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/external/deqp/framework/randomshaders/
DrsgExpression.cpp1052 float readRatio = (readRangeLen > 0.0f) ? (intersectionLen / readRangeLen) : 1.0f; in computeEntryReadWeight() local
1080 … float readRatio = (readRangeLen > 0) ? ((float)intersectionLen / (float)readRangeLen) : 1.0f; in computeEntryReadWeight() local