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Searched defs:render_pass_state (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dbuffer_validation.cpp582 …ssLayouts(layer_data *device_data, GLOBAL_CB_NODE *pCB, const RENDER_PASS_STATE *render_pass_state, in TransitionSubpassLayouts()
629 const RENDER_PASS_STATE *render_pass_state, in TransitionBeginRenderPassLayouts()
Dcore_validation.cpp9995 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass() local
10004 auto render_pass_state = std::make_shared<RENDER_PASS_STATE>(pCreateInfo); in PostCallRecordCreateRenderPass2KHR() local
10199 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in ValidateCmdBeginRenderPass() local
10303 …auto render_pass_state = pRenderPassBegin ? GetRenderPassState(pRenderPassBegin->renderPass) : nul… in RecordCmdBeginRenderPassState() local