Searched defs:render_pass_state (Results 1 – 2 of 2) sorted by relevance
582 …ssLayouts(layer_data *device_data, GLOBAL_CB_NODE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()629 const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
9995 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local10004 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local10199 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local10303 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local