1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "RenderThread.h"
18
19 #include "../HardwareBitmapUploader.h"
20 #include "CanvasContext.h"
21 #include "DeviceInfo.h"
22 #include "EglManager.h"
23 #include "Readback.h"
24 #include "RenderProxy.h"
25 #include "VulkanManager.h"
26 #include "hwui/Bitmap.h"
27 #include "pipeline/skia/SkiaOpenGLPipeline.h"
28 #include "pipeline/skia/SkiaVulkanPipeline.h"
29 #include "renderstate/RenderState.h"
30 #include "utils/FatVector.h"
31 #include "utils/TimeUtils.h"
32 #include "utils/TraceUtils.h"
33
34 #ifdef HWUI_GLES_WRAP_ENABLED
35 #include "debug/GlesDriver.h"
36 #endif
37
38 #include <GrContextOptions.h>
39 #include <gl/GrGLInterface.h>
40
41 #include <gui/DisplayEventReceiver.h>
42 #include <sys/resource.h>
43 #include <utils/Condition.h>
44 #include <utils/Log.h>
45 #include <utils/Mutex.h>
46 #include <thread>
47
48 namespace android {
49 namespace uirenderer {
50 namespace renderthread {
51
52 // Number of events to read at a time from the DisplayEventReceiver pipe.
53 // The value should be large enough that we can quickly drain the pipe
54 // using just a few large reads.
55 static const size_t EVENT_BUFFER_SIZE = 100;
56
57 static bool gHasRenderThreadInstance = false;
58
59 static JVMAttachHook gOnStartHook = nullptr;
60
61 class DisplayEventReceiverWrapper : public VsyncSource {
62 public:
DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver> && receiver,const std::function<void ()> & onDisplayConfigChanged)63 DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver,
64 const std::function<void()>& onDisplayConfigChanged)
65 : mDisplayEventReceiver(std::move(receiver))
66 , mOnDisplayConfigChanged(onDisplayConfigChanged) {}
67
requestNextVsync()68 virtual void requestNextVsync() override {
69 status_t status = mDisplayEventReceiver->requestNextVsync();
70 LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status);
71 }
72
latestVsyncEvent()73 virtual nsecs_t latestVsyncEvent() override {
74 DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE];
75 nsecs_t latest = 0;
76 ssize_t n;
77 while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) {
78 for (ssize_t i = 0; i < n; i++) {
79 const DisplayEventReceiver::Event& ev = buf[i];
80 switch (ev.header.type) {
81 case DisplayEventReceiver::DISPLAY_EVENT_VSYNC:
82 latest = ev.header.timestamp;
83 break;
84 case DisplayEventReceiver::DISPLAY_EVENT_CONFIG_CHANGED:
85 mOnDisplayConfigChanged();
86 break;
87 }
88 }
89 }
90 if (n < 0) {
91 ALOGW("Failed to get events from display event receiver, status=%d", status_t(n));
92 }
93 return latest;
94 }
95
96 private:
97 std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver;
98 std::function<void()> mOnDisplayConfigChanged;
99 };
100
101 class DummyVsyncSource : public VsyncSource {
102 public:
DummyVsyncSource(RenderThread * renderThread)103 DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
104
requestNextVsync()105 virtual void requestNextVsync() override {
106 mRenderThread->queue().postDelayed(16_ms,
107 [this]() { mRenderThread->drainDisplayEventQueue(); });
108 }
109
latestVsyncEvent()110 virtual nsecs_t latestVsyncEvent() override { return systemTime(CLOCK_MONOTONIC); }
111
112 private:
113 RenderThread* mRenderThread;
114 };
115
hasInstance()116 bool RenderThread::hasInstance() {
117 return gHasRenderThreadInstance;
118 }
119
setOnStartHook(JVMAttachHook onStartHook)120 void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
121 LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
122 gOnStartHook = onStartHook;
123 }
124
getOnStartHook()125 JVMAttachHook RenderThread::getOnStartHook() {
126 return gOnStartHook;
127 }
128
getInstance()129 RenderThread& RenderThread::getInstance() {
130 // This is a pointer because otherwise __cxa_finalize
131 // will try to delete it like a Good Citizen but that causes us to crash
132 // because we don't want to delete the RenderThread normally.
133 static RenderThread* sInstance = new RenderThread();
134 gHasRenderThreadInstance = true;
135 return *sInstance;
136 }
137
RenderThread()138 RenderThread::RenderThread()
139 : ThreadBase()
140 , mVsyncSource(nullptr)
141 , mVsyncRequested(false)
142 , mFrameCallbackTaskPending(false)
143 , mRenderState(nullptr)
144 , mEglManager(nullptr)
145 , mFunctorManager(WebViewFunctorManager::instance())
146 , mVkManager(nullptr) {
147 Properties::load();
148 start("RenderThread");
149 }
150
~RenderThread()151 RenderThread::~RenderThread() {
152 LOG_ALWAYS_FATAL("Can't destroy the render thread");
153 }
154
initializeDisplayEventReceiver()155 void RenderThread::initializeDisplayEventReceiver() {
156 LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?");
157
158 if (!Properties::isolatedProcess) {
159 auto receiver = std::make_unique<DisplayEventReceiver>();
160 status_t status = receiver->initCheck();
161 LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
162 "Initialization of DisplayEventReceiver "
163 "failed with status: %d",
164 status);
165
166 // Register the FD
167 mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT,
168 RenderThread::displayEventReceiverCallback, this);
169 mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver), [this] {
170 DeviceInfo::get()->onDisplayConfigChanged();
171 setupFrameInterval();
172 });
173 } else {
174 mVsyncSource = new DummyVsyncSource(this);
175 }
176 }
177
initThreadLocals()178 void RenderThread::initThreadLocals() {
179 setupFrameInterval();
180 initializeDisplayEventReceiver();
181 mEglManager = new EglManager();
182 mRenderState = new RenderState(*this);
183 mVkManager = new VulkanManager();
184 mCacheManager = new CacheManager(DeviceInfo::get()->displayInfo());
185 }
186
setupFrameInterval()187 void RenderThread::setupFrameInterval() {
188 auto& displayInfo = DeviceInfo::get()->displayInfo();
189 nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / displayInfo.fps);
190 mTimeLord.setFrameInterval(frameIntervalNanos);
191 mDispatchFrameDelay = static_cast<nsecs_t>(frameIntervalNanos * .25f);
192 }
193
requireGlContext()194 void RenderThread::requireGlContext() {
195 if (mEglManager->hasEglContext()) {
196 return;
197 }
198 mEglManager->initialize();
199
200 #ifdef HWUI_GLES_WRAP_ENABLED
201 debug::GlesDriver* driver = debug::GlesDriver::get();
202 sk_sp<const GrGLInterface> glInterface(driver->getSkiaInterface());
203 #else
204 sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
205 #endif
206 LOG_ALWAYS_FATAL_IF(!glInterface.get());
207
208 GrContextOptions options;
209 initGrContextOptions(options);
210 auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
211 auto size = glesVersion ? strlen(glesVersion) : -1;
212 cacheManager().configureContext(&options, glesVersion, size);
213 sk_sp<GrContext> grContext(GrContext::MakeGL(std::move(glInterface), options));
214 LOG_ALWAYS_FATAL_IF(!grContext.get());
215 setGrContext(grContext);
216 }
217
requireVkContext()218 void RenderThread::requireVkContext() {
219 if (mVkManager->hasVkContext()) {
220 return;
221 }
222 mVkManager->initialize();
223 GrContextOptions options;
224 initGrContextOptions(options);
225 auto vkDriverVersion = mVkManager->getDriverVersion();
226 cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion));
227 sk_sp<GrContext> grContext = mVkManager->createContext(options);
228 LOG_ALWAYS_FATAL_IF(!grContext.get());
229 setGrContext(grContext);
230 }
231
initGrContextOptions(GrContextOptions & options)232 void RenderThread::initGrContextOptions(GrContextOptions& options) {
233 options.fPreferExternalImagesOverES3 = true;
234 options.fDisableDistanceFieldPaths = true;
235 }
236
destroyRenderingContext()237 void RenderThread::destroyRenderingContext() {
238 mFunctorManager.onContextDestroyed();
239 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
240 if (mEglManager->hasEglContext()) {
241 setGrContext(nullptr);
242 mEglManager->destroy();
243 }
244 } else {
245 if (vulkanManager().hasVkContext()) {
246 setGrContext(nullptr);
247 vulkanManager().destroy();
248 }
249 }
250 }
251
dumpGraphicsMemory(int fd)252 void RenderThread::dumpGraphicsMemory(int fd) {
253 globalProfileData()->dump(fd);
254
255 String8 cachesOutput;
256 String8 pipeline;
257 auto renderType = Properties::getRenderPipelineType();
258 switch (renderType) {
259 case RenderPipelineType::SkiaGL: {
260 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
261 pipeline.appendFormat("Skia (OpenGL)");
262 break;
263 }
264 case RenderPipelineType::SkiaVulkan: {
265 mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
266 pipeline.appendFormat("Skia (Vulkan)");
267 break;
268 }
269 default:
270 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
271 break;
272 }
273
274 dprintf(fd, "\n%s\n", cachesOutput.string());
275 dprintf(fd, "\nPipeline=%s\n", pipeline.string());
276 }
277
readback()278 Readback& RenderThread::readback() {
279 if (!mReadback) {
280 mReadback = new Readback(*this);
281 }
282
283 return *mReadback;
284 }
285
setGrContext(sk_sp<GrContext> context)286 void RenderThread::setGrContext(sk_sp<GrContext> context) {
287 mCacheManager->reset(context);
288 if (mGrContext) {
289 mRenderState->onContextDestroyed();
290 mGrContext->releaseResourcesAndAbandonContext();
291 }
292 mGrContext = std::move(context);
293 if (mGrContext) {
294 mRenderState->onContextCreated();
295 DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize());
296 }
297 }
298
displayEventReceiverCallback(int fd,int events,void * data)299 int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) {
300 if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
301 ALOGE("Display event receiver pipe was closed or an error occurred. "
302 "events=0x%x",
303 events);
304 return 0; // remove the callback
305 }
306
307 if (!(events & Looper::EVENT_INPUT)) {
308 ALOGW("Received spurious callback for unhandled poll event. "
309 "events=0x%x",
310 events);
311 return 1; // keep the callback
312 }
313
314 reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue();
315
316 return 1; // keep the callback
317 }
318
drainDisplayEventQueue()319 void RenderThread::drainDisplayEventQueue() {
320 ATRACE_CALL();
321 nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent();
322 if (vsyncEvent > 0) {
323 mVsyncRequested = false;
324 if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) {
325 ATRACE_NAME("queue mFrameCallbackTask");
326 mFrameCallbackTaskPending = true;
327 nsecs_t runAt = (vsyncEvent + mDispatchFrameDelay);
328 queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); });
329 }
330 }
331 }
332
dispatchFrameCallbacks()333 void RenderThread::dispatchFrameCallbacks() {
334 ATRACE_CALL();
335 mFrameCallbackTaskPending = false;
336
337 std::set<IFrameCallback*> callbacks;
338 mFrameCallbacks.swap(callbacks);
339
340 if (callbacks.size()) {
341 // Assume one of them will probably animate again so preemptively
342 // request the next vsync in case it occurs mid-frame
343 requestVsync();
344 for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
345 it++) {
346 (*it)->doFrame();
347 }
348 }
349 }
350
requestVsync()351 void RenderThread::requestVsync() {
352 if (!mVsyncRequested) {
353 mVsyncRequested = true;
354 mVsyncSource->requestNextVsync();
355 }
356 }
357
threadLoop()358 bool RenderThread::threadLoop() {
359 setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
360 Looper::setForThread(mLooper);
361 if (gOnStartHook) {
362 gOnStartHook("RenderThread");
363 }
364 initThreadLocals();
365
366 while (true) {
367 waitForWork();
368 processQueue();
369
370 if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
371 drainDisplayEventQueue();
372 mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
373 mPendingRegistrationFrameCallbacks.end());
374 mPendingRegistrationFrameCallbacks.clear();
375 requestVsync();
376 }
377
378 if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
379 // TODO: Clean this up. This is working around an issue where a combination
380 // of bad timing and slow drawing can result in dropping a stale vsync
381 // on the floor (correct!) but fails to schedule to listen for the
382 // next vsync (oops), so none of the callbacks are run.
383 requestVsync();
384 }
385 }
386
387 return false;
388 }
389
postFrameCallback(IFrameCallback * callback)390 void RenderThread::postFrameCallback(IFrameCallback* callback) {
391 mPendingRegistrationFrameCallbacks.insert(callback);
392 }
393
removeFrameCallback(IFrameCallback * callback)394 bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
395 size_t erased;
396 erased = mFrameCallbacks.erase(callback);
397 erased |= mPendingRegistrationFrameCallbacks.erase(callback);
398 return erased;
399 }
400
pushBackFrameCallback(IFrameCallback * callback)401 void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
402 if (mFrameCallbacks.erase(callback)) {
403 mPendingRegistrationFrameCallbacks.insert(callback);
404 }
405 }
406
allocateHardwareBitmap(SkBitmap & skBitmap)407 sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
408 auto renderType = Properties::getRenderPipelineType();
409 switch (renderType) {
410 case RenderPipelineType::SkiaVulkan:
411 return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
412 default:
413 LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
414 break;
415 }
416 return nullptr;
417 }
418
isCurrent()419 bool RenderThread::isCurrent() {
420 return gettid() == getInstance().getTid();
421 }
422
preload()423 void RenderThread::preload() {
424 // EGL driver is always preloaded only if HWUI renders with GL.
425 if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
426 std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); });
427 eglInitThread.detach();
428 } else {
429 requireVkContext();
430 }
431 HardwareBitmapUploader::initialize();
432 }
433
434 } /* namespace renderthread */
435 } /* namespace uirenderer */
436 } /* namespace android */
437