Searched defs:renderColor (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/egl/ |
D | teglNativeColorMappingTests.cpp | 323 …ay, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFram… in testNativeWindow() 366 …ay, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t color… in testNativePixmap() 407 …ay, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, size_t color… in testNativePixmapCopy()
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D | teglNativeCoordMappingTests.cpp | 364 …ay, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor, int waitFram… in testNativeWindow() 413 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmap() 458 …LDisplay display, EGLContext context, EGLConfig config, const glw::Functions& gl, bool renderColor) in testNativePixmapCopy()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderViewportLayerArrayTests.cpp | 371 tcu::Vec4 renderColor((m_currentViewport + 1) / (float)m_maxViewports, 0.0f, 0.0f, 1.0f); in iterate() local 486 tcu::Vec4 renderColor((m_currentLayer + 1) / (float)m_layersNum, 0.0f, 0.0f, 1.0f); in iterate() local
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