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Searched defs:recomputeVisibleRegions (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp28 bool& recomputeVisibleRegions, in LayerRejecter()
DBufferQueueLayer.cpp242 bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { in latchSidebandStream()
271 status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime) { in updateTexImage()
DBufferLayer.cpp398 bool BufferLayer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { in latchBuffer()
DBufferStateLayer.cpp468 bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { in latchSidebandStream()