Searched defs:readAccess (Results 1 – 4 of 4) sorted by relevance
/external/deqp/modules/gles2/functional/ |
D | es2fShaderIndexingTests.cpp | 374 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() 484 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() 648 …on, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) in createVectorSubscriptCase() 834 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createMatrixSubscriptCase() 1047 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1073 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1109 for (int readAccess = 0; readAccess < VECTORACCESS_LAST; readAccess++) in init() local 1145 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderIndexingTests.cpp | 337 …caseName, const char* description, bool isVertexCase, DataType varType, IndexAccessType readAccess) in createUniformArrayCase() 443 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() 603 …on, bool isVertexCase, DataType varType, VectorAccessType writeAccess, VectorAccessType readAccess) in createVectorSubscriptCase() 803 …tion, bool isVertexCase, DataType varType, IndexAccessType writeAccess, IndexAccessType readAccess) in createMatrixSubscriptCase() 1013 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1039 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1075 for (int readAccess = 0; readAccess < VECTORACCESS_LAST; readAccess++) in init() local 1117 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderIndexingTests.cpp | 367 IndexAccessType readAccess) in createUniformArrayCase() 479 IndexAccessType writeAccess, IndexAccessType readAccess) in createTmpArrayCase() 657 VectorAccessType writeAccess, VectorAccessType readAccess) in createVectorSubscriptCase() 920 IndexAccessType writeAccess, IndexAccessType readAccess) in createMatrixSubscriptCase() 1146 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1176 IndexAccessType readAccess = isReadStatic ? INDEXACCESS_STATIC : (IndexAccessType)access; in init() local 1214 VectorAccessType readAccess = isReadDirect ? DIRECT : (VectorAccessType)access; in init() local 1254 IndexAccessType readAccess = isReadStatic ? INDEXACCESS_STATIC : (IndexAccessType)access; in init() local
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderIndexingTests.cpp | 389 IndexAccessType readAccess) in createUniformArrayCase() 506 IndexAccessType readAccess) in createTmpArrayCase() 677 VectorAccessType readAccess) in createVectorSubscriptCase() 882 IndexAccessType readAccess) in createMatrixSubscriptCase() 1105 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1133 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local 1171 for (int readAccess = 0; readAccess < VECTORACCESS_LAST; readAccess++) in init() local 1215 for (int readAccess = 0; readAccess < INDEXACCESS_LAST; readAccess++) in init() local
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