1 /*
2 * Copyright © 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "radv_meta.h"
25 #include "nir/nir_builder.h"
26
27 struct blit_region {
28 VkOffset3D src_offset;
29 VkExtent3D src_extent;
30 VkOffset3D dest_offset;
31 VkExtent3D dest_extent;
32 };
33
34 static nir_shader *
build_nir_vertex_shader(void)35 build_nir_vertex_shader(void)
36 {
37 const struct glsl_type *vec4 = glsl_vec4_type();
38 nir_builder b;
39
40 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
41 b.shader->info.name = ralloc_strdup(b.shader, "meta_blit_vs");
42
43 nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
44 vec4, "gl_Position");
45 pos_out->data.location = VARYING_SLOT_POS;
46
47 nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
48 vec4, "v_tex_pos");
49 tex_pos_out->data.location = VARYING_SLOT_VAR0;
50 tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
51
52 nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
53
54 nir_store_var(&b, pos_out, outvec, 0xf);
55
56 nir_intrinsic_instr *src_box = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
57 src_box->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
58 nir_intrinsic_set_base(src_box, 0);
59 nir_intrinsic_set_range(src_box, 16);
60 src_box->num_components = 4;
61 nir_ssa_dest_init(&src_box->instr, &src_box->dest, 4, 32, "src_box");
62 nir_builder_instr_insert(&b, &src_box->instr);
63
64 nir_intrinsic_instr *src0_z = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_push_constant);
65 src0_z->src[0] = nir_src_for_ssa(nir_imm_int(&b, 0));
66 nir_intrinsic_set_base(src0_z, 16);
67 nir_intrinsic_set_range(src0_z, 4);
68 src0_z->num_components = 1;
69 nir_ssa_dest_init(&src0_z->instr, &src0_z->dest, 1, 32, "src0_z");
70 nir_builder_instr_insert(&b, &src0_z->instr);
71
72 nir_intrinsic_instr *vertex_id = nir_intrinsic_instr_create(b.shader, nir_intrinsic_load_vertex_id_zero_base);
73 nir_ssa_dest_init(&vertex_id->instr, &vertex_id->dest, 1, 32, "vertexid");
74 nir_builder_instr_insert(&b, &vertex_id->instr);
75
76 /* vertex 0 - src0_x, src0_y, src0_z */
77 /* vertex 1 - src0_x, src1_y, src0_z*/
78 /* vertex 2 - src1_x, src0_y, src0_z */
79 /* so channel 0 is vertex_id != 2 ? src_x : src_x + w
80 channel 1 is vertex id != 1 ? src_y : src_y + w */
81
82 nir_ssa_def *c0cmp = nir_ine(&b, &vertex_id->dest.ssa,
83 nir_imm_int(&b, 2));
84 nir_ssa_def *c1cmp = nir_ine(&b, &vertex_id->dest.ssa,
85 nir_imm_int(&b, 1));
86
87 nir_ssa_def *comp[4];
88 comp[0] = nir_bcsel(&b, c0cmp,
89 nir_channel(&b, &src_box->dest.ssa, 0),
90 nir_channel(&b, &src_box->dest.ssa, 2));
91
92 comp[1] = nir_bcsel(&b, c1cmp,
93 nir_channel(&b, &src_box->dest.ssa, 1),
94 nir_channel(&b, &src_box->dest.ssa, 3));
95 comp[2] = &src0_z->dest.ssa;
96 comp[3] = nir_imm_float(&b, 1.0);
97 nir_ssa_def *out_tex_vec = nir_vec(&b, comp, 4);
98 nir_store_var(&b, tex_pos_out, out_tex_vec, 0xf);
99 return b.shader;
100 }
101
102 static nir_shader *
build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)103 build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim)
104 {
105 char shader_name[64];
106 const struct glsl_type *vec4 = glsl_vec4_type();
107 nir_builder b;
108
109 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
110
111 sprintf(shader_name, "meta_blit_fs.%d", tex_dim);
112 b.shader->info.name = ralloc_strdup(b.shader, shader_name);
113
114 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
115 vec4, "v_tex_pos");
116 tex_pos_in->data.location = VARYING_SLOT_VAR0;
117
118 /* Swizzle the array index which comes in as Z coordinate into the right
119 * position.
120 */
121 unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
122 nir_ssa_def *const tex_pos =
123 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
124 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
125
126 const struct glsl_type *sampler_type =
127 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
128 glsl_get_base_type(vec4));
129 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
130 sampler_type, "s_tex");
131 sampler->data.descriptor_set = 0;
132 sampler->data.binding = 0;
133
134 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
135 tex->sampler_dim = tex_dim;
136 tex->op = nir_texop_tex;
137 tex->src[0].src_type = nir_tex_src_coord;
138 tex->src[0].src = nir_src_for_ssa(tex_pos);
139 tex->dest_type = nir_type_float; /* TODO */
140 tex->is_array = glsl_sampler_type_is_array(sampler_type);
141 tex->coord_components = tex_pos->num_components;
142 tex->texture = nir_deref_var_create(tex, sampler);
143 tex->sampler = nir_deref_var_create(tex, sampler);
144
145 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
146 nir_builder_instr_insert(&b, &tex->instr);
147
148 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
149 vec4, "f_color");
150 color_out->data.location = FRAG_RESULT_DATA0;
151 nir_store_var(&b, color_out, &tex->dest.ssa, 0xf);
152
153 return b.shader;
154 }
155
156 static nir_shader *
build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)157 build_nir_copy_fragment_shader_depth(enum glsl_sampler_dim tex_dim)
158 {
159 char shader_name[64];
160 const struct glsl_type *vec4 = glsl_vec4_type();
161 nir_builder b;
162
163 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
164
165 sprintf(shader_name, "meta_blit_depth_fs.%d", tex_dim);
166 b.shader->info.name = ralloc_strdup(b.shader, shader_name);
167
168 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
169 vec4, "v_tex_pos");
170 tex_pos_in->data.location = VARYING_SLOT_VAR0;
171
172 /* Swizzle the array index which comes in as Z coordinate into the right
173 * position.
174 */
175 unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
176 nir_ssa_def *const tex_pos =
177 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
178 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
179
180 const struct glsl_type *sampler_type =
181 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
182 glsl_get_base_type(vec4));
183 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
184 sampler_type, "s_tex");
185 sampler->data.descriptor_set = 0;
186 sampler->data.binding = 0;
187
188 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
189 tex->sampler_dim = tex_dim;
190 tex->op = nir_texop_tex;
191 tex->src[0].src_type = nir_tex_src_coord;
192 tex->src[0].src = nir_src_for_ssa(tex_pos);
193 tex->dest_type = nir_type_float; /* TODO */
194 tex->is_array = glsl_sampler_type_is_array(sampler_type);
195 tex->coord_components = tex_pos->num_components;
196 tex->texture = nir_deref_var_create(tex, sampler);
197 tex->sampler = nir_deref_var_create(tex, sampler);
198
199 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
200 nir_builder_instr_insert(&b, &tex->instr);
201
202 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
203 vec4, "f_color");
204 color_out->data.location = FRAG_RESULT_DEPTH;
205 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
206
207 return b.shader;
208 }
209
210 static nir_shader *
build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)211 build_nir_copy_fragment_shader_stencil(enum glsl_sampler_dim tex_dim)
212 {
213 char shader_name[64];
214 const struct glsl_type *vec4 = glsl_vec4_type();
215 nir_builder b;
216
217 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
218
219 sprintf(shader_name, "meta_blit_stencil_fs.%d", tex_dim);
220 b.shader->info.name = ralloc_strdup(b.shader, shader_name);
221
222 nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
223 vec4, "v_tex_pos");
224 tex_pos_in->data.location = VARYING_SLOT_VAR0;
225
226 /* Swizzle the array index which comes in as Z coordinate into the right
227 * position.
228 */
229 unsigned swz[] = { 0, (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 1), 2 };
230 nir_ssa_def *const tex_pos =
231 nir_swizzle(&b, nir_load_var(&b, tex_pos_in), swz,
232 (tex_dim == GLSL_SAMPLER_DIM_1D ? 2 : 3), false);
233
234 const struct glsl_type *sampler_type =
235 glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D,
236 glsl_get_base_type(vec4));
237 nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform,
238 sampler_type, "s_tex");
239 sampler->data.descriptor_set = 0;
240 sampler->data.binding = 0;
241
242 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 1);
243 tex->sampler_dim = tex_dim;
244 tex->op = nir_texop_tex;
245 tex->src[0].src_type = nir_tex_src_coord;
246 tex->src[0].src = nir_src_for_ssa(tex_pos);
247 tex->dest_type = nir_type_float; /* TODO */
248 tex->is_array = glsl_sampler_type_is_array(sampler_type);
249 tex->coord_components = tex_pos->num_components;
250 tex->texture = nir_deref_var_create(tex, sampler);
251 tex->sampler = nir_deref_var_create(tex, sampler);
252
253 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, "tex");
254 nir_builder_instr_insert(&b, &tex->instr);
255
256 nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
257 vec4, "f_color");
258 color_out->data.location = FRAG_RESULT_STENCIL;
259 nir_store_var(&b, color_out, &tex->dest.ssa, 0x1);
260
261 return b.shader;
262 }
263
264 static void
meta_emit_blit(struct radv_cmd_buffer * cmd_buffer,struct radv_image * src_image,struct radv_image_view * src_iview,VkImageLayout src_image_layout,VkOffset3D src_offset_0,VkOffset3D src_offset_1,struct radv_image * dest_image,struct radv_image_view * dest_iview,VkImageLayout dest_image_layout,VkOffset2D dest_offset_0,VkOffset2D dest_offset_1,VkRect2D dest_box,VkFilter blit_filter)265 meta_emit_blit(struct radv_cmd_buffer *cmd_buffer,
266 struct radv_image *src_image,
267 struct radv_image_view *src_iview,
268 VkImageLayout src_image_layout,
269 VkOffset3D src_offset_0,
270 VkOffset3D src_offset_1,
271 struct radv_image *dest_image,
272 struct radv_image_view *dest_iview,
273 VkImageLayout dest_image_layout,
274 VkOffset2D dest_offset_0,
275 VkOffset2D dest_offset_1,
276 VkRect2D dest_box,
277 VkFilter blit_filter)
278 {
279 struct radv_device *device = cmd_buffer->device;
280 uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
281 uint32_t src_height = radv_minify(src_iview->image->info.height, src_iview->base_mip);
282 uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip);
283 uint32_t dst_width = radv_minify(dest_iview->image->info.width, dest_iview->base_mip);
284 uint32_t dst_height = radv_minify(dest_iview->image->info.height, dest_iview->base_mip);
285
286 assert(src_image->info.samples == dest_image->info.samples);
287
288 float vertex_push_constants[5] = {
289 (float)src_offset_0.x / (float)src_width,
290 (float)src_offset_0.y / (float)src_height,
291 (float)src_offset_1.x / (float)src_width,
292 (float)src_offset_1.y / (float)src_height,
293 (float)src_offset_0.z / (float)src_depth,
294 };
295
296 radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
297 device->meta_state.blit.pipeline_layout,
298 VK_SHADER_STAGE_VERTEX_BIT, 0, 20,
299 vertex_push_constants);
300
301 VkSampler sampler;
302 radv_CreateSampler(radv_device_to_handle(device),
303 &(VkSamplerCreateInfo) {
304 .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
305 .magFilter = blit_filter,
306 .minFilter = blit_filter,
307 .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
308 .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
309 .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
310 }, &cmd_buffer->pool->alloc, &sampler);
311
312 VkFramebuffer fb;
313 radv_CreateFramebuffer(radv_device_to_handle(device),
314 &(VkFramebufferCreateInfo) {
315 .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
316 .attachmentCount = 1,
317 .pAttachments = (VkImageView[]) {
318 radv_image_view_to_handle(dest_iview),
319 },
320 .width = dst_width,
321 .height = dst_height,
322 .layers = 1,
323 }, &cmd_buffer->pool->alloc, &fb);
324 VkPipeline pipeline;
325 switch (src_iview->aspect_mask) {
326 case VK_IMAGE_ASPECT_COLOR_BIT: {
327 unsigned fs_key = radv_format_meta_fs_key(dest_image->vk_format);
328 unsigned dst_layout = radv_meta_dst_layout_from_layout(dest_image_layout);
329
330 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
331 &(VkRenderPassBeginInfo) {
332 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
333 .renderPass = device->meta_state.blit.render_pass[fs_key][dst_layout],
334 .framebuffer = fb,
335 .renderArea = {
336 .offset = { dest_box.offset.x, dest_box.offset.y },
337 .extent = { dest_box.extent.width, dest_box.extent.height },
338 },
339 .clearValueCount = 0,
340 .pClearValues = NULL,
341 }, VK_SUBPASS_CONTENTS_INLINE);
342 switch (src_image->type) {
343 case VK_IMAGE_TYPE_1D:
344 pipeline = device->meta_state.blit.pipeline_1d_src[fs_key];
345 break;
346 case VK_IMAGE_TYPE_2D:
347 pipeline = device->meta_state.blit.pipeline_2d_src[fs_key];
348 break;
349 case VK_IMAGE_TYPE_3D:
350 pipeline = device->meta_state.blit.pipeline_3d_src[fs_key];
351 break;
352 default:
353 unreachable(!"bad VkImageType");
354 }
355 break;
356 }
357 case VK_IMAGE_ASPECT_DEPTH_BIT: {
358 enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
359 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
360 &(VkRenderPassBeginInfo) {
361 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
362 .renderPass = device->meta_state.blit.depth_only_rp[ds_layout],
363 .framebuffer = fb,
364 .renderArea = {
365 .offset = { dest_box.offset.x, dest_box.offset.y },
366 .extent = { dest_box.extent.width, dest_box.extent.height },
367 },
368 .clearValueCount = 0,
369 .pClearValues = NULL,
370 }, VK_SUBPASS_CONTENTS_INLINE);
371 switch (src_image->type) {
372 case VK_IMAGE_TYPE_1D:
373 pipeline = device->meta_state.blit.depth_only_1d_pipeline;
374 break;
375 case VK_IMAGE_TYPE_2D:
376 pipeline = device->meta_state.blit.depth_only_2d_pipeline;
377 break;
378 case VK_IMAGE_TYPE_3D:
379 pipeline = device->meta_state.blit.depth_only_3d_pipeline;
380 break;
381 default:
382 unreachable(!"bad VkImageType");
383 }
384 break;
385 }
386 case VK_IMAGE_ASPECT_STENCIL_BIT: {
387 enum radv_blit_ds_layout ds_layout = radv_meta_blit_ds_to_type(dest_image_layout);
388 radv_CmdBeginRenderPass(radv_cmd_buffer_to_handle(cmd_buffer),
389 &(VkRenderPassBeginInfo) {
390 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
391 .renderPass = device->meta_state.blit.stencil_only_rp[ds_layout],
392 .framebuffer = fb,
393 .renderArea = {
394 .offset = { dest_box.offset.x, dest_box.offset.y },
395 .extent = { dest_box.extent.width, dest_box.extent.height },
396 },
397 .clearValueCount = 0,
398 .pClearValues = NULL,
399 }, VK_SUBPASS_CONTENTS_INLINE);
400 switch (src_image->type) {
401 case VK_IMAGE_TYPE_1D:
402 pipeline = device->meta_state.blit.stencil_only_1d_pipeline;
403 break;
404 case VK_IMAGE_TYPE_2D:
405 pipeline = device->meta_state.blit.stencil_only_2d_pipeline;
406 break;
407 case VK_IMAGE_TYPE_3D:
408 pipeline = device->meta_state.blit.stencil_only_3d_pipeline;
409 break;
410 default:
411 unreachable(!"bad VkImageType");
412 }
413 break;
414 }
415 default:
416 unreachable(!"bad VkImageType");
417 }
418
419 radv_CmdBindPipeline(radv_cmd_buffer_to_handle(cmd_buffer),
420 VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
421
422 radv_meta_push_descriptor_set(cmd_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
423 device->meta_state.blit.pipeline_layout,
424 0, /* set */
425 1, /* descriptorWriteCount */
426 (VkWriteDescriptorSet[]) {
427 {
428 .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
429 .dstBinding = 0,
430 .dstArrayElement = 0,
431 .descriptorCount = 1,
432 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
433 .pImageInfo = (VkDescriptorImageInfo[]) {
434 {
435 .sampler = sampler,
436 .imageView = radv_image_view_to_handle(src_iview),
437 .imageLayout = VK_IMAGE_LAYOUT_GENERAL,
438 },
439 }
440 }
441 });
442
443 radv_CmdSetViewport(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkViewport) {
444 .x = dest_offset_0.x,
445 .y = dest_offset_0.y,
446 .width = dest_offset_1.x - dest_offset_0.x,
447 .height = dest_offset_1.y - dest_offset_0.y,
448 .minDepth = 0.0f,
449 .maxDepth = 1.0f
450 });
451
452 radv_CmdSetScissor(radv_cmd_buffer_to_handle(cmd_buffer), 0, 1, &(VkRect2D) {
453 .offset = (VkOffset2D) { MIN2(dest_offset_0.x, dest_offset_1.x), MIN2(dest_offset_0.y, dest_offset_1.y) },
454 .extent = (VkExtent2D) {
455 abs(dest_offset_1.x - dest_offset_0.x),
456 abs(dest_offset_1.y - dest_offset_0.y)
457 },
458 });
459
460 radv_CmdDraw(radv_cmd_buffer_to_handle(cmd_buffer), 3, 1, 0, 0);
461
462 radv_CmdEndRenderPass(radv_cmd_buffer_to_handle(cmd_buffer));
463
464 /* At the point where we emit the draw call, all data from the
465 * descriptor sets, etc. has been used. We are free to delete it.
466 */
467 /* TODO: above comment is not valid for at least descriptor sets/pools,
468 * as we may not free them till after execution finishes. Check others. */
469
470 radv_DestroySampler(radv_device_to_handle(device), sampler,
471 &cmd_buffer->pool->alloc);
472 radv_DestroyFramebuffer(radv_device_to_handle(device), fb,
473 &cmd_buffer->pool->alloc);
474 }
475
476 static bool
flip_coords(unsigned * src0,unsigned * src1,unsigned * dst0,unsigned * dst1)477 flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
478 {
479 bool flip = false;
480 if (*src0 > *src1) {
481 unsigned tmp = *src0;
482 *src0 = *src1;
483 *src1 = tmp;
484 flip = !flip;
485 }
486
487 if (*dst0 > *dst1) {
488 unsigned tmp = *dst0;
489 *dst0 = *dst1;
490 *dst1 = tmp;
491 flip = !flip;
492 }
493 return flip;
494 }
495
radv_CmdBlitImage(VkCommandBuffer commandBuffer,VkImage srcImage,VkImageLayout srcImageLayout,VkImage destImage,VkImageLayout destImageLayout,uint32_t regionCount,const VkImageBlit * pRegions,VkFilter filter)496 void radv_CmdBlitImage(
497 VkCommandBuffer commandBuffer,
498 VkImage srcImage,
499 VkImageLayout srcImageLayout,
500 VkImage destImage,
501 VkImageLayout destImageLayout,
502 uint32_t regionCount,
503 const VkImageBlit* pRegions,
504 VkFilter filter)
505
506 {
507 RADV_FROM_HANDLE(radv_cmd_buffer, cmd_buffer, commandBuffer);
508 RADV_FROM_HANDLE(radv_image, src_image, srcImage);
509 RADV_FROM_HANDLE(radv_image, dest_image, destImage);
510 struct radv_meta_saved_state saved_state;
511
512 /* From the Vulkan 1.0 spec:
513 *
514 * vkCmdBlitImage must not be used for multisampled source or
515 * destination images. Use vkCmdResolveImage for this purpose.
516 */
517 assert(src_image->info.samples == 1);
518 assert(dest_image->info.samples == 1);
519
520 radv_meta_save(&saved_state, cmd_buffer,
521 RADV_META_SAVE_GRAPHICS_PIPELINE |
522 RADV_META_SAVE_CONSTANTS |
523 RADV_META_SAVE_DESCRIPTORS);
524
525 for (unsigned r = 0; r < regionCount; r++) {
526 const VkImageSubresourceLayers *src_res = &pRegions[r].srcSubresource;
527 const VkImageSubresourceLayers *dst_res = &pRegions[r].dstSubresource;
528
529 unsigned dst_start, dst_end;
530 if (dest_image->type == VK_IMAGE_TYPE_3D) {
531 assert(dst_res->baseArrayLayer == 0);
532 dst_start = pRegions[r].dstOffsets[0].z;
533 dst_end = pRegions[r].dstOffsets[1].z;
534 } else {
535 dst_start = dst_res->baseArrayLayer;
536 dst_end = dst_start + dst_res->layerCount;
537 }
538
539 unsigned src_start, src_end;
540 if (src_image->type == VK_IMAGE_TYPE_3D) {
541 assert(src_res->baseArrayLayer == 0);
542 src_start = pRegions[r].srcOffsets[0].z;
543 src_end = pRegions[r].srcOffsets[1].z;
544 } else {
545 src_start = src_res->baseArrayLayer;
546 src_end = src_start + src_res->layerCount;
547 }
548
549 bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
550 float src_z_step = (float)(src_end + 1 - src_start) /
551 (float)(dst_end + 1 - dst_start);
552
553 if (flip_z) {
554 src_start = src_end;
555 src_z_step *= -1;
556 }
557
558 unsigned src_x0 = pRegions[r].srcOffsets[0].x;
559 unsigned src_x1 = pRegions[r].srcOffsets[1].x;
560 unsigned dst_x0 = pRegions[r].dstOffsets[0].x;
561 unsigned dst_x1 = pRegions[r].dstOffsets[1].x;
562
563 unsigned src_y0 = pRegions[r].srcOffsets[0].y;
564 unsigned src_y1 = pRegions[r].srcOffsets[1].y;
565 unsigned dst_y0 = pRegions[r].dstOffsets[0].y;
566 unsigned dst_y1 = pRegions[r].dstOffsets[1].y;
567
568 VkRect2D dest_box;
569 dest_box.offset.x = MIN2(dst_x0, dst_x1);
570 dest_box.offset.y = MIN2(dst_y0, dst_y1);
571 dest_box.extent.width = abs(dst_x1 - dst_x0);
572 dest_box.extent.height = abs(dst_y1 - dst_y0);
573
574 const unsigned num_layers = dst_end - dst_start;
575 for (unsigned i = 0; i < num_layers; i++) {
576 struct radv_image_view dest_iview, src_iview;
577
578 const VkOffset2D dest_offset_0 = {
579 .x = dst_x0,
580 .y = dst_y0,
581 };
582 const VkOffset2D dest_offset_1 = {
583 .x = dst_x1,
584 .y = dst_y1,
585 };
586 VkOffset3D src_offset_0 = {
587 .x = src_x0,
588 .y = src_y0,
589 .z = src_start + i * src_z_step,
590 };
591 VkOffset3D src_offset_1 = {
592 .x = src_x1,
593 .y = src_y1,
594 .z = src_start + i * src_z_step,
595 };
596 const uint32_t dest_array_slice = dst_start + i;
597
598 /* 3D images have just 1 layer */
599 const uint32_t src_array_slice = src_image->type == VK_IMAGE_TYPE_3D ? 0 : src_start + i;
600
601 radv_image_view_init(&dest_iview, cmd_buffer->device,
602 &(VkImageViewCreateInfo) {
603 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
604 .image = destImage,
605 .viewType = radv_meta_get_view_type(dest_image),
606 .format = dest_image->vk_format,
607 .subresourceRange = {
608 .aspectMask = dst_res->aspectMask,
609 .baseMipLevel = dst_res->mipLevel,
610 .levelCount = 1,
611 .baseArrayLayer = dest_array_slice,
612 .layerCount = 1
613 },
614 });
615 radv_image_view_init(&src_iview, cmd_buffer->device,
616 &(VkImageViewCreateInfo) {
617 .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
618 .image = srcImage,
619 .viewType = radv_meta_get_view_type(src_image),
620 .format = src_image->vk_format,
621 .subresourceRange = {
622 .aspectMask = src_res->aspectMask,
623 .baseMipLevel = src_res->mipLevel,
624 .levelCount = 1,
625 .baseArrayLayer = src_array_slice,
626 .layerCount = 1
627 },
628 });
629 meta_emit_blit(cmd_buffer,
630 src_image, &src_iview, srcImageLayout,
631 src_offset_0, src_offset_1,
632 dest_image, &dest_iview, destImageLayout,
633 dest_offset_0, dest_offset_1,
634 dest_box,
635 filter);
636 }
637 }
638
639 radv_meta_restore(&saved_state, cmd_buffer);
640 }
641
642 void
radv_device_finish_meta_blit_state(struct radv_device * device)643 radv_device_finish_meta_blit_state(struct radv_device *device)
644 {
645 struct radv_meta_state *state = &device->meta_state;
646
647 for (unsigned i = 0; i < NUM_META_FS_KEYS; ++i) {
648 for (unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
649 radv_DestroyRenderPass(radv_device_to_handle(device),
650 state->blit.render_pass[i][j],
651 &state->alloc);
652 }
653 radv_DestroyPipeline(radv_device_to_handle(device),
654 state->blit.pipeline_1d_src[i],
655 &state->alloc);
656 radv_DestroyPipeline(radv_device_to_handle(device),
657 state->blit.pipeline_2d_src[i],
658 &state->alloc);
659 radv_DestroyPipeline(radv_device_to_handle(device),
660 state->blit.pipeline_3d_src[i],
661 &state->alloc);
662 }
663
664 for (enum radv_blit_ds_layout i = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; i < RADV_BLIT_DS_LAYOUT_COUNT; i++) {
665 radv_DestroyRenderPass(radv_device_to_handle(device),
666 state->blit.depth_only_rp[i], &state->alloc);
667 radv_DestroyRenderPass(radv_device_to_handle(device),
668 state->blit.stencil_only_rp[i], &state->alloc);
669 }
670
671 radv_DestroyPipeline(radv_device_to_handle(device),
672 state->blit.depth_only_1d_pipeline, &state->alloc);
673 radv_DestroyPipeline(radv_device_to_handle(device),
674 state->blit.depth_only_2d_pipeline, &state->alloc);
675 radv_DestroyPipeline(radv_device_to_handle(device),
676 state->blit.depth_only_3d_pipeline, &state->alloc);
677
678 radv_DestroyPipeline(radv_device_to_handle(device),
679 state->blit.stencil_only_1d_pipeline,
680 &state->alloc);
681 radv_DestroyPipeline(radv_device_to_handle(device),
682 state->blit.stencil_only_2d_pipeline,
683 &state->alloc);
684 radv_DestroyPipeline(radv_device_to_handle(device),
685 state->blit.stencil_only_3d_pipeline,
686 &state->alloc);
687
688
689 radv_DestroyPipelineLayout(radv_device_to_handle(device),
690 state->blit.pipeline_layout, &state->alloc);
691 radv_DestroyDescriptorSetLayout(radv_device_to_handle(device),
692 state->blit.ds_layout, &state->alloc);
693 }
694
695 static VkFormat pipeline_formats[] = {
696 VK_FORMAT_R8G8B8A8_UNORM,
697 VK_FORMAT_R8G8B8A8_UINT,
698 VK_FORMAT_R8G8B8A8_SINT,
699 VK_FORMAT_A2R10G10B10_UINT_PACK32,
700 VK_FORMAT_A2R10G10B10_SINT_PACK32,
701 VK_FORMAT_R16G16B16A16_UNORM,
702 VK_FORMAT_R16G16B16A16_SNORM,
703 VK_FORMAT_R16G16B16A16_UINT,
704 VK_FORMAT_R16G16B16A16_SINT,
705 VK_FORMAT_R32_SFLOAT,
706 VK_FORMAT_R32G32_SFLOAT,
707 VK_FORMAT_R32G32B32A32_SFLOAT
708 };
709
710 static VkResult
radv_device_init_meta_blit_color(struct radv_device * device,struct radv_shader_module * vs)711 radv_device_init_meta_blit_color(struct radv_device *device,
712 struct radv_shader_module *vs)
713 {
714 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
715 VkResult result;
716
717 fs_1d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_1D);
718 fs_2d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D);
719 fs_3d.nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_3D);
720
721 for (unsigned i = 0; i < ARRAY_SIZE(pipeline_formats); ++i) {
722 unsigned key = radv_format_meta_fs_key(pipeline_formats[i]);
723 for(unsigned j = 0; j < RADV_META_DST_LAYOUT_COUNT; ++j) {
724 VkImageLayout layout = radv_meta_dst_layout_to_layout(j);
725 result = radv_CreateRenderPass(radv_device_to_handle(device),
726 &(VkRenderPassCreateInfo) {
727 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
728 .attachmentCount = 1,
729 .pAttachments = &(VkAttachmentDescription) {
730 .format = pipeline_formats[i],
731 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
732 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
733 .initialLayout = layout,
734 .finalLayout = layout,
735 },
736 .subpassCount = 1,
737 .pSubpasses = &(VkSubpassDescription) {
738 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
739 .inputAttachmentCount = 0,
740 .colorAttachmentCount = 1,
741 .pColorAttachments = &(VkAttachmentReference) {
742 .attachment = 0,
743 .layout = layout,
744 },
745 .pResolveAttachments = NULL,
746 .pDepthStencilAttachment = &(VkAttachmentReference) {
747 .attachment = VK_ATTACHMENT_UNUSED,
748 .layout = VK_IMAGE_LAYOUT_GENERAL,
749 },
750 .preserveAttachmentCount = 1,
751 .pPreserveAttachments = (uint32_t[]) { 0 },
752 },
753 .dependencyCount = 0,
754 }, &device->meta_state.alloc, &device->meta_state.blit.render_pass[key][j]);
755 if (result != VK_SUCCESS)
756 goto fail;
757 }
758
759 VkPipelineVertexInputStateCreateInfo vi_create_info = {
760 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
761 .vertexBindingDescriptionCount = 0,
762 .vertexAttributeDescriptionCount = 0,
763 };
764
765 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
766 {
767 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
768 .stage = VK_SHADER_STAGE_VERTEX_BIT,
769 .module = radv_shader_module_to_handle(vs),
770 .pName = "main",
771 .pSpecializationInfo = NULL
772 }, {
773 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
774 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
775 .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
776 .pName = "main",
777 .pSpecializationInfo = NULL
778 },
779 };
780
781 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
782 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
783 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
784 .pStages = pipeline_shader_stages,
785 .pVertexInputState = &vi_create_info,
786 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
787 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
788 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
789 .primitiveRestartEnable = false,
790 },
791 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
792 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
793 .viewportCount = 1,
794 .scissorCount = 1,
795 },
796 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
797 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
798 .rasterizerDiscardEnable = false,
799 .polygonMode = VK_POLYGON_MODE_FILL,
800 .cullMode = VK_CULL_MODE_NONE,
801 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
802 },
803 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
804 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
805 .rasterizationSamples = 1,
806 .sampleShadingEnable = false,
807 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
808 },
809 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
810 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
811 .attachmentCount = 1,
812 .pAttachments = (VkPipelineColorBlendAttachmentState []) {
813 { .colorWriteMask =
814 VK_COLOR_COMPONENT_A_BIT |
815 VK_COLOR_COMPONENT_R_BIT |
816 VK_COLOR_COMPONENT_G_BIT |
817 VK_COLOR_COMPONENT_B_BIT },
818 }
819 },
820 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
821 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
822 .dynamicStateCount = 4,
823 .pDynamicStates = (VkDynamicState[]) {
824 VK_DYNAMIC_STATE_VIEWPORT,
825 VK_DYNAMIC_STATE_SCISSOR,
826 VK_DYNAMIC_STATE_LINE_WIDTH,
827 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
828 },
829 },
830 .flags = 0,
831 .layout = device->meta_state.blit.pipeline_layout,
832 .renderPass = device->meta_state.blit.render_pass[key][0],
833 .subpass = 0,
834 };
835
836 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
837 .use_rectlist = true
838 };
839
840 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
841 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
842 radv_pipeline_cache_to_handle(&device->meta_state.cache),
843 &vk_pipeline_info, &radv_pipeline_info,
844 &device->meta_state.alloc, &device->meta_state.blit.pipeline_1d_src[key]);
845 if (result != VK_SUCCESS)
846 goto fail;
847
848 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
849 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
850 radv_pipeline_cache_to_handle(&device->meta_state.cache),
851 &vk_pipeline_info, &radv_pipeline_info,
852 &device->meta_state.alloc, &device->meta_state.blit.pipeline_2d_src[key]);
853 if (result != VK_SUCCESS)
854 goto fail;
855
856 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
857 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
858 radv_pipeline_cache_to_handle(&device->meta_state.cache),
859 &vk_pipeline_info, &radv_pipeline_info,
860 &device->meta_state.alloc, &device->meta_state.blit.pipeline_3d_src[key]);
861 if (result != VK_SUCCESS)
862 goto fail;
863
864 }
865
866 result = VK_SUCCESS;
867 fail:
868 ralloc_free(fs_1d.nir);
869 ralloc_free(fs_2d.nir);
870 ralloc_free(fs_3d.nir);
871 return result;
872 }
873
874 static VkResult
radv_device_init_meta_blit_depth(struct radv_device * device,struct radv_shader_module * vs)875 radv_device_init_meta_blit_depth(struct radv_device *device,
876 struct radv_shader_module *vs)
877 {
878 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
879 VkResult result;
880
881 fs_1d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_1D);
882 fs_2d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_2D);
883 fs_3d.nir = build_nir_copy_fragment_shader_depth(GLSL_SAMPLER_DIM_3D);
884
885 for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
886 VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
887 result = radv_CreateRenderPass(radv_device_to_handle(device),
888 &(VkRenderPassCreateInfo) {
889 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
890 .attachmentCount = 1,
891 .pAttachments = &(VkAttachmentDescription) {
892 .format = VK_FORMAT_D32_SFLOAT,
893 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
894 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
895 .initialLayout = layout,
896 .finalLayout = layout,
897 },
898 .subpassCount = 1,
899 .pSubpasses = &(VkSubpassDescription) {
900 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
901 .inputAttachmentCount = 0,
902 .colorAttachmentCount = 0,
903 .pColorAttachments = NULL,
904 .pResolveAttachments = NULL,
905 .pDepthStencilAttachment = &(VkAttachmentReference) {
906 .attachment = 0,
907 .layout = layout,
908 },
909 .preserveAttachmentCount = 1,
910 .pPreserveAttachments = (uint32_t[]) { 0 },
911 },
912 .dependencyCount = 0,
913 }, &device->meta_state.alloc, &device->meta_state.blit.depth_only_rp[ds_layout]);
914 if (result != VK_SUCCESS)
915 goto fail;
916 }
917
918 VkPipelineVertexInputStateCreateInfo vi_create_info = {
919 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
920 .vertexBindingDescriptionCount = 0,
921 .vertexAttributeDescriptionCount = 0,
922 };
923
924 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
925 {
926 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
927 .stage = VK_SHADER_STAGE_VERTEX_BIT,
928 .module = radv_shader_module_to_handle(vs),
929 .pName = "main",
930 .pSpecializationInfo = NULL
931 }, {
932 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
933 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
934 .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
935 .pName = "main",
936 .pSpecializationInfo = NULL
937 },
938 };
939
940 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
941 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
942 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
943 .pStages = pipeline_shader_stages,
944 .pVertexInputState = &vi_create_info,
945 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
946 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
947 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
948 .primitiveRestartEnable = false,
949 },
950 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
951 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
952 .viewportCount = 1,
953 .scissorCount = 1,
954 },
955 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
956 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
957 .rasterizerDiscardEnable = false,
958 .polygonMode = VK_POLYGON_MODE_FILL,
959 .cullMode = VK_CULL_MODE_NONE,
960 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
961 },
962 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
963 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
964 .rasterizationSamples = 1,
965 .sampleShadingEnable = false,
966 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
967 },
968 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
969 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
970 .attachmentCount = 0,
971 .pAttachments = NULL,
972 },
973 .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
974 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
975 .depthTestEnable = true,
976 .depthWriteEnable = true,
977 .depthCompareOp = VK_COMPARE_OP_ALWAYS,
978 },
979 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
980 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
981 .dynamicStateCount = 9,
982 .pDynamicStates = (VkDynamicState[]) {
983 VK_DYNAMIC_STATE_VIEWPORT,
984 VK_DYNAMIC_STATE_SCISSOR,
985 VK_DYNAMIC_STATE_LINE_WIDTH,
986 VK_DYNAMIC_STATE_DEPTH_BIAS,
987 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
988 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
989 VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
990 VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
991 VK_DYNAMIC_STATE_STENCIL_REFERENCE,
992 },
993 },
994 .flags = 0,
995 .layout = device->meta_state.blit.pipeline_layout,
996 .renderPass = device->meta_state.blit.depth_only_rp[0],
997 .subpass = 0,
998 };
999
1000 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
1001 .use_rectlist = true
1002 };
1003
1004 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
1005 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1006 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1007 &vk_pipeline_info, &radv_pipeline_info,
1008 &device->meta_state.alloc, &device->meta_state.blit.depth_only_1d_pipeline);
1009 if (result != VK_SUCCESS)
1010 goto fail;
1011
1012 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
1013 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1014 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1015 &vk_pipeline_info, &radv_pipeline_info,
1016 &device->meta_state.alloc, &device->meta_state.blit.depth_only_2d_pipeline);
1017 if (result != VK_SUCCESS)
1018 goto fail;
1019
1020 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
1021 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1022 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1023 &vk_pipeline_info, &radv_pipeline_info,
1024 &device->meta_state.alloc, &device->meta_state.blit.depth_only_3d_pipeline);
1025 if (result != VK_SUCCESS)
1026 goto fail;
1027
1028 fail:
1029 ralloc_free(fs_1d.nir);
1030 ralloc_free(fs_2d.nir);
1031 ralloc_free(fs_3d.nir);
1032 return result;
1033 }
1034
1035 static VkResult
radv_device_init_meta_blit_stencil(struct radv_device * device,struct radv_shader_module * vs)1036 radv_device_init_meta_blit_stencil(struct radv_device *device,
1037 struct radv_shader_module *vs)
1038 {
1039 struct radv_shader_module fs_1d = {0}, fs_2d = {0}, fs_3d = {0};
1040 VkResult result;
1041
1042 fs_1d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_1D);
1043 fs_2d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_2D);
1044 fs_3d.nir = build_nir_copy_fragment_shader_stencil(GLSL_SAMPLER_DIM_3D);
1045
1046 for (enum radv_blit_ds_layout ds_layout = RADV_BLIT_DS_LAYOUT_TILE_ENABLE; ds_layout < RADV_BLIT_DS_LAYOUT_COUNT; ds_layout++) {
1047 VkImageLayout layout = radv_meta_blit_ds_to_layout(ds_layout);
1048 result = radv_CreateRenderPass(radv_device_to_handle(device),
1049 &(VkRenderPassCreateInfo) {
1050 .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
1051 .attachmentCount = 1,
1052 .pAttachments = &(VkAttachmentDescription) {
1053 .format = VK_FORMAT_S8_UINT,
1054 .loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
1055 .storeOp = VK_ATTACHMENT_STORE_OP_STORE,
1056 .initialLayout = layout,
1057 .finalLayout = layout,
1058 },
1059 .subpassCount = 1,
1060 .pSubpasses = &(VkSubpassDescription) {
1061 .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
1062 .inputAttachmentCount = 0,
1063 .colorAttachmentCount = 0,
1064 .pColorAttachments = NULL,
1065 .pResolveAttachments = NULL,
1066 .pDepthStencilAttachment = &(VkAttachmentReference) {
1067 .attachment = 0,
1068 .layout = layout,
1069 },
1070 .preserveAttachmentCount = 1,
1071 .pPreserveAttachments = (uint32_t[]) { 0 },
1072 },
1073 .dependencyCount = 0,
1074 }, &device->meta_state.alloc, &device->meta_state.blit.stencil_only_rp[ds_layout]);
1075 }
1076 if (result != VK_SUCCESS)
1077 goto fail;
1078
1079 VkPipelineVertexInputStateCreateInfo vi_create_info = {
1080 .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
1081 .vertexBindingDescriptionCount = 0,
1082 .vertexAttributeDescriptionCount = 0,
1083 };
1084
1085 VkPipelineShaderStageCreateInfo pipeline_shader_stages[] = {
1086 {
1087 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1088 .stage = VK_SHADER_STAGE_VERTEX_BIT,
1089 .module = radv_shader_module_to_handle(vs),
1090 .pName = "main",
1091 .pSpecializationInfo = NULL
1092 }, {
1093 .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
1094 .stage = VK_SHADER_STAGE_FRAGMENT_BIT,
1095 .module = VK_NULL_HANDLE, /* TEMPLATE VALUE! FILL ME IN! */
1096 .pName = "main",
1097 .pSpecializationInfo = NULL
1098 },
1099 };
1100
1101 const VkGraphicsPipelineCreateInfo vk_pipeline_info = {
1102 .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
1103 .stageCount = ARRAY_SIZE(pipeline_shader_stages),
1104 .pStages = pipeline_shader_stages,
1105 .pVertexInputState = &vi_create_info,
1106 .pInputAssemblyState = &(VkPipelineInputAssemblyStateCreateInfo) {
1107 .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
1108 .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
1109 .primitiveRestartEnable = false,
1110 },
1111 .pViewportState = &(VkPipelineViewportStateCreateInfo) {
1112 .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
1113 .viewportCount = 1,
1114 .scissorCount = 1,
1115 },
1116 .pRasterizationState = &(VkPipelineRasterizationStateCreateInfo) {
1117 .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
1118 .rasterizerDiscardEnable = false,
1119 .polygonMode = VK_POLYGON_MODE_FILL,
1120 .cullMode = VK_CULL_MODE_NONE,
1121 .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE
1122 },
1123 .pMultisampleState = &(VkPipelineMultisampleStateCreateInfo) {
1124 .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
1125 .rasterizationSamples = 1,
1126 .sampleShadingEnable = false,
1127 .pSampleMask = (VkSampleMask[]) { UINT32_MAX },
1128 },
1129 .pColorBlendState = &(VkPipelineColorBlendStateCreateInfo) {
1130 .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
1131 .attachmentCount = 0,
1132 .pAttachments = NULL,
1133 },
1134 .pDepthStencilState = &(VkPipelineDepthStencilStateCreateInfo) {
1135 .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
1136 .depthTestEnable = false,
1137 .depthWriteEnable = false,
1138 .stencilTestEnable = true,
1139 .front = {
1140 .failOp = VK_STENCIL_OP_REPLACE,
1141 .passOp = VK_STENCIL_OP_REPLACE,
1142 .depthFailOp = VK_STENCIL_OP_REPLACE,
1143 .compareOp = VK_COMPARE_OP_ALWAYS,
1144 .compareMask = 0xff,
1145 .writeMask = 0xff,
1146 .reference = 0
1147 },
1148 .back = {
1149 .failOp = VK_STENCIL_OP_REPLACE,
1150 .passOp = VK_STENCIL_OP_REPLACE,
1151 .depthFailOp = VK_STENCIL_OP_REPLACE,
1152 .compareOp = VK_COMPARE_OP_ALWAYS,
1153 .compareMask = 0xff,
1154 .writeMask = 0xff,
1155 .reference = 0
1156 },
1157 .depthCompareOp = VK_COMPARE_OP_ALWAYS,
1158 },
1159 .pDynamicState = &(VkPipelineDynamicStateCreateInfo) {
1160 .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
1161 .dynamicStateCount = 6,
1162 .pDynamicStates = (VkDynamicState[]) {
1163 VK_DYNAMIC_STATE_VIEWPORT,
1164 VK_DYNAMIC_STATE_SCISSOR,
1165 VK_DYNAMIC_STATE_LINE_WIDTH,
1166 VK_DYNAMIC_STATE_DEPTH_BIAS,
1167 VK_DYNAMIC_STATE_BLEND_CONSTANTS,
1168 VK_DYNAMIC_STATE_DEPTH_BOUNDS,
1169 },
1170 },
1171 .flags = 0,
1172 .layout = device->meta_state.blit.pipeline_layout,
1173 .renderPass = device->meta_state.blit.stencil_only_rp[0],
1174 .subpass = 0,
1175 };
1176
1177 const struct radv_graphics_pipeline_create_info radv_pipeline_info = {
1178 .use_rectlist = true
1179 };
1180
1181 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_1d);
1182 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1183 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1184 &vk_pipeline_info, &radv_pipeline_info,
1185 &device->meta_state.alloc, &device->meta_state.blit.stencil_only_1d_pipeline);
1186 if (result != VK_SUCCESS)
1187 goto fail;
1188
1189 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_2d);
1190 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1191 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1192 &vk_pipeline_info, &radv_pipeline_info,
1193 &device->meta_state.alloc, &device->meta_state.blit.stencil_only_2d_pipeline);
1194 if (result != VK_SUCCESS)
1195 goto fail;
1196
1197 pipeline_shader_stages[1].module = radv_shader_module_to_handle(&fs_3d);
1198 result = radv_graphics_pipeline_create(radv_device_to_handle(device),
1199 radv_pipeline_cache_to_handle(&device->meta_state.cache),
1200 &vk_pipeline_info, &radv_pipeline_info,
1201 &device->meta_state.alloc, &device->meta_state.blit.stencil_only_3d_pipeline);
1202 if (result != VK_SUCCESS)
1203 goto fail;
1204
1205
1206 fail:
1207 ralloc_free(fs_1d.nir);
1208 ralloc_free(fs_2d.nir);
1209 ralloc_free(fs_3d.nir);
1210 return result;
1211 }
1212
1213 VkResult
radv_device_init_meta_blit_state(struct radv_device * device)1214 radv_device_init_meta_blit_state(struct radv_device *device)
1215 {
1216 VkResult result;
1217 struct radv_shader_module vs = {0};
1218
1219 VkDescriptorSetLayoutCreateInfo ds_layout_info = {
1220 .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
1221 .flags = VK_DESCRIPTOR_SET_LAYOUT_CREATE_PUSH_DESCRIPTOR_BIT_KHR,
1222 .bindingCount = 1,
1223 .pBindings = (VkDescriptorSetLayoutBinding[]) {
1224 {
1225 .binding = 0,
1226 .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
1227 .descriptorCount = 1,
1228 .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT,
1229 .pImmutableSamplers = NULL
1230 },
1231 }
1232 };
1233 result = radv_CreateDescriptorSetLayout(radv_device_to_handle(device),
1234 &ds_layout_info,
1235 &device->meta_state.alloc,
1236 &device->meta_state.blit.ds_layout);
1237 if (result != VK_SUCCESS)
1238 goto fail;
1239
1240 const VkPushConstantRange push_constant_range = {VK_SHADER_STAGE_VERTEX_BIT, 0, 20};
1241
1242 result = radv_CreatePipelineLayout(radv_device_to_handle(device),
1243 &(VkPipelineLayoutCreateInfo) {
1244 .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
1245 .setLayoutCount = 1,
1246 .pSetLayouts = &device->meta_state.blit.ds_layout,
1247 .pushConstantRangeCount = 1,
1248 .pPushConstantRanges = &push_constant_range,
1249 },
1250 &device->meta_state.alloc, &device->meta_state.blit.pipeline_layout);
1251 if (result != VK_SUCCESS)
1252 goto fail;
1253
1254 vs.nir = build_nir_vertex_shader();
1255
1256 result = radv_device_init_meta_blit_color(device, &vs);
1257 if (result != VK_SUCCESS)
1258 goto fail;
1259
1260 result = radv_device_init_meta_blit_depth(device, &vs);
1261 if (result != VK_SUCCESS)
1262 goto fail;
1263
1264 result = radv_device_init_meta_blit_stencil(device, &vs);
1265
1266 fail:
1267 ralloc_free(vs.nir);
1268 if (result != VK_SUCCESS)
1269 radv_device_finish_meta_blit_state(device);
1270 return result;
1271 }
1272