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Searched defs:quadIndices (Results 1 – 20 of 20) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderAtomicCounterOpsTests.cpp263 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
351 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local
Dgl4cShaderBallotTests.cpp208 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
292 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in executeComputeShader() local
Dgl4cES31CompatibilitySampleVariablesTests.cpp327 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
638 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
Dgl4cShaderViewportLayerArrayTests.cpp231 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
Dgl4cTextureFilterMinmaxTests.cpp166 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local
/external/deqp/modules/gles2/functional/
Des2fDepthRangeTests.cpp175 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
325 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
/external/deqp/modules/gles3/functional/
Des3fFragDepthTests.cpp144 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
317 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
Des3fShaderApiTests.cpp199 const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawWithProgram() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp161 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
316 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
DglcAggressiveShaderOptimizationsTests.cpp426 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderAndGrabSurface() local
DglcSampleVariablesTests.cpp329 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
637 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
DglcShaderGroupVoteTests.cpp169 deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in execute() local
DglcShaderMultisampleInterpolationTests.cpp345 static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
DglcLayoutLocationTests.cpp403 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
DglcInternalformatTests.cpp377 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderTexturedQuad() local
1283 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderColoredQuad() local
DglcPackedDepthStencilTests.cpp743 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawQuad() local
/external/deqp/external/openglcts/modules/gles31/
Des31cSampleShadingTests.cpp281 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
Des31cSeparateShaderObjsTests.cpp2245 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
2676 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in iterate() local
Des31cLayoutBindingTests.cpp1266 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in drawTest() local
/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp284 static const deUint16 quadIndices[] = { 0, 1, 2, 2, 1, 3 }; in renderQuad() local