Searched defs:samplesPerFrame (Results 1 – 13 of 13) sorted by relevance
82 AudioPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioPort()141 AudioFloatOutputPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioFloatOutputPort()178 AudioFloatInputPort(AudioProcessorBase &parent, int32_t samplesPerFrame) in AudioFloatInputPort()
34 int32_t samplesPerFrame, in AudioFloatBlockPort()
189 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local265 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimpleRecorderDataCallbackProc() local
178 int32_t samplesPerFrame = AAudioStream_getChannelCount(mStream); in prime() local360 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in SimplePlayerDataCallbackProc() local
40 void AAudioMixer::allocate(int32_t samplesPerFrame, int32_t framesPerBurst) { in allocate()
285 int32_t samplesPerFrame, int32_t nChannels, in encodeNFrames()416 int32_t samplesPerFrame = in TEST_P() local529 int32_t samplesPerFrame = 1024; in TEST_F() local
55 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
450 void setSamplesPerFrame(int32_t samplesPerFrame) { in setSamplesPerFrame()
153 int32_t samplesPerFrame) in AAudioStreamBuilder_setSamplesPerFrame()
173 int32_t samplesPerFrame = AAudioStream_getChannelCount(stream); in renderAudio() local
67 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
64 int32_t samplesPerFrame = (getSamplesPerFrame() == AAUDIO_UNSPECIFIED) in open() local
287 Int samplesPerFrame[30]; /* number of samples per frame, 30->30fps */ member