIDCALL;
114 
115     if (compressed_format(Format)) {
116         const unsigned w = util_format_get_blockwidth(pf);
117         const unsigned h = util_format_get_blockheight(pf);
118 
119         user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
120     }
121 
122     info->screen = screen;
123     info->target = PIPE_TEXTURE_2D;
124     info->format = pf;
125     info->width0 = Width;
126     info->height0 = Height;
127     info->depth0 = 1;
128     if (Levels)
129         info->last_level = Levels - 1;
130     else
131         info->last_level = util_logbase2(MAX2(Width, Height));
132     info->array_size = 1;
133     info->nr_samples = 0;
134     info->bind = PIPE_BIND_SAMPLER_VIEW;
135     info->usage = PIPE_USAGE_DEFAULT;
136     info->flags = 0;
137 
138     if (Usage & D3DUSAGE_RENDERTARGET)
139         info->bind |= PIPE_BIND_RENDER_TARGET;
140     if (Usage & D3DUSAGE_DEPTHSTENCIL)
141         info->bind |= PIPE_BIND_DEPTH_STENCIL;
142 
143     if (Usage & D3DUSAGE_DYNAMIC) {
144         info->usage = PIPE_USAGE_DYNAMIC;
145     }
146 
147     if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
148         DBG("Application asked for Software Vertex Processing, "
149             "but this is unimplemented\n");
150 
151     if (pSharedHandle && *pSharedHandle) { /* Pool == D3DPOOL_SYSTEMMEM */
152         user_buffer = (void *)*pSharedHandle;
153         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
154         (void) nine_format_get_size_and_offsets(pf, level_offsets,
155                                                 Width, Height,
156                                                 info->last_level);
157     } else if (Pool != D3DPOOL_DEFAULT) {
158         /* TODO: For D3DUSAGE_AUTOGENMIPMAP, it is likely we only have to
159          * allocate only for the first level, since it is the only lockable
160          * level. Check apps don't crash if we allocate smaller buffer (some
161          * apps access sublevels of texture even if they locked only first
162          * level) */
163         level_offsets = alloca(sizeof(unsigned) * (info->last_level + 1));
164         user_buffer = align_calloc(
165             nine_format_get_size_and_offsets(pf, level_offsets,
166                                              Width, Height,
167                                              info->last_level), 32);
168         This->managed_buffer = user_buffer;
169         if (!This->managed_buffer)
170             return E_OUTOFMEMORY;
171     }
172 
173     This->surfaces = CALLOC(info->last_level + 1, sizeof(*This->surfaces));
174     if (!This->surfaces)
175         return E_OUTOFMEMORY;
176 
177     hr = NineBaseTexture9_ctor(&This->base, pParams, NULL, D3DRTYPE_TEXTURE, Format, Pool, Usage);
178     if (FAILED(hr))
179         return hr;
180     This->base.pstype = (Height == 1) ? 1 : 0;
181 
182     /* Create all the surfaces right away.
183      * They manage backing storage, and transfers (LockRect) are deferred
184      * to them.
185      */
186     sfdesc.Format = Format;
187     sfdesc.Type = D3DRTYPE_SURFACE;
188     sfdesc.Usage = Usage;
189     sfdesc.Pool = Pool;
190     sfdesc.MultiSampleType = D3DMULTISAMPLE_NONE;
191     sfdesc.MultiSampleQuality = 0;
192 
193     for (l = 0; l <= info->last_level; ++l) {
194         sfdesc.Width = u_minify(Width, l);
195         sfdesc.Height = u_minify(Height, l);
196         /* Some apps expect the memory to be allocated in
197          * continous blocks */
198         user_buffer_for_level = user_buffer ? user_buffer +
199             level_offsets[l] : NULL;
200 
201         hr = NineSurface9_new(This->base.base.base.device, NineUnknown(This),
202                               This->base.base.resource, user_buffer_for_level,
203                               D3DRTYPE_TEXTURE, l, 0,
204                               &sfdesc, &This->surfaces[l]);
205         if (FAILED(hr))
206             return hr;
207     }
208 
209     /* Textures start initially dirty */
210     This->dirty_rect.width = Width;
211     This->dirty_rect.height = Height;
212     This->dirty_rect.depth = 1; /* widht == 0 means empty, depth stays 1 */
213 
214     if (pSharedHandle && !*pSharedHandle) {/* Pool == D3DPOOL_SYSTEMMEM */
215         *pSharedHandle = This->surfaces[0]->data;
216     }
217 
218     return D3D_OK;
219 }
220 
221 static void
NineTexture9_dtor(struct NineTexture9 * This)222 NineTexture9_dtor( struct NineTexture9 *This )
223 {
224     unsigned l;
225 
226     DBG("This=%p\n", This);
227 
228     if (This->surfaces) {
229         /* The surfaces should have 0 references and be unbound now. */
230         for (l = 0; l <= This->base.base.info.last_level; ++l)
231             if (This->surfaces[l])
232                 NineUnknown_Destroy(&This->surfaces[l]->base.base);
233         FREE(This->surfaces);
234     }
235 
236     if (This->managed_buffer)
237         align_free(This->managed_buffer);
238 
239     NineBaseTexture9_dtor(&This->base);
240 }
241 
242 HRESULT NINE_WINAPI
NineTexture9_GetLevelDesc(struct NineTexture9 * This,UINT Level,D3DSURFACE_DESC * pDesc)243 NineTexture9_GetLevelDesc( struct NineTexture9 *This,
244                            UINT Level,
245                            D3DSURFACE_DESC *pDesc )
246 {
247     DBG("This=%p Level=%d pDesc=%p\n", This, Level, pDesc);
248 
249     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
250     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
251                 D3DERR_INVALIDCALL);
252 
253     *pDesc = This->surfaces[Level]->desc;
254 
255     return D3D_OK;
256 }
257 
258 HRESULT NINE_WINAPI
NineTexture9_GetSurfaceLevel(struct NineTexture9 * This,UINT Level,IDirect3DSurface9 ** ppSurfaceLevel)259 NineTexture9_GetSurfaceLevel( struct NineTexture9 *This,
260                               UINT Level,
261                               IDirect3DSurface9 **ppSurfaceLevel )
262 {
263     DBG("This=%p Level=%d ppSurfaceLevel=%p\n", This, Level, ppSurfaceLevel);
264 
265     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
266     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
267                 D3DERR_INVALIDCALL);
268 
269     NineUnknown_AddRef(NineUnknown(This->surfaces[Level]));
270     *ppSurfaceLevel = (IDirect3DSurface9 *)This->surfaces[Level];
271 
272     return D3D_OK;
273 }
274 
275 HRESULT NINE_WINAPI
NineTexture9_LockRect(struct NineTexture9 * This,UINT Level,D3DLOCKED_RECT * pLockedRect,const RECT * pRect,DWORD Flags)276 NineTexture9_LockRect( struct NineTexture9 *This,
277                        UINT Level,
278                        D3DLOCKED_RECT *pLockedRect,
279                        const RECT *pRect,
280                        DWORD Flags )
281 {
282     DBG("This=%p Level=%u pLockedRect=%p pRect=%p Flags=%d\n",
283         This, Level, pLockedRect, pRect, Flags);
284 
285     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
286     user_assert(Level == 0 || !(This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP),
287                 D3DERR_INVALIDCALL);
288 
289     return NineSurface9_LockRect(This->surfaces[Level], pLockedRect,
290                                  pRect, Flags);
291 }
292 
293 HRESULT NINE_WINAPI
NineTexture9_UnlockRect(struct NineTexture9 * This,UINT Level)294 NineTexture9_UnlockRect( struct NineTexture9 *This,
295                          UINT Level )
296 {
297     DBG("This=%p Level=%u\n", This, Level);
298 
299     user_assert(Level <= This->base.base.info.last_level, D3DERR_INVALIDCALL);
300 
301     return NineSurface9_UnlockRect(This->surfaces[Level]);
302 }
303 
304 HRESULT NINE_WINAPI
NineTexture9_AddDirtyRect(struct NineTexture9 * This,const RECT * pDirtyRect)305 NineTexture9_AddDirtyRect( struct NineTexture9 *This,
306                            const RECT *pDirtyRect )
307 {
308     DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect,
309         pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0,
310         pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0);
311 
312     /* Tracking dirty regions on DEFAULT resources is pointless,
313      * because we always write to the final storage. Just marked it dirty in
314      * case we need to generate mip maps.
315      */
316     if (This->base.base.pool == D3DPOOL_DEFAULT) {
317         if (This->base.base.usage & D3DUSAGE_AUTOGENMIPMAP) {
318             This->base.dirty_mip = TRUE;
319             BASETEX_REGISTER_UPDATE(&This->base);
320         }
321         return D3D_OK;
322     }
323 
324     if (This->base.base.pool == D3DPOOL_MANAGED) {
325         This->base.managed.dirty = TRUE;
326         BASETEX_REGISTER_UPDATE(&This->base);
327     }
328 
329     if (!pDirtyRect) {
330         u_box_origin_2d(This->base.base.info.width0,
331                         This->base.base.info.height0, &This->dirty_rect);
332     } else {
333         if (This->dirty_rect.width == 0) {
334             rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect);
335         } else {
336             struct pipe_box box;
337             rect_to_pipe_box_clamp(&box, pDirtyRect);
338             u_box_union_2d(&This->dirty_rect, &This->dirty_rect, &box);
339         }
340         (void) u_box_clip_2d(&This->dirty_rect, &This->dirty_rect,
341                              This->base.base.info.width0,
342                              This->base.base.info.height0);
343     }
344     return D3D_OK;
345 }
346 
347 IDirect3DTexture9Vtbl NineTexture9_vtable = {
348     (void *)NineUnknown_QueryInterface,
349     (void *)NineUnknown_AddRef,
350     (void *)NineUnknown_Release,
351     (void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
352     (void *)NineUnknown_SetPrivateData,
353     (void *)NineUnknown_GetPrivateData,
354     (void *)NineUnknown_FreePrivateData,
355     (void *)NineResource9_SetPriority,
356     (void *)NineResource9_GetPriority,
357     (void *)NineBaseTexture9_PreLoad,
358     (void *)NineResource9_GetType,
359     (void *)NineBaseTexture9_SetLOD,
360     (void *)NineBaseTexture9_GetLOD,
361     (void *)NineBaseTexture9_GetLevelCount,
362     (void *)NineBaseTexture9_SetAutoGenFilterType,
363     (void *)NineBaseTexture9_GetAutoGenFilterType,
364     (void *)NineBaseTexture9_GenerateMipSubLevels,
365     (void *)NineTexture9_GetLevelDesc,
366     (void *)NineTexture9_GetSurfaceLevel,
367     (void *)NineTexture9_LockRect,
368     (void *)NineTexture9_UnlockRect,
369     (void *)NineTexture9_AddDirtyRect
370 };
371 
372 static const GUID *NineTexture9_IIDs[] = {
373     &IID_IDirect3DTexture9,
374     &IID_IDirect3DBaseTexture9,
375     &IID_IDirect3DResource9,
376     &IID_IUnknown,
377     NULL
378 };
379 
380 HRESULT
NineTexture9_new(struct NineDevice9 * pDevice,UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,struct NineTexture9 ** ppOut,HANDLE * pSharedHandle)381 NineTexture9_new( struct NineDevice9 *pDevice,
382                   UINT Width, UINT Height, UINT Levels,
383                   DWORD Usage,
384                   D3DFORMAT Format,
385                   D3DPOOL Pool,
386                   struct NineTexture9 **ppOut,
387                   HANDLE *pSharedHandle )
388 {
389     NINE_DEVICE_CHILD_NEW(Texture9, ppOut, pDevice,
390                           Width, Height, Levels,
391                           Usage, Format, Pool, pSharedHandle);
392 }
393