Searched defs:renderThread (Results 1 – 5 of 5) sorted by relevance
55 renderthread::RenderThread& renderThread) { in createTextureLayerUpdater()69 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, in createTextureLayerUpdater()101 renderthread::RenderThread& renderThread = renderthread::RenderThread::getInstance(); in run() local
148 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, in allocateHardwareBitmap()
103 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} in DummyVsyncSource()
334 RenderThread* renderThread = &RenderThread::getInstance(); in prepareToDraw() local
633 static int drawNode(RenderThread& renderThread, const sp<RenderNode>& renderNode) { in drawNode()