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Searched defs:renderThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/tests/common/
DTestUtils.cpp55 renderthread::RenderThread& renderThread) { in createTextureLayerUpdater()
69 renderthread::RenderThread& renderThread, uint32_t width, uint32_t height, in createTextureLayerUpdater()
101 renderthread::RenderThread& renderThread = renderthread::RenderThread::getInstance(); in run() local
/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp148 sk_sp<Bitmap> SkiaVulkanPipeline::allocateHardwareBitmap(renderthread::RenderThread& renderThread, in allocateHardwareBitmap()
/frameworks/base/libs/hwui/renderthread/
DRenderThread.cpp103 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} in DummyVsyncSource()
DRenderProxy.cpp334 RenderThread* renderThread = &RenderThread::getInstance(); in prepareToDraw() local
/frameworks/base/libs/hwui/tests/unit/
DRenderNodeDrawableTests.cpp633 static int drawNode(RenderThread& renderThread, const sp<RenderNode>& renderNode) { in drawNode()