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1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.opengl;
18 
19 import android.annotation.UnsupportedAppUsage;
20 import android.content.Context;
21 import android.os.Trace;
22 import android.util.AttributeSet;
23 import android.util.Log;
24 import android.view.SurfaceHolder;
25 import android.view.SurfaceView;
26 
27 import java.io.Writer;
28 import java.lang.ref.WeakReference;
29 import java.util.ArrayList;
30 
31 import javax.microedition.khronos.egl.EGL10;
32 import javax.microedition.khronos.egl.EGL11;
33 import javax.microedition.khronos.egl.EGLConfig;
34 import javax.microedition.khronos.egl.EGLContext;
35 import javax.microedition.khronos.egl.EGLDisplay;
36 import javax.microedition.khronos.egl.EGLSurface;
37 import javax.microedition.khronos.opengles.GL;
38 import javax.microedition.khronos.opengles.GL10;
39 
40 /**
41  * An implementation of SurfaceView that uses the dedicated surface for
42  * displaying OpenGL rendering.
43  * <p>
44  * A GLSurfaceView provides the following features:
45  * <p>
46  * <ul>
47  * <li>Manages a surface, which is a special piece of memory that can be
48  * composited into the Android view system.
49  * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50  * <li>Accepts a user-provided Renderer object that does the actual rendering.
51  * <li>Renders on a dedicated thread to decouple rendering performance from the
52  * UI thread.
53  * <li>Supports both on-demand and continuous rendering.
54  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55  * </ul>
56  *
57  * <div class="special reference">
58  * <h3>Developer Guides</h3>
59  * <p>For more information about how to use OpenGL, read the
60  * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61  * </div>
62  *
63  * <h3>Using GLSurfaceView</h3>
64  * <p>
65  * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66  * View system input event methods. If your application does not need to override event
67  * methods then GLSurfaceView can be used as-is. For the most part
68  * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69  * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70  * is registered with the GLSurfaceView
71  * using the {@link #setRenderer(Renderer)} call.
72  * <p>
73  * <h3>Initializing GLSurfaceView</h3>
74  * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75  * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76  * more of these methods before calling setRenderer:
77  * <ul>
78  * <li>{@link #setDebugFlags(int)}
79  * <li>{@link #setEGLConfigChooser(boolean)}
80  * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81  * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82  * <li>{@link #setGLWrapper(GLWrapper)}
83  * </ul>
84  * <p>
85  * <h4>Specifying the android.view.Surface</h4>
86  * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
87  * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88  * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89  * a 32-bit-per-pixel surface with 8 bits per component.
90  * <p>
91  * <h4>Choosing an EGL Configuration</h4>
92  * A given Android device may support multiple EGLConfig rendering configurations.
93  * The available configurations may differ in how many channels of data are present, as
94  * well as how many bits are allocated to each channel. Therefore, the first thing
95  * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96  * <p>
97  * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
98  * with at least a 16-bit depth buffer and no stencil.
99  * <p>
100  * If you would prefer a different EGLConfig
101  * you can override the default behavior by calling one of the
102  * setEGLConfigChooser methods.
103  * <p>
104  * <h4>Debug Behavior</h4>
105  * You can optionally modify the behavior of GLSurfaceView by calling
106  * one or more of the debugging methods {@link #setDebugFlags(int)},
107  * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108  * typically they are called before setRenderer so that they take effect immediately.
109  * <p>
110  * <h4>Setting a Renderer</h4>
111  * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112  * The renderer is
113  * responsible for doing the actual OpenGL rendering.
114  * <p>
115  * <h3>Rendering Mode</h3>
116  * Once the renderer is set, you can control whether the renderer draws
117  * continuously or on-demand by calling
118  * {@link #setRenderMode}. The default is continuous rendering.
119  * <p>
120  * <h3>Activity Life-cycle</h3>
121  * A GLSurfaceView must be notified when to pause and resume rendering. GLSurfaceView clients
122  * are required to call {@link #onPause()} when the activity stops and
123  * {@link #onResume()} when the activity starts. These calls allow GLSurfaceView to
124  * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125  * the OpenGL display.
126  * <p>
127  * <h3>Handling events</h3>
128  * <p>
129  * To handle an event you will typically subclass GLSurfaceView and override the
130  * appropriate method, just as you would with any other View. However, when handling
131  * the event, you may need to communicate with the Renderer object
132  * that's running in the rendering thread. You can do this using any
133  * standard Java cross-thread communication mechanism. In addition,
134  * one relatively easy way to communicate with your renderer is
135  * to call
136  * {@link #queueEvent(Runnable)}. For example:
137  * <pre class="prettyprint">
138  * class MyGLSurfaceView extends GLSurfaceView {
139  *
140  *     private MyRenderer mMyRenderer;
141  *
142  *     public void start() {
143  *         mMyRenderer = ...;
144  *         setRenderer(mMyRenderer);
145  *     }
146  *
147  *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148  *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149  *             queueEvent(new Runnable() {
150  *                 // This method will be called on the rendering
151  *                 // thread:
152  *                 public void run() {
153  *                     mMyRenderer.handleDpadCenter();
154  *                 }});
155  *             return true;
156  *         }
157  *         return super.onKeyDown(keyCode, event);
158  *     }
159  * }
160  * </pre>
161  *
162  */
163 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback2 {
164     private final static String TAG = "GLSurfaceView";
165     private final static boolean LOG_ATTACH_DETACH = false;
166     private final static boolean LOG_THREADS = false;
167     private final static boolean LOG_PAUSE_RESUME = false;
168     private final static boolean LOG_SURFACE = false;
169     private final static boolean LOG_RENDERER = false;
170     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171     private final static boolean LOG_EGL = false;
172     /**
173      * The renderer only renders
174      * when the surface is created, or when {@link #requestRender} is called.
175      *
176      * @see #getRenderMode()
177      * @see #setRenderMode(int)
178      * @see #requestRender()
179      */
180     public final static int RENDERMODE_WHEN_DIRTY = 0;
181     /**
182      * The renderer is called
183      * continuously to re-render the scene.
184      *
185      * @see #getRenderMode()
186      * @see #setRenderMode(int)
187      */
188     public final static int RENDERMODE_CONTINUOUSLY = 1;
189 
190     /**
191      * Check glError() after every GL call and throw an exception if glError indicates
192      * that an error has occurred. This can be used to help track down which OpenGL ES call
193      * is causing an error.
194      *
195      * @see #getDebugFlags
196      * @see #setDebugFlags
197      */
198     public final static int DEBUG_CHECK_GL_ERROR = 1;
199 
200     /**
201      * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202      *
203      * @see #getDebugFlags
204      * @see #setDebugFlags
205      */
206     public final static int DEBUG_LOG_GL_CALLS = 2;
207 
208     /**
209      * Standard View constructor. In order to render something, you
210      * must call {@link #setRenderer} to register a renderer.
211      */
GLSurfaceView(Context context)212     public GLSurfaceView(Context context) {
213         super(context);
214         init();
215     }
216 
217     /**
218      * Standard View constructor. In order to render something, you
219      * must call {@link #setRenderer} to register a renderer.
220      */
GLSurfaceView(Context context, AttributeSet attrs)221     public GLSurfaceView(Context context, AttributeSet attrs) {
222         super(context, attrs);
223         init();
224     }
225 
226     @Override
finalize()227     protected void finalize() throws Throwable {
228         try {
229             if (mGLThread != null) {
230                 // GLThread may still be running if this view was never
231                 // attached to a window.
232                 mGLThread.requestExitAndWait();
233             }
234         } finally {
235             super.finalize();
236         }
237     }
238 
init()239     private void init() {
240         // Install a SurfaceHolder.Callback so we get notified when the
241         // underlying surface is created and destroyed
242         SurfaceHolder holder = getHolder();
243         holder.addCallback(this);
244         // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245         // this statement if back-porting to 2.2 or older:
246         // holder.setFormat(PixelFormat.RGB_565);
247         //
248         // setType is not needed for SDK 2.0 or newer. Uncomment this
249         // statement if back-porting this code to older SDKs.
250         // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251     }
252 
253     /**
254      * Set the glWrapper. If the glWrapper is not null, its
255      * {@link GLWrapper#wrap(GL)} method is called
256      * whenever a surface is created. A GLWrapper can be used to wrap
257      * the GL object that's passed to the renderer. Wrapping a GL
258      * object enables examining and modifying the behavior of the
259      * GL calls made by the renderer.
260      * <p>
261      * Wrapping is typically used for debugging purposes.
262      * <p>
263      * The default value is null.
264      * @param glWrapper the new GLWrapper
265      */
setGLWrapper(GLWrapper glWrapper)266     public void setGLWrapper(GLWrapper glWrapper) {
267         mGLWrapper = glWrapper;
268     }
269 
270     /**
271      * Set the debug flags to a new value. The value is
272      * constructed by OR-together zero or more
273      * of the DEBUG_CHECK_* constants. The debug flags take effect
274      * whenever a surface is created. The default value is zero.
275      * @param debugFlags the new debug flags
276      * @see #DEBUG_CHECK_GL_ERROR
277      * @see #DEBUG_LOG_GL_CALLS
278      */
setDebugFlags(int debugFlags)279     public void setDebugFlags(int debugFlags) {
280         mDebugFlags = debugFlags;
281     }
282 
283     /**
284      * Get the current value of the debug flags.
285      * @return the current value of the debug flags.
286      */
getDebugFlags()287     public int getDebugFlags() {
288         return mDebugFlags;
289     }
290 
291     /**
292      * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293      * resumed.
294      * <p>
295      * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296      * <p>
297      * Prior to API level 11, whether the EGL context is actually preserved or not
298      * depends upon whether the Android device can support an arbitrary number of
299      * EGL contexts or not. Devices that can only support a limited number of EGL
300      * contexts must release the EGL context in order to allow multiple applications
301      * to share the GPU.
302      * <p>
303      * If set to false, the EGL context will be released when the GLSurfaceView is paused,
304      * and recreated when the GLSurfaceView is resumed.
305      * <p>
306      *
307      * The default is false.
308      *
309      * @param preserveOnPause preserve the EGL context when paused
310      */
setPreserveEGLContextOnPause(boolean preserveOnPause)311     public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
312         mPreserveEGLContextOnPause = preserveOnPause;
313     }
314 
315     /**
316      * @return true if the EGL context will be preserved when paused
317      */
getPreserveEGLContextOnPause()318     public boolean getPreserveEGLContextOnPause() {
319         return mPreserveEGLContextOnPause;
320     }
321 
322     /**
323      * Set the renderer associated with this view. Also starts the thread that
324      * will call the renderer, which in turn causes the rendering to start.
325      * <p>This method should be called once and only once in the life-cycle of
326      * a GLSurfaceView.
327      * <p>The following GLSurfaceView methods can only be called <em>before</em>
328      * setRenderer is called:
329      * <ul>
330      * <li>{@link #setEGLConfigChooser(boolean)}
331      * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
332      * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
333      * </ul>
334      * <p>
335      * The following GLSurfaceView methods can only be called <em>after</em>
336      * setRenderer is called:
337      * <ul>
338      * <li>{@link #getRenderMode()}
339      * <li>{@link #onPause()}
340      * <li>{@link #onResume()}
341      * <li>{@link #queueEvent(Runnable)}
342      * <li>{@link #requestRender()}
343      * <li>{@link #setRenderMode(int)}
344      * </ul>
345      *
346      * @param renderer the renderer to use to perform OpenGL drawing.
347      */
setRenderer(Renderer renderer)348     public void setRenderer(Renderer renderer) {
349         checkRenderThreadState();
350         if (mEGLConfigChooser == null) {
351             mEGLConfigChooser = new SimpleEGLConfigChooser(true);
352         }
353         if (mEGLContextFactory == null) {
354             mEGLContextFactory = new DefaultContextFactory();
355         }
356         if (mEGLWindowSurfaceFactory == null) {
357             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
358         }
359         mRenderer = renderer;
360         mGLThread = new GLThread(mThisWeakRef);
361         mGLThread.start();
362     }
363 
364     /**
365      * Install a custom EGLContextFactory.
366      * <p>If this method is
367      * called, it must be called before {@link #setRenderer(Renderer)}
368      * is called.
369      * <p>
370      * If this method is not called, then by default
371      * a context will be created with no shared context and
372      * with a null attribute list.
373      */
setEGLContextFactory(EGLContextFactory factory)374     public void setEGLContextFactory(EGLContextFactory factory) {
375         checkRenderThreadState();
376         mEGLContextFactory = factory;
377     }
378 
379     /**
380      * Install a custom EGLWindowSurfaceFactory.
381      * <p>If this method is
382      * called, it must be called before {@link #setRenderer(Renderer)}
383      * is called.
384      * <p>
385      * If this method is not called, then by default
386      * a window surface will be created with a null attribute list.
387      */
setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)388     public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
389         checkRenderThreadState();
390         mEGLWindowSurfaceFactory = factory;
391     }
392 
393     /**
394      * Install a custom EGLConfigChooser.
395      * <p>If this method is
396      * called, it must be called before {@link #setRenderer(Renderer)}
397      * is called.
398      * <p>
399      * If no setEGLConfigChooser method is called, then by default the
400      * view will choose an EGLConfig that is compatible with the current
401      * android.view.Surface, with a depth buffer depth of
402      * at least 16 bits.
403      * @param configChooser
404      */
setEGLConfigChooser(EGLConfigChooser configChooser)405     public void setEGLConfigChooser(EGLConfigChooser configChooser) {
406         checkRenderThreadState();
407         mEGLConfigChooser = configChooser;
408     }
409 
410     /**
411      * Install a config chooser which will choose a config
412      * as close to 16-bit RGB as possible, with or without an optional depth
413      * buffer as close to 16-bits as possible.
414      * <p>If this method is
415      * called, it must be called before {@link #setRenderer(Renderer)}
416      * is called.
417      * <p>
418      * If no setEGLConfigChooser method is called, then by default the
419      * view will choose an RGB_888 surface with a depth buffer depth of
420      * at least 16 bits.
421      *
422      * @param needDepth
423      */
setEGLConfigChooser(boolean needDepth)424     public void setEGLConfigChooser(boolean needDepth) {
425         setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
426     }
427 
428     /**
429      * Install a config chooser which will choose a config
430      * with at least the specified depthSize and stencilSize,
431      * and exactly the specified redSize, greenSize, blueSize and alphaSize.
432      * <p>If this method is
433      * called, it must be called before {@link #setRenderer(Renderer)}
434      * is called.
435      * <p>
436      * If no setEGLConfigChooser method is called, then by default the
437      * view will choose an RGB_888 surface with a depth buffer depth of
438      * at least 16 bits.
439      *
440      */
setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)441     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
442             int alphaSize, int depthSize, int stencilSize) {
443         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
444                 blueSize, alphaSize, depthSize, stencilSize));
445     }
446 
447     /**
448      * Inform the default EGLContextFactory and default EGLConfigChooser
449      * which EGLContext client version to pick.
450      * <p>Use this method to create an OpenGL ES 2.0-compatible context.
451      * Example:
452      * <pre class="prettyprint">
453      *     public MyView(Context context) {
454      *         super(context);
455      *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
456      *         setRenderer(new MyRenderer());
457      *     }
458      * </pre>
459      * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
460      * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
461      * AndroidManifest.xml file.
462      * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
463      * is called.
464      * <p>This method only affects the behavior of the default EGLContexFactory and the
465      * default EGLConfigChooser. If
466      * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
467      * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
468      * If
469      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
470      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
471      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
472      */
setEGLContextClientVersion(int version)473     public void setEGLContextClientVersion(int version) {
474         checkRenderThreadState();
475         mEGLContextClientVersion = version;
476     }
477 
478     /**
479      * Set the rendering mode. When renderMode is
480      * RENDERMODE_CONTINUOUSLY, the renderer is called
481      * repeatedly to re-render the scene. When renderMode
482      * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
483      * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
484      * <p>
485      * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
486      * by allowing the GPU and CPU to idle when the view does not need to be updated.
487      * <p>
488      * This method can only be called after {@link #setRenderer(Renderer)}
489      *
490      * @param renderMode one of the RENDERMODE_X constants
491      * @see #RENDERMODE_CONTINUOUSLY
492      * @see #RENDERMODE_WHEN_DIRTY
493      */
setRenderMode(int renderMode)494     public void setRenderMode(int renderMode) {
495         mGLThread.setRenderMode(renderMode);
496     }
497 
498     /**
499      * Get the current rendering mode. May be called
500      * from any thread. Must not be called before a renderer has been set.
501      * @return the current rendering mode.
502      * @see #RENDERMODE_CONTINUOUSLY
503      * @see #RENDERMODE_WHEN_DIRTY
504      */
getRenderMode()505     public int getRenderMode() {
506         return mGLThread.getRenderMode();
507     }
508 
509     /**
510      * Request that the renderer render a frame.
511      * This method is typically used when the render mode has been set to
512      * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
513      * May be called
514      * from any thread. Must not be called before a renderer has been set.
515      */
requestRender()516     public void requestRender() {
517         mGLThread.requestRender();
518     }
519 
520     /**
521      * This method is part of the SurfaceHolder.Callback interface, and is
522      * not normally called or subclassed by clients of GLSurfaceView.
523      */
surfaceCreated(SurfaceHolder holder)524     public void surfaceCreated(SurfaceHolder holder) {
525         mGLThread.surfaceCreated();
526     }
527 
528     /**
529      * This method is part of the SurfaceHolder.Callback interface, and is
530      * not normally called or subclassed by clients of GLSurfaceView.
531      */
surfaceDestroyed(SurfaceHolder holder)532     public void surfaceDestroyed(SurfaceHolder holder) {
533         // Surface will be destroyed when we return
534         mGLThread.surfaceDestroyed();
535     }
536 
537     /**
538      * This method is part of the SurfaceHolder.Callback interface, and is
539      * not normally called or subclassed by clients of GLSurfaceView.
540      */
surfaceChanged(SurfaceHolder holder, int format, int w, int h)541     public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
542         mGLThread.onWindowResize(w, h);
543     }
544 
545     /**
546      * This method is part of the SurfaceHolder.Callback2 interface, and is
547      * not normally called or subclassed by clients of GLSurfaceView.
548      */
549     @Override
surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing)550     public void surfaceRedrawNeededAsync(SurfaceHolder holder, Runnable finishDrawing) {
551         if (mGLThread != null) {
552             mGLThread.requestRenderAndNotify(finishDrawing);
553         }
554     }
555 
556     /**
557      * This method is part of the SurfaceHolder.Callback2 interface, and is
558      * not normally called or subclassed by clients of GLSurfaceView.
559      */
560     @Deprecated
561     @Override
surfaceRedrawNeeded(SurfaceHolder holder)562     public void surfaceRedrawNeeded(SurfaceHolder holder) {
563         // Since we are part of the framework we know only surfaceRedrawNeededAsync
564         // will be called.
565     }
566 
567 
568     /**
569      * Pause the rendering thread, optionally tearing down the EGL context
570      * depending upon the value of {@link #setPreserveEGLContextOnPause(boolean)}.
571      *
572      * This method should be called when it is no longer desirable for the
573      * GLSurfaceView to continue rendering, such as in response to
574      * {@link android.app.Activity#onStop Activity.onStop}.
575      *
576      * Must not be called before a renderer has been set.
577      */
onPause()578     public void onPause() {
579         mGLThread.onPause();
580     }
581 
582     /**
583      * Resumes the rendering thread, re-creating the OpenGL context if necessary. It
584      * is the counterpart to {@link #onPause()}.
585      *
586      * This method should typically be called in
587      * {@link android.app.Activity#onStart Activity.onStart}.
588      *
589      * Must not be called before a renderer has been set.
590      */
onResume()591     public void onResume() {
592         mGLThread.onResume();
593     }
594 
595     /**
596      * Queue a runnable to be run on the GL rendering thread. This can be used
597      * to communicate with the Renderer on the rendering thread.
598      * Must not be called before a renderer has been set.
599      * @param r the runnable to be run on the GL rendering thread.
600      */
queueEvent(Runnable r)601     public void queueEvent(Runnable r) {
602         mGLThread.queueEvent(r);
603     }
604 
605     /**
606      * This method is used as part of the View class and is not normally
607      * called or subclassed by clients of GLSurfaceView.
608      */
609     @Override
onAttachedToWindow()610     protected void onAttachedToWindow() {
611         super.onAttachedToWindow();
612         if (LOG_ATTACH_DETACH) {
613             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
614         }
615         if (mDetached && (mRenderer != null)) {
616             int renderMode = RENDERMODE_CONTINUOUSLY;
617             if (mGLThread != null) {
618                 renderMode = mGLThread.getRenderMode();
619             }
620             mGLThread = new GLThread(mThisWeakRef);
621             if (renderMode != RENDERMODE_CONTINUOUSLY) {
622                 mGLThread.setRenderMode(renderMode);
623             }
624             mGLThread.start();
625         }
626         mDetached = false;
627     }
628 
629     @Override
onDetachedFromWindow()630     protected void onDetachedFromWindow() {
631         if (LOG_ATTACH_DETACH) {
632             Log.d(TAG, "onDetachedFromWindow");
633         }
634         if (mGLThread != null) {
635             mGLThread.requestExitAndWait();
636         }
637         mDetached = true;
638         super.onDetachedFromWindow();
639     }
640 
641     // ----------------------------------------------------------------------
642 
643     /**
644      * An interface used to wrap a GL interface.
645      * <p>Typically
646      * used for implementing debugging and tracing on top of the default
647      * GL interface. You would typically use this by creating your own class
648      * that implemented all the GL methods by delegating to another GL instance.
649      * Then you could add your own behavior before or after calling the
650      * delegate. All the GLWrapper would do was instantiate and return the
651      * wrapper GL instance:
652      * <pre class="prettyprint">
653      * class MyGLWrapper implements GLWrapper {
654      *     GL wrap(GL gl) {
655      *         return new MyGLImplementation(gl);
656      *     }
657      *     static class MyGLImplementation implements GL,GL10,GL11,... {
658      *         ...
659      *     }
660      * }
661      * </pre>
662      * @see #setGLWrapper(GLWrapper)
663      */
664     public interface GLWrapper {
665         /**
666          * Wraps a gl interface in another gl interface.
667          * @param gl a GL interface that is to be wrapped.
668          * @return either the input argument or another GL object that wraps the input argument.
669          */
wrap(GL gl)670         GL wrap(GL gl);
671     }
672 
673     /**
674      * A generic renderer interface.
675      * <p>
676      * The renderer is responsible for making OpenGL calls to render a frame.
677      * <p>
678      * GLSurfaceView clients typically create their own classes that implement
679      * this interface, and then call {@link GLSurfaceView#setRenderer} to
680      * register the renderer with the GLSurfaceView.
681      * <p>
682      *
683      * <div class="special reference">
684      * <h3>Developer Guides</h3>
685      * <p>For more information about how to use OpenGL, read the
686      * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
687      * </div>
688      *
689      * <h3>Threading</h3>
690      * The renderer will be called on a separate thread, so that rendering
691      * performance is decoupled from the UI thread. Clients typically need to
692      * communicate with the renderer from the UI thread, because that's where
693      * input events are received. Clients can communicate using any of the
694      * standard Java techniques for cross-thread communication, or they can
695      * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
696      * <p>
697      * <h3>EGL Context Lost</h3>
698      * There are situations where the EGL rendering context will be lost. This
699      * typically happens when device wakes up after going to sleep. When
700      * the EGL context is lost, all OpenGL resources (such as textures) that are
701      * associated with that context will be automatically deleted. In order to
702      * keep rendering correctly, a renderer must recreate any lost resources
703      * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
704      * is a convenient place to do this.
705      *
706      *
707      * @see #setRenderer(Renderer)
708      */
709     public interface Renderer {
710         /**
711          * Called when the surface is created or recreated.
712          * <p>
713          * Called when the rendering thread
714          * starts and whenever the EGL context is lost. The EGL context will typically
715          * be lost when the Android device awakes after going to sleep.
716          * <p>
717          * Since this method is called at the beginning of rendering, as well as
718          * every time the EGL context is lost, this method is a convenient place to put
719          * code to create resources that need to be created when the rendering
720          * starts, and that need to be recreated when the EGL context is lost.
721          * Textures are an example of a resource that you might want to create
722          * here.
723          * <p>
724          * Note that when the EGL context is lost, all OpenGL resources associated
725          * with that context will be automatically deleted. You do not need to call
726          * the corresponding "glDelete" methods such as glDeleteTextures to
727          * manually delete these lost resources.
728          * <p>
729          * @param gl the GL interface. Use <code>instanceof</code> to
730          * test if the interface supports GL11 or higher interfaces.
731          * @param config the EGLConfig of the created surface. Can be used
732          * to create matching pbuffers.
733          */
onSurfaceCreated(GL10 gl, EGLConfig config)734         void onSurfaceCreated(GL10 gl, EGLConfig config);
735 
736         /**
737          * Called when the surface changed size.
738          * <p>
739          * Called after the surface is created and whenever
740          * the OpenGL ES surface size changes.
741          * <p>
742          * Typically you will set your viewport here. If your camera
743          * is fixed then you could also set your projection matrix here:
744          * <pre class="prettyprint">
745          * void onSurfaceChanged(GL10 gl, int width, int height) {
746          *     gl.glViewport(0, 0, width, height);
747          *     // for a fixed camera, set the projection too
748          *     float ratio = (float) width / height;
749          *     gl.glMatrixMode(GL10.GL_PROJECTION);
750          *     gl.glLoadIdentity();
751          *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
752          * }
753          * </pre>
754          * @param gl the GL interface. Use <code>instanceof</code> to
755          * test if the interface supports GL11 or higher interfaces.
756          * @param width
757          * @param height
758          */
onSurfaceChanged(GL10 gl, int width, int height)759         void onSurfaceChanged(GL10 gl, int width, int height);
760 
761         /**
762          * Called to draw the current frame.
763          * <p>
764          * This method is responsible for drawing the current frame.
765          * <p>
766          * The implementation of this method typically looks like this:
767          * <pre class="prettyprint">
768          * void onDrawFrame(GL10 gl) {
769          *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
770          *     //... other gl calls to render the scene ...
771          * }
772          * </pre>
773          * @param gl the GL interface. Use <code>instanceof</code> to
774          * test if the interface supports GL11 or higher interfaces.
775          */
onDrawFrame(GL10 gl)776         void onDrawFrame(GL10 gl);
777     }
778 
779     /**
780      * An interface for customizing the eglCreateContext and eglDestroyContext calls.
781      * <p>
782      * This interface must be implemented by clients wishing to call
783      * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
784      */
785     public interface EGLContextFactory {
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)786         EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)787         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
788     }
789 
790     private class DefaultContextFactory implements EGLContextFactory {
791         private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
792 
createContext(EGL10 egl, EGLDisplay display, EGLConfig config)793         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
794             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
795                     EGL10.EGL_NONE };
796 
797             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
798                     mEGLContextClientVersion != 0 ? attrib_list : null);
799         }
800 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)801         public void destroyContext(EGL10 egl, EGLDisplay display,
802                 EGLContext context) {
803             if (!egl.eglDestroyContext(display, context)) {
804                 Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
805                 if (LOG_THREADS) {
806                     Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
807                 }
808                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
809             }
810         }
811     }
812 
813     /**
814      * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
815      * <p>
816      * This interface must be implemented by clients wishing to call
817      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
818      */
819     public interface EGLWindowSurfaceFactory {
820         /**
821          *  @return null if the surface cannot be constructed.
822          */
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)823         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
824                 Object nativeWindow);
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)825         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
826     }
827 
828     private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
829 
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)830         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
831                 EGLConfig config, Object nativeWindow) {
832             EGLSurface result = null;
833             try {
834                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
835             } catch (IllegalArgumentException e) {
836                 // This exception indicates that the surface flinger surface
837                 // is not valid. This can happen if the surface flinger surface has
838                 // been torn down, but the application has not yet been
839                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
840                 // In theory the application should be notified first,
841                 // but in practice sometimes it is not. See b/4588890
842                 Log.e(TAG, "eglCreateWindowSurface", e);
843             }
844             return result;
845         }
846 
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)847         public void destroySurface(EGL10 egl, EGLDisplay display,
848                 EGLSurface surface) {
849             egl.eglDestroySurface(display, surface);
850         }
851     }
852 
853     /**
854      * An interface for choosing an EGLConfig configuration from a list of
855      * potential configurations.
856      * <p>
857      * This interface must be implemented by clients wishing to call
858      * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
859      */
860     public interface EGLConfigChooser {
861         /**
862          * Choose a configuration from the list. Implementors typically
863          * implement this method by calling
864          * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
865          * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
866          * @param egl the EGL10 for the current display.
867          * @param display the current display.
868          * @return the chosen configuration.
869          */
chooseConfig(EGL10 egl, EGLDisplay display)870         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
871     }
872 
873     private abstract class BaseConfigChooser
874             implements EGLConfigChooser {
BaseConfigChooser(int[] configSpec)875         public BaseConfigChooser(int[] configSpec) {
876             mConfigSpec = filterConfigSpec(configSpec);
877         }
878 
chooseConfig(EGL10 egl, EGLDisplay display)879         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
880             int[] num_config = new int[1];
881             if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
882                     num_config)) {
883                 throw new IllegalArgumentException("eglChooseConfig failed");
884             }
885 
886             int numConfigs = num_config[0];
887 
888             if (numConfigs <= 0) {
889                 throw new IllegalArgumentException(
890                         "No configs match configSpec");
891             }
892 
893             EGLConfig[] configs = new EGLConfig[numConfigs];
894             if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
895                     num_config)) {
896                 throw new IllegalArgumentException("eglChooseConfig#2 failed");
897             }
898             EGLConfig config = chooseConfig(egl, display, configs);
899             if (config == null) {
900                 throw new IllegalArgumentException("No config chosen");
901             }
902             return config;
903         }
904 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)905         abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
906                 EGLConfig[] configs);
907 
908         protected int[] mConfigSpec;
909 
filterConfigSpec(int[] configSpec)910         private int[] filterConfigSpec(int[] configSpec) {
911             if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
912                 return configSpec;
913             }
914             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
915              * And we know the configSpec is well formed.
916              */
917             int len = configSpec.length;
918             int[] newConfigSpec = new int[len + 2];
919             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
920             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
921             if (mEGLContextClientVersion == 2) {
922                 newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;  /* EGL_OPENGL_ES2_BIT */
923             } else {
924                 newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
925             }
926             newConfigSpec[len+1] = EGL10.EGL_NONE;
927             return newConfigSpec;
928         }
929     }
930 
931     /**
932      * Choose a configuration with exactly the specified r,g,b,a sizes,
933      * and at least the specified depth and stencil sizes.
934      */
935     private class ComponentSizeChooser extends BaseConfigChooser {
ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)936         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
937                 int alphaSize, int depthSize, int stencilSize) {
938             super(new int[] {
939                     EGL10.EGL_RED_SIZE, redSize,
940                     EGL10.EGL_GREEN_SIZE, greenSize,
941                     EGL10.EGL_BLUE_SIZE, blueSize,
942                     EGL10.EGL_ALPHA_SIZE, alphaSize,
943                     EGL10.EGL_DEPTH_SIZE, depthSize,
944                     EGL10.EGL_STENCIL_SIZE, stencilSize,
945                     EGL10.EGL_NONE});
946             mValue = new int[1];
947             mRedSize = redSize;
948             mGreenSize = greenSize;
949             mBlueSize = blueSize;
950             mAlphaSize = alphaSize;
951             mDepthSize = depthSize;
952             mStencilSize = stencilSize;
953        }
954 
955         @Override
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)956         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
957                 EGLConfig[] configs) {
958             for (EGLConfig config : configs) {
959                 int d = findConfigAttrib(egl, display, config,
960                         EGL10.EGL_DEPTH_SIZE, 0);
961                 int s = findConfigAttrib(egl, display, config,
962                         EGL10.EGL_STENCIL_SIZE, 0);
963                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
964                     int r = findConfigAttrib(egl, display, config,
965                             EGL10.EGL_RED_SIZE, 0);
966                     int g = findConfigAttrib(egl, display, config,
967                              EGL10.EGL_GREEN_SIZE, 0);
968                     int b = findConfigAttrib(egl, display, config,
969                               EGL10.EGL_BLUE_SIZE, 0);
970                     int a = findConfigAttrib(egl, display, config,
971                             EGL10.EGL_ALPHA_SIZE, 0);
972                     if ((r == mRedSize) && (g == mGreenSize)
973                             && (b == mBlueSize) && (a == mAlphaSize)) {
974                         return config;
975                     }
976                 }
977             }
978             return null;
979         }
980 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)981         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
982                 EGLConfig config, int attribute, int defaultValue) {
983 
984             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
985                 return mValue[0];
986             }
987             return defaultValue;
988         }
989 
990         private int[] mValue;
991         // Subclasses can adjust these values:
992         protected int mRedSize;
993         protected int mGreenSize;
994         protected int mBlueSize;
995         protected int mAlphaSize;
996         protected int mDepthSize;
997         protected int mStencilSize;
998         }
999 
1000     /**
1001      * This class will choose a RGB_888 surface with
1002      * or without a depth buffer.
1003      *
1004      */
1005     private class SimpleEGLConfigChooser extends ComponentSizeChooser {
SimpleEGLConfigChooser(boolean withDepthBuffer)1006         public SimpleEGLConfigChooser(boolean withDepthBuffer) {
1007             super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
1008         }
1009     }
1010 
1011     /**
1012      * An EGL helper class.
1013      */
1014 
1015     private static class EglHelper {
EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1016         public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1017             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1018         }
1019 
1020         /**
1021          * Initialize EGL for a given configuration spec.
1022          * @param configSpec
1023          */
start()1024         public void start() {
1025             if (LOG_EGL) {
1026                 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
1027             }
1028             /*
1029              * Get an EGL instance
1030              */
1031             mEgl = (EGL10) EGLContext.getEGL();
1032 
1033             /*
1034              * Get to the default display.
1035              */
1036             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1037 
1038             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1039                 throw new RuntimeException("eglGetDisplay failed");
1040             }
1041 
1042             /*
1043              * We can now initialize EGL for that display
1044              */
1045             int[] version = new int[2];
1046             if(!mEgl.eglInitialize(mEglDisplay, version)) {
1047                 throw new RuntimeException("eglInitialize failed");
1048             }
1049             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1050             if (view == null) {
1051                 mEglConfig = null;
1052                 mEglContext = null;
1053             } else {
1054                 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1055 
1056                 /*
1057                 * Create an EGL context. We want to do this as rarely as we can, because an
1058                 * EGL context is a somewhat heavy object.
1059                 */
1060                 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1061             }
1062             if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1063                 mEglContext = null;
1064                 throwEglException("createContext");
1065             }
1066             if (LOG_EGL) {
1067                 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1068             }
1069 
1070             mEglSurface = null;
1071         }
1072 
1073         /**
1074          * Create an egl surface for the current SurfaceHolder surface. If a surface
1075          * already exists, destroy it before creating the new surface.
1076          *
1077          * @return true if the surface was created successfully.
1078          */
createSurface()1079         public boolean createSurface() {
1080             if (LOG_EGL) {
1081                 Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1082             }
1083             /*
1084              * Check preconditions.
1085              */
1086             if (mEgl == null) {
1087                 throw new RuntimeException("egl not initialized");
1088             }
1089             if (mEglDisplay == null) {
1090                 throw new RuntimeException("eglDisplay not initialized");
1091             }
1092             if (mEglConfig == null) {
1093                 throw new RuntimeException("mEglConfig not initialized");
1094             }
1095 
1096             /*
1097              *  The window size has changed, so we need to create a new
1098              *  surface.
1099              */
1100             destroySurfaceImp();
1101 
1102             /*
1103              * Create an EGL surface we can render into.
1104              */
1105             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1106             if (view != null) {
1107                 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1108                         mEglDisplay, mEglConfig, view.getHolder());
1109             } else {
1110                 mEglSurface = null;
1111             }
1112 
1113             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1114                 int error = mEgl.eglGetError();
1115                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1116                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1117                 }
1118                 return false;
1119             }
1120 
1121             /*
1122              * Before we can issue GL commands, we need to make sure
1123              * the context is current and bound to a surface.
1124              */
1125             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1126                 /*
1127                  * Could not make the context current, probably because the underlying
1128                  * SurfaceView surface has been destroyed.
1129                  */
1130                 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1131                 return false;
1132             }
1133 
1134             return true;
1135         }
1136 
1137         /**
1138          * Create a GL object for the current EGL context.
1139          * @return
1140          */
createGL()1141         GL createGL() {
1142 
1143             GL gl = mEglContext.getGL();
1144             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1145             if (view != null) {
1146                 if (view.mGLWrapper != null) {
1147                     gl = view.mGLWrapper.wrap(gl);
1148                 }
1149 
1150                 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1151                     int configFlags = 0;
1152                     Writer log = null;
1153                     if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1154                         configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1155                     }
1156                     if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1157                         log = new LogWriter();
1158                     }
1159                     gl = GLDebugHelper.wrap(gl, configFlags, log);
1160                 }
1161             }
1162             return gl;
1163         }
1164 
1165         /**
1166          * Display the current render surface.
1167          * @return the EGL error code from eglSwapBuffers.
1168          */
swap()1169         public int swap() {
1170             if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1171                 return mEgl.eglGetError();
1172             }
1173             return EGL10.EGL_SUCCESS;
1174         }
1175 
destroySurface()1176         public void destroySurface() {
1177             if (LOG_EGL) {
1178                 Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1179             }
1180             destroySurfaceImp();
1181         }
1182 
destroySurfaceImp()1183         private void destroySurfaceImp() {
1184             if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1185                 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1186                         EGL10.EGL_NO_SURFACE,
1187                         EGL10.EGL_NO_CONTEXT);
1188                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1189                 if (view != null) {
1190                     view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1191                 }
1192                 mEglSurface = null;
1193             }
1194         }
1195 
finish()1196         public void finish() {
1197             if (LOG_EGL) {
1198                 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1199             }
1200             if (mEglContext != null) {
1201                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1202                 if (view != null) {
1203                     view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1204                 }
1205                 mEglContext = null;
1206             }
1207             if (mEglDisplay != null) {
1208                 mEgl.eglTerminate(mEglDisplay);
1209                 mEglDisplay = null;
1210             }
1211         }
1212 
throwEglException(String function)1213         private void throwEglException(String function) {
1214             throwEglException(function, mEgl.eglGetError());
1215         }
1216 
throwEglException(String function, int error)1217         public static void throwEglException(String function, int error) {
1218             String message = formatEglError(function, error);
1219             if (LOG_THREADS) {
1220                 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1221                         + message);
1222             }
1223             throw new RuntimeException(message);
1224         }
1225 
logEglErrorAsWarning(String tag, String function, int error)1226         public static void logEglErrorAsWarning(String tag, String function, int error) {
1227             Log.w(tag, formatEglError(function, error));
1228         }
1229 
formatEglError(String function, int error)1230         public static String formatEglError(String function, int error) {
1231             return function + " failed: " + EGLLogWrapper.getErrorString(error);
1232         }
1233 
1234         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1235         EGL10 mEgl;
1236         EGLDisplay mEglDisplay;
1237         EGLSurface mEglSurface;
1238         EGLConfig mEglConfig;
1239         @UnsupportedAppUsage
1240         EGLContext mEglContext;
1241 
1242     }
1243 
1244     /**
1245      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1246      * to a Renderer instance to do the actual drawing. Can be configured to
1247      * render continuously or on request.
1248      *
1249      * All potentially blocking synchronization is done through the
1250      * sGLThreadManager object. This avoids multiple-lock ordering issues.
1251      *
1252      */
1253     static class GLThread extends Thread {
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1254         GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1255             super();
1256             mWidth = 0;
1257             mHeight = 0;
1258             mRequestRender = true;
1259             mRenderMode = RENDERMODE_CONTINUOUSLY;
1260             mWantRenderNotification = false;
1261             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1262         }
1263 
1264         @Override
run()1265         public void run() {
1266             setName("GLThread " + getId());
1267             if (LOG_THREADS) {
1268                 Log.i("GLThread", "starting tid=" + getId());
1269             }
1270 
1271             try {
1272                 guardedRun();
1273             } catch (InterruptedException e) {
1274                 // fall thru and exit normally
1275             } finally {
1276                 sGLThreadManager.threadExiting(this);
1277             }
1278         }
1279 
1280         /*
1281          * This private method should only be called inside a
1282          * synchronized(sGLThreadManager) block.
1283          */
stopEglSurfaceLocked()1284         private void stopEglSurfaceLocked() {
1285             if (mHaveEglSurface) {
1286                 mHaveEglSurface = false;
1287                 mEglHelper.destroySurface();
1288             }
1289         }
1290 
1291         /*
1292          * This private method should only be called inside a
1293          * synchronized(sGLThreadManager) block.
1294          */
stopEglContextLocked()1295         private void stopEglContextLocked() {
1296             if (mHaveEglContext) {
1297                 mEglHelper.finish();
1298                 mHaveEglContext = false;
1299                 sGLThreadManager.releaseEglContextLocked(this);
1300             }
1301         }
guardedRun()1302         private void guardedRun() throws InterruptedException {
1303             mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1304             mHaveEglContext = false;
1305             mHaveEglSurface = false;
1306             mWantRenderNotification = false;
1307 
1308             try {
1309                 GL10 gl = null;
1310                 boolean createEglContext = false;
1311                 boolean createEglSurface = false;
1312                 boolean createGlInterface = false;
1313                 boolean lostEglContext = false;
1314                 boolean sizeChanged = false;
1315                 boolean wantRenderNotification = false;
1316                 boolean doRenderNotification = false;
1317                 boolean askedToReleaseEglContext = false;
1318                 int w = 0;
1319                 int h = 0;
1320                 Runnable event = null;
1321                 Runnable finishDrawingRunnable = null;
1322 
1323                 while (true) {
1324                     synchronized (sGLThreadManager) {
1325                         while (true) {
1326                             if (mShouldExit) {
1327                                 return;
1328                             }
1329 
1330                             if (! mEventQueue.isEmpty()) {
1331                                 event = mEventQueue.remove(0);
1332                                 break;
1333                             }
1334 
1335                             // Update the pause state.
1336                             boolean pausing = false;
1337                             if (mPaused != mRequestPaused) {
1338                                 pausing = mRequestPaused;
1339                                 mPaused = mRequestPaused;
1340                                 sGLThreadManager.notifyAll();
1341                                 if (LOG_PAUSE_RESUME) {
1342                                     Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1343                                 }
1344                             }
1345 
1346                             // Do we need to give up the EGL context?
1347                             if (mShouldReleaseEglContext) {
1348                                 if (LOG_SURFACE) {
1349                                     Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1350                                 }
1351                                 stopEglSurfaceLocked();
1352                                 stopEglContextLocked();
1353                                 mShouldReleaseEglContext = false;
1354                                 askedToReleaseEglContext = true;
1355                             }
1356 
1357                             // Have we lost the EGL context?
1358                             if (lostEglContext) {
1359                                 stopEglSurfaceLocked();
1360                                 stopEglContextLocked();
1361                                 lostEglContext = false;
1362                             }
1363 
1364                             // When pausing, release the EGL surface:
1365                             if (pausing && mHaveEglSurface) {
1366                                 if (LOG_SURFACE) {
1367                                     Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1368                                 }
1369                                 stopEglSurfaceLocked();
1370                             }
1371 
1372                             // When pausing, optionally release the EGL Context:
1373                             if (pausing && mHaveEglContext) {
1374                                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1375                                 boolean preserveEglContextOnPause = view == null ?
1376                                         false : view.mPreserveEGLContextOnPause;
1377                                 if (!preserveEglContextOnPause) {
1378                                     stopEglContextLocked();
1379                                     if (LOG_SURFACE) {
1380                                         Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1381                                     }
1382                                 }
1383                             }
1384 
1385                             // Have we lost the SurfaceView surface?
1386                             if ((! mHasSurface) && (! mWaitingForSurface)) {
1387                                 if (LOG_SURFACE) {
1388                                     Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1389                                 }
1390                                 if (mHaveEglSurface) {
1391                                     stopEglSurfaceLocked();
1392                                 }
1393                                 mWaitingForSurface = true;
1394                                 mSurfaceIsBad = false;
1395                                 sGLThreadManager.notifyAll();
1396                             }
1397 
1398                             // Have we acquired the surface view surface?
1399                             if (mHasSurface && mWaitingForSurface) {
1400                                 if (LOG_SURFACE) {
1401                                     Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1402                                 }
1403                                 mWaitingForSurface = false;
1404                                 sGLThreadManager.notifyAll();
1405                             }
1406 
1407                             if (doRenderNotification) {
1408                                 if (LOG_SURFACE) {
1409                                     Log.i("GLThread", "sending render notification tid=" + getId());
1410                                 }
1411                                 mWantRenderNotification = false;
1412                                 doRenderNotification = false;
1413                                 mRenderComplete = true;
1414                                 sGLThreadManager.notifyAll();
1415                             }
1416 
1417                             if (mFinishDrawingRunnable != null) {
1418                                 finishDrawingRunnable = mFinishDrawingRunnable;
1419                                 mFinishDrawingRunnable = null;
1420                             }
1421 
1422                             // Ready to draw?
1423                             if (readyToDraw()) {
1424 
1425                                 // If we don't have an EGL context, try to acquire one.
1426                                 if (! mHaveEglContext) {
1427                                     if (askedToReleaseEglContext) {
1428                                         askedToReleaseEglContext = false;
1429                                     } else {
1430                                         try {
1431                                             mEglHelper.start();
1432                                         } catch (RuntimeException t) {
1433                                             sGLThreadManager.releaseEglContextLocked(this);
1434                                             throw t;
1435                                         }
1436                                         mHaveEglContext = true;
1437                                         createEglContext = true;
1438 
1439                                         sGLThreadManager.notifyAll();
1440                                     }
1441                                 }
1442 
1443                                 if (mHaveEglContext && !mHaveEglSurface) {
1444                                     mHaveEglSurface = true;
1445                                     createEglSurface = true;
1446                                     createGlInterface = true;
1447                                     sizeChanged = true;
1448                                 }
1449 
1450                                 if (mHaveEglSurface) {
1451                                     if (mSizeChanged) {
1452                                         sizeChanged = true;
1453                                         w = mWidth;
1454                                         h = mHeight;
1455                                         mWantRenderNotification = true;
1456                                         if (LOG_SURFACE) {
1457                                             Log.i("GLThread",
1458                                                     "noticing that we want render notification tid="
1459                                                     + getId());
1460                                         }
1461 
1462                                         // Destroy and recreate the EGL surface.
1463                                         createEglSurface = true;
1464 
1465                                         mSizeChanged = false;
1466                                     }
1467                                     mRequestRender = false;
1468                                     sGLThreadManager.notifyAll();
1469                                     if (mWantRenderNotification) {
1470                                         wantRenderNotification = true;
1471                                     }
1472                                     break;
1473                                 }
1474                             } else {
1475                                 if (finishDrawingRunnable != null) {
1476                                     Log.w(TAG, "Warning, !readyToDraw() but waiting for " +
1477                                             "draw finished! Early reporting draw finished.");
1478                                     finishDrawingRunnable.run();
1479                                     finishDrawingRunnable = null;
1480                                 }
1481                             }
1482                             // By design, this is the only place in a GLThread thread where we wait().
1483                             if (LOG_THREADS) {
1484                                 Log.i("GLThread", "waiting tid=" + getId()
1485                                     + " mHaveEglContext: " + mHaveEglContext
1486                                     + " mHaveEglSurface: " + mHaveEglSurface
1487                                     + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1488                                     + " mPaused: " + mPaused
1489                                     + " mHasSurface: " + mHasSurface
1490                                     + " mSurfaceIsBad: " + mSurfaceIsBad
1491                                     + " mWaitingForSurface: " + mWaitingForSurface
1492                                     + " mWidth: " + mWidth
1493                                     + " mHeight: " + mHeight
1494                                     + " mRequestRender: " + mRequestRender
1495                                     + " mRenderMode: " + mRenderMode);
1496                             }
1497                             sGLThreadManager.wait();
1498                         }
1499                     } // end of synchronized(sGLThreadManager)
1500 
1501                     if (event != null) {
1502                         event.run();
1503                         event = null;
1504                         continue;
1505                     }
1506 
1507                     if (createEglSurface) {
1508                         if (LOG_SURFACE) {
1509                             Log.w("GLThread", "egl createSurface");
1510                         }
1511                         if (mEglHelper.createSurface()) {
1512                             synchronized(sGLThreadManager) {
1513                                 mFinishedCreatingEglSurface = true;
1514                                 sGLThreadManager.notifyAll();
1515                             }
1516                         } else {
1517                             synchronized(sGLThreadManager) {
1518                                 mFinishedCreatingEglSurface = true;
1519                                 mSurfaceIsBad = true;
1520                                 sGLThreadManager.notifyAll();
1521                             }
1522                             continue;
1523                         }
1524                         createEglSurface = false;
1525                     }
1526 
1527                     if (createGlInterface) {
1528                         gl = (GL10) mEglHelper.createGL();
1529 
1530                         createGlInterface = false;
1531                     }
1532 
1533                     if (createEglContext) {
1534                         if (LOG_RENDERER) {
1535                             Log.w("GLThread", "onSurfaceCreated");
1536                         }
1537                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1538                         if (view != null) {
1539                             try {
1540                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceCreated");
1541                                 view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1542                             } finally {
1543                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1544                             }
1545                         }
1546                         createEglContext = false;
1547                     }
1548 
1549                     if (sizeChanged) {
1550                         if (LOG_RENDERER) {
1551                             Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1552                         }
1553                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1554                         if (view != null) {
1555                             try {
1556                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onSurfaceChanged");
1557                                 view.mRenderer.onSurfaceChanged(gl, w, h);
1558                             } finally {
1559                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1560                             }
1561                         }
1562                         sizeChanged = false;
1563                     }
1564 
1565                     if (LOG_RENDERER_DRAW_FRAME) {
1566                         Log.w("GLThread", "onDrawFrame tid=" + getId());
1567                     }
1568                     {
1569                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1570                         if (view != null) {
1571                             try {
1572                                 Trace.traceBegin(Trace.TRACE_TAG_VIEW, "onDrawFrame");
1573                                 view.mRenderer.onDrawFrame(gl);
1574                                 if (finishDrawingRunnable != null) {
1575                                     finishDrawingRunnable.run();
1576                                     finishDrawingRunnable = null;
1577                                 }
1578                             } finally {
1579                                 Trace.traceEnd(Trace.TRACE_TAG_VIEW);
1580                             }
1581                         }
1582                     }
1583                     int swapError = mEglHelper.swap();
1584                     switch (swapError) {
1585                         case EGL10.EGL_SUCCESS:
1586                             break;
1587                         case EGL11.EGL_CONTEXT_LOST:
1588                             if (LOG_SURFACE) {
1589                                 Log.i("GLThread", "egl context lost tid=" + getId());
1590                             }
1591                             lostEglContext = true;
1592                             break;
1593                         default:
1594                             // Other errors typically mean that the current surface is bad,
1595                             // probably because the SurfaceView surface has been destroyed,
1596                             // but we haven't been notified yet.
1597                             // Log the error to help developers understand why rendering stopped.
1598                             EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1599 
1600                             synchronized(sGLThreadManager) {
1601                                 mSurfaceIsBad = true;
1602                                 sGLThreadManager.notifyAll();
1603                             }
1604                             break;
1605                     }
1606 
1607                     if (wantRenderNotification) {
1608                         doRenderNotification = true;
1609                         wantRenderNotification = false;
1610                     }
1611                 }
1612 
1613             } finally {
1614                 /*
1615                  * clean-up everything...
1616                  */
1617                 synchronized (sGLThreadManager) {
1618                     stopEglSurfaceLocked();
1619                     stopEglContextLocked();
1620                 }
1621             }
1622         }
1623 
ableToDraw()1624         public boolean ableToDraw() {
1625             return mHaveEglContext && mHaveEglSurface && readyToDraw();
1626         }
1627 
readyToDraw()1628         private boolean readyToDraw() {
1629             return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1630                 && (mWidth > 0) && (mHeight > 0)
1631                 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1632         }
1633 
setRenderMode(int renderMode)1634         public void setRenderMode(int renderMode) {
1635             if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1636                 throw new IllegalArgumentException("renderMode");
1637             }
1638             synchronized(sGLThreadManager) {
1639                 mRenderMode = renderMode;
1640                 sGLThreadManager.notifyAll();
1641             }
1642         }
1643 
getRenderMode()1644         public int getRenderMode() {
1645             synchronized(sGLThreadManager) {
1646                 return mRenderMode;
1647             }
1648         }
1649 
requestRender()1650         public void requestRender() {
1651             synchronized(sGLThreadManager) {
1652                 mRequestRender = true;
1653                 sGLThreadManager.notifyAll();
1654             }
1655         }
1656 
requestRenderAndNotify(Runnable finishDrawing)1657         public void requestRenderAndNotify(Runnable finishDrawing) {
1658             synchronized(sGLThreadManager) {
1659                 // If we are already on the GL thread, this means a client callback
1660                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1661                 // We will return to the client rendering code, so here we don't need to
1662                 // do anything.
1663                 if (Thread.currentThread() == this) {
1664                     return;
1665                 }
1666 
1667                 mWantRenderNotification = true;
1668                 mRequestRender = true;
1669                 mRenderComplete = false;
1670                 mFinishDrawingRunnable = finishDrawing;
1671 
1672                 sGLThreadManager.notifyAll();
1673             }
1674         }
1675 
surfaceCreated()1676         public void surfaceCreated() {
1677             synchronized(sGLThreadManager) {
1678                 if (LOG_THREADS) {
1679                     Log.i("GLThread", "surfaceCreated tid=" + getId());
1680                 }
1681                 mHasSurface = true;
1682                 mFinishedCreatingEglSurface = false;
1683                 sGLThreadManager.notifyAll();
1684                 while (mWaitingForSurface
1685                        && !mFinishedCreatingEglSurface
1686                        && !mExited) {
1687                     try {
1688                         sGLThreadManager.wait();
1689                     } catch (InterruptedException e) {
1690                         Thread.currentThread().interrupt();
1691                     }
1692                 }
1693             }
1694         }
1695 
surfaceDestroyed()1696         public void surfaceDestroyed() {
1697             synchronized(sGLThreadManager) {
1698                 if (LOG_THREADS) {
1699                     Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1700                 }
1701                 mHasSurface = false;
1702                 sGLThreadManager.notifyAll();
1703                 while((!mWaitingForSurface) && (!mExited)) {
1704                     try {
1705                         sGLThreadManager.wait();
1706                     } catch (InterruptedException e) {
1707                         Thread.currentThread().interrupt();
1708                     }
1709                 }
1710             }
1711         }
1712 
onPause()1713         public void onPause() {
1714             synchronized (sGLThreadManager) {
1715                 if (LOG_PAUSE_RESUME) {
1716                     Log.i("GLThread", "onPause tid=" + getId());
1717                 }
1718                 mRequestPaused = true;
1719                 sGLThreadManager.notifyAll();
1720                 while ((! mExited) && (! mPaused)) {
1721                     if (LOG_PAUSE_RESUME) {
1722                         Log.i("Main thread", "onPause waiting for mPaused.");
1723                     }
1724                     try {
1725                         sGLThreadManager.wait();
1726                     } catch (InterruptedException ex) {
1727                         Thread.currentThread().interrupt();
1728                     }
1729                 }
1730             }
1731         }
1732 
onResume()1733         public void onResume() {
1734             synchronized (sGLThreadManager) {
1735                 if (LOG_PAUSE_RESUME) {
1736                     Log.i("GLThread", "onResume tid=" + getId());
1737                 }
1738                 mRequestPaused = false;
1739                 mRequestRender = true;
1740                 mRenderComplete = false;
1741                 sGLThreadManager.notifyAll();
1742                 while ((! mExited) && mPaused && (!mRenderComplete)) {
1743                     if (LOG_PAUSE_RESUME) {
1744                         Log.i("Main thread", "onResume waiting for !mPaused.");
1745                     }
1746                     try {
1747                         sGLThreadManager.wait();
1748                     } catch (InterruptedException ex) {
1749                         Thread.currentThread().interrupt();
1750                     }
1751                 }
1752             }
1753         }
1754 
onWindowResize(int w, int h)1755         public void onWindowResize(int w, int h) {
1756             synchronized (sGLThreadManager) {
1757                 mWidth = w;
1758                 mHeight = h;
1759                 mSizeChanged = true;
1760                 mRequestRender = true;
1761                 mRenderComplete = false;
1762 
1763                 // If we are already on the GL thread, this means a client callback
1764                 // has caused reentrancy, for example via updating the SurfaceView parameters.
1765                 // We need to process the size change eventually though and update our EGLSurface.
1766                 // So we set the parameters and return so they can be processed on our
1767                 // next iteration.
1768                 if (Thread.currentThread() == this) {
1769                     return;
1770                 }
1771 
1772                 sGLThreadManager.notifyAll();
1773 
1774                 // Wait for thread to react to resize and render a frame
1775                 while (! mExited && !mPaused && !mRenderComplete
1776                         && ableToDraw()) {
1777                     if (LOG_SURFACE) {
1778                         Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1779                     }
1780                     try {
1781                         sGLThreadManager.wait();
1782                     } catch (InterruptedException ex) {
1783                         Thread.currentThread().interrupt();
1784                     }
1785                 }
1786             }
1787         }
1788 
requestExitAndWait()1789         public void requestExitAndWait() {
1790             // don't call this from GLThread thread or it is a guaranteed
1791             // deadlock!
1792             synchronized(sGLThreadManager) {
1793                 mShouldExit = true;
1794                 sGLThreadManager.notifyAll();
1795                 while (! mExited) {
1796                     try {
1797                         sGLThreadManager.wait();
1798                     } catch (InterruptedException ex) {
1799                         Thread.currentThread().interrupt();
1800                     }
1801                 }
1802             }
1803         }
1804 
requestReleaseEglContextLocked()1805         public void requestReleaseEglContextLocked() {
1806             mShouldReleaseEglContext = true;
1807             sGLThreadManager.notifyAll();
1808         }
1809 
1810         /**
1811          * Queue an "event" to be run on the GL rendering thread.
1812          * @param r the runnable to be run on the GL rendering thread.
1813          */
queueEvent(Runnable r)1814         public void queueEvent(Runnable r) {
1815             if (r == null) {
1816                 throw new IllegalArgumentException("r must not be null");
1817             }
1818             synchronized(sGLThreadManager) {
1819                 mEventQueue.add(r);
1820                 sGLThreadManager.notifyAll();
1821             }
1822         }
1823 
1824         // Once the thread is started, all accesses to the following member
1825         // variables are protected by the sGLThreadManager monitor
1826         private boolean mShouldExit;
1827         private boolean mExited;
1828         private boolean mRequestPaused;
1829         private boolean mPaused;
1830         private boolean mHasSurface;
1831         private boolean mSurfaceIsBad;
1832         private boolean mWaitingForSurface;
1833         private boolean mHaveEglContext;
1834         private boolean mHaveEglSurface;
1835         private boolean mFinishedCreatingEglSurface;
1836         private boolean mShouldReleaseEglContext;
1837         private int mWidth;
1838         private int mHeight;
1839         private int mRenderMode;
1840         private boolean mRequestRender;
1841         private boolean mWantRenderNotification;
1842         private boolean mRenderComplete;
1843         private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1844         private boolean mSizeChanged = true;
1845         private Runnable mFinishDrawingRunnable = null;
1846 
1847         // End of member variables protected by the sGLThreadManager monitor.
1848 
1849         @UnsupportedAppUsage
1850         private EglHelper mEglHelper;
1851 
1852         /**
1853          * Set once at thread construction time, nulled out when the parent view is garbage
1854          * called. This weak reference allows the GLSurfaceView to be garbage collected while
1855          * the GLThread is still alive.
1856          */
1857         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1858 
1859     }
1860 
1861     static class LogWriter extends Writer {
1862 
close()1863         @Override public void close() {
1864             flushBuilder();
1865         }
1866 
flush()1867         @Override public void flush() {
1868             flushBuilder();
1869         }
1870 
write(char[] buf, int offset, int count)1871         @Override public void write(char[] buf, int offset, int count) {
1872             for(int i = 0; i < count; i++) {
1873                 char c = buf[offset + i];
1874                 if ( c == '\n') {
1875                     flushBuilder();
1876                 }
1877                 else {
1878                     mBuilder.append(c);
1879                 }
1880             }
1881         }
1882 
flushBuilder()1883         private void flushBuilder() {
1884             if (mBuilder.length() > 0) {
1885                 Log.v("GLSurfaceView", mBuilder.toString());
1886                 mBuilder.delete(0, mBuilder.length());
1887             }
1888         }
1889 
1890         private StringBuilder mBuilder = new StringBuilder();
1891     }
1892 
1893 
checkRenderThreadState()1894     private void checkRenderThreadState() {
1895         if (mGLThread != null) {
1896             throw new IllegalStateException(
1897                     "setRenderer has already been called for this instance.");
1898         }
1899     }
1900 
1901     private static class GLThreadManager {
1902         private static String TAG = "GLThreadManager";
1903 
threadExiting(GLThread thread)1904         public synchronized void threadExiting(GLThread thread) {
1905             if (LOG_THREADS) {
1906                 Log.i("GLThread", "exiting tid=" +  thread.getId());
1907             }
1908             thread.mExited = true;
1909             notifyAll();
1910         }
1911 
1912         /*
1913          * Releases the EGL context. Requires that we are already in the
1914          * sGLThreadManager monitor when this is called.
1915          */
releaseEglContextLocked(GLThread thread)1916         public void releaseEglContextLocked(GLThread thread) {
1917             notifyAll();
1918         }
1919     }
1920 
1921     private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1922 
1923     private final WeakReference<GLSurfaceView> mThisWeakRef =
1924             new WeakReference<GLSurfaceView>(this);
1925     @UnsupportedAppUsage
1926     private GLThread mGLThread;
1927     @UnsupportedAppUsage
1928     private Renderer mRenderer;
1929     private boolean mDetached;
1930     private EGLConfigChooser mEGLConfigChooser;
1931     private EGLContextFactory mEGLContextFactory;
1932     private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1933     private GLWrapper mGLWrapper;
1934     private int mDebugFlags;
1935     private int mEGLContextClientVersion;
1936     private boolean mPreserveEGLContextOnPause;
1937 }
1938