Searched defs:projectionMatrix (Results 1 – 4 of 4) sorted by relevance
63 private float[] projectionMatrix = new float[16]; field in DrawManager93 public void updateProjectionMatrix(float[] projectionMatrix) { in updateProjectionMatrix()
232 const Matrix4f& Camera::projectionMatrix(void) const in projectionMatrix() function in Camera
618 const GLfloat projectionMatrix[] = { 0.5f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, in drawTexture() local