/external/skqp/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 135 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 174 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache() 216 GrGLuint programID; in finalize() local 385 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 411 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus() 433 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations() 452 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram() 462 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
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/external/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.cpp | 135 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() 216 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache() 264 GrGLuint programID; in finalize() local 454 void GrGLProgramBuilder::bindProgramResourceLocations(GrGLuint programID) { in bindProgramResourceLocations() 480 bool GrGLProgramBuilder::checkLinkStatus(GrGLuint programID) { in checkLinkStatus() 502 void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) { in resolveProgramResourceLocations() 521 void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) { in cleanupProgram() 531 GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) { in createProgram()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderStructTests.cpp | 119 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() 1008 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() 1015 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform() 1022 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value,… in setUniform()
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D | glcShaderRenderCase.cpp | 475 deUint32 programID = m_program->getProgram(); in iterate() local 508 void ShaderRenderCase::setup(deUint32 programID) in setup() 513 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() 519 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() 639 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid) in render() 902 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
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D | glcShaderLoopTests.cpp | 206 void ShaderLoopCase::setup(deUint32 programID) in setup() 211 void ShaderLoopCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms()
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D | glcShaderLibraryCase.cpp | 123 static void setUniformValue(const glw::Functions& gl, deUint32 programID, const std::string& name, in setUniformValue() 347 deUint32 programID = program.getProgram(); in execute() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStructTests.cpp | 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() 1314 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() 1321 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform() 1328 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
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D | es3fShaderLoopTests.cpp | 231 void ShaderLoopCase::setup (int programID) in setup() 236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es3fShaderDiscardTests.cpp | 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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D | es3fDepthTests.cpp | 85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
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D | es3fShaderIndexingTests.cpp | 164 void ShaderIndexingCase::setup (int programID) in setup() 169 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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/external/skia/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 101 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() 115 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations()
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D | GrGLProgram.cpp | 31 GrGLuint programID, in GrGLProgram()
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D | GrGLProgram.h | 76 GrGLuint programID() const { return fProgramID; } in programID() function
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/external/skqp/src/gpu/gl/ |
D | GrGLUniformHandler.cpp | 106 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() 120 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in getUniformLocations()
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D | GrGLProgram.cpp | 31 GrGLuint programID, in GrGLProgram()
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D | GrGLProgram.h | 76 GrGLuint programID() const { return fProgramID; } in programID() function
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStructTests.cpp | 149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() 1310 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() 1317 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, int value) in setUniform() 1324 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const float* value… in setUniform()
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D | es2fDepthTests.cpp | 82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor()
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D | es2fShaderLoopTests.cpp | 263 void ShaderLoopCase::setup (int programID) in setup() 268 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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D | es2fShaderDiscardTests.cpp | 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms()
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D | es2fShaderIndexingTests.cpp | 193 void ShaderIndexingCase::setup (int programID) in setup() 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 237 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleVariableValidator() 296 …dator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const Var… in SingleBlockValidator() 364 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator() 441 ArraySizeValidator::ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySi… in ArraySizeValidator() 516 ArrayStrideValidator::ArrayStrideValidator (Context& context, glw::GLuint programID, const Variable… in ArrayStrideValidator() 570 BlockIndexValidator::BlockIndexValidator (Context& context, glw::GLuint programID, const VariableSe… in BlockIndexValidator() 643 IsRowMajorValidator::IsRowMajorValidator (Context& context, glw::GLuint programID, const VariableSe… in IsRowMajorValidator() 682 MatrixStrideValidator::MatrixStrideValidator (Context& context, glw::GLuint programID, const Variab… in MatrixStrideValidator() 735 …ndexVerifier::AtomicCounterBufferIndexVerifier (Context& context, glw::GLuint programID, const Var… in AtomicCounterBufferIndexVerifier() 790 LocationValidator::LocationValidator (Context& context, glw::GLuint programID, const VariableSearch… in LocationValidator() [all …]
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D | es31fUniformLocationTests.cpp | 371 const deUint32 programID = program.getProgram(); in verifyLocations() local 528 const deUint32 programID = program.getProgram(); in render() local
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 427 deUint32 programID = m_program->getProgram(); in iterate() local 464 void ShaderRenderCase::setup (int programID) in setup() 469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() 475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs() 590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render() 813 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID) in setupDefaultUniforms()
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