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Searched defs:quat (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTQuaternionX.cpp193 void PVRTMatrixQuaternionNormalizeX(PVRTQUATERNIONx &quat) in PVRTMatrixQuaternionNormalizeX()
236 const PVRTQUATERNIONx &quat) in PVRTMatrixRotationQuaternionX()
DPVRTQuaternionF.cpp186 void PVRTMatrixQuaternionNormalizeF(PVRTQUATERNIONf &quat) in PVRTMatrixQuaternionNormalizeF()
226 const PVRTQUATERNIONf &quat) in PVRTMatrixRotationQuaternionF()
/external/libxcam/xcore/
Dimage_projector.cpp258 Quaternd quat = interp_orientation (ts, orientation, pose_ts, index) + in calc_camera_extrinsics() local
305 Quaternd quat = interp_orientation (ts, orientation, orient_ts, index) + in calc_camera_extrinsics() local
Dvec_mat.h1023 inline Quaternion<T> conjugate (const Quaternion<T>& quat) const { in conjugate()
1027 inline Quaternion<T> inverse (const Quaternion<T>& quat) const { in inverse()
1031 inline Quaternion<T> lerp (T weight, const Quaternion<T>& quat) const { in lerp()
1035 inline Quaternion<T> slerp(T r, const Quaternion<T>& quat) const { in slerp()
/external/dynamic_depth/internal/dynamic_depth/
Dearth_pose.cc26 const std::vector<float> NormalizeQuaternion(const std::vector<float>& quat) { in NormalizeQuaternion()
Dpose.cc26 const std::vector<float> NormalizeQuaternion(const std::vector<float>& quat) { in NormalizeQuaternion()
/external/eigen/bench/
Dgeometry.cpp104 Quaternion<Scalar> quat;quat.setIdentity(); in main() local